Mega Man Battle Network 2
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is a 2001 tactical role-playing
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
for the Game Boy Advance (GBA)
handheld game console A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the cons ...
. It is the second game in the ''
Mega Man Battle Network is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the ''Mega Man'' series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity whe ...
'' series, and a sequel to the first game; it follows Lan Hikari and his NetNavi MegaMan.EXE as they attempt to take down the new NetCrime syndicate Gospel. ''Mega Man Battle Network 2'' received generally positive reviews, with many praising it for improving upon the gameplay of the first entry; it has been re-released multiple times, including as part of the Wii U Virtual Console in 2014, and the compilation '' Battle Network Legacy Collection'' in 2023 for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
and PC. It was followed up by ''
Mega Man Battle Network 3 ''Mega Man Battle Network 3'' is a video game developed by Capcom for the Game Boy Advance (GBA) handheld game console. It is the third game in the ''Mega Man Battle Network'' series, released in 2002 in Japan and 2003 in North America. While i ...
'' in 2002.


Gameplay

The general gameplay is essentially identical to that of the original
Mega Man Battle Network is a tactical role-playing video game series created by Masahiro Yasuma and developed and published by Capcom as a spin-off of the ''Mega Man'' series; it premiered in 2001 on the Game Boy Advance and takes place in an alternate continuity whe ...
game; indeed, the two games utilize a significant amount of the same graphics. However, Battle Network 2 introduces several new concepts that augment the original game-system. In terms of health,
Mega Man ''Mega Man'', known as in Japan, is a Japanese science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man (character), Mega Man". Mega Man (video game), The original game w ...
no longer heals fully and automatically after each battle. Furthermore, the game introduces the SubChip, a device similar in basic concept to a battle chip but one that can only be activated outside of battle. Where in the original, a player had only one chip folder, Battle Network 2 introduces the possibility of alternate active folders, allowing players to easily customize their range of possible attacks to conform to multiple situations. Notably, chips used in one active folder are not available for the construction of a second, even though only one folder may be used at any given time. Up to three folders can be found in this game, and all are fully customizable. As in the previous game, folders may have up to five Navi chips each and only five of the same kind of any chip (the first game allowed up to ten of the same non-Navi chip). Aside from the addition of new Battle Chips in general, Battle Network 2 expanded the old chip code system, which had previously been limited only to the alphabet. Some Chips could occur with an asterisk (*) as their code letter, a wild card symbol meaning the Chip can be used with any other Chip. This game is the only Battle Network game (besides 6) where it is possible (from one chip trader only) to get * coded Navi chips. There are now 250 chips possible in single player mode, with chips 251-260 possible only via NetBattling, and chip #261 (Sanctuary) earned when the player completes Hard Mode. Players can also now earn up to five stars on the title screen by completing major tasks in the game. Additionally, players may access NetSquares in the game. These places serve as a sort of Town Square for NetNavis and their operators to relax, buy supplies, and exchange information. One final change was the replacement of the old armor system, which only affected damage received, with a style system that affects damage received, attack damage, physical appearance, among other benefits. During the course of the game MegaMan may take on one of five Styles (Guts, Team, Custom, Shield, and Hub), each of which will also be aligned with one of four elements (Heat, Wood, Elec, and Aqua). He can store up to two styles in his memory at once and change out when not battling. Starting with Battle Network 2, anytime a chip trader is used, the game will automatically save when the player receives their new chip. This is to prevent the player from cheating by simply soft resetting without saving until the chip trader gives out a desirable chip, which was possible in the first game. Another chip trader tradition that starts with this game and continues on for the remainder of the series is that there is one ten chip trader that will appear only upon completing Story Mode (yellow star), and gives out the best chips of all the chip traders.


