Comiket
, more commonly known as or , is a semiannual ''doujinshi'' convention in Tokyo, Japan. A grassroots market focused on the sale of '' doujin'' (self-published) works, Comiket is a not-for-profit fan convention administered by the volunteer-run Comic Market Preparatory Committee (ComiketPC). Inaugurated on 21 December 1975 with an estimated 700 attendees, Comiket has since grown to become the largest fan convention in the world, with an estimated turnstile attendance of 750,000 in 2019. Comiket is typically held at Tokyo Big Sight in August and December, with the two events distinguished as and , respectively. Programme ''Dōjin'' marketplace Comiket is focused primarily on the sale of ''dōjin'': non-commercial, self-published works. Approximately 35,000 circles (a term for groups or individuals who create ''dōjin'') participate in each edition of Comiket. Different circles exhibit on each day of Comiket; circles producing works on a common subject, such as a particular medi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Doujinshi Convention
A ''doujinshi'' convention is a type of event dedicated to the sale of ''doujinshi'', or self-published books (typically comics, collections of illustrations, or novels). These events are known in Japanese as ''doujin sokubaikai'' ( ja, 同人即売会, lit=doujin sale event, label=none) or ''doujinshi sokubaikai'' ( ja, 同人誌即売会, lit=doujinshi sale event, label=none). Thousands of ''doujinshi'' conventions take place in Japan every year. ''Doujinshi'' conventions can also be found in some other countries. Summary In Japan, ''doujinshi'' conventions are one of the most important distribution channels of ''doujinshi''. Most are small-scale occasions with perhaps a few hundred participating circles, but the larger ones can attract tens or hundreds of thousands of participants, making them important public events in Japan. Comiket, the largest of all ''doujinshi'' conventions, attracts 35,000 sellers and over half a million individual visits during each of its biannual edi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dōjinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by amateurs, though some professional artists participate in order to publish material outside the regular industry. Groups of ''doujinshi'' artists refer to themselves as a . Several such groups actually consist of a single artist: they are sometimes called . Since the 1980s, the main method of distribution has been through regular ''doujinshi'' conventions, the largest of which is called Comiket (short for "Comic Market") held in the summer and winter in Tokyo's Big Sight. At the convention, over of ''doujinshi'' are bought, sold, and traded by attendees. ''Doujinshi'' creators who base their materials on other creators' works normally publish in small numbers to maintain a low profile so as to protect themselves against litigation, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Cosplay
Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, and a broader use of the term "cosplay" applies to any costumed role-playing in venues apart from the stage. Any entity that lends itself to dramatic interpretation may be taken up as a subject. Favorite sources include anime, cartoons, comic books, manga, television series, and video games. The term is composed of the two aforementioned counterparts – costume and role play. Cosplay grew out of the practice of fan costuming at science fiction conventions, beginning with Morojo's "futuristicostumes" created for the 1st World Science Fiction Convention held in New York City in 1939. The Japanese term was coined in 1984. A rapid growth in the number of people cosplaying as a hobby since the 1990s has made the phenomenon a significant asp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dōjin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and published l ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Doujin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and published l ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dōjin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and published l ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Dōjin Soft
is software created by Japanese hobbyists or hobbyist groups (referred to as "circles"), more for fun than for profit. The term includes digital , which are essentially the Japanese equivalent of independent video games or fangames (the term "''doujin'' game" also includes things like ''doujin''-made board games and card games, however, which are not covered in this article). ''Doujin'' soft is considered part of ''doujin katsudou'', for which it accounts for 5% of all ''doujin'' works altogether (as of 2015). Doujin soft began with microcomputers in Japan, and spread to platforms such as the MSX and X68000. Since the 1990's, however, they have primarily for Microsoft Windows. Most ''doujin'' soft sales occur at ''doujin'' conventions such as Comiket, with several that deal with doujin soft or doujin games exclusively such as Freedom Game (which further only allows games distributed for free) and Digital Games Expo. There is also a growing number of specialized internet site ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Tokyo Big Sight
, officially known as , is a convention and exhibition center in Tokyo, Japan, and the largest one in the country. Opened in April 1996, the center is located in the Ariake Minami district of on the Tokyo Bay waterfront. Its most iconic feature is the visually distinctive Conference Tower. The name Tokyo Big Sight in Japanese eventually became the official name, and it also became the name of the operator in April 2003. The center was a planned venue for the 2020 Summer Olympics hosting wrestling, fencing and taekwondo events, but the reduction of public funds forced the organization committee to choose an alternative location for these events; it instead served as the main broadcasting and press center for the Games. Location and components Located on the shore of Tokyo Bay, about 30 minutes by rail from Tokyo Station, Big Sight is Japan's largest international convention venue. Its most distinctive feature is the unique architecture of its high eight-storey Conference Tower. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Antragsdelikt
In the criminal law of some countries with a civil law system, an ''Antragsdelikt'' (plural ''Antragsdelikte'') is a category of offense which cannot be prosecuted without a complaint by the victim. The same concept has been adopted in Japanese law under the name ''shinkokuzai'' ( ja, 親告罪, sc=Hani), in South Korean law under the name ''chingojoe'' ( ko, 친고죄), in the law of Taiwan (both during the early Republic period and post-1949 Taiwan) using various terms, in Dutch law under the name ''klachtdelict'', in Belgian law under the name ''klachtmisdrijf/crime de plainte'', and in Indonesian law under the name ''delik aduan''. Basic definition The term comes from the German language words ''Antrag'' (petition) and ''Delikt'' (offense, from Latin "dēlictum"). ''Antragsdelikte'' are similar to (but not identical) in definition to ''Ermächtigungsdelikte''. For example, in Austria the latter category includes such offenses as trespassing or fraud committed in an emergency s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
3, 2, 1
3 2 1, or 3, 2, 1 or 3-2-1 may refer to: Outside of music and entertainment * 321, the year 321 * 321 (number), the number 321 Entertainment *3-2-1, Yorkshire TV gameshow 1978–1988 * 3,2,1... Frankie Go Boom, 2012 film directed by Jordan Roberts *3-2-1 Contact, an American science educational television show that aired on PBS 1980–1988 * 3-2-1 Penguins!, a series of Christian computer-animated (direct-to-video until 2003) cartoons launched on November 14, 2000 Music Albums *''3.2.1.'', an album by the rock band Zilch, 1998 *'' Three. Two. One.'', an album by Lennon Stella, 2020 *''3-2-1'', a compilation album by Lior (singer), 2011 Songs * "3 2 1" (Shinee song), a 2013 song by Shinee * "3-2-1" (Brett Kissel song), a song by Brett Kissel from the 2013 album ''Started with a Song'' *"321", a song by Scorpions from the 2007 album '' Humanity: Hour I'' *"321", a song by Hedley from the 2005 album '' Hedley'' *"321", a 2008 single by Disciple from ''Southern Hospitality'' *"3, 2, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
New Year's Day
New Year's Day is a festival observed in most of the world on 1 January, the first day of the year in the modern Gregorian calendar. 1 January is also New Year's Day on the Julian calendar, but this is not the same day as the Gregorian one. Whilst most solar calendars (like the Gregorian and Julian) begin the year regularly at or near the northern winter solstice, cultures that observe a lunisolar or lunar calendar celebrate their New Year (such as the Chinese New Year and the Islamic New Year) at less fixed points relative to the solar year. In pre-Christian Rome under the Julian calendar, the day was dedicated to Janus, god of gateways and beginnings, for whom January is also named. From Roman times until the middle of the 18th century, the new year was celebrated at various stages and in various parts of Christian Europe on 25 December, on 1 March, on 25 March and on the movable feast of Easter. In the present day, with most countries now using the Gregorian calendar ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |