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Xbox
Xbox
One is a line of eighth generation home video game consoles developed by Microsoft. Announced in May 2013, it is the successor to Xbox
Xbox
360 and the third console in the Xbox
Xbox
family. It was first released in North America, parts of Europe, Australia, and Brazil
Brazil
in November 2013, and in Japan, China, and other European countries in September 2014. It is the first Xbox
Xbox
game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system".[13] The Xbox
Xbox
One line mainly competes against consoles such as Sony's PlayStation 4
PlayStation 4
and Nintendo's Wii U
Wii U
and Switch. Moving away from its predecessor's PowerPC-based architecture, Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD
AMD
Accelerated Processing Unit
Accelerated Processing Unit
(APU) built around the x86-64 instruction set. Xbox
Xbox
One's controller was redesigned over the Xbox
Xbox
360's, with a redesigned body, D-pad
D-pad
and triggers capable of delivering directional haptic feedback. The console places an increased emphasis on cloud computing, as well as social networking features, and the ability to record and share video clips or screenshots from gameplay, or live-stream directly to streaming services such as Mixer and Twitch. Games can also be played off-console via a local area network on supported Windows 10
Windows 10
devices. The console can play Blu-ray
Blu-ray
Disc, and overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide. The console optionally included a redesigned Kinect
Kinect
sensor, marketed as the " Kinect
Kinect
2.0", providing improved motion tracking and voice recognition for use in its graphical user interface (GUI) and games. Xbox
Xbox
One received mostly positive reviews for its refined controller design, multimedia features, and voice navigation. Its quieter and cooler design was praised for making the console more reliable than its predecessor on-launch, but the console was generally criticized for running games at a technically lower graphical level than the PlayStation 4. Its original user interface was panned for being nonintuitive, although changes made to it and other aspects of the console's software post-launch received positive reception. Its Kinect received praise for its improved motion-tracking accuracy, its face recognition logins, and its voice commands. In August 2016, Microsoft
Microsoft
released a refreshed Xbox
Xbox
One model, Xbox One S, which has a streamlined design, support for 4K video playback (including Ultra HD Blu-ray), upscaling of games from 1080p
1080p
to 4K resolution, as well as HDR10
HDR10
high-dynamic-range color. It was praised for its smaller size, its on-screen visual improvements, and its lack of an external power supply, but its regressions such as the lack of a native Kinect
Kinect
port were noted. A high-end model, Xbox
Xbox
One X, was unveiled in June 2017 and released in November; it features upgraded hardware specifications, and support for rendering games at 4K resolution.

