Air Twister
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Air Twister
''Air Twister'' is a rail shooter video game developed and published by YS Net and released on June 24, 2022 for iOS and macOS via Apple Arcade. Versions for Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S were released on November 10, 2023. Development In 2008, Yu Suzuki created his video game incubation studio YS Net. The studio has produced a few small scale mobile games and the kickstarter funded console game ''Shenmue III''. ''Air Twister'' was the studio's first big budget internationally released smart phone game. A 3-D ''Space Harrier'' concept for smart phones was first shared by Suzuki with ''Polygon'' in a 2015 interview. However, he is reluctant to call ''Air Twister'' a spiritual successor to ''Space Harrier''. For ''Air Twister'', Suzuki took inspiration from numerous sources: vintage floppy disc games ''Mystery House'', the ''Ultima'' series, to other Sega rail shooters, namely ''Panzer Dragoon'' and Tetsuya Mizuguchi's ''Rez''. ...
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YS Net
is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as ''Hang-On'', ''Space Harrier'', ''Out Run'', and ''After Burner'', and pioneering polygonal 3D games such as ''Virtua Racing'' and ''Virtua Fighter'', which are credited with popularizing 3D graphics in video games, as well as the critically acclaimed ''Shenmue'' series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2, and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware. In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. IGN liste ...
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Shenmue 3
is a 2019 action-adventure game developed by Ys Net, published by Deep Silver for PlayStation 4, and Windows and produced by Shibuya Productions. Like the previous ''Shenmue'' games, it consists of open-world environments interspersed with brawler battles and quick time events, with a day-and-night system, variable weather effects, non-player characters with daily schedules, and various minigames. The story continues the quest of the teenage martial artist Ryo Hazuki, who searches for his father's killer in the mountains of 1980s Guilin, China. Yu Suzuki conceived ''Shenmue'' as a saga spanning multiple games. ''Shenmue'' and ''Shenmue II'' were developed by Sega AM2 and published by Sega for the Dreamcast in 1999 and 2001. The original ''Shenmue'' was the most expensive video game ever developed at the time, though this development also covered some of ''Shenmue II'' and groundwork for future ''Shenmue'' games. They attracted positive reviews and a cult following, but were c ...
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Video Games Featuring Female Protagonists
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games Designed By Yu Suzuki
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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2022 Video Games
In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. The industry as a whole still dealt with issues such as workplace harassment and discrimination, as well as crunch periods, leading to at least the quality assurance staff at three separate studios to vote to unionize. Production of the ninth generation consoles, the PlayStation 5 and Xbox Series X/S, remained constrained for the first part of the year, but eased up later in the year. New hardware trends included the widespread availability of graphics cards with real-time ray tracing, increasing realism fidelity in some games, and the release of the Steam Deck by Valve, a handheld personal computing device capable of playing mos ...
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Valensia (album)
''Valensia'' (released in Japan as ''Gaia'') is a 1993 album by Dutch singer Valensia Clarkson. It is Valensia's debut album.Billboard - Jan 29, 1994 - Page 49 2 on the Dutch national singles chart, also is featured on Clarkson's debut album, titled simply "Valensia." All 12 tracks on the album were composed and arranged by Clarkson, who also performed all the vocals and played various instruments ... The album features Robby Valentine on grand piano ("Nathalie", "T'Kylah", "My Heart Is In Your Hands", "Gaia") and Emmy Verhey Emmy Verhey (born 13 March 1949, in Amsterdam) is a Dutch violinist. Biography Verhey received her first violin lesson from her father when she was seven. Within a year, she played the Violin Concerto in A minor and the Concerto for Two Vi ... on violin ("T'Kylah II", "Gaia"). Track listing # "Tere" # "The Sun" # "Scaraboushka" # "Nathalie" # "Tango Tamara" # "T'Kylah II" # "T'kylah" # "Megalomania" # "My Heart Is In Your Hands" # "Mr. 1999" # "Ga ...
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YS-Net
is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimensional sprite-scaling games that used "taikan" motion simulator arcade cabinets, such as '' Hang-On'', '' Space Harrier'', '' Out Run'', and '' After Burner'', and pioneering polygonal 3D games such as ''Virtua Racing'' and '' Virtua Fighter'', which are credited with popularizing 3D graphics in video games, as well as the critically acclaimed ''Shenmue'' series. As a hardware engineer, he led the development of various arcade system boards, including the Sega Space Harrier, Model 1, Model 2, and Model 3, and was involved in the technical development of the Dreamcast console and its corresponding NAOMI arcade hardware. In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. ...
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Rez (video Game)
''Rez'' is a musical rail shooter developed by United Game Artists and published by Sega for the Dreamcast and PlayStation 2. It was released in Japan in 2001, followed by releases to the United States and Europe in 2002. The game was ported to Xbox 360 as ''Rez HD'' by Q Entertainment and HexaDrive in 2008. A virtual reality-compatible expanded version dubbed ''Rez Infinite'' was co-developed and released through 2016, 2017, and 2020 by Enhance Games, Resonair and Monstars for PlayStation 4, Microsoft Windows, Android and Oculus Quest. Following a hacker's journey into a malfunctioning AI system, the game has players controlling their avatar as they shoot down numerous enemies. The gameplay and projectile hits sync with the music and have vibration feedback for different controllers, aiming to create a sense of synesthesia. The narrative is told using little description and no dialogue and includes thematic references to the journey of life and technological singularity. The ...
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Tetsuya Mizuguchi
is a Japanese video game designer, producer, and businessman. Along with ex-Sega developers he is the one of the co-founders of the video game development firm Q Entertainment. He formerly worked for Sega as a producer in their Sega AM3 'arcade machines' team, developing games like ''Sega Rally Championship'' and ''Sega Touring Car Championship'', before moving on to become the head of Sega's United Game Artists division, the team responsible for '' Rez'' and ''Space Channel 5''. Mizuguchi is better known for creating video games that incorporate interactive synesthesia into his game design, regardless of genre, evidenced by ''Rez'', ''Lumines'', ''Child of Eden'', and ''Tetris Effect (video game), Tetris Effect''. He left Q Entertainment in 2013. He is currently the CEO of Enhance, Inc., a company he founded in 2014. Early life Before entering the game industry, Mizuguchi majored in literature at Nihon University's Faculty of Arts. One of the influences for Mizuguchi joining the ...
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Panzer Dragoon
''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the Xbox. A spin-off, ''Panzer Dragoon Mini'', was released for the handheld Game Gear in Japan in 1996. The ''Panzer Dragoon'' games are rail shooters, except ''Panzer Dragoon Saga'' (1998), a role-playing game. The games follow a protagonist fighting an empire in a post-apocalyptic world while riding a dragon. The ''Panzer Dragoon'' games have received positive reviews; ''Panzer Dragoon Saga'' is the most acclaimed Saturn game, and has appeared in several "greatest games of all time" lists. In 2018, Sega announced that remakes of ''Panzer Dragoon'' and ''Panzer Dragoon II Zwei'' were in development. The first remake was released in 2020. Premise The ''Panzer Dragoon'' series takes place on a post-apocalyptic planet where the people compete for ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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