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Yu Suzuki
Yu Suzuki
(鈴木 裕, Suzuki Yū, born June 10, 1958) is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. He has been responsible for several Sega's arcade hits, including three-dimensional sprite/texture-scaling games such as Hang-On, Space Harrier, Out Run, and After Burner, and pioneering polygonal 3D games such as Virtua Racing
Virtua Racing
and Virtua Fighter,[2] which are credited with popularizing 3D graphics in video games,[3][4][5][6][7] as well as the critically acclaimed Shenmue series of open world adventure games.[8][9] As a hardware engineer, he led the development of various arcade system boards, including the Sega
Sega
Space Harrier, Model 1, Model 2,[2] and Model 3,[10] and was involved in the development of the Dreamcast
Dreamcast
console and its corresponding NAOMI arcade hardware.[11] In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. IGN
IGN
listed him at #9 in their Top 100 Game Creators of All Time list.[12] In 2011, he received the Pioneer Award at the Game Developers Choice Awards.[13][14]

Contents

1 Career

1.1 Sega
Sega
AM2 1.2 Departure from Sega 1.3 Mainstream return with Ys Net

2 Personal life 3 Games developed

3.1 Canceled games

4 Hardware developed 5 References 6 Further reading 7 External links

Career[edit] Sega
Sega
AM2[edit] Suzuki joined Sega
Sega
in 1983 as a programmer. In his first year, he created a 2D boxing game called Champion Boxing
Champion Boxing
for Sega's first home game console, the SG-1000. According to Suzuki, the executive staff at Sega
Sega
found the game so impressive that they released it in arcades as-is by simply installing an SG-1000
SG-1000
into an arcade cabinet.[15][16] He was promoted to project leader while still in his first year at the company.[15] Then, Suzuki began working on another arcade game which would prove to be the big stepping-off point of his career. "To develop this game," Suzuki told G4TV, "I rode on motorcycles a lot. When we came up with the prototype (for the arcades), I would ride on that prototype bike for hours and hours every day."[citation needed] His efforts culminated into the game Hang-On, released in 1985. Hang-On
Hang-On
was a success as it broke new ground in arcade technology. It did not feature any traditional controls, as the movement of the on-screen avatar was dictated by the movements the player made with their body on the motorcycle cabinet. This began the "Taikan" trend, the use of motion-controlled hydraulic arcade cabinets in many arcade games of the late 1980s, two decades before motion controls became popular on video game consoles.[2] Running on the Sega
Sega
Space Harrier hardware, it was also the first of Sega's "Super Scaler" arcade system boards that allowed three-dimensional sprite/texture-scaling at high frame rates.[17] The three-dimensional sprite/tile scaling was handled in a similar manner to textures in later texture-mapped polygonal 3D games of the 1990s.[18] Suzuki stated that his "designs were always 3D from the beginning. All the calculations in the system were 3D, even from Hang-On. I calculated the position, scale, and zoom rate in 3D and converted it backwards to 2D. So I was always thinking in 3D."[2] He soon followed with the 3D-esque third-person shooter game Space Harrier later that year. Showing his interest in Ferraris, Suzuki created the driving simulator Out Run, which was released in 1986. Although it didn't officially feature a Ferrari, the player controlled a car that looked almost exactly like one. Out Run
Out Run
offered players a wide variety of driving paths and routes to complete the game, adding elements of nonlinear gameplay and increasing replay value. It also featured a radio with three songs to choose from as players drove through the wide variety of landscapes. At the Golden Joystick Awards, Out Run
Out Run
was awarded the Game of the Year award.[19] Suzuki's later hits included the jet fighting After Burner
After Burner
series in the late 1980s and the roller coaster kart racer Power Drift in 1988. Improving on the "Super Scaler" technology and road scrolling effects of Hang-On
Hang-On
and Out Run, Power Drift created "all of its track layouts with flat bitmaps" to simulate a "wholly 3D space using strictly 2D technology."[20] In 1990, Suzuki brought out a spiritual sequel to After Burner
After Burner
called G-LOC, which featured a gyroscope-like cabinet that rotated 360 degrees to give players the realistic illusion of flying a fighter jet. Suzuki had been interested in 3D technology since his days in college.[citation needed] Although Space Harrier
Space Harrier
and Out Run
Out Run
had graphics similar to 3D, they did not fully utilize the capabilities. Yu Suzuki
Yu Suzuki
introduced and spearheaded the Model series of arcade hardware which would help lay the foundation for 3D arcade games for AM2 but other arcade departments at Sega
Sega
