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Homeworld
''Homeworld'' is a real-time strategy video game developed by Relic Entertainment and published by Sierra Entertainment, Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet Kharak after their home planet is destroyed by the Taiidan Empire in retaliation for developing hyperspace, hyperspace jump technology. The survivors journey with their spacecraft-constructing mother ship, mothership to reclaim their ancient homeworld of Hiigara from the Taiidan, encountering a variety of pirates, mercenaries, traders, and rebels along the way. In each of the game's levels, the player gathers resources, builds a fleet, and uses it to destroy enemy ships and accomplish mission objectives. The player's fleet carries over between levels, and can travel in a fully three-dimensional space within each level rather than being limited to a plane (geometry), two-dimensional plane. ''Homeworld'' was created over two ...
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Homeworld 2
''Homeworld 2'' is a real-time strategy video game sequel to ''Homeworld'', developed by Relic Entertainment and released in 2003 by now defunct publisher Sierra Entertainment. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application. Gameplay ''Homeworld 2'' shares the movement system and three-dimensional play area of its predecessor. Units are moved three-dimensionally using a combination of mouse movements and key presses to modify the z-axis of the destination position. Gameplay in ''Homeworld 2'' depends on so-called "Resource Units," (RUs) which are collected by harvester craft. RUs are the currency for both ship creation and technology research, placing limits on what combination of shipbuilding and new technology re ...
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Homeworld 3
''Homeworld 3'' is an upcoming real-time strategy video game being developed by Blackbird Interactive and published by Gearbox Software. The game is scheduled to be released in the first half of 2023. Gameplay ''Homeworld 3'' is a 3D real-time strategy game set in space. According to the developers, following the responses to partner surveys, the game boasts an extensive campaign mode, giving solo gameplay an important role. As with the other games in the franchise, combat gameplay is built around an effective 3D ballistics system. One of new major gameplay features is the megaliths and the trench; huge space structures that will add coverage strategies for small aircraft. The game will launch with a new co-op mode that "will fuse Homeworld’s RTS gameplay with a roguelike structure" Setting ''Homeworld 3'' is set after the events of the previous two games. After a successful victory over the Vaygr, Karan S’Jet was able to open the ancient hyperspace gate network across th ...
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Blackbird Interactive
Blackbird Interactive is a Canadian video game development studio based in Vancouver, British Columbia. History Blackbird was founded in 2007 by former members of Relic Entertainment and EA Canada. CEO Rob Cunningham and chief creative officer Jon Aaron Kambeitz had also been founding members of Relic, and had been on the development team for the 1999 RTS ''Homeworld'' and its 2003 sequel, ''Homeworld 2''. In 2010, after beginning operations, Blackbird began working on a game they considered a "spiritual successor" to ''Homeworld'', entitled ''Hardware: Shipbreakers''. The studio entered into negotiations with THQ, which controlled Relic, for adapting their original game into a ''Homeworld'' game, but were unable to secure access to the intellectual property. THQ went bankrupt in April 2013, and sold off its assets at auction. Blackbird and Gearbox Software were among the bidders for the IP rights to ''Homeworld''; Gearbox won the auction at $1.35 million. Gearbox allowed Blackbir ...
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Gearbox Software
Gearbox Software is an American video game development company based in Frisco, Texas. It was established as a limited liability company in February 1999 by five developers formerly of Rebel Boat Rocker. Randy Pitchford, one of the founders, serves as president and chief executive officer. Gearbox initially created expansions for the Valve game ''Half-Life'', then ported that game and others to console platforms. In 2005, Gearbox launched its first independent set of games, '' Brothers in Arms'', on console and mobile devices. It became their flagship franchise and spun off a comic book series, television documentary, books, and action figures. Their second original game series, ''Borderlands'', commenced in 2009, and by 2015 had sold over 26 million copies. The company also owns the intellectual property of ''Duke Nukem'' and ''Homeworld''. Gearbox expanded into publishing with the creation of Gearbox Publishing in 2015. A parent company, The Gearbox Entertainment Company, was ...