Plot

Three months following the events of the first game, and two months following '' Network Transmission'', the world is in a time of peace following the defeat of the organization known as WWW (World Three). However, NetCrime, perpetrated by a new NetMafia organization known as
Gospel Gospel originally meant the Christian message ("the gospel"), but in the 2nd century it came to be used also for the books in which the message was set out. In this sense a gospel can be defined as a loose-knit, episodic narrative of the words an ...
, is on the rise. Once again
Lan Hikari Since the debut of the first '' Mega Man'' video game in 1987, numerous characters have been introduced into the series. Overview Key: = Does Not Appear List indicator(s) * A dark grey cell indicates that the character was not in the prop ...
and his
NetNavi Since the debut of the first ''Mega Man'' video game in 1987, numerous characters have been introduced into the series. Overview Key: = Does Not Appear List indicator(s) * A dark grey cell indicates that the character was not in the prope ...
MegaMan.EXE become involved and work to defeat Gospel's plot to destroy society. NetNavi Operators are given the chance to become City NetBattlers, a lesser form of an Official NetBattler, which Lan does, allowing him to travel around the world, both in cyberspace and in real life. In doing so, Lan stops Gospel's attempts to collect four particularly powerful computer programs, called SuperPrograms, on numerous occasions. However, Gospel is eventually successful and uses these programs, in combination with computer bugs, to construct a SuperNavi of immense power. This Navi is a duplication of Bass, who appeared in the original game as a hidden boss and who plays a larger role in later games. However, after fighting MegaMan, the Bass copy destabilizes and transforms into a gigantic, wolf-shaped super multi-bug organism. The energy needed to create this Navi causes unusual radiation, blending the Net and the real world together. This radiation eventually paralyzes Lan, effectively making him incapable of operating MegaMan; however the latter puts the two into Full-Synchro so that Lan may control MegaMan by thought and emotion, similar in concept to the final confrontation of the original game. During the final battle, it is revealed that the leader of Gospel is Sean Obihiro, a child who felt neglected by and resentful of society after his parents died in a plane crash. After defeating the multi-bug organism, Lan promises to be the boy's friend after he has paid for his crimes. After the credits, Bass is seen destroying copies of himself, and shows anger toward the human that made them. He swears to exact his revenge on the humans and then disappears.


Development and release

Development on ''Mega Man Battle Network 2'' started shortly after completion of the first game; programmer Koetsu Matsuda stated that when making the first game, there were several things the development staff had wanted to do different, but couldn't due to time constraints, specifically citing the escape system. The game was first announced at the Japan World Hobby Fair in June 2001, prior to the release of the first game in international territories; during the event, Capcom held a contest to design a boss character for the game, similar to previous games in the ''
Mega Man ''Mega Man'', known as in Japan, is a Japanese science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man (character), Mega Man". Mega Man (video game), The original game w ...
'' franchise. The winner was eventually announced to be Shoichiro Satokawa, and his character GateMan.EXE. The game was officially released in Japan on December 14, 2001; Japanese television advertisements for the game featured the song "feel the wind" by Janne Da Arc; the Japanese version came with a bug that would cause the save data to corrupt if the LockEnemy Sub Chip was used, which was acknowledged on Capcom's official website. It was later released in North America on June 11, 2002, while
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would publish the game in Europe on October 18, 2002. Due to space limitations, the international versions use a simplified jack-in animation, rather than the intricate animation in the Japanese version. The game was re-released for the Wii U Virtual Console in Japan on November 12, 2014, and in North America on January 8, 2015. Due to the Virtual Console not emulating the Link Feature, accessing the multiplayer menu will give the player all multiplayer and event-exclusive chips. It is also planned for inclusion as part of the ''
Mega Man Battle Network Legacy Collection ''Mega Man Legacy Collection'' is a series of video game compilations based on Capcom's ''Mega Man'' franchise. Each compilation features several playable video games from one of the ''Mega Man'' sub-series and adds new gameplay features and bonus ...
'' in 2023 for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
, and PC via
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
.


Reception

''Mega Man Battle Network 2'' sold 124,349 units in Japan during 2001 and has been listed by Dengeki Online as the 91st best-selling video game in the region for that year. ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'' sales data showed that the game was the 30th best-selling game of 2002 with a total of 344,230 units sold by the end of year. The magazine showed a total of 446,938 units sold in the country at that point. ''Battle Network 2'' was a runner-up for ''GameSpot''s annual "Best Role-Playing Game on Game Boy Advance" award, which went to '' Tactics Ogre: The Knight of Lodis''.


Notes


References


External links

* {{Mega Man Battle Network series Role-playing video games Game Boy Advance games 2 Ubisoft games Video games with isometric graphics Multiplayer and single-player video games Video games developed in Japan Video games scored by Yoshino Aoki Virtual Console games Virtual Console games for Wii U Tactical role-playing video games 2001 video games