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Board Wargame
A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, or war games) developed in 1954 following the publication and commercial success of '' Tactics''.. The board wargaming hobby continues to enjoy a sizeable following, with a number of game publishers and gaming conventions dedicated to the hobby both in the English-speaking world and further afield. In the United States, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably Great Britain where miniatures had evolved its own commercial hobby, a smaller following developed. The genre is still known for a number of common game-play conventions (or game mechanics) that were developed early on. The early history of board wargaming was dominated by The Avalon Hill Game ...
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Tactics (1954)
Tactic(s) or Tactical may refer to: * Tactic (method), a conceptual action implemented as one or more specific tasks ** Military tactics, the disposition and maneuver of units on a particular sea or battlefield ** Chess tactics ** Political tactics Policy is a deliberate system of guidelines to guide decisions and achieve rational outcomes. A policy is a statement of intent and is implemented as a procedure or protocol. Policies are generally adopted by a governance body within an orga ... * TACTIC (military program), a U.S. military research program conducted by DARPA Computer science * TACTIC (web framework), a smart process application by Southpaw Technology Geography * Tactic, Guatemala, a municipality in the Alta Verapaz department Entertainment * Tactics, a Cricket (darts)#Tactics, dart game similar to cricket * "Jam/Tactics, Tactics", a 1995 song by The Yellow Monkey * Tactics (album), ''Tactics'' (album), a 1996 album by John Abercrombie * Tactics (band), an Aus ...
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Historical Realism
Historical realism is a writing style or subgenre of realistic fiction Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditi ... centered on historical events and periods. External links Historical Realism as a worldview Literary realism {{lit-genre-stub ...
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Counter (board Wargames)
A counter is usually a small cardboard square moved around on the map of a board wargame to represent relevant information or determine certain things. The first wargame based on cardboard counters was '' War Tactics or Can Great Britain Be Invaded?'' invented by Arthur Renals of Leicester in 1911.Christopher Lewin, ''War Games and their History'', Chapter 8, Fonthill Media, Stroud (GB) 2012, The first wargame bringing counters to a mass-market was ''Tactics'', invented by Charles S. Roberts in 1952. Traditional wargames typically have hundreds of counters ('' The Russian Campaign'', 225; '' GI: Anvil of Victory'', 856; '' Terrible Swift Sword'', 2,000). ''Squad Leader'' had counters of different sizes: 520 -inch counters and 192 -inch, with the different sizes used for different purposes. Boardgame counters are often closely related to military map marking symbols, such as those seen in the NATO standard APP-6a, and often include a simplified APP-6a representation as part o ...
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Brigade
A brigade is a major tactical military formation that typically comprises three to six battalions plus supporting elements. It is roughly equivalent to an enlarged or reinforced regiment. Two or more brigades may constitute a division. Brigades formed into divisions are usually infantry or armored (sometimes referred to as combined arms brigades). In addition to combat units, they may include combat support units or sub-units, such as artillery and engineers, and logistic units. Historically, such brigades have sometimes been called brigade-groups. On operations, a brigade may comprise both organic elements and attached elements, including some temporarily attached for a specific task. Brigades may also be specialized and comprise battalions of a single branch, for example cavalry, mechanized, armored, artillery, air defence, aviation, engineers, signals or logistic. Some brigades are classified as independent or separate and operate independently from the traditional div ...
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Regiment
A regiment is a military unit. Its role and size varies markedly, depending on the country, service and/or a specialisation. In Medieval Europe, the term "regiment" denoted any large body of front-line soldiers, recruited or conscripted in one geographical area, by a leader who was often also the feudal lord ''in capite'' of the soldiers. Lesser barons of knightly rank could be expected to muster or hire a company or battalion from their manorial estate. By the end of the 17th century, infantry regiments in most European armies were permanent units, with approximately 800 men and commanded by a colonel. Definitions During the modern era, the word "regiment" – much like "corps" – may have two somewhat divergent meanings, which refer to two distinct roles: # a front-line military formation; or # an administrative or ceremonial unit. In many armies, the first role has been assumed by independent battalions, battlegroups, task forces, brigades and other, simi ...
