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Gibberish (language Game)
Gibberish (sometimes Jibberish or Geta) is a language game that is played in the United States and Canada by adding "idig" to the beginning of each syllable of spoken words. Similar games are played in many other countries. The name Gibberish refers to the nonsensical sound of words spoken according to the rules of this game.How to Speak Gibberish - wikiHow
Oct. 11, 2009


See also

* Rövarspråket * *

Language Game
A language game (also called a cant, secret language, ludling, or argot) is a system of manipulating spoken words to render them incomprehensible to an untrained listener. Language games are used primarily by groups attempting to conceal their conversations from others. Some common examples are Pig Latin; the Gibberish family, prevalent in the United States and Sweden; and Verlan, spoken in France. A common difficulty with language games is that they are usually passed down orally; while written translations can be made, they are often imperfect, and thus spelling can vary widely. Some factions argue that words in these spoken tongues should simply be written the way they are pronounced, while others insist that the purity of language demands that the transformation remain visible when the words are imparted to paper. Use Some language games such as Pig Latin are so widely known that privacy is virtually impossible, as most people have a passable understanding of how it works a ...
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United States
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo-Americ ...
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Canada
Canada is a country in North America. Its ten provinces and three territories extend from the Atlantic Ocean to the Pacific Ocean and northward into the Arctic Ocean, covering over , making it the world's second-largest country by total area. Its southern and western border with the United States, stretching , is the world's longest binational land border. Canada's capital is Ottawa, and its three largest metropolitan areas are Toronto, Montreal, and Vancouver. Indigenous peoples have continuously inhabited what is now Canada for thousands of years. Beginning in the 16th century, British and French expeditions explored and later settled along the Atlantic coast. As a consequence of various armed conflicts, France ceded nearly all of its colonies in North America in 1763. In 1867, with the union of three British North American colonies through Confederation, Canada was formed as a federal dominion of four provinces. This began an accretion of provinces an ...
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Gibberish
Gibberish, also called jibber-jabber or gobbledygook, is speech that is (or appears to be) nonsense. It may include speech sounds that are not actual words, pseudowords, or language games and specialized jargon that seems nonsensical to outsiders. "Gibberish" is also used as an imprecation to denigrate or tar ideas or opinions the user disagrees with or finds irksome, a rough equivalent of "nonsense", "folderol", or "claptrap". The implication is that the criticized expression or proposition lacks substance or congruence, as opposed to simply being a differing view. The related word ''jibber-jabber'' refers to rapid talk that is difficult to understand. Etymology The etymology of ''gibberish'' is uncertain. The term was first seen in English in the early 16th century. It is generally thought to be an onomatopoeia imitative of speech, similar to the words ''jabber'' (to talk rapidly) and ''gibber'' (to speak inarticulately). It may originate from the word ''jib'', which is ...
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Rövarspråket
''Rövarspråket'' ( en, The Robber Language) is a Swedish language game. It became popular after the books about Bill Bergson by Astrid Lindgren, where the children use it as a code, both at play and in solving actual crimes. The formula for encoding is simple. Every consonant (spelling matters, not pronunciation) is doubled, and an ''o'' is inserted in-between. Vowels are left intact. It is possible to render the ''Rövarspråket'' version of an English word as well as a Swedish, such as the following for the word ''stubborn'': :''sos-tot-u-bob-bob-o-ror-non'' or ''sostotubobboborornon'' The code is not very useful in written form, but it can be difficult to decode when spoken by a trained user speaking quickly. For an untrained speaker, a word or phrase can often be something of a tongue-twister or a shibboleth. Today, the books (and subsequent films) are so well known in Sweden, and also in Norway, that the language is part of the culture of schoolchildren. Most Scandinavians ...
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Word Chain
Word chain, also known as grab on behind, last and first, alpha and omega, and the name game, is a word game in which players come up with words that begin with the letter or letters that the previous word ended with. A category of words is usually chosen, there is a time limit such as five seconds, and words may not be repeated in the same game. The version of the game in which cities are used is called geography. Time An example chain for food would be: Soup - Peas - Sugar - Rice. The game is used as a tool for teaching English as a second language and as a car game. Related games A similar Japanese game is shiritori, in which the word must begin with the last mora, or kana, of the previous word. It includes a rule for loss: words ending with N may not be used since the kana is never used in the beginning of words. The game antakshari (''ant'' means ''end'', ''akshar'' means ''letter''), played in India, Pakistan and Nepal also involves chaining, but with verses of movie so ...
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Pig Latin
Pig Latin is a language game or argot in which words in English are altered, usually by adding a fabricated suffix or by moving the onset or initial consonant or consonant cluster of a word to the end of the word and adding a vocalic syllable to create such a suffix. For example, Wikipedia would become Ikipediaway (taking the 'W' and 'ay' to create a suffix). The objective is to conceal the words from others not familiar with the rules. The reference to Latin is a deliberate misnomer; Pig Latin is simply a form of argot or jargon unrelated to Latin, and the name is used for its English connotations as a strange and foreign-sounding language. It is most often used by young children as a fun way to confuse people unfamiliar with Pig Latin. Origins and history Early mentions of pig Latin or hog Latin describe what we would today call dog Latin, a type of parody Latin. Examples of this predate even Shakespeare, whose 1598 play, ''Love's Labour's Lost'', includes a reference to do ...
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