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Bruce Cordell
Bruce Robert Cordell (born 1968) is an American author of roleplaying games and fantasy novels. He has worked on ''Dungeons & Dragons'' games for Wizards of the Coast. He won the Origins Award for ''Return to the Tomb of Horrors'' and has also won several ENnies. He lives in Seattle. Early life and education Bruce Cordell played ''Dungeons & Dragons'' as a youth, and even recalled playing the original ''Tomb of Horrors'' adventure with future fellow game designer Monte Cook when they were in high school together. Cordell was a wrestler and a debater, and also earned a degree in biology from the University of Colorado. Cordell once worked in the biopharmaceutical industry, where he learned to synthesize DNA. Roleplaying work Cordell worked on freelance game design while working in the scientific field, and was eventually hired as a full-time game designer by TSR in 1995. Cordell created the Far Realm for the adventure ''The Gates of Firestorm Peak'' (1996). He authored the Sea D ...
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Infobox writer may be used to summarize information about a person who is a writer/author (includes screenwriters). If the writer-specific fields here are not needed, consider using the more general ; other infoboxes there can be found in :People and person infobox templates. This template may also be used as a module (or sub-template) of ; see WikiProject Infoboxes/embed for guidance on such usage. Syntax The infobox may be added by pasting the template as shown below into an article. All fields are optional. Any unused parameter names can be left blank or omitted. Parameters Please remove any parameters from an article's infobox that are unlikely to be used. All parameters are optional. Unless otherwise specified, if a parameter has multiple values, they should be comma-separated using the template: : which produces: : , language= If any of the individual values contain commas already, add to use semi-colons as separators: : which produces: : , ps ...
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Renton, Washington
Renton is a city in King County, Washington, and an inner-ring suburb of Seattle. Situated southeast of downtown Seattle, Renton straddles the southeast shore of Lake Washington, at the mouth of the Cedar River. As of the 2020 census, the population of Renton was 106,785, up from 90,927 at the 2010 census. The city is currently the sixth-largest municipality in greater Seattle and the ninth-largest in Washington state. After a long history as an important salmon fishing area for Native Americans, Renton was first settled by people of European descent in the 1860s. Its early economy was based on coal mining, clay production, and timber export. Today, Renton is best known as the final assembly point for the Boeing 737 family of commercial airplanes, but it is also home to a growing number of well-known manufacturing, technology, and healthcare organizations, including Boeing Commercial Airplanes Division, Paccar, Kaiser Permanente, IKEA, Providence Health & Services, UW Me ...
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Lovecraftian
Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named after American author H. P. Lovecraft (1890–1937). His work emphasizes themes of cosmic dread, forbidden and dangerous knowledge, madness, non-human influences on humanity, religion and superstition, fate and inevitability, and the risks associated with scientific discoveries, which are now associated with Lovecraftian horror as a subgenre. The cosmic themes of Lovecraftian horror can also be found in other media, notably horror films, horror games, and comics. Origin American author H. P. Lovecraft refined this style of storytelling into his own mythos that involved a set of supernatural, pre-human, and extraterrestrial elements. His work was influenced by authors such as Edgar Allan Poe, Algernon Blackwood, Ambrose Bierce, Arthur ...
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Manual Of The Planes
The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edition) was published in 1987 by TSR, Inc. For 2nd Edition, concern over inclusion of angels and demons led TSR to forgo the release, though they compensated years later with the Planescape campaign setting. A third edition version of the ''Manual of the Planes'' was published in 2001 by Wizards of the Coast, while a new version for 4th Edition debuted in 2008. ''Advanced Dungeons & Dragons'' first edition The original ''Manual of the Planes'' was written by Jeff Grubb, with a cover by Jeff Easley and interior illustrations by Stephen Fabian with Easley, and was published by TSR in 1987 as a 128-page hardcover. Easley's cover featured an illustration of a creature named in the book as an "ethereal dreadnought", although the book had no ...
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Richard Baker (game Designer)
Richard Baker (full name L. Richard Baker III) is an American author and game designer who has worked on many ''Dungeons & Dragons'' campaign settings. Early life, education, and military Rich Baker was born and raised in Florida, then moved with his family to New Jersey at age ten. Baker graduated from Virginia Tech in 1988 with a degree in English. He received a commission as an ensign in the U.S. Navy, and served as a deck officer for three years on board the USS ''Tortuga''; he qualified as a Surface Warfare Officer and was a lieutenant (junior grade) by the time he left the Navy. Baker married his college sweetheart, Kim Rohrbach. They have two daughters, Alex and Hannah. Career Baker began looking for a new career, and found one at TSR. "I'd been playing the ''AD&D'' game off and on since 1979. When I decided to leave the Navy, I sent TSR my résumé just for the pure hell of it. TSR sent me back a writing test, which I must have done pretty well on, since they brought m ...
