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Word Chain
Word chain, also known as grab on behind, last and first, alpha and omega, and the name game, is a word game in which players come up with words that begin with the letter or letters that the previous word ended with. A category of words is usually chosen, there is a time limit such as five seconds, and words may not be repeated in the same game. The version of the game in which cities are used is called geography. Time An example chain for food would be: Soup - Peas - Sugar - Rice. The game is used as a tool for teaching English as a second language and as a car game. Related games A similar Japanese game is shiritori, in which the word must begin with the last mora, or kana, of the previous word. It includes a rule for loss: words ending with N may not be used since the kana is never used in the beginning of words. The game antakshari (''ant'' means ''end'', ''akshar'' means ''letter''), played in India, Pakistan and Nepal also involves chaining, but with verses of movie so ...
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Word Game
Word games (also called word game puzzles or word search games) are spoken, board, or video games often designed to test ability with language or to explore its properties. Word games are generally used as a source of entertainment, but can additionally serve an educational purpose. Young children can enjoy playing games such as Hangman, while naturally developing important language skills like spelling. Researchers have found that adults who regularly solved crossword puzzles, which require familiarity with a larger vocabulary, had better brain function later in life. Popular word-based game shows have been a part of television and radio throughout broadcast history, including '' Spelling Bee'', the first televised game show, and ''Wheel of Fortune'', the longest-running syndicated game show in the United States. Categories of word game Letter arrangement games In a letter arrangement game, the goal is to form words out of given letters. These games generally test vocab ...
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South Slavic Languages
The South Slavic languages are one of three branches of the Slavic languages. There are approximately 30 million speakers, mainly in the Balkans. These are separated geographically from speakers of the other two Slavic branches (West and East) by a belt of German, Hungarian and Romanian speakers. History The first South Slavic language to be written (also the first attested Slavic language) was the variety of the Eastern South Slavic spoken in Thessaloniki, now called Old Church Slavonic, in the ninth century. It is retained as a liturgical language in Slavic Orthodox churches in the form of various local Church Slavonic traditions. Classification The South Slavic languages constitute a dialect continuum. Serbian, Croatian, Bosnian, and Montenegrin constitute a single dialect within this continuum. *Eastern ** Bulgarian – (ISO 639-1 code: bg; ISO 639-2 code: bul; SIL code: bul; Linguasphere: 53-AAA-hb) ** Macedonian – (ISO 639-1 code: mk; ISO 639-2(B) code: mac; IS ...
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Word Games
Word games (also called word game puzzles or word search games) are spoken, board, or video games often designed to test ability with language or to explore its properties. Word games are generally used as a source of entertainment, but can additionally serve an educational purpose. Young children can enjoy playing games such as Hangman, while naturally developing important language skills like spelling. Researchers have found that adults who regularly solved crossword puzzles, which require familiarity with a larger vocabulary, had better brain function later in life. Popular word-based game shows have been a part of television and radio throughout broadcast history, including '' Spelling Bee'', the first televised game show, and ''Wheel of Fortune'', the longest-running syndicated game show in the United States. Categories of word game Letter arrangement games In a letter arrangement game, the goal is to form words out of given letters. These games generally test vocab ...
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Computational Complexity Theory
In theoretical computer science and mathematics, computational complexity theory focuses on classifying computational problems according to their resource usage, and relating these classes to each other. A computational problem is a task solved by a computer. A computation problem is solvable by mechanical application of mathematical steps, such as an algorithm. A problem is regarded as inherently difficult if its solution requires significant resources, whatever the algorithm used. The theory formalizes this intuition, by introducing mathematical models of computation to study these problems and quantifying their computational complexity, i.e., the amount of resources needed to solve them, such as time and storage. Other measures of complexity are also used, such as the amount of communication (used in communication complexity), the number of gates in a circuit (used in circuit complexity) and the number of processors (used in parallel computing). One of the roles of computationa ...
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PSPACE-complete
In computational complexity theory, a decision problem is PSPACE-complete if it can be solved using an amount of memory that is polynomial in the input length (polynomial space) and if every other problem that can be solved in polynomial space can be transformed to it in polynomial time. The problems that are PSPACE-complete can be thought of as the hardest problems in PSPACE, the class of decision problems solvable in polynomial space, because a solution to any one such problem could easily be used to solve any other problem in PSPACE. Problems known to be PSPACE-complete include determining properties of regular expressions and context-sensitive grammars, determining the truth of quantified Boolean formulas, step-by-step changes between solutions of combinatorial optimization problems, and many puzzles and games. Theory A problem is defined to be PSPACE-complete if it can be solved using a polynomial amount of memory (it belongs to PSPACE) and every problem in PSPACE can be tr ...
