Hellfire (video Game)
is a 1989 horizontally scrolling shooter arcade video game originally developed by Toaplan and published in Japan by Taito and North America by U.S.A. Games. The first horizontal shoot 'em up title to be created by Toaplan, the game takes place in the year 2998 where a space matter known as Black Nebula created by robot dictator Super Mech spreads and threatens to engulf human-controlled galaxies, as players assume the role of Space Federation member Captain Lancer taking control of the CNCS1 space fighter craft in a surprise attack to overthrow the enemies with the fighter craft's titular weapon. Conceived by Tatsuya Uemura during his time working at Toaplan and developed in conjunction with '' Truxton'', ''Hellfire'' served as an experiment to translate the company's shoot 'em up gameplay style in a horizontal format but faced a problematic development cycle and went through various changes before its eventual launch to the market. Initially launched for the arcades, the ga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Toaplan
was a Japanese video game developer based in Tokyo responsible for the creation of a wide array of Shoot 'em up#Scrolling shooters, scrolling shooters and other arcade games. The company was founded in 1979 but its gaming division was established in 1984 by former Orca and Crux employees, who wanted to make games, after both companies declared bankruptcy. Their first shoot 'em up game, ''Tiger-Heli'' (1985) on arcades, was a success and helped establish Toaplan as a leading producer of shooting games throughout the 1980s and 1990s that would continue to characterize their output. Though initially exclusive to arcades, they expanded with the Sega Genesis in 1990. The company ceased development of shoot 'em up projects before declaring bankruptcy in 1994. Several offshoot developers such as Tamsoft, Eighting, Cave (company), CAVE, Gazelle (software company), Gazelle, and Takumi Corporation were formed prior to and after the closure, while former members later joined to other stud ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Surprise Attack
Military deception (MILDEC) is an attempt by a military unit to gain an advantage during warfare by misleading adversary decision makers into taking action or inaction that creates favorable conditions for the deceiving force. This is usually achieved by creating or amplifying an artificial fog of war via psychological operations, information warfare, visual deception, or other methods. As a form of disinformation, it overlaps with psychological warfare. Military deception is also closely connected to operations security (OPSEC) in that OPSEC attempts to conceal from the adversary critical information about an organization's capabilities, activities, limitations, and intentions, or provide a plausible alternate explanation for the details the adversary can observe, while deception reveals false information in an effort to mislead the adversary. Deception in warfare dates back to early history. ''The Art of War'', an ancient Chinese military treatise, emphasizes the importance of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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R-Type
is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful alien race bent on wiping out all of mankind. The R-9 can acquire a glowing orbicular device called a "Force", protecting it from enemy fire and providing additional firepower. The arcade version was distributed by Nintendo in North America; it is the last arcade title Nintendo distributed. ''R-Type'' was the first game to run on Irem's 16-bit M72 arcade system. Initially a joke among staff, the Force was based on dung beetles. The development team drew inspiration from ''Gradius'', ''Aliens'' and works by H.R. Giger. The music was composed by Masato Ishizaki, while character designs were by "AKIO".Translationby Shmuplations. ). The game's title stems from the word "ray", as in a ray of light, in reference to the player's raylike weapons us ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Irem
is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Engineering. It was established in 1997 by its parent company Nanao (now Eizo) for the purpose of taking over the development department of the original Irem Corporation, that had left the video game industry in 1994 to concentrate itself on the rental and sales of coin-op electronics. Irem Corporation was founded in 1974 as IPM and still exists today under the name of Apies. Irem is known internationally for three 1980s arcade games: ''Moon Patrol'' (1982; licensed to Williams Electronics in North America), the earliest beat 'em up, '' Kung-Fu Master'' (1984), and the scrolling shooter ''R-Type'' (1987). Irem has been popular in Japan with games like '' Gekibo: Gekisha Boy'' for the PC Engine and '' In the Hunt'' for arcades. As a res ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Magazines
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade magazine, trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, "Arcade Alley" in ''Video (magazine), Video'' maga ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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NEC Avenue