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Relic Entertainment
Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as ''Homeworld'', '' Warhammer 40,000: Dawn of War'' and ''Company of Heroes''. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy. Relic is now a part of Sega Europe, which also comprises Creative Assembly, Sports Interactive and Amplitude Studios. History Relic was founded in May 1997 by Alex Garden, Luke Moloney, Erin Daly, Aaron Kambeitz, Rob Cunningham, Gary Shaw, and Shane Alfreds. The name of the company was chosen because they liked the name and it was easy to pronounce. Their first title, ''Homeworld'', was released on September 28, 1999 to critical acclaim and successful sales. Though they did not immediately continue working on the franchise (Sierra Entertainment, the game's publisher, owned the rights), the g ...
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The Ladder (Yes Album)
''The Ladder'' is the eighteenth studio album by the English progressive rock band Yes. It was released in September 1999 on Eagle Records and is their only studio album recorded with six full time members, following the addition of keyboardist Igor Khoroshev two years prior. The album originated in 1998 when the band visited Vancouver, Canada while touring their previous album, '' Open Your Eyes'' (1997). They met producer Bruce Fairbairn, who agreed to work with them on a follow-up album which was recorded at Armoury Studios. During the final recording and mixing sessions Fairbairn died unexpectedly of a heart attack, and Yes dedicated the album to him. ''The Ladder'' received a warm reception from critics who saw the album as a return to creative form from the band. It reached a peak of No. 36 on the UK Albums Chart and No. 99 on the US ''Billboard'' 200. Three singles were released, "Homeworld (The Ladder)", "Lightning Strikes", and "If Only You Knew"; the former was used ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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Paul Ruskay
Paul Ruskay is a sound designer and composer of several video games and films. He currently runs his own sound studio, Studio X Labs. He is most noted as being the composer (with the exception of two tracks) of the game ''Homeworld''. His style for this title differs from other composers of real time strategy game soundtracks in that instead of using climactic orchestral music, he uses an ambient electronic style with Indian influences (Music of India). He would also work as composer and sound designer for the later games in the series - '' Homeworld: Cataclysm'', ''Homeworld 2'', and '' Homeworld: Deserts of Kharak''. The ''Homeworld'' soundtrack was awarded ''Best Soundtrack of 1999'' by the magazines PC Gamer and Eurogamer. In film, he won a Leo Award for Best Sound Editing on the short film Mon Amour Mon Parapluie in 2002, and a Leo Award for ''Best Music Score'' in a Short Drama for the film ''The Road That Binds Us'' in 2005. Paul Ruskay is also co-founder and co-develope ...
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Arinn Dembo
Arinn Dembo (born February 3, 1970) is an American author currently living and writing in Vancouver, British Columbia, Canada. Dembo is best known for her work with Vancouver-based Kerberos Productions, where she was lead writer and has worked on the background fiction for the '' Sword of the Stars'' series and '' Fort Zombie''. She attended the Clarion West Writers Workshop in 1990 and frequently participates in the Workshop's annual Write-a-thon charity to raise money to cover its costs. Dembo holds a bachelor's degree in anthropology with a minor in classical civilizations from the University of Tennessee and a master's degree in classical archaeology from the University of British Columbia. Published professionally for the first time in the '' New York Review of Science Fiction'' in 1991 with an essay on Tim Powers' '' The Stress of Her Regard'', Dembo was primarily a critic in the early years of her career. She was best known as a reviewer in the PC gaming industry and cover ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
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Cataclysm
Cataclysm is derived from the Greek (), 'down, against', and (), 'wash over, surge'. It may refer to: Common meanings *Generally, any large-scale disaster *Deluge (mythology) *Doomsday event, see hypothetical risks to civilization, humans, and planet Earth *A catastrophic natural event: **List of geological phenomena **earthquake, the result of a sudden release of energy in the Earth's crust that creates seismic waves **volcanic eruption Video games *'' World of Warcraft: Cataclysm'', an expansion pack of Blizzard Entertainment's ''World of Warcraft'' *'' Cataclysm: Dark Days Ahead'', an open-source cross-platform roguelike video game *'' Homeworld: Cataclysm'', a stand-alone expansion, of the ''Homeworld'' space-based RTS franchise Books and comics * Cataclysm (''Dragonlance''), a fictional event in the ''Dragonlance'' novels *'' Batman: Cataclysm'', a DC Comics crossover story arc featuring Batman * '' Cataclysm: The Ultimates' Last Stand'' a 2013-2014 crossover storyline ...
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