as well[2] In 1992, they released the 3D Formula 1 racer Virtua Racing, which was considered one of, if not the most, realistic-looking arcade games on the market at that time. GameSpot
GameSpot
listed it as one of the 15 most influential video games of all time, commenting that "It wasn't the first fully polygonal game on the market ... but along with Virtua Fighter, Sega's 1993 release on the same hardware, it introduced the concept of polygonal graphics to the masses."[3] In 1993, Suzuki created Virtua Fighter, the first 3D fighting game, which became enormously popular and spawned a series of sequels and spinoffs.[16] It inspired many 3D fighting games such as the Tekken and Soul Calibur series.[21] Some of the Sony Computer Entertainment (SCE) staff involved in the creation of the original PlayStation console credit Virtua Fighter
Virtua Fighter
as inspiration for the PlayStation's 3D graphics hardware. According to SCE's former producer Ryoji Akagawa and chairman Shigeo Maruyama, the PlayStation was originally being considered as a 2D focused hardware, and it wasn't until the success of Virtua Fighter
Virtua Fighter
in the arcades that they decided to design the PlayStation as a 3D focused hardware.[22] 1UP listed Virtua Fighter
Virtua Fighter
as one of the 50 most important games of all time. They credited it for creating the 3D fighting game genre, and more generally, demonstrating the potential of 3D polygon human characters (as the first to implement them in a useful way), showing the potential of realistic gameplay (introducing a character physics system and realistic character animations for the time), and introducing fighting game concepts such as the ring-out and the block button.[23] After developing the Sega
Sega
Model 1, he worked on the development of the Sega
Sega
Model 2. He acquired Lockheed Martin's military texture mapping technology that cost millions and managed to engineer it down to $50 per chip, which he used to introduce texture-mapped 3D characters with Virtua Fighter
Virtua Fighter
2.[2] The game industry gained mass-produced texture mapping as a result.[24] Virtua Fighter 2 (1994) also introduced the use of motion capture animation technology, which was previously limited to the health industry.[25] He then led the development of the Sega
Sega
Model 3, which debuted with Virtua Fighter
Virtua Fighter
3.[10] In 1996, Computer and Video Games
Computer and Video Games
described Virtua Fighter 3
Virtua Fighter 3
as "the most astounding display of video game graphic muscle ever in the history of this industry."[26] The Virtua Fighter
Virtua Fighter
series was recognized by the Smithsonian Institution,[27] as an application which made great contributions to society in the field of art and entertainment.[28] Suzuki also oversaw most of the home console conversions of AM2's arcade games.[29] As a producer, he worked on games such as Daytona USA,[30] which featured texture filtering in 1993,[31] and Virtua Cop,[30] which in 1994 introduced 3D polygons to light gun shooters,[32] and influenced the seminal 1997 first-person shooter GoldenEye 007.[33] Listing him in their "75 Most Important People in the Games Industry of 1995", Next Generation summarized that "Nobody has pushed arcade gaming as far as Yu Suzuki, and Suzuki just keeps on pushing."[34] Suzuki's Shenmue
Shenmue
for the Dreamcast
Dreamcast
gave rise to a new style of adventure games, bending it away from the typical mold most games of its nature seem to fit into, with Suzuki's own concept denoted as "FREE" (Full Reactive Eyes Entertainment). Shenmue
Shenmue
was the most expensive game to be developed until Grand Theft Auto IV
Grand Theft Auto IV
in 2008, with the whole project costing 70 million USD,[35] equivalent to 93 million USD in 2011.[36] Shenmue
Shenmue
was a major step forward for 3D open world, nonlinear gameplay, touted as offering an unparalleled level of player freedom, giving them full reign to explore an expansive sandbox city with its own day-night cycles, changing weather, and fully voiced non-player characters going about their daily routines. The game's large interactive environments, level of detail and the scope of its urban sandbox exploration has been compared to later sandbox games like Grand Theft Auto III
Grand Theft Auto III
and its sequels, Sega's own Yakuza series, Fallout 3, and Deadly Premonition.[2][12][37][38] The game also revived the quick time event mechanic and coined a name for it, "QTE". The mechanic has since appeared in many later titles, including popular action games such as Resident Evil 4, God of War, Tomb Raider: Legend, Heavenly Sword, and Robert Ludlum's The Bourne Conspiracy.[39] Suzuki's arcade game Ferrari F355 Challenge
Ferrari F355 Challenge
was a racing simulator created upon a strong partnership with Ferrari. Rubens Barrichello
Rubens Barrichello
of the F1 Team Ferrari
Ferrari
was quoted by Suzuki to "have considered to purchase one for practicing." The game was considered the most accurate racing simulation of the Ferrari