was a Japanese music and video game publisher. History NEC Avenue was founded in 1987 as a record label within NEC. NEC Avenue eventually got involved with video games, and secured licenses to produce console versions of arcade titles from Sega and Taito. Toshio Tabeta, the employee responsible for the Sega deal, would later learn that the Sega employee that gave NEC Avenue permission to make arcade ports was scolded. Video game records represented about 10% of NEC Avenue's business in 1994. In October 1995, its game division was spun-off into a new NEC subsidiary named Interchannel, NEC Interchannel. NEC Interchannel took over NEC Avenue's music and game operations in October 1997, then acquired its music subsidiary, , in March 1998. NEC Avenue was dissolved on January 29, 1999, and NEC Avenue Music Publishing became IC Avenue Music Publishing after Interchannel split from NEC in 2004. Artists *Omega Tribe (Japanese band)#Discography, DOME *Joe Hisaishi *Junko Yagami *Katsuhiko ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Game Conversion
In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted. In the arcade video game industry, the term ''conversion'' has a different usage, in reference to game conversion kits for arcade cabinets. Types of conversions Direct conversions Direct conversions, also referred to as "straight conversions", are conversions in which the source code of the original game is used with relatively few modifications. Direct conversions were fairly rare until the second half of the 1990s. In the case of arcade conversions, this was because arcade systems were usually much more advanced than their contemporary home-based systems, which thus could not accurately recreate the speed, graphics, audio, and in some cases even the gameplay algorithms of arcade games. In the ca ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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TurboGrafx-16
The TurboGrafx-16, known as the outside North America, is a home video game console designed by Hudson Soft and sold by NEC, NEC Home Electronics. It was the first console marketed in the fourth generation of video game consoles, fourth generation, commonly known as the 16-bit era, though the console has an 8-bit central processing unit (CPU) coupled with a 16-bit graphics processor. It was released in Japan in 1987 and in North America in 1989. In Europe, the console is known as the PC Engine, after the Japanese model was imported and distributed in the United Kingdom and France from 1988. In Japan, the system was launched as a competitor to the Nintendo Entertainment System, Famicom, but the delayed United States release meant that it ended up competing with the Sega Genesis and later the Super Nintendo Entertainment System, Super NES. The console has an 8-bit CPU and a dual 16-bit graphics processing unit (GPU) chipset consisting of a video display controller (VDC) and video ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tectoy
Tec Toy S.A., trading as Tectoy since late 2007, is a Brazilian toy and electronics company headquartered in São Paulo. It is best known for producing, publishing, and distributing Sega consoles and video games in Brazil. The company was founded by Daniel Dazcal, Leo Kryss, and Abe Kryss in 1987 because Dazcal saw an opportunity to develop a market for electronic toys and video games, product categories that competitors did not sell in Brazil at the time. The company stock is traded on the Bovespa. Soon after its founding, Tectoy completed a licensing agreement with Sega allowing it to market a laser gun game based on the Japanese anime ''Zillion'', which sold more units in Brazil than in Japan. Tectoy would later bring the Master System and Mega Drive to the region, as well as Sega's later video game consoles and the Sega Meganet service. Other products developed by Tectoy include educational toys such as the Pense Bem, karaoke machines, and original Master System and Mega ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Masaya (company)
is a video game brand. Masaya was initially established by Japanese entertainment company Nippon Computer Systems (NCS) in 1984 to take part in the video game market. The brand name was transferred to Extreme in November 2014. Video games PC-8801 *''Elthlead'' (1987) PC Engine *''Gaia no Monshou'' (1988) *'' Moto Roader'' (1989) *''Kaizō Chōjin Shubibinman'' (1989) *''Ganbare! Golf Boys'' (1989) *''Energy'' (1989) *''Double Dungeons'' (1989) *''ROM ROM Stadium'' (CD-ROM², 1989) *''Gaiflame'' (1990) *''Hisou Kihei χserd'' (1990) *''Nazo no Masquerade'' (1990) *''Sol Bianca'' (CD-ROM², 1990) *''Kickball'' (1990) *''Ranma ½'' (CD-ROM², 1990) *''Wallaby!!'' (1990) *'' Cyber City Oedo 808: Attribute of the Beast'' (CD-ROM², 1991) *''Moto Roader II'' (1991) *''L-Dis'' (CD-ROM², 1991) *'' Shockman'' (1991) *''Dragon Egg'' (1991) *'' Ranma ½: Toraware no Hanayome'' (CD-ROM², 1991) *'' Kaizō Chōjin Shubibinman 3: Ikai no Princess'' (CD-ROM², 1992) *'' Mamono Hunter ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nippon Computer Systems
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north toward the East China Sea, Philippine Sea, and Taiwan in the south. Japan is a part of the Ring of Fire, and spans an archipelago of 6852 islands covering ; the five main islands are Hokkaido, Honshu (the "mainland"), Shikoku, Kyushu, and Okinawa. Tokyo is the nation's capital and largest city, followed by Yokohama, Osaka, Nagoya, Sapporo, Fukuoka, Kobe, and Kyoto. Japan is the eleventh most populous country in the world, as well as one of the most densely populated and urbanized. About three-fourths of the country's terrain is mountainous, concentrating its population of 123.2 million on narrow coastal plains. Japan is divided into 47 administrative prefectures and eight traditional regions. The Greater Tokyo Area is the most p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |