HOME
*





Shoot The Bullet
is a shoot 'em up photography game, and is the 9.5th official game in the Touhou Project by the dōjin circle Team Shanghai Alice. It was first released in the 69th Comiket on December 30, 2005. In English-speaking circles, the game's title is often shortened to just ''Shoot the Bullet'', and abbreviated to StB. Gameplay In ''Shoot the Bullet'', unlike other shoot 'em ups in the franchise, the player cannot shoot projectiles at enemies; instead, Aya, the main character, must shoot photographs to clear the screen of bullets and take down bosses (hence ''"Shoot" the Bullet''). Scores are determined by the aesthetics of each photograph taken, such as colours and bullet density, and the risk taken to take these photos. For each "scene", Aya is only given one life to complete the objective — to take a certain number of pictures of the boss without being hit in a limited amount of time. To take pictures, the film must be fully loaded into the camera (100%). The player can move at ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Shoot The Bullet
is a shoot 'em up photography game, and is the 9.5th official game in the Touhou Project by the dōjin circle Team Shanghai Alice. It was first released in the 69th Comiket on December 30, 2005. In English-speaking circles, the game's title is often shortened to just ''Shoot the Bullet'', and abbreviated to StB. Gameplay In ''Shoot the Bullet'', unlike other shoot 'em ups in the franchise, the player cannot shoot projectiles at enemies; instead, Aya, the main character, must shoot photographs to clear the screen of bullets and take down bosses (hence ''"Shoot" the Bullet''). Scores are determined by the aesthetics of each photograph taken, such as colours and bullet density, and the risk taken to take these photos. For each "scene", Aya is only given one life to complete the objective — to take a certain number of pictures of the boss without being hit in a limited amount of time. To take pictures, the film must be fully loaded into the camera (100%). The player can move at ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Team Shanghai Alice
, formerly known as ZUN Soft, is a Japanese ''dōjin'' game developer. Since 1995, the sole member of the group, Jun'ya "ZUN" Ōta, has independently developed and self-published the ''Touhou Project'', a bullet hell shoot 'em up series, as well as collaborated with other circles to produce related print works and music albums. Name "ZUN Soft" was originally created as a generic developer name for each Touhou Project game. After Touhou's PC-98 era, ZUN changed the name of the team to "Shanghai Alice". According to ZUN, this name was chosen to fit the overall theme of the ''Touhou Project''. "Shanghai", to him, is a multicultural city where Western and Oriental styles meet, and "Alice" evokes a feminine or gothic lolita feeling. "Fantasy Ensemble" (幻樂団 ''Gengakudan'') stems from ZUN's unsuccessful attempt to register the group as a music circle for Comiket 61 in December 2001; he decided to keep the name while applying as a game circle for Comiket 62, where he would rele ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Imperishable Night
is a 2004 vertical bullet hell scrolling shoot 'em up developed by Team Shanghai Alice. It is the eighth game in the '' Touhou Project'' series, and the third main ''Touhou'' game to be released specifically for the Windows operating system. ''Imperishable Night'' introduces the 'partner' system, allowing the player a choice between four teams of two characters to switch between, each with their own shot type, in real-time. The story centers around Gensokyo's moon being replaced by a fake during the Harvest Moon Festival, with the chosen team warping time to try and find the culprit before the end of the night and festival. It was first released at the 66th Comiket on August 15, 2004. Gameplay ''Imperishable Night'' is a vertically scrolling danmaku game, in which the player character is always facing towards the top of the screen, attacking enemies, dodging their attacks, and having to face a boss at the end of each stage. Unique to ''Imperishable Night'' is the Last S ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Photography Games
Photography is the art, application, and practice of creating durable images by recording light, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film. It is employed in many fields of science, manufacturing (e.g., photolithography), and business, as well as its more direct uses for art, film and video production, recreational purposes, hobby, and mass communication. Typically, a lens is used to focus the light reflected or emitted from objects into a real image on the light-sensitive surface inside a camera during a timed exposure. With an electronic image sensor, this produces an electrical charge at each pixel, which is electronically processed and stored in a digital image file for subsequent display or processing. The result with photographic emulsion is an invisible latent image, which is later chemically "developed" into a visible image, either negative or positive, depending on the purpose ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


2005 Video Games
2005 saw the release of many sequels and prequels in video games, such as ''Resident Evil 4'', '' Brothers in Arms: Road to Hill 30'', '' Devil May Cry 3: Dante's Awakening'', ''Mario Kart DS'', '' Mario & Luigi: Partners in Time'', '' Need for Speed: Most Wanted'', and '' Prince of Persia: The Two Thrones'', alongside prominent new releases including ''Brain Age'', '' F.E.A.R.'', ''Forza Motorsport'', ''God of War'', ''Guitar Hero'', ''Nintendogs'', ''Shadow of the Colossus'', and ''Sniper Elite''. The seventh generation of video game consoles also began with the launch of the Xbox 360 on November 22nd 2005 The year's best-selling video game worldwide was ''Gran Turismo 4'' for the PlayStation 2. The year's most critically acclaimed title was ''Resident Evil 4'' for the GameCube and PlayStation 2. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Trends In 2005, the total U.S. sales of video game hardware, soft ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Double Spoiler
is a shoot 'em up photography game, and is the 12.5th official game in the ''Touhou Project'' by the dōjin circle Team Shanghai Alice. It was first released in the 7th Reitaisai on March 14, 2010. In English speaking circles, the game's title is often shortened to just ''Double Spoiler'', and abbreviated to ''DS''. Gameplay ''Double Spoiler'' inherited the system of its predecessor ''Shoot the Bullet'', where the player cannot shoot projectiles at enemies; instead, the main character must shoot photographs to clear the screen of bullets and take down bosses. Scores are determined by the aesthetics of each photograph taken, such as colours and bullet density, and the risk taken to take these photos. For each "scene", the player is only given one life to complete the objective — to take a certain number of pictures of the boss without being hit in a limited amount of time. To take pictures, the film must be fully loaded into the camera (100%). The player can move at three spee ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Chara Mel
Chara may refer to: Places *Chara (rural locality), a rural locality (a ''selo'') in Zabaykalsky Krai, Russia *Chara Airport, an airport in Russia near the rural locality *Chara (river), a river in Russia * Chara Sands, a sanded area in Siberia, Russia Science * ''Chara'' (alga), a genus of algae in the family Characeae * ''Chara'' (moth), a genus of moths in the family Noctuidae *CHARA array, a telescope *Beta Canum Venaticorum or Chara, a star *Chara or Southern dogs, a constellation including Beta Canum Venaticorum and Cor Caroli Other uses *Chara (surname) * Chara, a character in the video game ''Undertale'' *Chara (singer), Japanese singer * Chara people, ethnic group in the Southern Nations, Nationalities, and Peoples' Region of Ethiopia *Chara language, the language of the Chara people * USS ''Chara'' (AKA-58), a 1944 Achernar class attack cargo ship * ''Chara'' (magazine), a Japanese Yaoi/Shōjo magazine See also *''Shugo Chara!'', a 2008 manga series *Novaya Chara, a ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Mountain Of Faith
is the tenth main game in the ''Touhou Project'', and the twelfth game overall. As with the other main ''Touhou'' games, ''Mountain of Faith'' is a vertically scrolling shoot 'em up game. ''Mountain of Faith'' was released in the Comiket 72 in August 2007, and released on Steam in June 2020. Gameplay ''Mountain of Faith'' is a vertically scrolling shoot 'em up game, in which the player is always facing upwards, and is required to maneuver around enemy projectiles, shooting enemies that appear from the top of the screen, and fighting bosses that appear twice in each stage. Unlike previous ''Touhou'' games, the player's spell card ability is not given its own counter, but instead, upon activation, it will consume one point of the player's shot power, which has an upper limit of five points, but can be replenished by collecting power items from killed enemies. Introduced in ''Mountain of Faiths scoring mechanics is the Faith system. The "faith counter", displayed at the lower- ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Steam (service)
Steam is a Digital distribution of video games, video game digital distribution service and storefront by Valve Corporation, Valve. It was launched as a software client in September 2003 as a way for Valve to provide automatic updates for their games, and expanded to distributing and offering third-party Video game publisher, game publishers' titles in late 2005. Steam offers various features, like digital rights management (DRM), Matchmaking (video games), game server matchmaking, Valve Anti-Cheat, anti-cheat measures, social networking service, social networking and video game live streaming, game streaming services. It provides the user with automatic game updating, saved game cloud synchronization, and community features such as friends messaging, in-game chat and a community market. Valve released a freely available application programming interface (API) called Steamworks in 2008, which developers can use to integrate Steam's functions into their products, including in-gam ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Dōjinshi
, also romanized as ', is the Japanese term for self-published print works, such as magazines, manga, and novels. Part of a wider category of '' doujin'' (self-published) works, ''doujinshi'' are often derivative of existing works and created by amateurs, though some professional artists participate in order to publish material outside the regular industry. Groups of ''doujinshi'' artists refer to themselves as a . Several such groups actually consist of a single artist: they are sometimes called . Since the 1980s, the main method of distribution has been through regular ''doujinshi'' conventions, the largest of which is called Comiket (short for "Comic Market") held in the summer and winter in Tokyo's Big Sight. At the convention, over of ''doujinshi'' are bought, sold, and traded by attendees. ''Doujinshi'' creators who base their materials on other creators' works normally publish in small numbers to maintain a low profile so as to protect themselves against litigation, ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]