Homeworld 2
   HOME

TheInfoList



OR:

''Homeworld 2'' is a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
video game sequel to ''
Homeworld ''Homeworld'' is a real-time strategy video game developed by Relic Entertainment and published by Sierra Entertainment, Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exil ...
'', developed by
Relic Entertainment Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as ''Homeworld'', '' Warhammer 40 ...
and released in 2003 by now defunct publisher
Sierra Entertainment Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, ...
. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application.


Gameplay

''Homeworld 2'' shares the movement system and three-dimensional play area of its predecessor. Units are moved three-dimensionally using a combination of mouse movements and key presses to modify the z-axis of the destination position. Gameplay in ''Homeworld 2'' depends on so-called "Resource Units," (RUs) which are collected by harvester craft. RUs are the currency for both ship creation and technology research, placing limits on what combination of shipbuilding and new technology research can be carried out in a single game. The player's fleet is centered on the Mothership, the destruction of which results in an immediate Game Over in a single-player game, and is a critical loss in a multiplayer game. The Mothership is capable of constructing all but the very largest ships, which must be built using Shipyards (the game states these are built at orbital facilities and arrive via
hyperspace In science fiction, hyperspace (also known as nulspace, subspace, overspace, jumpspace and similar terms) is a concept relating to dimension#Additional dimensions, higher dimensions as well as parallel universes in fiction, parallel universe ...
). The Mothership can also build Carriers, which themselves can build any ship from the Fighter, Corvette and Frigate families. Although the Mothership is initially the center of new research, Carriers and Shipyards can build their own on-board Research Labs. All units in ''Homeworld 2'' are starships of various classes, from small to large: Fighter,
Corvette A corvette is a small warship. It is traditionally the smallest class of vessel considered to be a proper (or " rated") warship. The warship class above the corvette is that of the frigate, while the class below was historically that of the slo ...
,
Frigate A frigate () is a type of warship. In different eras, the roles and capabilities of ships classified as frigates have varied somewhat. The name frigate in the 17th to early 18th centuries was given to any full-rigged ship built for speed and ...
and
Capital Ship The capital ships of a navy are its most important warships; they are generally the larger ships when compared to other warships in their respective fleet. A capital ship is generally a leading or a primary ship in a naval fleet. Strategic im ...
. Although the larger ships are more powerful and durable, they are also much slower and less maneuverable. Ships within each class specialize in certain areas and are vulnerable to certain other ships, although there may be ships in the same class that do not share the same vulnerability. Ion Cannon Frigates, for instance, are very vulnerable to fighters due to the unwieldy (albeit powerful) nature of their single weapon. Flak Frigates, however, are specifically intended for use against fighters, but lack the firepower to defend themselves against other frigates. Effective use of the relative strengths of each ship is essential for success. ''Homeworld 2'' allows players to co-opt enemy ships using specialized frigates, much like the original game. These maneuver close to enemy vessels and dispatch boarding parties, which capture the vessel after a short period of time; capture can be sped up by using multiple Frigates against the same target simultaneously. However, these frigates are completely exposed to attack during the boarding process, and all capturing progress is lost if they are destroyed. Although ''Homeworld 2'' nominally has no difficulty setting, it features dynamic difficulty adjustments, in which the strength of a level's opposition is determined using the composition of the fleet the player enters the level with (the fleet remaining at the end of the previous level). This led to an
exploit Exploit means to take advantage of something (a person, situation, etc.) for one's own end, especially unethically or unjustifiably. Exploit can mean: *Exploitation of natural resources *Exploit (computer security) * Video game exploit *Exploitat ...
in which players "retired" all of their ships at the end of the previous level, reducing them to RUs, and entering the next level with a huge store of raw materials to use against a very weak enemy. The game also codifies the support caps introduced in ''Homeworld'', and explained in '' Homeworld: Cataclysm'', by placing overall limits on how many ships of each class the player may control at once. Mission objectives in the single-player game are primarily achieved by destroying key enemy elements, capturing particular targets, protecting certain units for a particular amount of time, or towing an object back to the Mothership. In addition to the storyline objectives, a significant portion of the missions require the destruction of all enemy units.


Multiplayer

''Homeworld 2'' can be played online with 5 other players.