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The Sunless Citadel
''The Sunless Citadel'' is an adventure module for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary This 32-page book begins with a two-page introduction. According to the adventure background provided, the plot involves a fortress that became buried in the earth ages ago, and became known as the Sunless Citadel. In the citadel's core grows the terrible Gulthias Tree, shepherded by the twisted druid, Belak the Outcast. The Tree spawns magical life giving (and life stealing) fruit, as well as evil creatures known as twig blights. The adventure starts with player characters hearing rumors about the citadel while staying in the nearby small town of Oakhurst. The majority of the adventure then focuses on the characters exploring the citadel and encountering the malign creatures that have taken up residence within, such as kobolds and goblins. The characters eventually come upon the Twilight Grove and its blighted foliage, where they find the Gulthi ...
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Steve Miller (game Designer)
Steve Miller is a game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy role-playing game from Wizards of the Coast, and other role-playing games. Early life and education Steve Miller wanted to be a writer from an early age: "Actually, when I was in first grade, I wanted to be a sheriff's deputy... Then I wrote a little book in first grade called 'The Man Who Watches' about a sheriff's deputy, and I won some sort of prize for it. From then on, I wanted to be a writer." After Miller graduated from the University of Utah with a degree in English, with a Creative Writing emphasis, he began working as a publicist for a television station, at the same time freelancing as a feature writer and entertainment critic for various weekly newspapers and magazines. During this time he also unsuccessfully attempted to break into the comic book industry. Career A fellow gamer suggested that Miller try writing role-playing game material, so the n ...
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Alternity
''Alternity'' is a science fiction role-playing game (RPG) published by TSR in 1998. Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of ''Alternity'' as well as TSR's classic '' Star Frontiers'' game have been incorporated into the ''d20 Modern'' game, especially the ''d20 Future'' setting. The first campaign setting for the ''Alternity'' game, the ''Star*Drive'' setting, was introduced in 1998. A new game called ''Alternity'' was crowdfunded on Kickstarter in June 2018 by Sasquatch Game Studio but it ultimately failed to get published. System Characters were created with a point-based system, and could be either humans, mutants, one of several alien species presented in the core books, or original aliens created by the GM. Classes were replaced by professions, which dictated what skills and abilities were cheaper for an ...
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Return To White Plume Mountain
''Return to White Plume Mountain'' is an adventure module for the ''Advanced Dungeons & Dragons'' roleplaying game released in 1999 by Wizards of the Coast under its then recently acquired "TSR" imprint. It is set in the ''World of Greyhawk'' campaign setting and is a sequel to Lawrence Schick's 1979 module ''White Plume Mountain''. The 64-page book was written by Bruce R. Cordell and updates the legend of the eponymous mountain and its previous inhabitant, the sorcerer Keraptis. In the Greyhawk timeline, the events in the module are assumed to occur 20 years after the events described in the original S2 - ''White Plume Mountain'' adventure. Cover text In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis for more than a millennium. Two decades ago, however, Keraptis reappeared in Whi ...
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Die Vecna Die!
''Die Vecna Die!'' is an ''Advanced Dungeons & Dragons ''(AD&D 2nd edition) module released in 2000Die Vecna Die!
at the Pen & Paper RPG database. Retrieved November 22, 2008.
by . The module is divided into three sections, each taking part in a different : '''', '''', and ''

Bastion Of Faith
''Bastion of Faith'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 2000. Contents ''Bastion of Faith'' is the third in a series of supplements where each book details one of the four core ''Advanced Dungeons & Dragons'' character classes, the first two books being ''College of Wizardry'' for mages and '' Den of Thieves'' for rogues. This book details the home, patrons, friends and allies for a priest, and the Bastion is the name for the Church of Heironeous. ''Bastion of Faith'' details the upper levels in the hierarchy of the priesthood and also summarizes the church members, noting where the player characters may fit best. In the church of Heironeous, thieves are known as inquisitors, fighters are called templars, and mages are called catechists, and all of those who worship Heironeous gain spell-like abilities when they increase in experience level. The book includes details on fourteen members presenting ...
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The Gates Of Firestorm Peak
The Gates of Firestorm Peak is an adventure module for the second edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game. The adventure was published in 1996, and was written by Bruce Cordell, with cover art by Jeff Easley and interior art by Arnie Swekel. Design ''The Gates of Firestorm Peak'' incorporates the "Player's Option" rules into the adventure scenario, especially those from '' Player's Option: Combat & Tactics'' and '' Player's Option: Skills & Powers''. Cordell, Bruce. ''The Gates of Firestorm Peak'' ( TSR, 1996) ''The Gates of Firestorm Peak'' was designed to be used with both the standard and Player's Option ''AD&D'' rules, and adds Player's Option Consideration comments at the end of each description or encounter. The Far Realm, a Lovecraftian plane of madness, was created by Bruce Cordell for ''The Gates of Firestorm Peak''. Plot summary In ''The Gates of Firestorm Peak'', deep within a mountain, many years ago, the Elder Elves carved out a p ...
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