Contents

1 History

1.1 Initial unveiling and subsequent changes

2 Hardware

2.1 Design 2.2 Internals 2.3 Controller 2.4 Kinect
Kinect
2.0 sensor

3 Software and services

3.1 Multimedia features 3.2 Xbox
Xbox
Live 3.3 Second screen and streaming

4 Games

4.1 Backward compatibility

4.1.1 Xbox
Xbox
360 compatibility 4.1.2 Original Xbox
Xbox
compatibility

5 Reception

5.1 Pre-release 5.2 Critical reception 5.3 Sales

6 Retail configurations

6.1 Special
Special
editions

7 Hardware revisions

7.1 Xbox
Xbox
One S

7.1.1 Reception

7.2 Xbox
Xbox
One X 7.3 Hardware comparison

8 Notes 9 References 10 External links

History

Xbox
Xbox
One at E3 2013 alongside the Xbox
Xbox
360 E model

Xbox
Xbox
One is the successor to Xbox
Xbox
360, Microsoft's previous video game console, which was introduced in 2005 as part of the seventh generation of video game consoles.[14] Over the years, the 360 had received a number of small hardware revisions to reduce the unit's size and improve its reliability.[15] In 2010, Microsoft's Chris Lewis stated that the 360 was about "halfway" through its lifecycle; this was aided by the introduction of the Kinect
Kinect
motion sensor that year, which Lewis stated would extend the lifecycle by five years.[16] Initial hardware for the 360's successor, commonly referred to by the industry as the " Xbox
Xbox
720",[17] was reportedly under development as early as May 2011.[18] The official developer kit was codenamed Durango,[19] and appeared to be available to developers by mid-2012.[20] Leaked documents suggested that the new console would include an improved Kinect
Kinect
sensor, cloud access to games and media, integration with phone and tablet devices, and technology to provide players heads-up displays on glasses worn by the player, codenamed "Fortaleza"; Microsoft
Microsoft
did not comment on these reported features.[21] Leaked design documents also suggested that Microsoft
Microsoft
was seeking to eliminate the ability to play used games, though Microsoft
Microsoft
later clarified it was still reviewing the design and were "thinking about what is next and how we can push the boundaries of technology like we did with Kinect", but did not comment on the validity of the information.[22] Initial unveiling and subsequent changes The console was publicly unveiled under the name Xbox
Xbox
One on May 21, 2013 in a press conference designed to cover the unit's broad multimedia and social capabilities.[23][24][25] A second press event for the console was held during E3 2013, focusing on its video game-oriented functionality.[26] At that time, Microsoft
Microsoft
announced that the console would be released in 21 different markets on November 22, 2013, but this was later amended down to 13.[27][28] The change, which pushed the release date for the other eight markets to 2014, was attributed to unforeseen complexity in localizing the device's voice recognition capabilities.[29] Later, in September 2014, the Xbox
Xbox
One was released in 26 markets, including remaining markets in Europe, the Japanese market, and Middle Eastern markets.[27][28][30][31][32] Microsoft
Microsoft
initially announced a different game licensing scheme for Xbox
Xbox
One than what was used upon its release: all games, including those purchased at retail, would be bound to the user's Xbox
Xbox
Live account. Users could access their purchased games from any other Xbox One console, play games without their disc once installed, and allow users to "share" their games with up to ten designated "family" members. Users would trade games at "participating retailers", and could also transfer a game directly to any Xbox
Xbox
Live friend on their list for at least 30 days, but only once. To synchronize licenses, the console would be required to connect to the internet once every 24 hours; if the console could not connect, all games would be disabled until the console was connected again.[33][34][35] Reaction to this digital rights management scheme was extremely negative. Critics felt that the changes would infringe on consumers' first-sale rights for games purchased on physical media, as games would only be licensed to users rather than sold, and the disc itself would only be used to install the game and not confer ownership of its license or permission to resell. Microsoft
Microsoft
also stated that publishers could impose restrictions or activation fees on second-hand copies of games.[36][37][38][39][40][41][42] GameSpot
GameSpot
editor Tom Mcshea went on to say that Microsoft
Microsoft
had become anti-consumerist, trying to "punish their loyal customers" with strict restrictions, and that "by saying no to the used game restrictions and always-online that Microsoft
Microsoft
is so happily implementing on the Xbox
Xbox
One, Sony
Sony
has elevated the PlayStation 4
PlayStation 4
as the console to grab this holiday season."[43] Xbox Chief Marketing and Strategy Officer Yusuf Mehdi explained that the system was built with digital distribution in mind, but that Microsoft wanted to maintain the availability of games on physical media. He also noted that Microsoft
Microsoft
was not "giving in" to publishers' objections to used games, but rather trying to balance the needs of consumers and the industry, and that the trading and sharing abilities of the platform added a level of flexibility not seen on other online distribution platforms at the time.[44] On June 19, 2013, shortly after E3 2013, Microsoft
Microsoft
announced (in response to the negative reaction) that it would reverse its changes to Xbox
Xbox
One's DRM and game licensing model.[45][46] As with Xbox
Xbox
360, users would be able to share and resell physical games without restrictions, and beyond a mandatory software update upon the console's initial setup process to enable playback of Blu-ray
Blu-ray
and DVD video,[47] the console would not require a permanent internet connection to operate. These changes required the family sharing features, along with the ability to play games without their disc after installation, to be dropped.[36][48] Xbox
Xbox
One chief product officer Marc Whitten stated that the family sharing feature may return in the future, but could not be implemented on launch due to time restraints.[49][50] Don Mattrick, the then president of Microsoft's Interactive Entertainment Business, stated that the licensing changes were in response to the negative public reaction.[51] Other analysts believed that the change was in direct response of Sony's aggressive position during its E3 press conference.[52] Mattrick, who had been a leader in Xbox
Xbox
One development, announced his departure from Microsoft on July 1, 2013, to become CEO of Zynga. Analysts speculated that his departure was predicated on the poor response and subsequent reversal of the plans for Xbox
Xbox
One.[53] Microsoft
Microsoft
also backtracked on a similarly controversial requirement for the Kinect
Kinect
sensor to be plugged into Xbox
Xbox
One at all times for it to function. Privacy advocates argued that Kinect
Kinect
sensor data could be used for targeted advertising, and to perform unauthorized surveillance on users. In response to these claims, Microsoft reiterated that Kinect
Kinect
voice recognition and motion tracking can be disabled by users, that Kinect
Kinect
data cannot be used for advertising per its privacy policy, and that the console would not redistribute user-generated content without permission.[54][55][56][57][58][59] In response to these pre-launch changes and a belief that Microsoft's decisions for the systems were in poor judgement, journalists and consumers jokingly gave Xbox
Xbox
One nicknames such as " Xbox
Xbox
180", in reference to the Xbox
Xbox
360 and Microsoft's decision to reverse its controversial decisions, and "Xbone", suggesting that the company was "throwing a bone" to consumers by making these changes.[60][61][62][63] In 2015, four members of an international hacking group pleaded guilty to gaining unauthorized access to Microsoft's computer network and obtaining sensitive information relating to Xbox
Xbox
One and Xbox Live.[64] At the time of the security breach, Microsoft
Microsoft
was in the development stage for its next-generation gaming system. Between 2011 and 2013, the hackers spent hundreds of hours searching through Microsoft's network copying log-in credentials, source code, technical specifications and other data. Group members say they were driven by an immense curiosity about Microsoft's then-unreleased Xbox
Xbox
One console and associated software. "Using stolen access credentials", two of the hackers also committed a physical theft by entering "a secure building on Microsoft's Redmond Washington campus" and carrying away three "Durango" development kits.[65][66] Hardware Design The original Xbox
Xbox
One's exterior casing consists of a two-tone "liquid black" finish; with half finished in a matte grey, and the other in a glossier black. The matte side of the top of the console consists of a large air vent. The design was intended to evoke a more entertainment-oriented and simplified look than previous iterations of the console; among other changes, the LED rings used by Xbox
Xbox
360 are replaced by a glowing white Xbox
Xbox
logo used to communicate the system's status to the user.[67] Due to the overall ventilation design of the console, the original Xbox
Xbox
One is designed to only sit horizontally.[68] Internals Xbox
Xbox
One is powered by an AMD
AMD
"Jaguar" Accelerated Processing Unit (APU) with two quad-core modules totaling eight x86-64 cores clocked at 1.75 GHz,[8][69] and 8 GB of DDR3
DDR3
RAM with a memory bandwidth of 68.3 GB/s.[8][70] The memory subsystem also features an additional 32 MB of "embedded static" RAM, or ESRAM, with a memory bandwidth of 109 GB/s.[71] For simultaneous read and write operations, the ESRAM
ESRAM
is capable of a theoretical memory bandwidth of 192 GB/s and that a memory bandwidth of 133 GB/s has been achieved with operations that involved alpha transparency blending.[72] The system includes a non-replaceable hard drive[73] and a Blu-ray
Blu-ray
Disc optical drive.[25][74][75] 138 GB of hard drive space is used by the operating system, with the remainder available for the storage of games.[76] Since the June 2014 software update, up to two USB drives can be connected to Xbox
Xbox
One to expand its capacity. External drives must support USB 3.0
USB 3.0
and have a capacity of at least 256 GB.[77] It was reported that 3 GB of RAM would be reserved for the operating system and utility software, leaving 5 GB for games.[78][79][80][81] With DirectX
DirectX
11.2 as the console's API,[82] the graphics processing unit (GPU) is based on an AMD
AMD
GCN architecture with 12 compute units, which have a total of 768 cores,[70] running at 853 MHz providing an estimated peak theoretical power of 1.31 TFLOPS.[83] For networking, Xbox
Xbox
One supports Gigabit Ethernet, 802.11n wireless, and Wi-Fi
Wi-Fi
Direct.[84]

"We purposefully did not target the highest-end graphics. We targeted more as a broad entertainment play and did it in an intelligent way."

—Greg Williams, GM of Xbox
Xbox
silicon development[85]

Xbox
Xbox
One supports 1080p
1080p
and 720p
720p
video output; unlike the Xbox
Xbox
360, the Xbox
Xbox
One does not support 1080i
1080i
and other interlaced resolutions. Xbox
Xbox
One supports HDMI
HDMI
1.4 for both input and output, and does not support composite or component video.[25][74][86] Xbox
Xbox
One supports 7.1 surround sound, Dolby Atmos, and DTS X.[87][74] The console can monitor its internal temperature and adjust accordingly to prevent overheating; alongside increasing fan speed, additional measures can be taken, including forcing the hardware to run in a lower power state—a feature that was not present on Xbox 360. Restricting power consumption lowers maximum performance, but the setting would be intended as a last resort to prevent permanent hardware damage.[88] Controller

Xbox
Xbox
One Elite controller, featuring two unique pairs of analog sticks, a new D-pad
D-pad
and two differently sized pairs of paddles

The Xbox
Xbox
One's controller maintains the overall layout found in the Xbox
Xbox
360's controller, but with various refinements to its form. Among its changes include a smoother form, textured analog sticks, a four-way directional pad, and redesigned triggers and shoulder buttons with a curved shape for ergonomics.[89][90][91][92] "Menu" and "View" buttons have replaced the Start and Back buttons.[93] Each trigger features independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit.[94] The controller also contains light emitters that allow it to be tracked and paired using the Kinect
Kinect
sensor, and to detect when it's not being held to automatically enter a low-power state.[90] An updated revision of the controller was released in June 2015, which includes a 3.5-millimeter headphone jack and other minor changes.[95][96] The Xbox
Xbox
One controller includes a micro USB port; when attached via a micro-USB cable, the controller can operate without battery power and can charge remotely, and is supported on computers running Windows 7 or later with drivers.[90][97] The Xbox
Xbox
One Wireless Adapter accessory allows wireless use of Xbox
Xbox
One controllers on Windows computers also running Windows 7
Windows 7
or later.[98][99] The Elite Wireless Controller, or just Elite Controller, was released in October 2015. It was described and marketed as "an elite controller for the elite gamer", containing interchangeable parts, "hair trigger locks" for the triggers that allow users to reduce the amount of distance they must be pressed to register a press, and software for remapping buttons.[100][101][102] Kinect
Kinect
2.0 sensor

The Xbox
Xbox
One's upgraded Kinect
Kinect
is more accurate than its predecessor.

Main article: Kinect
Kinect
for Xbox
Xbox
One The Kinect
Kinect
2.0, an updated natural user interface sensor, was redesigned and recreated to provide motion-tracking and voice commands for the Xbox
Xbox
One.[103] Kinect
Kinect
2.0 features a wide-angle time-of-flight camera[104] and a 1080p
1080p
camera, in comparison to the VGA resolution
VGA resolution
of the Xbox
Xbox
360 version, and processes 2GB of data per second to map its environment. Kinect
Kinect
2.0 has an improved accuracy over its predecessor; it can track up to 6 people simultaneously, referred to as "skeletons", perform heart rate tracking, track controller gestures, and read QR codes to redeem Xbox
Xbox
Live gift cards. By default, voice recognition is active at all times, so the console can receive voice commands from the user, even when the console is in sleep mode. It is possible to wake the console with a command, although settings are available to change which individual Kinect
Kinect
functions are active.[103][105][106][107] Prior to and after the mandate, all Xbox
Xbox
One consoles initially shipped with the Kinect
Kinect
sensor included. On June 9, 2014, cheaper Xbox One bundles were introduced, which did not include the Kinect sensor.[108] Microsoft
Microsoft
stated the decision to offer Xbox
Xbox
One bundles without Kinect
Kinect
was to "[offer] a choice to people that would allow people to buy an Xbox
Xbox
One and then ramp up to Kinect
Kinect
when they can afford to", while also allowing games to use processing power that was previously reserved for Kinect.[109] An updated Xbox
Xbox
Development Kit issued in June 2014 allows developers to explicitly disable motion tracking functionality in games, allowing access to additional system resources that represent about 10% of the GPU processing power. These resources were previously reserved for Kinect
Kinect
skeletal tracking, regardless of whether the Kinect
Kinect
sensor was attached or in use.[109] A Windows compatible Kinect
Kinect
2.0 was released on July 15, 2014.[110] Kinect
Kinect
2.0 was released as a standalone and optional item in October 2014; it is bundled with a digital copy of Dance Central Spotlight.[111] The Kinect
Kinect
was the source of controversy due to the huge price of the system as a result of being bundled with the system. It was removed from the Xbox
Xbox
One bundle in May 2014 and production stopped entirely on October 25, 2017. Software and services See also: Xbox
Xbox
One system software and List of Xbox
Xbox
One applications Xbox
Xbox
One runs two operating systems within a hypervisor; games run within one separate operating system, while apps and the user interface run within a stripped-down version of Microsoft
Microsoft
Windows; the original system software was based on Windows 8, but it has since been changed to Windows 10.[112][113] This architecture allows resources to be allocated specifically to different aspects of the console's functions, including multitasking and Kinect
Kinect
processing, ensuring an "absolute guarantee of performance" for games.[114][115] Xbox
Xbox
One supports Universal Windows Platform apps, which can be designed to run across Xbox
Xbox
One, Windows 10, and Windows 10
Windows 10
Mobile in synchronization with the Windows platform.[112][116][117] Xbox
Xbox
One's user interface uses Microsoft's Fluent Design System; previous iterations of the console's software used the Metro design language.[118] The dashboard is divided into "Home", "Mixer", "Community", "Entertainment", and "Store" sections, with the "Home" page further divided into "blocks" that can display pinned games/apps, as well as other content.[119][120] Pressing the Xbox
Xbox
Guide button opens a sidebar with access to common functions such as the friends list, apps, the user's party, and settings.[121] Users can go back to the dashboard while using games or apps using either the Xbox
Xbox
button on their controller or a voice command; up to four apps can run (either actively or in the background) at once, but only one game can run at a time.[118] Use of Kinect
Kinect
enables the ability to control the console via voice commands. Xbox
Xbox
One's voice control capabilities are similar to, albeit richer than those of Xbox
Xbox
360.[122] The voice assistant Cortana was added in 2016 to provide expanded voice command functionality with natural language recognition.[123] Motion control support was also available on the dashboard with Kinect, as well as the ability to "snap" applications to the side of the screen for multitasking; however, these features have since been removed.[124][125] The dashboard originally used a layout similar to Windows 8's "Start screen", with a horizontal-scrolling, tile-based interface.[113][118][126] This design was replaced for Xbox
Xbox
Preview Program members in September 2015 with the current interface, known as "the New Xbox
Xbox
One Experience",[124] which was publicly released as part of the November 12, 2015 system update.[127][128] The UI was further revamped in October 2017 to use elements of Windows 10's forthcoming design language, and adds a new, lighter color scheme option for the console's user interface.[119] Multimedia features

The Xbox
Xbox
One features an HDMI
HDMI
input that can be used as a pass-through for TV set-top boxes

