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Vlambeer
Vlambeer was a Dutch independent video game developer based in Utrecht. Founded in 2010, the studio was composed of Rami Ismail and Jan Willem Nijman, and closed down on its tenth anniversary after the two recognized they were moving in different directions. The studio was known for the games '' Super Crate Box'' (2010), '' Serious Sam: The Random Encounter'' (2011), '' Ridiculous Fishing'' (2013), '' Luftrausers'' (2014), and '' Nuclear Throne'' (2015), as well as for their stand against video game cloning. History Vlambeer was founded in 2010 by Rami Ismail and Jan Willem Nijman after both dropped out from a game design course at the Utrecht School of the Arts. According to Ismail, they had been developing a game outside of the school but when the school found out, the school demanded the rights to the game, which they refused, leading to their decision to drop out. Ismail and Nijman began by working together to develop a prototype, initially created by Nijman, called "Cr ...
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Vlambeer At GDC (cropped)
Vlambeer was a Dutch independent video game developer based in Utrecht. Founded in 2010, the studio was composed of Rami Ismail and Jan Willem Nijman, and closed down on its tenth anniversary after the two recognized they were moving in different directions. The studio was known for the games ''Super Crate Box'' (2010), '' Serious Sam: The Random Encounter'' (2011), '' Ridiculous Fishing'' (2013), '' Luftrausers'' (2014), and ''Nuclear Throne'' (2015), as well as for their stand against video game cloning. History Vlambeer was founded in 2010 by Rami Ismail and Jan Willem Nijman after both dropped out from a game design course at the Utrecht School of the Arts. According to Ismail, they had been developing a game outside of the school but when the school found out, the school demanded the rights to the game, which they refused, leading to their decision to drop out. Ismail and Nijman began by working together to develop a prototype, initially created by Nijman, called "Crates ...
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Luftrausers
''Luftrausers'' is a shoot 'em up video game developed by Netherlands-based indie developer studio Vlambeer and published by Devolver Digital for Microsoft Windows, OS X, Linux, PlayStation 3 and PlayStation Vita. It was released in March 2014 and ported to Android by General Arcade on May 28, 2015. A demake of the game, titled ''LuftrauserZ'', was developed by Paul Koller for Commodore 64, Commodore 128 and Commodore 64 Games System, and released by RGCD and Vlambeer on December 8, 2017. Gameplay ''Luftrausers'' is an airplane-based shoot 'em up. Unlike traditional shoot 'em ups, in which the direction of the player craft is fixed, ''Luftrausers'' allows 360 degrees of motion, more akin to a multidirectional shooter. However, the player's main weapon can only fire from the front, forcing the player to take into account the position and angle of the airplane. Players must take into account the momentum of their plane while flying, using gravity and drift to maneuver as ...
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Ridiculous Fishing
''Ridiculous Fishing'' is a mobile fishing video game where players use motion and touch controls to catch fish and subsequently shoot them out of the sky for cash. The game is known for its developers' battle against a cloned version of their game released by another company. The game was developed and published by VlambeerRami Ismail and Jan Willem Nijmanand released for iOS on March 13, 2013, and later that year for Android. Players cast a fishing line into the ocean and use motion controls to avoid fish as the hook sinks and to catch as many fish as possible as the reel retracts. Players then touch the screen to shoot fish out of the sky for money that can be spent on upgrades. Nijman developed the idea during a television show about tuna fishermen. The game was first released as a Flash game ''Radical Fishing'' with the same basic mechanics. A year after Vlambeer began their iOS development, Gamenauts released ''Ninja Fishing'', a clone of the game. The team worked on ...
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Radical Fishing
''Ridiculous Fishing'' is a mobile fishing video game where players use motion and touch controls to catch fish and subsequently shoot them out of the sky for cash. The game is known for its developers' battle against a cloned version of their game released by another company. The game was developed and published by VlambeerRami Ismail and Jan Willem Nijmanand released for iOS on March 13, 2013, and later that year for Android. Players cast a fishing line into the ocean and use motion controls to avoid fish as the hook sinks and to catch as many fish as possible as the reel retracts. Players then touch the screen to shoot fish out of the sky for money that can be spent on upgrades. Nijman developed the idea during a television show about tuna fishermen. The game was first released as a Flash game ''Radical Fishing'' with the same basic mechanics. A year after Vlambeer began their iOS development, Gamenauts released ''Ninja Fishing'', a clone of the game. The team worked on o ...