Ferrari
F355 possible up until that time.[21][40] After Shenmue
Shenmue
II, he served as a producer for three last games, OutRun 2 and Virtua Cop
Virtua Cop
3 in 2003, and Sega
Sega
Race TV in 2008. Hiroshi Kataoka succeeded him as head of AM2 department. Departure from Sega[edit] After his departure from AM2, Yu Suzuki
Yu Suzuki
was involved in three ill-fated projects as a director. PsyPhi
PsyPhi
was a touchscreen fighting arcade game, that initially had concepts of curved screens which never got past the concept stage. The game was however successfully completed with standard touchscreens but was never shipped as it performed poorly at location testing.[41] Players' fingers heated up from the friction of moving over the screen, making the game painful to play.[42] Another problem was the viability of the machine in a modern arcade environment due to arcade operators preferring cheaper cabinets with more standard inputs.[43] Shenmue
Shenmue
Online was part of Sega's initiative to penetrate the rising Asian MMO RPG markets.[44] With the withdrawal of Sega's online division in China,[45] development of Shenmue
Shenmue
Online was quietly cancelled.[46] The development of Shenmue
Shenmue
Online cost Sega
Sega
and JCEntertainment almost $26 million.[47][48] Another MMO called "Pure Breed" never got past the concept stage. It involved a western surrealist art style, and revolved around pet and human relationships.[49] In the spring of 2009, rumors surfaced that Yu Suzuki
Yu Suzuki
would step down from Sega
Sega
after 26 years of employment. However, an article written by Brendan Sinclair, a reporter for the American video game journalism website GameSpot, stated the rumors to be false and that an anonymous representative for Sega
Sega
of America revealed that Suzuki was in fact not retiring but staying "in a much more diminished capacity" than in the past. Yu Suzuki
Yu Suzuki
planned to officially leave Sega
Sega
in September 2011 to concentrate on his own development studio Ys Net, while retaining an advisory role within Sega.[50] His last position at Sega
Sega
was "Creative Officer" along with Toshihiro Nagoshi
Toshihiro Nagoshi
and Hiroshi Kataoka.[51] Mainstream return with Ys Net[edit] In the fall of 2010, Suzuki returned with a new game in the Shenmue Series, titled Shenmue
Shenmue
City, developed by Sunsoft
Sunsoft
and Ys Net (Yu Suzuki's new studio) for Yahoo Games.[28][52] In December 2010, 1UP posted an interview with Yu Suzuki. It was his first English interview in several years. It was also a career retrospective conducted by former 1UP Editor in Chief James Mielke with Tak Hirai (both employees at Tetsuya Mizuguchi's Q Entertainment).[2] In March 2011, Yu Suzuki was at GDC to receive a pioneer award for his body of work.[42] Prior to the award ceremony, he participated in an open panel career retrospective hosted by Mark Cerny. Also at GDC he participated with MEGA64
MEGA64
to record his voice for a parody video on "how Shenmue
Shenmue
was meant to end". In December 2011, Yu Suzuki
Yu Suzuki
flew to TGS (Toulouse Game Show) in France and participated in an open panel career retrospective. He also participated in an open with Tekken
Tekken
producer Katsuhiro Harada. They talked about their games and fought each other in both of their respected fighting franchises. In 2012, Suzuki designed a mobile game for the Virtua Fighter
Virtua Fighter
series, titled Cool Champ.[53] In 2013, Suzuki designed a new shooting game, titled Shooting Wars with Premium Agency; this was Ys Net's first original game unrelated to any of Suzuki's previous Sega
Sega
franchises.[54][55] In July 2013, Suzuki traveled to Monaco to attend the Monaco Animé Game Show. On March 19, 2014, Yu Suzuki
Yu Suzuki
held a Shenmue
Shenmue
Postmortem at the Game Developers Conference
Game Developers Conference
2014, with Suzuki discussing the development of Shenmue.[56] In June the same year, Yu Suzuki
Yu Suzuki
received a "Legend Award" in Barcelona, Spain during Gamelab Barcelona 2014.[57] On June 16, 2015, Shenmue
Shenmue
III was revealed at E3 as a Kickstarter crowdfunding campaign. It became the fastest game ever to reach the one million dollar funding mark on the Kickstarter
Kickstarter
platform, ultimately raising 6.33 million dollars.[58] Suzuki began his work as director of Shenmue
Shenmue
III's development immediately following the successful funding campaign in July 2015.[59] On February 27, 2016 Suzuki appeared as a guest presenter at the annual Monaco Anime Games International Conferences (MAGIC), where he showed images and video clips of the development progress for Shenmue
Shenmue
III to conference attendees.[60] Personal life[edit] Suzuki said in an interview that while he greatly enjoys creating games, he has relatively little interest in playing them, and prefers to spend his free time watching movies and visiting theme parks.[61] Games developed[edit]