The Xbox
Xbox
One can view and play content from DLNA servers and USB storage devices using the "Media Player" app.[129] An application allows playback of video from Blu-ray
Blu-ray
Disc, DVD
DVD
and CD media.[47] The console provides the ability to feed live television by serving as an HDMI
HDMI
pass-through for an existing television provider's set-top box or an optional Digital TV Tuner accessory that allows use of digital terrestrial television.[130] The console provides its own electronic program guide known as OneGuide, augmenting the existing streaming functionality to provide show recommendations based on viewing history, integrated access to "App Channels" corresponding to online video services, and voice control via Kinect. The set-top box and television are controlled by OneGuide using an IR blaster.[113][126][131][132] The Xbox
Xbox
One does not provide full DVR functionality for recording television programs: executive Yusuf Mehdi indicated that the console would "work in tandem" with existing television services, but that Microsoft
Microsoft
would need to work with them directly to provide extended functionality, such as DVR integration.[133] The digital TV tuner accessory allows limited DVR functionality for pausing and rewinding live TV for up to 30 minutes.[134] In June 2016, Microsoft
Microsoft
announced that their plans for full DVR functionality for the Xbox
Xbox
One were on hold.[135] Xbox
Xbox
Live Main article: Xbox
Xbox
Live The Xbox
Xbox
Live service has been scaled up to use 300,000 servers for Xbox
Xbox
One users.[136] Cloud storage
Cloud storage
is available to save music, films, games and saved content, and developers are able to use Live servers (along with the Microsoft
Microsoft
Azure cloud computing platform) to offer dynamic in-game content and other functionality.[137] Users can have up to 1,000 friends.[138][139][140][33] The December 2016 software update added the new social networking feature Clubs, which allows users to join groups focused on specific interests or games, and Looking for group (LFG), a system to help users locate players to join their party for multiplayer play.[141] Players can use the Upload Studio app to edit and share clips from the last five minutes of gameplay footage that is automatically recorded by the console.[142] Games can also be developed so that recording can automatically be triggered in response to notable events, such as achievements.[113] Xbox
Xbox
One supports streaming directly to the services Mixer[143][144] and Twitch. Users can use voice commands to immediately begin streaming footage of their current game directly to the service, and use Kinect's camera and microphone to record video and audio narration.[145] Users can feature recorded clips on their Xbox
Xbox
Live profile page in a "Showcase" section.[113] As with Xbox
Xbox
360, premium online features such as multiplayer, voice communication, broadcasting and Upload Studio require an Xbox
Xbox
Live Gold subscription to use. Unlike Xbox
Xbox
360, a user's Xbox
Xbox
Live Gold subscription benefits apply to all other users of their designated "home" console as well, rather than requiring a separate subscription for each user.[146] Since June 2014, applications no longer require an Xbox
Xbox
Live Gold membership to use. Additional subscriptions for outside services such as Netflix
Netflix
may still be required.[147][148] Microsoft also extended its Games with Gold
Games with Gold
program to Xbox
Xbox
One, providing free Xbox
Xbox
360 and Xbox
Xbox
One games to Xbox
Xbox
Live Gold subscribers on a monthly basis.[149][150] Second screen and streaming The Xbox
Xbox
SmartGlass app provides extended functionality on Xbox
Xbox
One, allowing devices running Windows Phone, Windows 8, iOS and Android to be used as a companion device for Xbox
Xbox
One features, such as powering on the console, a remote control, accessing messages and the Activity Feed, purchasing content, and providing integration with certain games and content.[26][151][152] The SmartGlass app can also be used to stream live television to Android and Windows devices if the console is using a USB digital television tuner.[153] On Windows 10, SmartGlass is succeeded by the Xbox
Xbox
App, which supports the local streaming of games from Xbox
Xbox
One to personal computers and tablets running Windows 10.[154] An Xbox
Xbox
One controller must be used, but Windows-compatible headsets and microphones can be used for voice chat. Games requiring Kinect
Kinect
are not supported, while Game DVR and online streaming are not available while using this functionality.[155] Per a partnership with Oculus VR, users will also be able to stream Xbox
Xbox
One games to the Oculus Rift
Oculus Rift
virtual reality headset by means of Xbox
Xbox
app for Windows 10; as of 2015 there were no immediate plans for direct integration between Xbox
Xbox
One and Oculus Rift.[156][157][158] Games See also: List of Xbox
Xbox
One games Xbox
Xbox
One games are distributed at retail on Blu-ray
Blu-ray
Disc, and digitally as downloads through Xbox
Xbox
Games Store.[140][33] All Xbox
Xbox
One games must be installed to the console's storage: users can begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby.[159] If the game is installed from physical media, the disc is still required for validation purposes.[160] If the game is installed on another console, and that console owner no longer has access to the disc, the owner has the option of unlocking the install on their hard drive by purchasing it through Xbox
Xbox
Live; the installed game then acts as a game installed on the hard drive.[160] An active internet connection may be required for some games, particularly those that rely on server-side processing.[160] Microsoft
Microsoft
released its Xbox
Xbox
Game Preview program in 2015. Similar to Steam Early Access, it lets developers launch unfinished games for consumers to purchase and beta test before its official launch.[161] Since June 2017, games may be promoted with additional icons that denote compatibility with hardware enhancements found in newer Xbox One models, including support for high-dynamic-range (HDR) colors (on Xbox
Xbox
One S and Xbox
Xbox
One X), native rendering at 4K resolution
4K resolution
(Xbox One X), and specific optimizations for Xbox
Xbox
One X.[162] Backward compatibility See also: Xbox
Xbox
One system software § Backward compatibility, and List of backward compatible games for Xbox
Xbox
One

The Xbox
Xbox
One achieves backward compatibility with select Xbox
Xbox
360 games through software emulation

Xbox
Xbox
360 compatibility

"Absolutely; you can certainly plug an Xbox
Xbox
360 in the back – that was one of my first questions when I heard about the [HDMI-in] feature,"

—Larry Hryb, Xbox
Xbox
Live Director of programming[163]

At its launch, the Xbox
Xbox
One did not have native backward compatibility with original Xbox
Xbox
or Xbox
Xbox
360 games.[164][165] It had been a desired launch feature by Microsoft
Microsoft
and had been actively under developed as early as 2007 under the "Trioxide" program as to get Xbox
Xbox
360 code to run on 64-bit hardware.[166] Rather than going the route of the initial PlayStation 3
PlayStation 3
which included a core PlayStation 2 system-on-a-chip processor, the Xbox
Xbox
One hardware was designed to include support for Xbox
Xbox
360 XMA and texture processing on hardware, knowing this would be difficult to replicate in software.[166] Following criticism of its plan for an "always on" console from the May 2013 announcement, Microsoft
Microsoft
had to put significant effort to prepare the Xbox
Xbox
One software for a revised approach, and the backwards compatibility development work were put on hold.[166] Interim solutions were suggested: senior project management and planning director Albert Penello explained that Microsoft
Microsoft
was initially considering a cloud gaming platform to enable backward compatibility, but he felt it would be "problematic" due to varying internet connection qualities.[167][168] Xbox
Xbox
Live director of programming Larry "Major Nelson" Hryb did state that users could theoretically use the HDMI-in port on the console to pass an Xbox
Xbox
360 (or, alternatively, any other device that supports HDMI
HDMI
output, including competing consoles)[169] through Xbox
Xbox
One.[163][170] This process does generate a small amount of unnoticeable display lag.[169] Following the release of the Xbox
Xbox
One and transition of Phil Spencer to the head of the Xbox
Xbox
division in 2014, he and software engineering vice president Kareem Choudhry restarted the backwards compatibility program in relative secret within the company. Choudhry brought on previous engineers that worked on Trioxide, including Kevin La Chapelle, Jonathan Morrison, and Barry Bond, to restart the program. The team chose to start with Castle Crashers, which included Xbox networking features, to test backwards compatibility.[166] Castle Crashers frequently crashed to a screen with alphanumeric codes, which La Chapelle was able to obtain from the game's developers, The Behemoth, which helped them to rapidly diagnose problems and fix the compatibility issues.[166] Solving most of the major problems through Castle Crashers, the background compatibility team decided to let the program be announced at E3 2015
E3 2015
with plans to have one hundred titles available by the end of 2015.[166] However, by E3, they still found problems with some games running at extremely low framerates. During the event, Morrison recognized that a fundamental difference between the Xbox
Xbox
360 and Xbox
Xbox
One was its scheduling rate, and when they returned, Morrison's idea helped them to rapidly complete work to meet its promised goal by the end of that year.[166] Individual games still brought some difficulty, specifically Halo: Reach, but this prompted the team to develop automatic tools that could be used to identify where Xbox
Xbox
360 titles would be difficult to run as-is on the Xbox
Xbox
One and how to work around those; this further set up the potential to improve Xbox
Xbox
360 games on the future iterations of the Xbox
Xbox
One, such as the Xbox
Xbox
One X to improve graphics support.[166] Xbox
Xbox
360 backward compatibility uses a "Fission", a software emulator within the system software; 104 Xbox
Xbox
360 titles were supported at the feature's public launch, with more added in the following months.[171] Xbox
Xbox
360 games contained within Rare Replay
Rare Replay
are packaged as standalone applications using the Xbox
Xbox
360 emulation.[172] Microsoft
Microsoft
stated that publishers would only need to provide permission to the company to allow the repackaging, and it expected the number of supported games to increase significantly over time.[173][174][175] Microsoft, along with fourteen other third-party publishers, will offer supported games, and all Games with Gold
Games with Gold
titles on Xbox
Xbox
360 since November 2015 are made compatible.[149][150] Original Xbox
Xbox
compatibility