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Generalized Geography
In computational complexity theory, generalized geography is a well-known PSPACE-complete problem. Introduction Geography is a children's game, where players take turns naming cities from anywhere in the world. Each city chosen must begin with the same letter that ended the previous city name. Repetition is not allowed. The game begins with an arbitrary starting city and ends when a player loses because he or she is unable to continue. Graph model To visualize the game, a directed graph can be constructed whose nodes are each cities of the world. An arrow is added from node ''N''1 to node ''N''2 if and only if the city labeling ''N''2 starts with the letter that ending the name of the city labeling node ''N''1. In other words, we draw an arrow from one city to another if the first can lead to the second according to the game rules. Each alternate edge in the directed graph corresponds to each player (for a two player game). The first player unable to extend the path loses. An ill ...
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Skolion
A skolion (from grc, σκόλιον) (pl. skolia), also scolion (pl. scolia), was a song sung by invited guests at banquets in ancient Greece. Often extolling the virtues of the gods or heroic men, skolia were improvised to suit the occasion and accompanied by a lyre, which was handed about from singer to singer as the time for each scolion came around. "Capping" verses were exchanged, "by varying, punning, riddling, or cleverly modifying" the previous contribution. Etymology Although Greek folk etymology connects skolion with δύσκολος 'difficult', the likeliest connection is with σκέλος 'bent limb, part' as joined verse or repartee. This use is comparable to Japanese renga 'linked verse'. Background Skolia are often referred to as 'banquet songs', 'convivial songs", or 'drinking songs'. The term also refers to poetry composed in the same form. In later use, the form was used in a more stately manner for chorus poetry in praise of the gods or heroes. Terpander ...
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Romanian Language
Romanian (obsolete spellings: Rumanian or Roumanian; autonym: ''limba română'' , or ''românește'', ) is the official and main language of Romania and the Moldova, Republic of Moldova. As a minority language it is spoken by stable communities in the countries surrounding Romania (Romanians in Bulgaria, Bulgaria, Romanians in Hungary, Hungary, Romanians of Serbia, Serbia, and Romanians in Ukraine, Ukraine), and by the large Romanian diaspora. In total, it is spoken by 28–29 million people as an First language, L1+Second language, L2, of whom 23–24 millions are native speakers. In Europe, Romanian is rated as a medium level language, occupying the tenth position among thirty-seven Official language, official languages. Romanian is part of the Eastern Romance languages, Eastern Romance sub-branch of Romance languages, a linguistic group that evolved from several dialects of Vulgar Latin which separated from the Italo-Western languages, Western Romance languages in the co ...
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Hangul
The Korean alphabet, known as Hangul, . Hangul may also be written as following South Korea's standard Romanization. ( ) in South Korea and Chosŏn'gŭl in North Korea, is the modern official writing system for the Korean language. The letters for the five basic consonants reflect the shape of the speech organs used to pronounce them, and they are systematically modified to indicate phonetic features; similarly, the vowel letters are systematically modified for related sounds, making Hangul a featural writing system. It has been described as a syllabic alphabet as it combines the features of alphabetic and syllabic writing systems, although it is not necessarily an abugida. Hangul was created in 1443 CE by King Sejong the Great in an attempt to increase literacy by serving as a complement (or alternative) to the logographic Sino-Korean ''Hanja'', which had been used by Koreans as its primary script to write the Korean language since as early as the Gojoseon period (spanni ...
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Korean Language
Korean ( South Korean: , ''hangugeo''; North Korean: , ''chosŏnmal'') is the native language for about 80 million people, mostly of Korean descent. It is the official and national language of both North Korea and South Korea (geographically Korea), but over the past years of political division, the two Koreas have developed some noticeable vocabulary differences. Beyond Korea, the language is recognised as a minority language in parts of China, namely Jilin Province, and specifically Yanbian Prefecture and Changbai County. It is also spoken by Sakhalin Koreans in parts of Sakhalin, the Russian island just north of Japan, and by the in parts of Central Asia. The language has a few extinct relatives which—along with the Jeju language (Jejuan) of Jeju Island and Korean itself—form the compact Koreanic language family. Even so, Jejuan and Korean are not mutually intelligible with each other. The linguistic homeland of Korean is suggested to be somewhere in ...
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Kalodont (game)
Kalodont or kaladont is a South Slavic word game, popular in Croatia, Montenegro, Serbia, Slovenia, Bosnia and Herzegovina and North Macedonia, in which players in turn say words, each beginning with the last two letters of the previous word. The game is usually played by different house rules; the game either ends when ''kalodont'' is used, with the person saying it being the winner or ''kalodont'' being the only repeatable word that can be used to eliminate the previous player. Other than ''kalodont'', used words cannot be repeated and the goal of the game is to force other players to use words ending in ''ka''. The name of the game originates from once popular Austrian Kalodont toothpaste brand that became synonymous with toothpaste in the region of former Yugoslavia and a common word for it. It is the winning word since there are no words in South Slavic languages that begin with ''nt''. Rules One of the players starts by saying a word. Then, each following player in seque ...
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