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The Gates of Firestorm Peak is an
adventure module An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including ...
for the second edition of the ''
Advanced Dungeons & Dragons Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ga ...
''
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
. The adventure was published in 1996, and was written by
Bruce Cordell Bruce Robert Cordell (born 1968) is an American author of roleplaying games and fantasy novels. He has worked on ''Dungeons & Dragons'' games for Wizards of the Coast. He won the Origins Award for '' Return to the Tomb of Horrors'' and has also ...
, with cover art by
Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ...
and interior art by
Arnie Swekel Arnie Swekel is an artist whose work has appeared in role-playing games. Background Swekel was born May 2, 1964, and grew up in River Rouge, Michigan. After graduating high school he briefly attended The Center for Creative Studies (now called Coll ...
.


Design

''The Gates of Firestorm Peak'' incorporates the "Player's Option" rules into the adventure scenario, especially those from '' Player's Option: Combat & Tactics'' and '' Player's Option: Skills & Powers''.
Cordell, Bruce Bruce Robert Cordell (born 1968) is an American author of roleplaying games and fantasy novels. He has worked on '' Dungeons & Dragons'' games for Wizards of the Coast. He won the Origins Award for '' Return to the Tomb of Horrors'' and has a ...
. ''The Gates of Firestorm Peak'' ( TSR, 1996)
''The Gates of Firestorm Peak'' was designed to be used with both the standard and Player's Option ''AD&D'' rules, and adds Player's Option Consideration comments at the end of each description or encounter. The Far Realm, a Lovecraftian plane of madness, was created by Bruce Cordell for ''The Gates of Firestorm Peak''.


Plot summary

In ''The Gates of Firestorm Peak'', deep within a mountain, many years ago, the Elder Elves carved out a portal that enabled them to explore new worlds. Powered by the Dragon's Tear, a comet on a 27-year cycle, the elves managed to connect directly into an alternate reality. The elves are now long gone but the link remains intact and, with the return of the comet, a whole alien world is about to spill out. ''The Gates of Firestorm Peak'' begins in the Shirelands at the village of Longbridge, located in the foothills of the mountain range that contains Firestorm Peak. In prehistory, the Elder Elves thrived during a previous Age of the world, and created a magical laboratory under Firestorm Peak where they opened a gate to the Far Realm which opens every 27 years. Over time, the bizarre physical laws and alien madness of the other dimension began to warp the areas underneath the mountain. Three hundred years ago a colony of duergar settled nearby and became guardians of the corrupted area. Decades ago, the evil conjurer Madreus bypassed the duergar and gained mastery of the Far Realm creatures residing in the complex underneath Firestorm Peak. In the last five years, he gained control of the duergar, and his studies and experiments have begun to cause manifestations of warped behavior in nature and society to spread beyond the legendary mountain. If not stopped by the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s, the gate will eventually provide Madreus with the energies and allies he needs to bring the Far Realm's madness to the rest of the world.


Reception

Trenton Webb reviewed ''The Gates of Firestorm Peak'' for ''Arcane'' magazine, rating it a 9 out of 10 overall. He called the adventure's premise "strong, if a little ''Stargate''y" noting that it "would normally be enough to justify an adventure module. And it would be worthy of note for its solid design, varied structure and high-quality supplementary artwork. Yet what really makes ''Firestorm Peak'' different is that it's designed to be used with both the standard and Player's Option ''AD&D'' rules." Webb commented more fully on the Player's Option rules: "Now while the Player's Option series undoubtedly refined a woefully inadequate combat system and cleaned up spell casting, it did introduce a cartload of new rules too. And although each of these new rules was clearly explained in isolation, seeing them all in practice is an absolute must if you're to grasp the full impact of the system. As the first 'showcase' supplement for the system, ''Firestorm Peak'' does an excellent job." He continued: "With the simple addition of Player's Option Consideration comments at the end of each description or encounter, referees can see where the standard and Player's Option games differ. More importantly, these footnotes illustrate the extra depth that can be added to play if used well." Webb concluded his review by saying: "''The Gates of Firestorm Peak'' is a totally playable, if somewhat long, adventure for all ''AD&D'' hackers. As a showcase for the Player's Option series, though, it works as both an illustrative guide to the new rules and an advert. Because if you haven't toyed with the new rules, you'll be wondering just why its players get some large-scale maps and cardboard cut-out pieces, but old-style ''AD&D''ers don't." ''The Gates of Firestorm Peak'' was ranked the 11th greatest ''Dungeons & Dragons'' adventure of all time by ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' magazine in 2004, on the 30th anniversary of the ''Dungeons & Dragons'' game.


References

{{DEFAULTSORT:Gates of Firestorm Peak, The Dungeons & Dragons modules Role-playing game supplements introduced in 1996