The first Xbox
Xbox
videogame revealed to be compatible with the Xbox
Xbox
One was Crimson Skies: High Road to Revenge.

Xbox
Xbox
division head Phil Spencer had also hinted the possibility of adding support for games from the original Xbox.[176] For the backwards compatibility team, after they completed the framework for Xbox
Xbox
360 compatibility so that other engineering teams could take over, they turned to the question of compatibility with the original Xbox
Xbox
console. The program was started in November 2016, under the code name "Fusion", and was led by software engineer Spencer Perreault.[166] Perreault initially tried the same approaches as the team had done with "Fission", but due to the differences in memory management sizes and chipset bit-rates, these initial tests failed. Instead, Perreault worked to bring "Dolphin", a developer tool for the original Xbox, working to get its emulation correct. La Chapelle brought in a number of personal Xbox
Xbox
titles to test in Perreault's emulation, getting about a 10% "hit rate" on successes, though the variety of failures helped Perreault to identify common problems, and within a month, had improved the successful hit rate to about 90%.[166] As with Xbox
Xbox
360 backwards compatibility, the Fusion emulation enables Xbox
Xbox
games to be scaled to 1080p
1080p
resolutions, work with Xbox
Xbox
One networking features, and can allow mixed-console System Link connection between all three generations of Xbox.[166] With Perreault's success, Microsoft
Microsoft
announced the Xbox
Xbox
backwards compatibility on the Xbox
Xbox
One in June 2017.[177] Thirteen titles were initially released on October 24, 2017, with more to come.[178] However, Microsoft
Microsoft
does not anticipate that there will be as many Xbox titles brought to the program as with the Xbox
Xbox
360, primarily due to legal issues related to intellectual property, contracts, and companies that have since gone defunct.[166] Reception Pre-release While the initial unveiling of the Xbox
Xbox
One in May 2013 created criticism that led to significant changes in the digital rights management scheme it would use, other features of the console were highlighted by journalistsm. The editorial staff of Game Informer offered both praise and criticism for the console. Matt Helgeson described the console as Microsoft's intent to "control the living room". He called Xbox
Xbox
One's instant switching features "impressive", and that the console was "a step in the right direction" with regards to TV entertainment, especially the prospect of avoiding the usage of non-intuitive user interfaces often found on cable set-top boxes. Jeff Cork said that Microsoft
Microsoft
had "some great ideas" for the console, but that it failed to properly communicate them.[179] Microsoft's E3 2013 press conference was criticized for focusing too much on games that, beyond increased graphical capabilities, provided experiences that were otherwise similar to previous-generation games—giving little incentive for buying the new console.[180][181] Rafi Mohammed, author of "The Art of Pricing", felt that Microsoft priced Xbox
Xbox
One "too high" and that the $100 premium over its competitor could "derail" the system during the 2013 holiday season.[182][183] Critical reception Upon its release, the Xbox
Xbox
One received favorable reviews from critics and reviewers. In its launch review, Polygon gave the Xbox
Xbox
One an 8/10. Its design was described as "inoffensive" but its larger size noted, while the console's quieter and cooler operation was praised for indicating a potentially higher reliability than Xbox
Xbox
360 was on-launch. The controller was praised for its battery life and "premium" design, but some members of the site's staff felt that its shoulder buttons were stiffer than that of previous designs. The design of Xbox
Xbox
One's interface received mixed reviews: noting that it carried over Windows 8's design language, the interface was disfavored for hiding functions under the controller's menu button and for being awkward to use with a controller or motion gestures, seemingly encouraging users to use voice navigation instead. While praised for having more "robust" voice navigation than Xbox
Xbox
360, they felt that voice navigation still had a "learning curve in understanding what works and what doesn't." Although its user following, Smart Match, and improved voice chat features were noted, Xbox
Xbox
Live was panned for not offering the option on-launch to add a real name to user profiles. Despite a regression in local and network multimedia functionality in comparison to Xbox
Xbox
360 and how OneGuide interacted with outside set-top boxes (drawing comparisons to the operations of TiVo
TiVo
DVRs), Polygon felt the Xbox
Xbox
One's overall multimedia experience "feels like a major step forward in set-top boxes and makes the Xbox
Xbox
One the obvious center of any living room that has one."[184] Ben Gilbert of Engadget
Engadget
was similarly modest upon its launch, assigning the console a score of 81/100 and describing the Xbox
Xbox
One's design as a "1993 artist's rendering of 2013's technology". Acknowledging that its controller was a mere refinement of the "ubiquit[ous]" Xbox
Xbox
360 design, he praised the controller for its improved D-pad
D-pad
and quieter triggers but criticized its stiff shoulder buttons. Kinect
Kinect
received positive reviews for its face recognition login and improved motion tracking, but that whilst "magical", "every false positive or unrecognized [voice] command had us reaching for the controller." The overall interface was also considered more intuitive and flexible than that of PlayStation 4, but its game library view was described as being a "jumbled, sadly unfilterable rows of every owned piece of software", that also knowingly listed games that require their disc to run alongside those which did not. The console was also panned for missing certain promised features on-launch, such as Upload Studio, game streaming, and certain apps/services.[185] Later on, critics felt that the Xbox
Xbox
One's functionality had matured over the year following its launch; Jeff Bakalar of CNET, assigning it a score of 8/10, acknowledged improvements to Xbox
Xbox
One's software since its original release, but that its user interface was still unintuitive in comparison to Xbox
Xbox
360 and PlayStation 4, explaining that "navigating the interface seems to be much more problematic than it rightfully should be, and there's simply not enough transparency in the logic within it. There are oddities peppered throughout, which is the root for countless headaches and frustrations." Xbox
Xbox
One's in-game performance was mixed, with some titles showing slower performance over PS4, but some multi-platform games performing better on Xbox
Xbox
One than PS4. CNET
CNET
praised the wider lineup of multimedia services and apps on Xbox
Xbox
One over PS4, not requiring Xbox
Xbox
Live Gold for online save data storage, support for high-speed USB 3.0
USB 3.0
as secondary storage, and having a "slightly better" lineup of upcoming exclusives, concluding that "While the PS4 had a clear advantage at launch, that edge is slowly evaporating as Microsoft
Microsoft
has worked feverishly to undo most of the Xbox
Xbox
One's original missteps."[186] Nick Pino of TechRadar, giving it four stars out of five, similarly felt that the Xbox
Xbox
One "[felt] more like a media titan today than it did 12 months ago," citing OneGuide, Upload Studio, and Microsoft's decision to drop the Xbox
Xbox