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Terrible Swift Sword (game)
''Terrible Swift Sword: Battle of Gettysburg Game'' (often abbreviated ''TSS'') is a grand tactical regimental level board wargame published by Simulations Publications, Inc. (SPI) in 1976 that simulates the Battle of Gettysburg during the American Civil War. A second edition was published by TSR in 1986. Description ''TSS'', with over 1000 counters, is classified as a "monster" wargame; as one of the largest board games ever produced, it often takes longer to play than the actual 3-day battle of July 1–3, 1863. The game's title comes from the third line of the ''Battle Hymn of the Republic'': ''"He hath loosed the fateful lightning of His terrible swift sword."'' Components The game box contains: *Three 22" x 34" paper hex grid maps scaled at 120 yd (110 m) per hex *32-page rulebook * 2000 die-cut counters * historical situation briefing booklet * various play aids * six-sided die Gameplay Each daylight turn represents 20 minutes of the battle; each night is divided in ...
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Green Ronin Publishing
Green Ronin Publishing is an American company based in Seattle, Washington. Founded in 2000 by Chris Pramas and Nicole Lindroos, they have published several role-playing game–related products. They won several awards for their games including multiple Origins, ENnie, Pen & Paper, and Inquest Fan Awards. History In early 1996, Chris Pramas acquired '' The Whispering Vault'' rights from Mike Nystul and formed Ronin Publishing with his brother, Jason Pramas, and their mutual friend, Neal Darcy. The company published two role playing game supplements, ''The Book of Hunts'' (1997) for ''The Whispering Vault'' and ''Blood of the Valiant'' for '' Feng Shui''. Ronin Publishing came to an end when Chris Pramas went to work for Wizards of the Coast in 1998. Pramas founded Green Ronin Publishing with his wife Nicole Lindroos in 2000. Green Ronin published its first book in July 2000: ''Ork!'' (2000), a beer and pretzels RPG about playing orks. Working at Wizards of the Coast, Pramas ha ...
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Monster Game
A monster game is a game that is either very large, very complex, or both. One criterion sometimes adopted is the number of pieces; a game which puts greater than 1000 counters into play at once may be considered to be a monster game. This classification can technically be applied to any board game, but most commonly refers to the kind of non-abstract strategy game, abstract wargames in which a large amount of time is needed to play each turn as a result of a relatively high commitment to period accurate military Wargame#Design issues, realism. There is controversy over which would have been the first monster game in the field of wargames with many stating that Drang Nach Osten! (Game Designers' Workshop, GDW, 1973) was pretty universally accepted as the first monster wargame. Drang Nach Osten and its companion, Unentschieden led to the Europa Series games, a giant WWII game. Wargames that are considered monster games include: See also *Europa (wargame) *War in Europe (game) * ...
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Fictional World
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each other ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, ...
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Fantasy
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic pract ...
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World War III
World War III or the Third World War, often abbreviated as WWIII or WW3, are names given to a hypothetical worldwide large-scale military conflict subsequent to World War I and World War II. The term has been in use since at least as early as 1941. Some apply it loosely to limited or more minor conflicts such as the Cold War or the war on terror. In contrast, others assume that such a conflict would surpass prior world wars in both scope and destructive impact.''The New Quotable Einstein''. Alice Calaprice (2005), p. 173. Due to the development of nuclear weapons in the Manhattan Project, which were used in the atomic bombings of Hiroshima and Nagasaki near the end of World War II, and their subsequent acquisition and deployment by many countries afterward, the potential risk of a nuclear apocalypse causing widespread destruction of Earth's civilization and life is a common theme in speculations about a third world war. Another primary concern is that ...
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