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''Alternity'' is a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
(RPG) published by TSR in
1998 1998 was designated as the ''International Year of the Ocean''. Events January * January 6 – The ''Lunar Prospector'' spacecraft is launched into orbit around the Moon, and later finds evidence for frozen water, in soil in permanently s ...
. Following the acquisition of TSR by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, but it retains a small and devoted fanbase. Parts of ''Alternity'' as well as TSR's classic ''
Star Frontiers ''Star Frontiers'' is a science fiction role-playing game produced by TSR from 1982 to 1985. The game offered a space opera action-adventure setting. Fictional setting ''Star Frontiers'' takes place near the center of a spiral galaxy (the set ...
'' game have been incorporated into the ''
d20 Modern ''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional suppl ...
'' game, especially the '' d20 Future'' setting. The first campaign setting for the ''Alternity'' game, the ''Star*Drive'' setting, was introduced in 1998. A new game called ''Alternity'' was crowdfunded on
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
in June 2018 by Sasquatch Game Studio but it ultimately failed to get published.


System

Characters were created with a point-based system, and could be either humans, mutants, one of several alien species presented in the core books, or original aliens created by the GM. Classes were replaced by professions, which dictated what skills and abilities were cheaper for any given hero to get, though a few skills (in particular,
psionics In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psy ...
) were restricted to specific professions. Skills are classified into broad and speciality skills. Earning a specialty skill requires an associated broad skill, which requires a character to have sufficient associated ability points. Special skill is further classified into ranks, which affects the skill's scores. Skill scores are presented with the full score, half that score, and one-quarter that score. which represent the numbers needed to achieve Ordinary, Good, or Amazing successes in an action round respectively. Unlike many other systems, actions are determined by a control die and situation dice. When Gamemaster calls for a roll, player rolls 1 control die and 1 situation die. The control die is always a 20-sided die, while situation die can be a 0, 4, 6, 8, 12, 20-sided die, where 0-sided die means the action only depends on control die roll. Situation die can be plus die or a minus die, in which the value in the situation die is added to or subtracted from control die value. The total of the rolled numbers is checked against character's action, skill, feat, to indicate a success or a failure. Rolling low is always better for successfully completing an action. The type of situation die being used depends on the difficulty of the action. Difficulty is scaled in die types of -d20, -d12, -d8, -d6, -d4, +d0, +d4, +d6, +d8, +d12, +d20, +2d20, +3d20. A character's base situation die is +d4 for broad skill or feat check, +d0 for specialty skill or action check. A minus situation bonus means player uses a larger negative situation die set, while a plus situation penalty means a player uses a larger positive situation die set. In an action round, a round is divided into 4 phases. Each phase relates to one of the degrees of success that are achievable on an action check: Amazing, Good, Ordinary, and Marginal, in order from the first phase to the last. A hero can attempt only 1 action per phase. Acting orders of characters are determined by a d20 die roll for all participants, which determines the earliest phase in which a character can act. All actions in a phase are considered to occur simultaneously, with the results of those actions being applied at the end of the phase. A character can act in as many phases as it has actions per round. Depending on how far below the skill score the player rolled, there are 3 progressively better layers of success and 2 levels of failure. An action is determined using this same system, making the game very uniform. Only armor rolls and damage rolls did not use the d20. Life points, called 'Durability', are categorized into Stun, Wound, and Mortal damage. Stun damage can immobilize a character, but are not life-threatening. They are restored at the end of a scene. Wound damage can immobilize a character and inflicts 1 stun damage point for every 2 wound damage points received. It can be recovered by resting. Mortal damage can kill a character, and inflicts 1 wound damage point for every 2 mortal damage points received. It can be restored by use of the ''Medical Science–surgery'' skill. Durabilities can also be repaired by healing. It was designed to be a generic rule set around which a campaign world could be built. It was not very heavily marketed and suffered from mediocre sales. Increased focus on the d20 system led to the discontinuation of the game in 2000. Much of the content of the ''Alternity'' game has been absorbed into the ''
d20 Modern ''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional suppl ...
'' role-playing game. The ''Dark•Matter'' campaign is an entire ''d20 Modern'' expansion and ''Star*Drive'' is part of the ''d20 Future'' expansion. The ''Gamma World'' campaign is an ''d20 Modern'' expansion by Sword & Sorcery Studios (White Wolf).


