Fairy Wars
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Fairy Wars
is a shoot 'em up game, and is the 12.8th official game in the Touhou Project by the dōjin soft, dōjin circle Team Shanghai Alice. The game was released on August 14, 2010 at Comiket 78. The game is the sequel to the ''Touhou Project#Other media, Touhou Sangetsusei'' manga series. The game's illustrations were done by Makoto Hirasaka, the artist of the ''Touhou Sangetsusei'' series, instead of ZUN. The game is sometimes called ''FW'' or ''GFW'' for short. Gameplay The game plays somewhat like a fusion of the ''Shoot the Bullet'' and ''Phantasmagoria of Flower View'', combined with "standard" Touhou gameplay. The player controls Cirno, who is able to shoot regularly, but also possesses a new "freezing" technique that adds a new twist to the game. Similar to Aya's camera in ''Shoot the Bullet'', Cirno has a counter that fills up during gameplay, which determines the strength of her freeze attack, which is triggered by holding and then releasing the shot button not unlike the c ...
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Fairy Wars
is a shoot 'em up game, and is the 12.8th official game in the Touhou Project by the dōjin soft, dōjin circle Team Shanghai Alice. The game was released on August 14, 2010 at Comiket 78. The game is the sequel to the ''Touhou Project#Other media, Touhou Sangetsusei'' manga series. The game's illustrations were done by Makoto Hirasaka, the artist of the ''Touhou Sangetsusei'' series, instead of ZUN. The game is sometimes called ''FW'' or ''GFW'' for short. Gameplay The game plays somewhat like a fusion of the ''Shoot the Bullet'' and ''Phantasmagoria of Flower View'', combined with "standard" Touhou gameplay. The player controls Cirno, who is able to shoot regularly, but also possesses a new "freezing" technique that adds a new twist to the game. Similar to Aya's camera in ''Shoot the Bullet'', Cirno has a counter that fills up during gameplay, which determines the strength of her freeze attack, which is triggered by holding and then releasing the shot button not unlike the c ...
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Team Shanghai Alice
, formerly known as ZUN Soft, is a Japanese ''dōjin'' game developer. Since 1995, the sole member of the group, Jun'ya "ZUN" Ōta, has independently developed and self-published the ''Touhou Project'', a bullet hell shoot 'em up series, as well as collaborated with other circles to produce related print works and music albums. Name "ZUN Soft" was originally created as a generic developer name for each Touhou Project game. After Touhou's PC-98 era, ZUN changed the name of the team to "Shanghai Alice". According to ZUN, this name was chosen to fit the overall theme of the ''Touhou Project''. "Shanghai", to him, is a multicultural city where Western and Oriental styles meet, and "Alice" evokes a feminine or gothic lolita feeling. "Fantasy Ensemble" (幻樂団 ''Gengakudan'') stems from ZUN's unsuccessful attempt to register the group as a music circle for Comiket 61 in December 2001; he decided to keep the name while applying as a game circle for Comiket 62, where he would rele ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Shoot 'em Ups
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Touhou Project Games
The , also known simply as , is a Shoot 'em up#Bullet hell, bullet hell shoot 'em up video game series created by one-man indie game, independent Japanese Doujin soft, ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, ZUN (video game developer), Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six Spin-off (media), spin-offs . ZUN has also produced related Doujinshi, print works and Doujin music, music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an Moe anthropomorphism, anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main char ...
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2010 Video Games
Numerous video games were released in 2010. Many awards went to games such as ''Red Dead Redemption'', '' Assassin's Creed: Brotherhood'', ''Mass Effect 2'', ''God of War III'' and ''Super Mario Galaxy 2''. Kinect from Microsoft Game Studios for the Xbox 360 was also released this year. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Best-selling video games The following titles were the top five best-selling family video games worldwide in 2010. Events Console releases The list of game consoles released in 2010 in North America. Series with new entries Series with new installments in 2010 include ''Ace Attorney'', ''Alien vs. Predator'', ''Army of Two'', ''Assassin's Creed'', ''Battlefield'', ''BioShock'', ''Call of Duty'', ''Castlevania'', ''Civilization'', ''Crackdown'', ''Donkey Kong'', ''Darksiders'', '' Dead Rising'', ''Fable'', ''Fallout'', ''God of War'', '' Gran Turismo'', ''Grand Theft Auto' ...
