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Brainships
The concept brainship in science fiction literature refers to an Interstellar travel, interstellar starship that is created by inserting the disembodied brain and nervous system of a human being into a life-support system, and connecting it surgically to a series of computers via delicate synaptic connections (a brain–computer interface). The brain "feels" the ship (or any other connected peripherals) as part of its own body. Flying, taking off, landing, and controlling all the other features of the ship are as natural as moving, breathing and talking are to an ordinary human. Being wired into a computer speeds their reactions, but still allows their human brains to make intelligent decisions based on calculations. Publishing history 1941 – ''Solar Plexus'' by James Blish. 1945 – ''Camouflage'' by Henry Kuttner. 1953 – ''I, Dreamer'' (short story) by Walter M. Miller Jr. 1961 – ''The Ship Who Sang'', by Anne McCaffrey. The brainship was popularized in this short story ...
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The Ship Who Sang
''The Ship Who Sang'' (1969) is a science fiction novel by American writer Anne McCaffrey, a fix-up of five stories published 1961 to 1969. By an alternate reckoning, "The Ship Who Sang" is the earliest of the stories, a novelette, which became the first chapter of the book."The Ship Who Sang" (story)
ISFDB.
Finally, the entire "Brain & Brawn Ship series" (or Brainship or Ship series), written by McCaffrey and others, is sometimes called the "Ship Who Sang series" by bibliographers, merchants, or fans.The Ship Who Sang (series)
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Ann ...
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Brainships
The concept brainship in science fiction literature refers to an Interstellar travel, interstellar starship that is created by inserting the disembodied brain and nervous system of a human being into a life-support system, and connecting it surgically to a series of computers via delicate synaptic connections (a brain–computer interface). The brain "feels" the ship (or any other connected peripherals) as part of its own body. Flying, taking off, landing, and controlling all the other features of the ship are as natural as moving, breathing and talking are to an ordinary human. Being wired into a computer speeds their reactions, but still allows their human brains to make intelligent decisions based on calculations. Publishing history 1941 – ''Solar Plexus'' by James Blish. 1945 – ''Camouflage'' by Henry Kuttner. 1953 – ''I, Dreamer'' (short story) by Walter M. Miller Jr. 1961 – ''The Ship Who Sang'', by Anne McCaffrey. The brainship was popularized in this short story ...
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The Ship Who Searched
''The Ship Who Searched'' is a science fiction novel by American writers Anne McCaffrey and Mercedes Lackey. It is the third of seven books in ''The Ship Who Sang'' series by McCaffrey and four other authors, and the only one by Lackey.The Ship Who Sang (series)
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It was first published as a serial in the monthly '''', June to September, and as a paperback original by

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The Ship Errant
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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Fictional Spacecraft By Type
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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Donna Haraway
Donna J. Haraway is an American Professor Emerita in the History of Consciousness Department and Feminist Studies Department at the University of California, Santa Cruz, and a prominent scholar in the field of science and technology studies. She has also contributed to the intersection of information technology and feminist theory, and is a leading scholar in contemporary ecofeminism. Her work criticizes anthropocentrism, emphasizes the self-organizing powers of nonhuman processes, and explores dissonant relations between those processes and cultural practices, rethinking sources of ethics. Haraway has taught women's studies and the history of science at the University of Hawaii (1971-1974) and Johns Hopkins University (1974-1980). She began working as a professor at the University of California, Santa Cruz in 1980 where she became the first tenured professor in feminist theory in the United States. Haraway's works have contributed to the study of both human–machine and ...
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Catatonia
Catatonia is a complex neuropsychiatric behavioral syndrome that is characterized by abnormal movements, immobility, abnormal behaviors, and withdrawal. The onset of catatonia can be acute or subtle and symptoms can wax, wane, or change during episodes. There are several subtypes of catatonia: akinetic catatonia, excited catatonia, malignant catatonia, delirious mania, and self-injurious behaviors in autism. Although catatonia has historically been related to schizophrenia (catatonic schizophrenia), catatonia is most often seen in mood disorders. It is now known that catatonic symptoms are nonspecific and may be observed in other mental, neurological, and medical conditions. Catatonia is not a stand-alone diagnosis (although some experts disagree), and the term is used to describe a feature of the underlying disorder. Recognizing and treating catatonia is very important as failure to do so can lead to poor outcomes and can be potentially fatal. Treatment with benzodiazepines ...
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Sensory Deprivation
Sensory deprivation or perceptual isolation is the deliberate reduction or removal of stimuli from one or more of the senses. Simple devices such as blindfolds or hoods and earmuffs can cut off sight and hearing, while more complex devices can also cut off the sense of smell, touch, taste, thermoception (heat-sense), and the ability to know which way is down. Sensory deprivation has been used in various alternative medicines and in psychological experiments (e.g. with an isolation tank). When deprived of sensation, the brain attempts to restore sensation in the form of hallucinations. Short-term sessions of sensory deprivation are described as relaxing and conducive to meditation; however, extended or forced sensory deprivation can result in extreme anxiety, hallucinations, bizarre thoughts, temporary senselessness, and depression A related phenomenon is perceptual deprivation, also called the Ganzfeld effect. In this case a constant uniform stimulus is used instead of ...
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Homeworld
''Homeworld'' is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace jump technology. The survivors journey with their spacecraft-constructing mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a two-dimensional plane. ''Homeworld'' was created over two years, and was the first game developed by Relic. Studio ...
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Space Warfare
Space warfare is hypothetical combat in which one or more belligerents are situated in outer space. The scope of space warfare therefore includes ''ground-to-space warfare'', such as attacking satellites from the Earth; ''space-to-space warfare'', such as satellites attacking satellites; and ''space-to-ground warfare'', such as satellites attacking Earth-based targets. Space warfare in fiction is thus sub-genre and theme of science fiction, where it is portrayed with a range of realism and plausibility. , no actual warfare is known to have taken place in space, though a number of tests and demonstrations have been performed. International treaties are in place that attempt to regulate conflicts in space and limit the installation of space weapon systems, especially nuclear weapons. From 1985 to 2002 there was a United States Space Command, which in 2002 merged with the United States Strategic Command, leaving the United States Space Force (formerly Air Force Space Comma ...
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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of '' Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game ...
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Stephen V
Stephen V may refer to: * Pope Stephen IV, aka Stephen V, Pope from 816 to 817 *Pope Stephen V (885–891) *Stephen V of Hungary (born before 1239 – 1272), King of Hungary and Croatia, Duke of Styria *Stephen V Báthory Stephen Báthory of Ecsed ( hu, Báthory István, ; ro, Ștefan Báthory; 1430–1493) was a Hungarian commander, 'dapiferorum regalium magister' (1458–?), judge royal (1471–1493) and voivode of Transylvania (1479–1493). ... (1430–1493), Hungarian commander, judge of the Royal Court and Prince of Transylvania * Stephen V of Moldavia (r. 1538–1540) {{hndis, Stephen 05 ...
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