Live Gold requirement for multimedia streaming apps, and that "there's still a lot of potential locked away inside the hardware of the system that developers are just beginning to figure out. So while PlayStation might have the upper hand for now when it comes to certain third-party titles, it may not always remain that way. Just how Microsoft
Microsoft
will get it to that point, though, is still a mystery." However, he disfavored the console's dependence upon a subscription for most of its functionality, Kinect's voice recognition, and that some games do not natively run at 1080p resolution, but are upscaled.[113] In an August 2016 review of the Xbox
Xbox
One S model, TechRadar
TechRadar
further commended Microsoft's recent improvements to Xbox
Xbox
One, citing a strong lineup of first-party titles in 2015 and further improvements to the console's interface.[187] Alaina Yee of IGN
IGN
also praised how Xbox
Xbox
One had evolved since its launch, assigning it with Kinect
Kinect
a score of 8.1/10 and acknowledging that Microsoft
Microsoft
had "made good on its promise of listening to consumers, rolling out a steady stream of updates that have both broadened and deepened what this third Xbox
Xbox
console offers." Regarding the console's slightly lower level of graphics capabilities in comparison to PlayStation 4, it was noted that "while videophiles might spot instances of upscaled graphics and less detailed environments immediately, most people generally won't notice a difference between Xbox
Xbox
One and PlayStation 4
PlayStation 4
versions of a game (when there is one) unless they see both running side by side", and examples of "gorgeous" Xbox
Xbox
One games were noted, such as Sunset Overdrive
Sunset Overdrive
and Forza Motorsport 5. The number of "hidden" options in Xbox
Xbox
One's user interface was equated to "hunting for treasure in a messy room"; as such, Kinect
Kinect
voice commands, in combination with access to common functions within the Xbox
Xbox
SmartGlass app, were praised for helping to provide a more streamlined user experience.[188] Sales Microsoft
Microsoft
only publicized its sales figures during the first year after release. The last official figure was released in November 2014, with the company announcing, in October 2015, that it would no longer publish sales figures for the system.[189] On November 22, 2013, Microsoft
Microsoft
confirmed that it had sold one million Xbox
Xbox
One consoles within its first 24 hours of being available.[190] Based on approximately 102,000 shopping receipts tracked by InfoScout, 1,500 of which included a purchase of either a video game or a video game console, the Xbox
Xbox
One was the highest-selling console during the Black Friday sales period in the United States.[191] On December 11, 2013, Microsoft
Microsoft
announced that it had sold approximately 2 million units in its first 18 days on sale.[192] On December 12, 2013, Microsoft
Microsoft
announced it was the fastest selling console in the United States based on NPD Group figures, however the NPD report clarified, " PlayStation 4
PlayStation 4
sales included an additional week within the November data month compared to Xbox
Xbox
One. When looking at sales on an average per-week basis, Xbox
Xbox
One led PS4. Keep in mind, however, that supply typically becomes constrained in the second week after launch."[193][194] On January 6, 2014, Microsoft
Microsoft
announced that approximately 3 million consoles had been sold worldwide in 2013.[195] In their Q2 2014 earnings report on January 23, 2014, Microsoft
Microsoft
announced that 3.9 million Xbox
Xbox
One units had been shipped worldwide.[196] On November 12, 2014, Microsoft
Microsoft
announced it had shipped almost 10 million units to retailers worldwide. The company also revealed that a price cut had tripled U.S. sales of the console over the previous week.[6][197][198] On December 11, 2014, Microsoft
Microsoft
announced, based on NPD Group figures, that Xbox
Xbox
One was the best-selling console in November 2014.[199] With Microsoft's October 2015 announcement that it would no longer publish sales figures for the system, the 10 million figure from November 2014 is still the latest official cumulative sales number.[189] Some journalists think that its lower sales figures than rival PlayStation 4
PlayStation 4
is the reason behind the decision, to make their system not look "bad" compared to Sony's.[200] The Xbox
Xbox
One has sold poorly in Japan, continuing the trend of Microsoft's previous consoles which have struggled against the local Sony
Sony
and Nintendo. The Xbox
Xbox
One sold a total figure of 23,562 consoles within its launch week. By comparison, the Xbox
Xbox
360 sold 62,000 consoles in Japan
Japan
during its opening week in 2005.[201][202] In the week ending June 14, 2015 the Xbox
Xbox
One sold just 100 consoles in Japan, by way of comparison, in the same week the Wii U
Wii U
sold 16,413 consoles.[203] In January 2016 the CFO of Electronic Arts
Electronic Arts
reported during a financial call that the Xbox
Xbox
One has sold "around 18 to 19 million" units.[204] That is half the 36 million units of the PlayStation 4
PlayStation 4
that Sony claimed at the time. However it is higher than Nintendo's Wii U
Wii U
which managed 12.5 million.[205][206] Retail configurations On launch, Xbox
Xbox
One was available in a single retail configuration, which included the console with 500 GB hard drive, one controller, and Kinect
Kinect
sensor. In the United States, it retailed for US$499.[207] On June 9, 2014, Microsoft
Microsoft
released a new Xbox
Xbox
One retail configuration that excludes the Kinect
Kinect
sensor, costing US$399. A standalone Kinect
Kinect
sensor for Xbox
Xbox
One for use with these models was released in October 2014, retailing at US$150.[111][208] On June 16, 2015, Microsoft
Microsoft
lowered the price of the stock model to US$349, and released a new US$399 model containing a 1 terabyte hard drive and in some markets, Halo: The Master Chief Collection.[95][96] In May 2016, Microsoft
Microsoft
lowered the price of selected 500 GB bundles to US$299, and 1 TB bundles to US$319 as a limited time offer of unspecified length.[209][210] On June 14, 2016, the price of 500 GB models was lowered once more to US$279 through October 2016, in anticipation of the launch of Xbox
Xbox
One S.[211] On August 31, 2015, Microsoft
Microsoft
announced Xbox
Xbox
One Elite—a new SKU with a 1 TB solid-state hybrid drive and an Elite controller. It was released in November 2015 and retails for US$499.99. In the US, the Elite bundle was a timed exclusive to GameStop
GameStop
and Microsoft Store.[212] Special
Special
editions Those who pre-ordered Xbox
Xbox
One for its release received a special "Day One Edition", which featured a "DAY ONE 2013" inscriptions on the controller, and a unique achievement.[207] A white "Launch Team" edition was given exclusively to Microsoft
Microsoft
staff members, featuring the inscription "I made this, LAUNCH TEAM 2013" on the console and controller, and was bundled with Dead Rising 3, Forza Motorsport 5, Ryse: Son of Rome, and Zoo Tycoon.[213] A similar limited edition was gifted to Respawn Entertainment
Respawn Entertainment
employees following the release of Titanfall, with a black, white, and orange color scheme and a similarly-styled controller inspired by the game (the controller itself would be released publicly as a tie-in).[214] Xbox
Xbox
One consoles bundled with digital copies of specific games have also been released, including Titanfall
Titanfall
and Forza Motorsport 5.[215]