Title Year released Platform Role

Champion Boxing 1984 Sega
Sega
SG-1000 Director / Designer[62]

Hang-On 1985 Sega
Sega
Hang-On
Hang-On
hardware Director / Designer[63]

Space Harrier 1985 Sega
Sega
Space Harrier
Space Harrier
hardware Director / Designer[64]

Enduro Racer 1986 Sega
Sega
Space Harrier
Space Harrier
hardware Director / Designer

Out Run 1986 Sega
Sega
OutRun hardware Director / Designer[65]

Super Hang-On 1986 Sega
Sega
OutRun hardware Producer

After Burner 1987 Sega
Sega
X Board Director / Designer[66]

After Burner
After Burner
II 1987 Sega
Sega
X Board Director / Designer[67]

Power Drift 1988 Sega
Sega
Y Board Director / Designer[68]

Dynamite Düx 1988 Sega
Sega
System 16 Producer[30]

Turbo Outrun 1989 Sega
Sega
OutRun hardware Producer[30]

Sword of Vermilion 1989 Sega
Sega
Mega Drive Producer[30]

G-LOC: Air Battle 1990 Sega
Sega
Y Board Director / Designer[69]

GP Rider 1990 Sega
Sega
X Board, Sega
Sega
Game Gear Producer[30]

Strike Fighter 1991 Sega
Sega
Y Board Designer[70] / Producer[30]

Rent-A-Hero 1991 Sega
Sega
Mega Drive Producer[30]

F1 Exhaust Note 1991 Sega
Sega
System 32 Producer[30]

Virtua Racing 1992 Sega
Sega
Model 1 Director / Chief Programmer[71]

Soreike Kokology 1992 Sega
Sega
System 32 Producer[30]

Virtua Fighter 1993 Sega
Sega
Model 1, Sega
Sega
Saturn, Microsoft Windows Director / Producer[72]

Burning Rival 1993 Sega
Sega
System 32 Producer[30]

Daytona USA 1993 Sega
Sega
Model 2, Sega
Sega
Saturn, Microsoft Windows Producer[30] / Special
Special
Thanks[73]

Virtua Cop 1994 Sega
Sega
Model 2, Sega
Sega
Saturn, Microsoft Windows Producer[30] / Supervisor

Virtua Fighter
Virtua Fighter
2 1994 Sega
Sega
Model 2, Sega
Sega
Saturn, Microsoft Windows Director / Producer

Desert Tank 1994 Sega
Sega
Model 2 Producer[30]

Virtua Striker 1995 Sega
Sega
Model 2 Producer[30]

Virtua Cop
Virtua Cop
2 1995 Sega
Sega
Model 2, Sega
Sega
Saturn, Microsoft Windows Producer[30] / Supervisor

Fighting Vipers 1995 Sega
Sega
Model 2, Sega
Sega
Saturn Producer[30]

Virtua Fighter
Virtua Fighter
3 1996 Sega
Sega
Model 3, Dreamcast Director

Virtua Fighter
Virtua Fighter
Kids 1996 Sega
Sega
ST-V, Sega
Sega
Saturn Producer[30]

Fighters Megamix 1996 Sega
Sega
Saturn Producer[30]

Sonic the Fighters 1996 Sega
Sega
Model 2 Producer[30]

Scud Race 1996 Sega
Sega
Model 3 Producer[30]

Virtua Striker
Virtua Striker
2 1997 Sega
Sega
Model 3 Producer[30]

Digital Dance Mix Vol.1 Namie Amuro 1997 Sega
Sega
Saturn Producer[30]

All Japan
Japan
Pro-Wrestling Featuring Virtua 1997 Sega
Sega
ST-V Producer[30]

Fighting Vipers
Fighting Vipers
2 1998 Sega
Sega
Model 3, Dreamcast Producer[30]

Daytona USA 2 1998 Sega
Sega
Model 3 Producer[30]

Ferrari
Ferrari
F355 Challenge 1999 Sega
Sega
NAOMI Multiboard, Dreamcast, PlayStation 2 Director / Producer

Shenmue 1999 Dreamcast Director / Producer

Outtrigger 1999 Sega
Sega
NAOMI Producer[30]

18 Wheeler: American Pro Trucker 1999 Sega
Sega
NAOMI, Dreamcast Producer[30]

Shenmue
Shenmue
II 2001 Dreamcast, Xbox Director / Producer

Virtua Fighter
Virtua Fighter
4 2001 Sega
Sega
NAOMI 2, PlayStation 2 Director[30] / Producer

Virtua Cop
Virtua Cop
3 2003 Sega
Sega
Chihiro Producer

OutRun 2 2003 Sega
Sega
Chihiro Producer[74]

Sega
Sega
Race TV 2008 Sega
Sega
Lindbergh Producer[75]

Shenmue
Shenmue
City 2010 Yahoo Mobage
Mobage
Service Director

Virtua Fighter: Cool Champ 2011 iPhone Director[53]

Bullet Pirates 2013 Android, iPhone Director[76][77]

Virtua Fighter: Fever Combo 2014 iPhone, Android Director[78]

Shenmue
Shenmue
III 2018 PlayStation 4, Microsoft Windows Director / Producer[79]

Canceled games[edit]

Title Year canceled Platform Role

Propeller Arena 2001 Dreamcast Producer

Pure Breed – – Concept[49]

Psy-Phi 2005 Sega
Sega
Lindbergh Director / Producer

Shenmue
Shenmue
Online 2007 PC Director

Hardware developed[edit]

