Tetsuya Nomura
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is a Japanese video game artist, designer and director working for
Square Enix is a Japanese multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous ...
(formerly
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
). He designed characters for the ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' series, debuting with ''
Final Fantasy VI also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ...
'' and continuing with various later installments. Additionally, Nomura has led the development of the ''
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (originally by Square). It is a collaboration between Square Enix and The Walt Disney Company and is under the leadership of Tetsuya Nomura, a longtime Square ...
'' series since its inception in 2002 and was the director of the 2005 film '' Final Fantasy VII: Advent Children''.


Early life

Nomura's father influenced his interest in art and games early on, creating little drawings and unique
Sugoroku (literally 'double six') refers to two different forms of a Japanese board game: ''ban-sugoroku'' (盤双六, 'board-sugoroku') which is similar to western tables games like Backgammon, and ''e-sugoroku'' (絵双六, 'picture-sugoroku') which i ...
board games for him. Nomura started drawing at the age of three years and developed his own Sugoroku games during his elementary school years. As a child, he spent much of his free time playing baseball, swimming, fishing and building fortresses. When he was in middle school, his father told him that an era of computers would come and bought him his own computer. Nomura played ''Legends of Star Arthur: Planet Mephius'' on it and started creating his own video games by learning programming. He first tried a
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
product with the
tennis Tennis is a racket sport that is played either individually against a single opponent (singles) or between two teams of two players each (doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball cov ...
and ping-pong variant of the Color TV Game console and later borrowed a
Family Computer The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redes ...
in high school. Around that time, ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project ( Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo ( Koichi Sugiyama) to its pu ...
'' became Nomura's favorite because it surprised him and introduced him to video games with story elements. His art teacher in high school pointed him towards the works of ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' illustrator Yoshitaka Amano. Nomura also created his own
manga Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is ...
during class and intended to do this as a profession although he ultimately abandoned the idea. Nomura went to
vocational school A vocational school is a type of educational institution, which, depending on the country, may refer to either secondary or post-secondary education designed to provide vocational education or technical skills required to complete the task ...
to learn magazine and advertising artwork. Nomura then looked for an advertising job at a publishing company. However, he eventually applied to
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
after he had seen a job advertisement with a drawing by Yoshitaka Amano.


Career


1990s

In the early 1990s, Nomura was hired by Square and at first worked as a debugger for ''
Final Fantasy IV known as ''Final Fantasy II'' for its initial North American release, is a role-playing video game developed and published by Square (now Square Enix) for the Super Nintendo Entertainment System. Released in 1991, it is the fourth main insta ...
''. Some time later, the company's staff was divided and he was placed in the team in charge of ''Final Fantasy''. After he had received some training by artist Tetsuya Takahashi, Nomura designed the monsters for ''
Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992. It is the fifth main installment of the '' Final Fantasy'' series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as th ...
''. At that time, each ''Final Fantasy'' developer had their own plan book as a compilation of ideas to present to the director of a game. While the others typed their plan books at the computer and then printed them out, Nomura wrote his by hand and attached many drawings which impressed director Hironobu Sakaguchi and event planner Yoshinori Kitase. Nomura then became the graphic director of ''
Final Fantasy VI also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' ...
''. For this game, he conceived the characters
Shadow A shadow is a dark area where light from a light source is blocked by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two- dimensional silhouett ...
and Setzer as well as their background stories. Their designs were reused from some of Nomura's abandoned concepts for ''Final Fantasy V''. Following several smaller projects, Nomura was asked to be the principal character designer of ''
Final Fantasy VII is a 1997 role-playing video game developed by Square (video game company), Square for the PlayStation (console), PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was r ...
'' in replacement for Amano. Nomura drew the game's characters in a stylized and super deformed way and came up with the idea for the " Limit Break" attacks. He also took part in the making of the story and had a hand in plot elements such as
Aerith , transliterated as Aeris Gainsborough in the English releases of ''Final Fantasy VII'' and ''Final Fantasy Tactics''—is a fictional character in Square's (now Square Enix) role-playing video game ''Final Fantasy VII''. She was designed by Tet ...
's death. In 1998, Nomura worked on both '' Parasite Eve'' and ''
Brave Fencer Musashi is an action role-playing video game developed and published by Square in 1998 for the PlayStation home console. The game involves real-time sword-based combat in a 3D environment; it also features segments of voiced over dialogue and role-p ...
''. He then designed characters and monsters for ''
Final Fantasy VIII is a role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation console. Released in 1999, it is the eighth main installment in the ''Final Fantasy'' series. Set on an unna ...
'' in what he described as his "actual style of drawing", working alongside art director
Yusuke Naora (born January 9, 1971) is a Japanese video game art director and character designer who worked for Square Enix (formerly Square). A former member of Toaplan,Translationby Gamengai. by Gaijin Punch. ). Naora served as the art director for several ' ...
to realize the more realistic approach to the game's graphics. Additionally, he wrote the character's background stories and was the battle visual director in charge of designing fight sequences. Afterwards, Nomura worked on several different projects for Square, for example as a character designer of the 1998 fighting game ''
Ehrgeiz , fully titled ''Ehrgeiz: God Bless the Ring'', is a 3D fighting video game developed by DreamFactory and published by Namco in 1998 for the arcade platform. It was first ported to the PlayStation and published by Square Co. in 1998, then t ...
'' which also used characters from ''Final Fantasy VII''.


