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A language game (also called a cant, secret language, ludling, or argot) is a system of manipulating spoken words to render them incomprehensible to an untrained listener. Language games are used primarily by groups attempting to conceal their conversations from others. Some common examples are Pig Latin; the Gibberish family, prevalent in the United States and Sweden; and Verlan, spoken in France. A common difficulty with language games is that they are usually passed down orally; while written translations can be made, they are often imperfect, and thus spelling can vary widely. Some factions argue that words in these spoken tongues should simply be written the way they are pronounced, while others insist that the purity of language demands that the transformation remain visible when the words are imparted to paper.


Use

Some language games such as Pig Latin are so widely known that privacy is virtually impossible, as most people have a passable understanding of how it works and the words can sound very similar to their English counterpart. Although language games are not usually used in everyday conversation, some words from language games have made their way into normal speech, such as '' ixnay'' in English (from Pig Latin), and ''loufoque'' in French (from
Louchébem ''Louchébem'' or ''loucherbem'' () is Parisian and Lyonnaise butchers' ( French ''boucher'') slang, similar to Pig Latin and Verlan. It originated in the mid-19th century and was in common use until the 1950s. Process The ''louchébem'' word-cre ...
).


Classification

One way in which language games could be organized is by language. For example, Pig Latin,
Ubbi Dubbi Ubbi dubbi is a Language game (linguistics), language game spoken with the English language. Originating in America in the 17th century, it was popularized by the 1972–1978 Public Broadcasting Service, PBS children's show ''Zoom (1972 TV series ...
, and
Tutnese Tutnese (also known as Tut and Tutahash) is an argot created by enslaved African Americans based on African-American Vernacular English as a method to covertly teach and learn spelling and reading. Language rules In Tutnese, vowels are pron ...
could all be in the "English" category, and Jeringonza could be in the "Spanish", ("Portuguese", or "Italian") category. An alternate method of classifying language games is by their function. For example, Ubbi Dubbi, Bicycle, and all work by inserting a code syllable before the vowel in each syllable. Therefore, these could be classified in the Gibberish family. Also, Double Talk,
Língua do Pê Língua dos Pês (Portuguese language, Portuguese, ''P Language'') is a Language game (linguistics), language game spoken in Brazil and Portugal with Portuguese language, Portuguese. It is also known in other languages, such as Dutch language, Dut ...
, Jeringonza, and B-Sprache all work by adding a consonant after the vowel in each syllable, and then repeating the vowel. Thus, these could be classified in the Double Talk family. Another common type of language game is the spoonerism, in which the onsets of two words are exchanged. Using a standard word for each transformation gives another type, for example, the Finnish "kontinkieli", where ''kontti'' is added after each word, and spoonerism applied (kondäntti koonerismspontti koppliedäntti).


List of common language games

Additionally, Auflinger described some types of speech disguise in some languages near the city of Madang in
Papua New Guinea Papua New Guinea (abbreviated PNG; , ; tpi, Papua Niugini; ho, Papua Niu Gini), officially the Independent State of Papua New Guinea ( tpi, Independen Stet bilong Papua Niugini; ho, Independen Stet bilong Papua Niu Gini), is a country i ...
. Auflinger, Albert. 1949. Secret languages of small islands near Madang II. ''South Pacific'' 3.5: 113-119.


See also

* Word game * Word play * Cant (language)


References


External links


English Grammar Game
Find Verb, Noun.
Language Games
A long summary on language games, including descriptions of many games, and an extensive bibliography.
Language Games - Part 2
A follow-up summary with additional descriptions and bibliography.

— a language game used by J. R. R. Tolkien, the inventor of
Quenya Quenya ()Tolkien wrote in his "Outline of Phonology" (in ''Parma Eldalamberon'' 19, p. 74) dedicated to the phonology of Quenya: is "a sound as in English ''new''". In Quenya is a combination of consonants, ibidem., p. 81. is a constructed la ...
and
Sindarin Sindarin is one of the fictional languages devised by J. R. R. Tolkien for use in his fantasy stories set in Arda, primarily in Middle-earth. Sindarin is one of the many languages spoken by the Elves. The word is a Quenya word. Called in Eng ...
Elvish, as a child.
English-language post on Jeringonza
— a language game equivalent of Pig Latin used in some Romance Languages. {{DEFAULTSORT:Language Game Word play