In October 2014, a non- Kinect
Kinect
bundle featuring a white Xbox
Xbox
One and a coupon for a digital copy of Sunset Overdrive
Sunset Overdrive
was released, marking the first public availability of white Xbox
Xbox
One models.[216] A similar white hardware bundle was released for Quantum Break.[209] In November 2014, a limited edition 1 TB bundle was released for Call of Duty: Advanced Warfare, with a "worn", militaristic grey and black color scheme with gold accents and insignia detailing (including the emblem of the Sentinel Task Force), customized hardware sound effects for the power and eject buttons, and a matching controller. It is bundled with a coupon for a digital copy of Advanced Warfare's "Day Zero" edition, which offered pre-release access and special in-game items.[217][218] 512 GB Assassin's Creed bundles were released in November 2014, which shipped with coupons for digital copies of both Assassin's Creed Unity and Assassin's Creed IV: Black Flag. This bundle was available with and without Kinect, with the Kinect
Kinect
version also including a coupon for a digital copy of Dance Central Spotlight.[219] Another non- Kinect
Kinect
bundle was released in March 2015 that includes a coupon for a digital copy of Halo: The Master Chief Collection.[220] A 1 TB Forza Motorsport 6
Forza Motorsport 6
bundle was released on September 15, 2015, which features blue-colored hardware with racing stripes and a push-button start-inspired design around the power button, and customized hardware sound effects.[221] A limited-edition 1TB Halo
Halo
5: Guardians bundle was released on October 20, 2015 (one week before the launch of the game itself),[222] and features a gunmetal gray finish with metallic blue accents, military insignia detailing, and customized hardware sound effects.[223]

Hardware revisions

Xbox
Xbox
One S

Xbox
Xbox
One S

On June 13, 2016, during its E3 2016
E3 2016
press conference, Microsoft unveiled Xbox
Xbox
One S, a revision of the original Xbox
Xbox
One hardware with a streamlined form factor. Its new casing is 40% smaller than the original design, and supports vertical orientation with a stand. The capacitive power and eject keys were replaced by physical buttons,[187] the side USB port and controller sync button were moved to the front of the console, and its power supply is integrated into the console's casing rather than sitting externally. Xbox
Xbox
One S requires a USB adapter to attach a Kinect
Kinect
sensor, as it no longer includes the proprietary port used on the original model.[224] A free USB adapter was provided by Microsoft
Microsoft
to Kinect
Kinect
owners who registered their ownership of Kinect
Kinect
and Xbox
Xbox
One S online, but this promotion ended in March 2017. The adapter was sold separately thereafter, but has since been discontinued.[225][224][226] Xbox
Xbox
One S supports video output at 4K resolution, and high dynamic range (HDR) color using HDR10. 4K video can be played from supported streaming services and Ultra HD Blu-ray
Ultra HD Blu-ray
Disc,[224][227][228] Games are upscaled from 1080p
1080p
to 4K.[187] Rod Fergusson, head of Microsoft's Gears of War studio The Coalition, stated that Xbox
Xbox
One S also had upgraded CPU and GPU components, which were capable of providing more consistent performance in Gears of War 4
Gears of War 4
during graphics-intensive sequences than the previous hardware.[229] While Xbox
Xbox
planning lead Albert Penello initially stated that the additional CPU and GPU access granted to developers for Xbox
Xbox
One S is to enable HDR and would have "literally no impact" on the performance of games,[230] games with dynamic resolution or uncapped frame rates can see increased performance due to higher GPU clock speed and ESRAM
ESRAM
bandwidth.[231] Xbox
Xbox
One S also ships with a revision of the Xbox
Xbox
One controller, with textured grips and Bluetooth
Bluetooth
support.[224][232] Xbox
Xbox
One S is available in 500 GB, 1 TB, and "special edition" 2 TB models, which originally retailed at US$279, $299, and $399 respectively. The 2 TB model was released on August 2, 2016,[224][233] and 1 TB and 500 GB models were released on August 23, 2016.[234] and a Gears of War 4
Gears of War 4
special edition was also released.[235] On June 11, 2017, Microsoft
Microsoft
lowered the prices of the 500 GB Battlefield 1
Battlefield 1
and 1 TB Forza Horizon 3
Forza Horizon 3
Xbox
Xbox
One S console bundles by US$50.[236] At Gamescom
Gamescom
2017, Microsoft
Microsoft
unveiled a 1 TB Minecraft
Minecraft
limited edition, with a grass block-themed hardware and a Creeper-themed controller.[237] Reception Nick Pino of TechRadar
TechRadar
was mostly positive, considering the Xbox
Xbox
One S to be "the pinnacle of what Microsoft
Microsoft
set out to create three years ago", but noting regressions such as the lack of Kinect
Kinect
port (which was interpreted as being "one last kick in the pants for all the gamers forced into buying the more expensive console bundle two short years ago"), and the lack of 4K content sources beyond Blu-ray, Netflix, and YouTube. Visual improvements were noted on games such as Fallout 4
Fallout 4
and Rise of the Tomb Raider
Rise of the Tomb Raider
when upscaled to 4K. Concerns were shown that the revised hardware and HDR support would lead to fragmentation of Xbox
Xbox
One's ecosystem, as not all users will necessarily experience a game the same way.[187] Dieter Bohn of The Verge
The Verge
praised the Xbox
Xbox
One S's revised design as being "svelte and good-looking", noting its smaller form factor and the lack of power brick. The Xbox
Xbox
One S was also praised for being the cheapest 4K-compatible Blu-ray
Blu-ray
Disc player on the market, but it was argued that consumers were "[not] as eager to upgrade to 4K Blu-rays as they were to DVDs back in the day. Especially when 4K streaming boxes can be purchased for much less." The lack of HDR-compatible games available on-launch was panned, as well as Microsoft's choice of the standard over Dolby Vision
Dolby Vision
(which was the only HDR standard supported by the reviewer's 4K television). Bohn concluded that the Xbox
Xbox
One S would appeal best to new owners or those who wish to leverage its HDR and 4K support, but recommended that existing owners hold off until the release of Xbox
Xbox
One X in 2017.[238][239] Xbox
Xbox
One X During its E3 2017 press conference, Microsoft
Microsoft
unveiled Xbox
Xbox
One X, a high-end version of Xbox
Xbox
One with upgraded hardware and a further-streamlined form factor.[240] First teased at E3 2016
E3 2016
under the codename "Project Scorpio", Xbox
Xbox
One X was released on November 7, 2017, with a 1 TB model priced at US$499,[241] and a limited, pre-order exclusive "Project Scorpio Edition", with a dark gradient finish, vertical stand brace and green "Project Scorpio" inscriptions on the console and bundled controller.[242][243] Xbox
Xbox
One X features upgraded hardware that is designed primarily to render games at 4K resolution, and provide performance improvements for existing games;[241] they can be displayed at full resolution on 4K displays, or supersampled for lower resolutions displays.[241] It uses a system-on-chip (SoC) known as Scorpio Engine, which incorporates a 2.3 GHz octa-core CPU, and a Radeon
Radeon
GPU with 40 Compute Units clocked at 1172 MHz, generating 6 teraflops of graphical computing performance. It also includes 12 GB of GDDR5 RAM, 9 GB of which is allocated to games.[244] Scorpio Engine's CPU utilizes a custom platform designed to maintain compatibility with the Jaguar CPU of the original Xbox
Xbox
One, but with a 31% increase in performance; the custom platform is unrelated to AMD's current Ryzen architecture. The console uses a vapor chamber method of cooling for the SoC, and motherboards are tailored to the exact voltage needs of each individual Scorpio SoC to optimize their output and energy usage.[245] The console also supports AMD's FreeSync
FreeSync
technology on compatible displays.[246] Xbox
Xbox
One X is compatible with all existing Xbox
Xbox
One software and accessories.[247] To assist in optimizing the new hardware to run existing games at 4K resolution, Microsoft
Microsoft
developers used internal debugging software to collect GPU traces from major titles that did not run at full 1080p
1080p
resolution on the original Xbox
Xbox
One.[245] Halo 5: Guardians, which uses a scaling system that dynamically lowers the game's resolution when needed to maintain a consistent frame rate,[248] was able to run at its native resolution with no scaling on Xbox
Xbox
One X hardware.[247] Phil Spencer also touted that Xbox
Xbox
One X's hardware could also be used to support virtual reality, due to its power, price point, and convenience.[247] At the 2017 Game Developers Conference, Microsoft
Microsoft
announced plans to support Windows Mixed Reality VR headsets on Xbox
Xbox
One in 2018, but the company later stated that it was initially focusing on PC platforms first, and that it wanted to focus on wireless VR solutions for consoles.[249][250] Games marketed by Microsoft
Microsoft
as Xbox
Xbox
One X Enhanced have specific optimizations for graphical fidelity on the console's hardware. Separate iconography is being used to denote games that natively run at 4K resolution, or support HDR.[162] Existing games can be updated to provide these enhancements.[240][241] Though Xbox
Xbox
Games marketing head Aaron Greenberg stated that Xbox
Xbox
One X will have no exclusive titles,[251] general manager of game publishing Shannon Loftis remarked in a follow-up interview that he was not sure on this point, and exclusivity would be "up to the game development community what do they want to do."[252] The Xbox
Xbox
One X has been said to be a competitor to the PlayStation 4 Pro, a hardware update of the PlayStation 4
PlayStation 4
released in late-2016 that similarly focuses on 4K gaming and improved virtual reality performance, although Phil Spencer stated that the PlayStation 4
PlayStation 4
Pro's competition is instead the Xbox
Xbox
One S.[253] In October 2016, Penello stated that the performance advantage of the Xbox
Xbox
One X over the PS4 Pro would be "obvious", noting that the PS4 Pro's GPU only had 4.2 teraflops of graphical computing performance in comparison to Microsoft's stated 6 teraflops.[254][255] Some journalists thought that Microsoft's messaging and positioning of Scorpio alongside the release of the Xbox
Xbox
One S were at odds with themselves and was "confusing".[256][257] Hardware comparison