Dice mechanics

''Alternity'' uses four, six, eight, twelve, and twenty-sided dice. It does not use the popular ten-sided die, perhaps to help distinguish it from the competing '' World of Darkness'' and the ''
Trinity The Christian doctrine of the Trinity (, from 'threefold') is the central dogma concerning the nature of God in most Christian churches, which defines one God existing in three coequal, coeternal, consubstantial divine persons: God th ...
'' role-playing game, published by
White Wolf Game Studio White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant (game publisher), Lion Rampant
. The probability curve created by the addition or subtraction of a d20 and another die is shaped like a plateau, with two straight lines on both ends of the flat region. This is intermediate between the totally flat probability curve rolled by rolling a 20-sided die and the bell-shaped curve produced by die pool systems.


Published products

Several books were published under the ''Alternity'' banner as core products, accessories, or under specific campaign settings.


Core products

These products presented the basic rules and information about the ''Alternity'' system. * Introductory Box Set – A box set including all the basic information for players and gamemasters to learn the ''Alternity'' rules. * Player's Handbook – Included all the rules for players and player characters. Required to play. * Gamemaster Guide – Included all the rules for gamemasters and session preparation. Required to play. * Fast Play – An abbreviated form of the rules to ease players into the game. * Campaign Kit – The kit included a
gamemaster's screen A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the playe ...
and a booklet of record keeping forms.


Accessories

These products were not tied to any of the official campaign settings but could be used with them. * Beyond Science: A Guide to FX – An exploration and reworking of the FX abilities (a sci-fi version of magic) in the corebook. * Dataware – The guide to computers, hacking, and robotics. * Mindwalking – The guide to psionics including revisions to the rules from the corebook. * Starships – The guide to interstellar ships and travel. * Tangents – This book explored the concept of parallel realities in the same vein as the 90s television show
Sliders Slider or Sliders may refer to: Arts * K.K. Slider, a fictional character within the ''Animal Crossing'' franchise * ''The Slider'', a 1972 album by T. Rex * ''Sliders'' (TV series), an American science fiction and fantasy television series * ...
.


Campaign settings

In addition to the general ''Alternity'' line of products, four campaign settings were published, each with their own books: * ''
Star*Drive ''Star Drive'' (stylized as ''Star*Drive'') is a science fiction campaign setting that was published in 1998 by TSR, Inc. for the ''Alternity'' role-playing game. The first published setting for ''Alternity'' was provided in the ''Star Drive Campa ...
'' – A space opera setting. * ''
Dark•Matter ''Dark•Matter'' is a science fiction / conspiracy theory campaign setting that was originally published in 1999 by Wizards of the Coast as the second campaign setting for the ''Alternity'' role-playing game. It was written by Wolfgang Baur and ...
'' – A setting similar to
The X-Files ''The X-Files'' is an American science fiction on television, science fiction drama (film and television), drama television series created by Chris Carter (screenwriter), Chris Carter. The series revolves around Federal Bureau of Investigation ...
television show. * ''
Gamma World ''Gamma World'' is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from Ward's earlier game, '' Metamorphosis Alpha''. Setting ''Gamma World'' ...
'' – An update to the classic post-apocalyptic game setting. * ''StarCraft Adventures'' – Based on the popular computer strategy game by
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
. This setting used simplified "fast play" rules rather than the full ''Alternity'' rule set.


References


External links


The official ''Alternity'' fansite
{{RPG systems Role-playing game systems Role-playing games introduced in 1998