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Nuclear Throne
''Nuclear Throne'' is a bullet hell roguelike video game developed by Vlambeer. Early prototypes of the game were distributed through Steam's early access program in 2013. ''Nuclear Throne'' was released for Linux, Microsoft Windows, OS X, PlayStation 4, and PlayStation Vita in December 2015, for Nintendo Switch in March 2019, and for Xbox One in September 2021. Gameplay ''Nuclear Throne'' is a top-down shooter roguelike game with bullet hell elements. The game consists of two main game modes: single-player, and a local cooperative gameplay mode. There are also daily and weekly challenge modes, allowing the player to compete against others via the Steam platform for the best score (determined by the number of kills in the playthrough), on the same set of randomly generated levels. The player controls one of a total of 12 characters, 10 of which must be unlocked through play. Two additional secret characters can only be played under special circumstances during play ...
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Rami Ismail
Rami Ismail (born 30 October 1988) is a Dutch independent video game developer and spokesperson within the video game industry on the topics of diversity and reaching out to game developers from developing countries. He co-founded the studio Vlambeer with Jan Willem Nijman in 2010, where they developed games such as ''Ridiculous Fishing'', ''Luftrausers'', and ''Nuclear Throne''. Early life Ismail was born in the Netherlands to an Egyptian father and Dutch mother, and was raised as a Muslim. Vlambeer Ismail had attended the Utrecht School of the Arts where he met Jan Willem Nijman. The two paired up during a game development course, producing what they thought was a potentially marketable game. When the school demanded rights to the game, both dropped out of the school and founded Vlambeer in 2010 so they could continue developing games without this type of interference. While many of Vlambeer's games were critically well received, the studio was propelled by the overnight su ...
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Cook & Becker
Cook & Becker is a Dutch online art dealership specializing in digital art, videogame art and concept art. Founded in 2011, the company is known for its fine art prints and art books of popular videogames like ''Journey'', '' Mass Effect'', ''The Last of Us'' and ''Ōkami''.Friday events round-up: art, pub networking, major gaming expos!
The Guardian (28 June 2013). Retrieved on 2017-01-26.
This art dealer wants to hang an indie game on your wall
Engadget (30 January 2015). Retrieved on 2017-01-06.

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Super Crate Box
''Super Crate Box'' is a shoot 'em up indie game by Vlambeer. It was first released for Microsoft Windows on 22 October 2010, and was followed with ports to Mac OS X on 26 November 2010, to iOS on 4 January 2012, and to PlayStation Vita on 3 October 2012. A Commodore 64 demake of the game was developed by Paul Koller, with music by Mikkel Hastrup, and published by RGCD as ''Super Bread Box'' on 22 October 2013. Gameplay ''Super Crate Box''s core gameplay revolves around a 2D map. Enemies continually spawn from the top of the map, and come in three varieties: small, large and flying. A crate is always available in a random location on the map, and picking up a crate gives one of 14 weapons, selected at random. At all times, there is a fire pit at the bottom of the map. If an enemy reaches the bottom of the map and falls into the pit, it will respawn at the top of the map with the same health but moving considerably faster. Contact with an enemy results in immediate death. ...
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Minit (video Game)
''Minit'' is an adventure video game developed by Jan Willem Nijman, co-founder and one-half of Vlambeer; Kitty Calis, who contributed to ''Horizon Zero Dawn''; Jukio Kallio, a freelance composer; and Dominik Johann, art director of Crows Crows Crows. The game is published by Devolver Digital and was released on April 3, 2018 for Windows, macOS, Linux, Xbox One, and PlayStation 4. On May 11, 2018, a Nintendo Switch version was announced on the first episode of Indie World, a web series from Nintendo of Japan that showcases indie games coming to the Japanese Nintendo eShop. It was released for the Nintendo Switch August 9, 2018. It also came out for mobile devices in June 2019. The game's premise is that each of the player's lives only lasts for one minute, resulting in "a peculiar little adventure played sixty seconds at a time". With each interval, the player will learn more about the environment. A demo for the game was presented at E3 2017. Plot The game begins with the p ...
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Devolver Digital
Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels. Devolver Digital started by publishing high-definition remakes of games in the ''Serious Sam'' series. After success with these remakes and spin-off games based on the series, Devolver Digital began publishing games from other, smaller independent studios, one of the first being their breakout title, ''Hotline Miami''. The company also operated Devolver Digital Films for film distribution, and ...
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Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony. Winner selection process Nominations for games are by made by International Choice Awards Network (ICAN), a group of leading game creators. Votes are then additionally made by editors of Game Developer. Any video game released in the preceding calendar year, regardless of medium, is eligible to be nominated, though upgrades, expansions, and mission packs are not eligible to be nominated. The top nominated games are assembled into the list of nominees, typically presented in December, are then voted on by final voting body, made up of ICANs, and editors of Game Developer. In this final stage of votin ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ''Forbes'' survey of closely held U.S. businesses sold a trillion dollars' worth of goods and service ...
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