Sega
Sega
Space Harrier
Space Harrier
(1985)[2] Sega
Sega
Model 1 (1992)[2] Sega
Sega
Model 2 (1993)[2] Sega
Sega
Model 3 (1996)[10] Dreamcast
Dreamcast
(1998)[11] Sega
Sega
NAOMI (1998)[11]

References[edit]

^ "D.I.C.E Special
Special
Awards". Retrieved 22 January 2017.  ^ a b c d e f g h i j k Mielke, James (2010-12-07). "The Disappearance of Yu Suzuki: Part 1". 1UP. Archived from the original on 2015-07-26. Retrieved 2015-09-06.  ^ a b "15 Most Influential Games of All Time". GameSpot. 2001-08-10. Archived from the original on 2013-03-20. Retrieved 2015-09-06.  ^ "The Art of Virtua Fighter". Next Generation. Imagine Media
Imagine Media
(11): 1. November 1995. Then in 1992, he changed gaming forever with Virtua Racing. Overnight, 'polygons' became the buzz-word of the industry ... But Suzuki and AM2 will be best remembered for the creation of the Virtua Fighter
Virtua Fighter
series in 1993.  ^ Feit, Daniel (September 5, 2012). "How Virtua Fighter
Virtua Fighter
Saved PlayStation's Bacon". Wired. Retrieved October 9, 2014. Ryoji Akagawa: If it wasn't for Virtua Fighter, the PlayStation probably would have had a completely different hardware concept.  cf. Thomason, Steve (July 2006). "The Man Behind the Legend". Nintendo Power. 19 (205): 72. Toby Gard: It became clear to me watching people play Virtua Fighter, which was kind of the first big 3D-character console game, that even though there were only two female characters in the lineup, in almost every game I saw being played, someone was picking one of the two females.  ^ Leone, Matt (2010). "The Essential 50 Part 35: Virtua Fighter". 1UP.com. Archived from the original on July 19, 2012. Retrieved December 10, 2016.  ^ Donovan, Tristan (2010). Replay: The History of Video Games. Yellow Ant. p. 267. ISBN 978-0956507204. One of the key objections to 3D graphics that developers had been raising with Sony was that while polygons worked fine for inanimate objects such as racing cars, 2D images were superior when it came to animating people or other characters. Virtua Fighter, Suzuki's follow-up to Virtua Racing, was a direct riposte to such thinking ... The characters may have resembled artists' mannequins but their lifelike movement turned Suzuki's game into a huge success that exploded claims that game characters couldn't be done successfully in 3D ... Teruhisa Tokunaka, chief executive officer of Sony Computer Entertainment, even went so far as to thank Sega
Sega
for creating Virtua Fighter
Virtua Fighter
and transforming developers' attitudes.  ^ " Shenmue
Shenmue
for Dreamcast". Game Rankings. Retrieved 2014-05-02.  ^ " Shenmue
Shenmue
for Dreamcast
Dreamcast
Reviews". Metacritic. Retrieved 2014-05-02.  ^ a b c "Model 3: Sega
Sega
Affirms Arcade Supremacy". Next Generation. May 1996. Retrieved 2015-09-05.  ^ a b c Suzuki, Yu (2015-06-20). "I am Yu Suzuki. New Posting!". Reddit. Retrieved 2015-09-06.  ^ a b "Top 100 Game Creators of All Time - Yu Suzuki". IGN. Archived from the original on 2009-03-12. Retrieved 2015-09-06.  ^ "Pioneer Archive". Game Developers Choice Awards. Retrieved 2015-09-06.  ^ "GDC Vault - Yu Suzuki's Gameworks: A Career Retrospective". GDC Vault. Retrieved 2015-09-06.  ^ a b Marley, Scott (December 2016). "Q&A with Yu Suzuki". Retro Gamer. No. 163. Future Publishing. p. 61.  ^ a b GameCenter CX. Season 2. Episode 13 (in Japanese).  ^ Fahs, Travis (2009-04-21). " IGN
IGN
