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Mega Man Network Transmission
is a 2003 Action game, action-Platform game, platform video game developed by Arika and published by Capcom for the GameCube video game console. The game was first released in Japan on March 6, 2003, and in North America and PAL regions the following June. ''Network Transmission'' is part of the Mega Man Battle Network, ''Mega Man Battle Network'' series, which originated on the Game Boy Advance (GBA) handheld game console, handheld and takes place in an alternate timeline to the main Mega Man series, ''Mega Man'' series. Taking place one month after the events of the first Mega Man Battle Network (video game), ''Mega Man Battle Network'' game, the plot follows the protagonist List of Mega Man Battle Network characters#Lan Hikari, Lan Hikari and his online avatar List of Mega Man Battle Network characters#MegaMan.EXE, MegaMan.EXE in their fight against the "List of Mega Man Battle Network characters#WWW (World Three), WWW (World Three)" organization and its attempt to unleash and ...
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Arika
is a Japanese video game developer and publisher. It was formed in 1995 by former Capcom employees, originally as ARMtech K.K, later named Arika. The name of the company is the reverse of the name of the company's founder, Akira Nishitani, who along with Akira Yasuda, created ''Street Fighter II''. Arika's first game was ''Street Fighter EX''. It was successful and was followed up with two updates (''Street Fighter EX +'' and ''EX + α''), and it's two sequels ''Street Fighter EX2'' and ''Street Fighter EX3''. In 2018, they released a spiritual successor to both ''Street Fighter EX'' and ''Fighting Layer'' (published by Namco), titled ''Fighting EX Layer''. From 2019 to 2021, Arika collaborated with Nintendo to create the battle royale games ''Tetris 99'', '' Super Mario Bros. 35'', and with Bandai Namco for '' Pac-Man 99''. Arika is also known for the '' Tetris: The Grand Master'' series, the '' Dr. Mario'' series, and the ''Endless Ocean'' series. History Arika was founded i ...
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List Of Mega Man Battle Network Characters
Since the debut of the first ''Mega Man'' video game in 1987, numerous characters have been introduced into the series. Overview Key: = Does Not Appear List indicator(s) * A dark grey cell indicates that the character was not in the property or that the character's presence in the property has yet to be announced. * A Main indicates a character had a starring role in the property. * A Recurring indicates the character appeared in two or more times within the property. * A Guest indicates the character appeared once in the property. ''Classic Mega Man'' characters Main characters Mega Man DLN-001 Mega Man, known in Japan as is the protagonist of the original ''Mega Man'' series. Originally created as a lab assistant named "Rock" by Dr. Light, he was modified for battle after Dr. Wily reprogrammed the original Robot Masters to take over the world. Due to his Variable Weapons System, he can copy the weapon of any Robot Master and use it as his own. Dr. Light Doctor T ...
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Mega Man Battle Network 2
is a 2001 tactical role-playing video game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the second game in the ''Mega Man Battle Network'' series, and a sequel to the first game; it follows Lan Hikari and his NetNavi MegaMan.EXE as they attempt to take down the new NetCrime syndicate Gospel. ''Mega Man Battle Network 2'' received generally positive reviews, with many praising it for improving upon the gameplay of the first entry; it has been re-released multiple times, including as part of the Wii U Virtual Console in 2014, and the compilation '' Battle Network Legacy Collection'' in 2023 for PlayStation 4, Nintendo Switch and PC. It was followed up by ''Mega Man Battle Network 3'' in 2002. Gameplay The general gameplay is essentially identical to that of the original Mega Man Battle Network game; indeed, the two games utilize a significant amount of the same graphics. However, Battle Network 2 introduces several new concepts that augment ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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E-mail
Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" meant only physical mail (hence '' e- + mail''). Email later became a ubiquitous (very widely used) communication medium, to the point that in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. ''Email'' is the medium, and each message sent therewith is also called an ''email.'' The term is a mass noun. Email operates across computer networks, primarily the Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simult ...
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Zero (Mega Man)
is a video game character present throughout Capcom's ''Mega Man'' franchise. Debuting in the ''Mega Man X'' series, Zero is an android and an elite Maverick Hunter: an organization dedicated to defending humanity from rogue Reploids (androids that were built from a template based on X), dubbed "Mavericks". Zero also acts as a mentor and longtime friend to X, the main protagonist of the ''X'' series. He continues his role as the titular main protagonist of the ''Mega Man Zero'' series. Zero has also played a supporting role in other series in the franchise such as the ''Mega Man ZX'' series and appeared in crossover video games as a guest character. First developed by Keiji Inafune when he was attempting to create a new design for the ''X'' series, Zero was instead used as a secondary character. In the ''Zero'' series (developed by Inti Creates), Zero was the protagonist and had a change in his design that was meant to impart a more "human feel" to him. Zero has since also ...
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Computer Virus
A computer virus is a type of computer program that, when executed, replicates itself by modifying other computer programs and inserting its own code. If this replication succeeds, the affected areas are then said to be "infected" with a computer virus, a metaphor derived from biological viruses. Computer viruses generally require a host program. The virus writes its own code into the host program. When the program runs, the written virus program is executed first, causing infection and damage. A computer worm does not need a host program, as it is an independent program or code chunk. Therefore, it is not restricted by the host program, but can run independently and actively carry out attacks. Virus writers use social engineering deceptions and exploit detailed knowledge of security vulnerabilities to initially infect systems and to spread the virus. Viruses use complex anti-detection/stealth strategies to evade antivirus software. Motives for creating viruses can inclu ...
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Doctor Wily
() is a video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ... Character (arts), character and the Antagonist, main antagonist of the original ''Mega Man (original series), Mega Man'' series, as well as Mega Man (character), Mega Man's archenemy and is also the creator of Bass (Mega Man), Bass and Zero (Mega Man), Zero. He appeared in the first ''Mega Man (video game), Mega Man'' video game and later in promotions and other media related to the series. In Japanese, he is voiced by Takeshi Aono in all appearances except ''Mega Man: The Power Battle'' and its sequel, as well as ''Mega Man: Upon a Star'', where he instead was voiced by Kenichi Ogata; in English, the character is voiced by Douglas Kendall, Dean Galloway, Keith Silverstein, Ian James Corlett, and Scott McNeil voic ...
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Cel-shaded Animation
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. There are similar techniques that can make an image look like a sketch, an oil painting or an ink painting. The name comes from ''cels'' (short for celluloid), clear sheets of acetate which were painted on for use in traditional 2D animation. Basic process The cel-shading process starts with a typical 3D model. Where cel-shading differs from conventional rendering is in its non-photorealistic illumination model. Conventional smooth lighting values are calculated for each pixel and then quantized to a small number of discrete shades to create the characteristic "flat look", where the shadows and highlights appear as blocks of color rathe ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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2D Computer Graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves. 2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography). In many domains, such as desktop publishing, engineering, and business, a description of a document based on 2D computer grap ...
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Difficulty Level
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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