Plot

''Homeworld 2'' continues the struggle of the Hiigarans and their leader Karan S'jet. While in the original game the player could select either the Kushan or Taiidan races, in the sequel the Kushan are established as the canonical protagonists. During the events of the original game (and played out in the prequel '' Deserts of Kharak''), the Kushan race of the planet Kharak discovered the wreckage of the ''Khar-Toba'', an interstellar transport
starship A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 188 ...
, in the Great Desert. Inside, they found an ancient Hyperspace Core, and a galactic map etched on a piece of stone that showed that the Kushan had been transplanted to Kharak long ago, and pointed the way to their long-lost homeworld, Hiigara. The Kushan built an enormous self-sufficient Mothership, powered by the Hyperspace Core from the ''Khar-Toba'', to carry 600,000 people across the galaxy to Hiigara. Throughout their journey, the Kushan battled the forces of the Taiidan Empire, which had exiled them, and endured numerous other hardships along the way. With the aid of the Bentusi, a powerful and enigmatic race of traders, the Kushan reached Hiigara and destroyed the Taiidan Emperor, laying claim to their homeworld. The story continues that the Hyperspace Core found in the ''Khar-Toba'' was the second of only three known to exist in the galaxy, left behind by an ancient race known as the Progenitors. The First Core was possessed by the Bentusi; the third was lost until approximately one hundred years after the Exiles reclaimed Hiigara, found by a Vaygr Warlord named Makaan. With his massive Flagship empowered by the Third Core, Makaan began a campaign of conquest, seizing control of the remnants of the Taiidan Empire and surrounding star systems, and—as of the beginning of ''Homeworld 2''—began attempts to capture Hiigara. The story states that religious beings of the galaxy consider the discovery of the Third Core to announce the End Times, during which Sajuuk, thought to be an immensely powerful being, will return. Makaan believes himself to be the ''Sajuuk-Khar'', a messianic figure that will unite the Three Cores and herald the return of Sajuuk. The game begins with the commissioning of a new Mothership, the ''Pride of Hiigara'', at the Great Derelict at Tanis. The ''Pride of Hiigara'' is similar in shape and design to the original Mothership and commanded by Karan S'jet, as in the original game. The ship is attacked by the Vaygr during the final stages of construction, but escapes to rally the Hiigaran fleet. Makaan's fleet lays siege to Hiigara, and the Warlord offers a deal to the Hiigarans: if they surrender the Second Core to him, he will spare their Homeworld. The Bentusi inform the Hiigarans that they must find Balcora Gate, left behind by the Progenitors, behind which is something essential for stopping either the Vaygr threat, the End Times, or both. The Hiigarans find a Progenitor Dreadnought in the wreckage of the old enginnering section of the Old Progenitor Mothership, and find that it is required to unlock Balcora Gate. The Hiiigarans briefly engage with a Progenitor Keeper, an ancient AI controlled vessel impervious to almost all damage. The Great Harbor Ship of Bentus, last of the Bentusi, sacrifices itself after being ambushed by 4 Progenitor Keepers, leaving its Core for the Hiigarans to claim in order to stop Makaan. But the Warlord learns of the Balcora Gate as well, and the game's penultimate mission takes place on the other side, where Hiigarans and Vaygr alike discover that Sajuuk is in fact a Mothership-sized Progenitor starship, with sockets for the Three Hyperspace Cores. The Hiigaran fleet engages Makaan's Flagship and destroys it, claiming the Third Core from the wreckage. With all three Cores, the Hiigarans reactivate Sajuuk, abandoning the ''Pride of Hiigara'', and bring it back to Hiigara to break the Vaygr siege, destroying the Vaygr's planet-killer weapons and saving Hiigara from destruction. Sajuuk is later found to be the key to a galaxy-wide network of hyperspace gates, ushering in a new age of trade and prosperity for all civilized races in the galaxy - the Age of Karan S'jet, the true ''Sajuuk-Khar''.


Characters

Like the original ''Homeworld'', there are only a handful of individual characters with a prominent place in the narrative: * Karan S'jet: The main protagonist, the scientist who volunteered to become the living core of the Mothership during the original game, returns once again as Fleet Command on the ''Pride of Hiigara'' to lead the Hiigaran fleet against the Vaygr. She is voiced by Jennifer Dawne Graveness, taking over for Heidi Ernest (the original voice of Fleet Command in the first game and in the training missions for ''Cataclysm''). It was announced at PAX South in 2015 that the voice change was due to personal circumstances that left Ernest unable to reprise her role as Fleet Command, though she returned to the role for the Remastered Collection.Relicnews , Homeworld Remastered Details Galore!
* Fleet Intelligence: Much like in the original game, Fleet Intelligence is a male character who analyzes sensor data and generates mission objectives during the single-player campaign; also like in the original game, he is not heard in multiplayer. He is voiced by Eli Gabay in the original release. Michael Sunczyk, the voice of Fleet Intelligence in the first game, returned to the role for the Remastered Edition in 2015. * Captain Soban: Commander of the Ferin Sha fleet that aids in the defense of the ''Pride of Hiigara'' during a Vaygr attack. * Captain Elohim: Commander of a Kiith Nabaal shipyard that eventually joins the Mothership fleet. * Makaan: The main antagonist, Makaan is a warlord of the Vaygr and ruler of an interstellar domain that includes the remnants of the Taiidan Empire. He believes himself to be the ''Sajuuk-khar'', the Chosen One who will unite the Three Cores and bring about the return of Sajuuk. Unlike the Taiidan Emperor in the original ''Homeworld'', Makaan is a battle-hardened warlord and brilliant strategist. He is voiced by Mark Oliver.


Development

''Homeworld 2'' uses a
proprietary {{Short pages monitor