Presents the History of SEGA: World War". IGN. Retrieved 2015-09-06.  ^ Gorenfeld, Louis (2013-05-03). "Lou's Pseudo 3d Page". Extent of the Jam. Retrieved 2015-09-06.  ^ " Golden Joystick Awards 1988". Computer + Video Games. Britain (79): 39. May 1988. Retrieved 2015-09-06.  ^ Kalata, Kurt (2012-08-26). "Power Drift". Hardcore Gaming 101. Retrieved 2015-09-06.  ^ a b Towell, Justin (2009-04-06). "Yu Suzuki's Five Finest Moments: As Legendary Sega
Sega
Man Steps Down, We Celebrate His Legacy". GamesRadar. Retrieved 2015-09-06.  ^ Feit, Daniel (2012-09-05). "How Virtua Fighter
Virtua Fighter
Saved PlayStation's Bacon". Wired. Retrieved 2015-09-06.  ^ Parish, Jeremy; Leone, Matt. "The Essential 50 Part 35: Virtua Fighter". 1UP. Archived from the original on 2012-07-19. Retrieved 2015-09-06.  ^ Wawro, Alex (2014-10-23). " Yu Suzuki
Yu Suzuki
Recalls Using Military Tech to Make Virtua Fighter
Virtua Fighter
2". Gamasutra. Retrieved 2015-09-06.  ^ " Virtua Fighter
Virtua Fighter
20th Anniversary 1993-2013". SEGA (in Japanese). 2013-12-11. Archived from the original on 2014-08-13. Retrieved 2015-09-06.  ^ "News: Virtua Fighter
Virtua Fighter
3". Computer + Video Games. Britain (174): 10–11. May 1996.  ^ " Special
Special
Awards". Academy of Interactive Arts & Sciences. Retrieved 2015-09-06.  ^ a b "The Works of Yu Suzuki". Ys Net. Retrieved 2015-09-06.  ^ "In Your Home by Christmas!". Sega
Sega
Saturn Magazine. Emap International Limited (5): 19. March 1996.  ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac Works of Yu Suzuki, Ys Net ^ Fahs, Travis (2009-04-21). " IGN
IGN
Presents the History of SEGA: Reap What You Sow". IGN. Retrieved 2015-09-06.  ^ "Virtua Cop". IGN. 2004-07-07. Retrieved 2015-09-06.  ^ Hollis, Martin (2004-09-02). "The Making of GoldenEye 007". Zoonami. Archived from the original on 2011-07-18. Retrieved 2015-09-06.  ^ "75 Power Players: Speed Demon". Next Generation. Imagine Media (11): 54. November 1995.  ^ Kolan, Patrick (2007-08-07). "Shenmue: Through the Ages". IGN. Retrieved 2014-05-02.  ^ "CPI Inflation Calculator". Bureau of Labor Statistics. Retrieved 2011-03-22.  ^ Main, Brendan (2010-12-21). "Lost in Yokosuka". The Escapist. Retrieved 2014-05-02.  ^ "Shenmue: Creator Yu Suzuki
Yu Suzuki
Speaks Out". NowGamer. GamesTM. 2010-12-28. Archived from the original on 2011-01-02. Retrieved 2014-05-02.  ^ LaMosca, Adam (2007-07-24). "On-Screen Help, In-Game Hindrance". The Escapist. Retrieved 2014-05-02.  ^ "F355 Challenge". IGN. 2000-09-19. Retrieved 2015-09-06.  ^ Gantayat, Anoop (2005-11-02). " Psy-Phi
Psy-Phi
Update". IGN. Retrieved 2014-05-02.  ^ a b Sinclair, Brendan (2011-03-02). " Yu Suzuki
Yu Suzuki
still wants to make Shenmue
Shenmue
3". GameSpot. Retrieved 2014-05-02.  ^ " Virtua Fighter
Virtua Fighter
5 R: The ONLY Interview". Video Games Daily. 2008-10-07. Retrieved 2015-06-28.  ^ Gantayat, Anoop (2004-09-05). " Yu Suzuki
Yu Suzuki
Talks Shenmue
Shenmue
Online". IGN. Retrieved 2014-05-02.  ^ "セガ、中国におけるオンラインゲーム事業から撤退--現地化ができなかったのが原因か". CNET Japan
Japan
(in Japanese). 2007-06-07. Retrieved 2015-06-28.  ^ " Shenmue
Shenmue
Online Facing Trouble?". GameSpot. 2005-08-05. Retrieved 2014-05-02.  ^ "Who's Got The Rights to Shenmue
Shenmue
Online?". GameSpot. 2005-08-25. Retrieved 2014-05-02.  ^ Gantayat, Anoop (2004-08-03). " Shenmue
Shenmue
Goes Online". IGN. Retrieved 2015-09-06. The title, which has been in development since February of last year, has a development and marketing budget of 30,000,000,000 won ($25,945,455 US). The marketing budget is said to include costs for both Korea and overseas.  ^ a b Leone, Matt. "Two Hours in Yu Suzuki's Kitchen". Polygon. Retrieved 2015-06-28.  ^ Sheffield, Brandon (2008-08-11). "The Evolution Of Sega: A Conversation With Simon Jeffery". Gamasutra. Archived from the original on 2008-08-17. Retrieved 2014-05-02.  ^ "Sonic & SEGA All-Stars Racing (2010) PlayStation 3 credits". MobyGames. Retrieved 2015-06-18.  ^ Gantayat, Anoop (2010-11-02). " Yu Suzuki