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Phantasmagoria Of Flower View
is the ninth official game in the '' Touhou Project'' scrolling shoot 'em up series. It is often abbreviated as PoFV in English speaking circles. ''Phantasmagoria of Flower View'', like the third ''Touhou'' game, '' Phantasmagoria of Dim. Dream'', differs from other games in the series in that two characters fight each other simultaneously, creating ''danmaku'' to try and defeat the other player. In this regard, the gameplay most resembles Twinkle Star Sprites by ADK. Gameplay ''Phantasmagoria of Flower View'' is a split-screen vertically scrolling shoot 'em up game in which two players use attacks to defend themselves from enemies that will release bullets in their direction, and can, under certain conditions, release spell cards onto the opponent's screen. Unlike most ''Touhou'' games, in ''Phantsamagoria of Flower View'', the player has a health bar, allowing them to survive multiple hits, and each stage ends when one player depletes their opponent's health. The game feat ...
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Shoot The Bullet
is a shoot 'em up photography game, and is the 9.5th official game in the Touhou Project by the dōjin circle Team Shanghai Alice. It was first released in the 69th Comiket on December 30, 2005. In English-speaking circles, the game's title is often shortened to just ''Shoot the Bullet'', and abbreviated to StB. Gameplay In ''Shoot the Bullet'', unlike other shoot 'em ups in the franchise, the player cannot shoot projectiles at enemies; instead, Aya, the main character, must shoot photographs to clear the screen of bullets and take down bosses (hence ''"Shoot" the Bullet''). Scores are determined by the aesthetics of each photograph taken, such as colours and bullet density, and the risk taken to take these photos. For each "scene", Aya is only given one life to complete the objective — to take a certain number of pictures of the boss without being hit in a limited amount of time. To take pictures, the film must be fully loaded into the camera (100%). The player can move at ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Touhou Project
The , also known simply as , is a bullet hell shoot 'em up video game series created by one-man independent Japanese ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six spin-offs . ZUN has also produced related print works and music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main character of the series, is often tasked with resolving supernatural "incidents" caused in and around Gensokyo. The first five games were de ...
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Comiket
, more commonly known as or , is a semiannual ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of '' doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered by the volunteer-run Comic Market Preparatory Committee (ComiketPC). Inaugurated on 21 December 1975 with an estimated 700 attendees, Comiket has since grown to become the largest fan convention in the world, with an estimated turnstile attendance of 750,000 in 2019. Comiket is typically held at Tokyo Big Sight in August and December, with the two events distinguished as and , respectively. Programme ''Dōjin'' marketplace Comiket is focused primarily on the sale of ''dōjin'': non-commercial, self-published works. Approximately 35,000 circles (a term for groups or individuals who create ''dōjin'') participate in each edition of Comiket. Different circles exhibit on each day of Comiket; circles producing works on a common subject, such as a particular medi ...
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Dōjin Soft
is software created by Japanese hobbyists or hobbyist groups (referred to as "circles"), more for fun than for profit. The term includes digital , which are essentially the Japanese equivalent of independent video games or fangames (the term "''doujin'' game" also includes things like ''doujin''-made board games and card games, however, which are not covered in this article). ''Doujin'' soft is considered part of ''doujin katsudou'', for which it accounts for 5% of all ''doujin'' works altogether (as of 2015). Doujin soft began with microcomputers in Japan, and spread to platforms such as the MSX and X68000. Since the 1990's, however, they have primarily for Microsoft Windows. Most ''doujin'' soft sales occur at ''doujin'' conventions such as Comiket, with several that deal with doujin soft or doujin games exclusively such as Freedom Game (which further only allows games distributed for free) and Digital Games Expo. There is also a growing number of specialized internet site ...
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