Xbox
Xbox
One Xbox
Xbox
One S Xbox
Xbox
One X

Release November 22, 2013 August 2, 2016 November 7, 2017

Standard price $499 (500 GB w/ Kinect)

$279 (500 GB) $299 (1 TB) $399 (2 TB w/ stand)

$499 (1 TB)

Process 28 nm TSMC 16 nm TSMC

Transistors 5 billion 7 billion

Die size 363 mm2 240 mm2 360 mm2

CPU architecture AMD
AMD
Jaguar AMD-customized Jaguar Evolved

CPU frequency 1.75 GHz 2.3 GHz

CPU core count 8-core

GPU architecture AMD
AMD
Sea Islands (GCN 2) Bonaire type (custom 853 MHz/914 MHz UC R7 260/360) AMD
AMD
Polaris (GCN 4) Ellesmere XTL type (custom 1172 MHz UC RX 590)[258]

Unified shaders 768 (12 CU) (896 installed, 2 CU disabled) 2560 (40 CU) (2816 installed, 4 CU disabled)

Raster operation units (ROP) 16 32[259]

Texture mapping units (TMU) 48 160

GPU frequency 12 Radeon
Radeon
compute units at 853 MHz 12 Radeon
Radeon
compute units at 914 MHz 40 Radeon
Radeon
compute units at 1172 MHz

FP32 performance 1.31 TFLOPS 1.40 TFLOPS 6 TFLOPS

Memory

8 GB DDR3 32 MB ESRAM

12 GB GDDR5

Memory bandwidth DDR3
DDR3
at 68.3 GB/s 326 GB/s

ESRAM
ESRAM
at 204 GB/s ESRAM
ESRAM
at 218 GB/s

Memory frequency 2133 MHz (effective 1066 MHz) 6.8 GHz (effective 1700 MHz)

Memory bus 256-bit 384-bit

Storage type 2.5-inch hard drive

Storage capacity 500 GB, 1 TB 500 GB, 1 TB, 2 TB 1 TB

Dimensions (H×W×D)

79 mm × 274 mm × 333 mm[260] 3.1″ × 10.8″ × 13.1″

63.5 mm × 229 mm × 298 mm 2.5″ × 9″ × 11.75″[261]

60 mm × 240 mm × 300 mm 2.36" x 9.44" x 11.81"

Output HDMI
HDMI
1.4 HDMI
HDMI
2.0 HDMI
HDMI
2.1[262]

Notes

^ a b As of December 31, 2013[update], 3 million sold.[5] As of November 2, 2014[update], approximately 10 million shipped.[6] These amounts are outdated, however. Microsoft
Microsoft
has not released more recent figures.

References

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Flextronics
lands 90% of Xbox
Xbox
One orders, leaving Foxconn
Foxconn
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Xbox
One launching in November for $499 in 21 countries, pre-orders start now". The Verge. Vox Media. Retrieved June 10, 2013.  ^ Pitcher, Jenna (May 26, 2014). " Microsoft
Microsoft
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Xbox
One's Approaching 10 Million Units Shipped". Destructoid. Retrieved July 20, 2015.  ^ a b Stein, Scott (June 19, 2013). " Microsoft
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