Yu Suzuki
Speaks". Andriasang. Archived from the original on 2010-11-04. Retrieved 2014-05-02.  ^ a b "Cool Champ Virtua Fighter" (PDF). Ys Net. 2012-02-17. Retrieved 2015-09-06.  ^ "Global Vision". Premium Agency. Retrieved 2014-05-02.  ^ "Press Release: Yu Suzuki, Well Known for "Virtua Fighter" and "Shenmue", Appointed as an Advisor and Executive Producer, for the Video game Development of Premium Agency Inc" (PDF). Premium Agency. 2011-06-22. Retrieved 2014-05-02.  ^ Reynolds, Matthew (2014-03-19). " Shenmue
Shenmue
Postmortem: 10 Revelations from Yu Suzuki's GDC 2014 Talk". Digital Spy. Retrieved 2014-05-02.  ^ "10th Games & INteractive Entertainment Conference - Filmoteca de Catalonia, Barcelona - June 25th-27th 2014". Gamelab Barcelona. Retrieved 2015-09-06.  ^ Starr, Michelle (2015-06-15). " Shenmue
Shenmue
3 Hits $1M on Kickstarter Faster Than Any Other Game". CNET. Retrieved 2015-09-06.  ^ https://www.kickstarter.com/projects/ysnet/shenmue-3/posts/1336892 ^ https://www.vg247.com/2016/02/27/shenmue-3-screens-pc-ps4-magic-monaco/ ^ "Nothing Compares to Yu". Next Generation. Imagine Media
Imagine Media
(11): 8. November 1995.  ^ " Champion Boxing
Champion Boxing
arcade video game by SEGA Enterprises, Ltd. (1984)". Arcade-history.com. 2012-09-04. Retrieved 2016-04-21.  ^ " Hang-On
Hang-On
arcade video game by SEGA Enterprises, Ltd. (1985)". Arcade-history.com. Retrieved 2016-04-21.  ^ " Space Harrier
Space Harrier
arcade video game by SEGA Enterprises, Ltd. (1985)". Arcade-history.com. Retrieved 2016-04-21.  ^ " Out Run
Out Run
arcade video game by SEGA Enterprises, Ltd. (1986)". Arcade-history.com. Retrieved 2016-04-21.  ^ " After Burner
After Burner
arcade video game by SEGA Enterprises, Ltd. (1987)". Arcade-history.com. Retrieved 2016-04-21.  ^ " After Burner
After Burner
II arcade video game by SEGA Enterprises, Ltd. (1987)". Arcade-history.com. Retrieved 2016-04-21.  ^ " Power Drift arcade video game by SEGA Enterprises, Ltd. (1988)". Arcade-history.com. 2012-01-22. Retrieved 2016-04-21.  ^ "G-Loc: Air Battle arcade video game by SEGA Enterprises, Ltd. (1990)". Arcade-history.com. 2015-12-20. Retrieved 2016-04-21.  ^ "Strike Fighter arcade video game by SEGA Enterprises, Ltd. (1991)". Arcade-history.com. 2013-11-05. Retrieved 2016-04-21.  ^ "V.R.: Virtua Racing
Virtua Racing
arcade video game by SEGA Enterprises, Ltd. (1992)". Arcade-history.com. Retrieved 2016-04-21.  ^ " Virtua Fighter
Virtua Fighter
arcade video game by SEGA Enterprises, Ltd. (1993)". Arcade-history.com. Retrieved 2016-04-21.  ^ "Daytona USA arcade video game by SEGA Enterprises, Ltd. (1993)". Arcade-history.com. Retrieved 2016-04-21.  ^ " Out Run
Out Run
2 arcade video game by SEGA Enterprises, Ltd. (2003)". Arcade-history.com. Retrieved 2016-04-21.  ^ " Yu Suzuki
Yu Suzuki
At A Time Of Transition". Gamasutra.com. 2011-06-24. Retrieved 2016-04-21.  ^ "iTunes Store へ接続中です。". Itunes.apple.com. Retrieved 2016-04-21.  ^ "Archived copy". Archived from the original on September 28, 2013. Retrieved August 15, 2014.  ^ "Virtua Fevercombo Fighter" (PDF). Ysnet-inc.jp. Retrieved 2016-04-21.  ^ " Shenmue
Shenmue
3 by Ys Net — Kickstarter". Kickstarter.com. Retrieved 2016-04-21. 

Further reading[edit]

Benjamin Berget. Yū Suzuki - Le Maître de Sega
Sega
(de l'arcade à Shenmue). 2015, Geeks-Line, ISBN 9791093752068 (in French)

External links[edit]

Wikimedia Commons has media related to Yu Suzuki.

Sega
Sega
portal

Yu Suzuki
Yu Suzuki
profile on MobyGames Yu Suzuki
Yu Suzuki
on IMDb YS Net (official site) System16 - The Arcade Museum Interview with Yu Suzuki
Yu Suzuki
and Will Wright, June 2002

Authority control

WorldCat Identities VIAF: 44239227 LCCN: nr2002045479 ISNI: 0000 0000 8449 0174 BNF: cb144933197 (data) MusicBrainz: 0cfb19ea-8571-4e55-8d9a-0ba73817b801 NDL: 00757029

v t e

Yu Suzuki

Director

Champion Boxing
Champion Boxing
(1984) Hang-On
Hang-On
(1985) Space Harrier
Space Harrier
(1985) Out Run
Out Run
(1986) After Burner
After Burner
(1987) After Burner
After Burner
II (1987) Power Drift (1988) G-LOC: Air Battle (1990) Virtua Racing
Virtua Racing
(1992) Virtua Fighter
Virtua Fighter
(1993) Virtua Fighter 2 (1994) Virtua Fighter 3
Virtua Fighter 3
(1996) F355 Challenge
F355 Challenge
(1999) Shenmue
Shenmue
(1999) Shenmue
Shenmue
II (2001) Virtua Fighter
Virtua Fighter
4 (2001) Shenmue
Shenmue
City (2010) Virtua Fighter: Cool Champ (2011) Bullet Pirates (2013) Virtua Fighter: Fever Combo (2014) Shenmue
Shenmue
III (2018)

Designer

Champion Boxing
Champion Boxing
(1984) Hang-On
Hang-On
(1985) Space Harrier
Space Harrier
(1985) Out Run
Out Run
(1986) After Burner
After Burner
(1987) After Burner
After Burner
II (1987) Power Drift (1988) G-LOC: Air Battle (1990) Strike Fighter (1991)

Producer

Super Hang-On
Hang-On
(1987) Dynamite Düx
Dynamite Düx
(1988) Turbo Outrun
Turbo Outrun
(1989) Sword of Vermilion
Sword of Vermilion
(1989) GP Rider (1990) Strike Fighter (1991) Rent-A-Hero
Rent-A-Hero
(1991) F1 Exhaust Note
F1 Exhaust Note
(1991) Soreike Kokology (1992) Burning Rival
Burning Rival
(1993) Virtua Fighter
Virtua Fighter
(1993) Daytona USA (1993) Virtua Cop
Virtua Cop
(1994) Virtua Fighter 2 (1994) Desert Tank (1994) Virtua Striker
Virtua Striker
(1995) Virtua Cop
Virtua Cop
2 (1995) Fighting Vipers
Fighting Vipers
(1995) Virtua Fighter
Virtua Fighter
Kids (1996) Fighters Megamix
Fighters Megamix
(1996) Sonic the Fighters
Sonic the Fighters
(1996) Scud Race
Scud Race
(1996) Virtua Striker
Virtua Striker
2 (1997) Digital Dance Mix Vol.1 Namie Amuro (1997) All Japan
Japan
Pro-Wrestling Featuring Virtua (1997) Fighting Vipers
Fighting Vipers
2 (1998) Daytona USA 2
Daytona USA 2
(1998) Shenmue
Shenmue
(1999) Outtrigger
Outtrigger
(1999) 18 Wheeler: American Pro Trucker (1999) Shenmue
Shenmue
II (2001) Virtua Fighter
Virtua Fighter
4 (2001) Virtua Cop
Virtua Cop
3 (2003) OutRun 2
OutRun 2
(2003) Sega
Sega
Race TV (2008) Shenmue
Shenmue
III (2018)

Engineer

Sega
Sega
Space Harrier
Space Harrier
(1985) Sega
Sega
Model 1 (1992) Sega
Sega
Model 2 (1993) Sega
Sega
Model 3 (1996) Dreamcast
Dreamcast
(1998) Sega
Sega
NAOMI (1998)

Franchises

After Burner Daytona USA Fighting Vipers Hang-On Out Run Rent-A-Hero Scud Race Shenmue Sonic the Hedgehog Space Harrier Virtua Cop Virtua Fighter Virtua Racing Virtua Striker

Related

Sega
Sega
AM2 Sega

v t e

Shenmue

Games

Shenmue Shenmue
Shenmue
II Shenmue
Shenmue
III

Spin-offs

Shenmue
Shenmue
Online Shenmue
Shenmue
City

Related games

Sonic & Sega
Sega
All-Stars Racing Sonic & All-Stars Racing Transformed Project X Zone
Project X Zone
2

Related articles

Yu Suzuki Sega
Sega
AM2 Shenmue
Shenmue
OST: Chapter 1: Yokosuka

Book:Shenmue Category:Shenmue

v t e

Virtua Fighter

Main games

Virtua Fighter 2 3 4 5

Spin-off games

Animation Kids Virtua Quest

Related games

Fighters Megamix Sega
Sega
Superstars Sonic & Sega
Sega
All-Stars Racing Dead or Alive 5

Plus Ultimate Last Round

Project X Zone

2

Dengeki Bunko: Fighting Climax

Related articles

Anime Characters

Sarah Bryant

Seiichi Ishii Sega
Sega
AM2 Yu Suzuki

v t e

OutRun series

Arcade games

Out Run Turbo Outrun OutRunners OutRun 2

Console games

Out-Run 3-D Battle Out Run Out Run
Out Run
Europa OutRun 2019 OutRun 2006: Coast 2 Coast OutRun Online Arcade

Related

F355 Challenge Yu Suzuki

.