2000s

Nomura was the character designer for 2000's
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) leve ...
'' The Bouncer'' before he returned to the ''
Final Fantasy is a Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games. The ...
'' series in the same capacity with 2001's ''
Final Fantasy X is a role-playing video game developed and published by Square as the tenth main entry in the ''Final Fantasy'' series. Originally released in 2001 for PlayStation 2, the game was re-released as ''Final Fantasy X/X-2 HD Remaster'' for PlaySta ...
''. He worked with the staff so that the characters' clothes would be identical in
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
s and in-game scenes, unlike in ''Final Fantasy VIII''. In February 2000, he started working as the director of ''
Kingdom Hearts is a series of action role-playing games developed and published by Square Enix (originally by Square). It is a collaboration between Square Enix and The Walt Disney Company and is under the leadership of Tetsuya Nomura, a longtime Square ...
'' with the production team consisting of over one hundred members from both Square and Disney Interactive. Nomura first heard of the game during a discussion between
Shinji Hashimoto is a Japanese former game producer at Square Enix and currently Senior Advisor at Sony Music Entertainment Japan and a board member at Forwardworks. He served as the ''Final Fantasy'' series Brand Manager for over a decade, was an Executive Offic ...
and Hironobu Sakaguchi regarding the use of the character of
Mickey Mouse Mickey Mouse is an animated cartoon Character (arts), character co-created in 1928 by Walt Disney and Ub Iwerks. The longtime mascot of The Walt Disney Company, Mickey is an Anthropomorphism, anthropomorphic mouse who typically wears red sho ...
in a video game. He was inspired to work on ''Kingdom Hearts'' by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's platforming game ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
''. After discussing with the Disney staff, Nomura convinced them to use original characters with him as the character designer. The game's protagonist, Sora, became his favorite character he had designed so far. Following ''Kingdom Hearts'', Nomura worked once again on the ''Final Fantasy'' series with ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'' and ''
Final Fantasy X-2 is a 2003 role-playing video game developed and published by Square (video game company), Square for the PlayStation 2. Unlike most ''Final Fantasy'' games, which use self-contained stories and characters, ''X-2'' continues the story of ''Fin ...
''. For the ''
Compilation of Final Fantasy VII The ''Compilation of Final Fantasy VII'' is a metaseries produced by Square Enix. A subseries stemming from the main ''Final Fantasy'' series, it is a collection of video games, animated features and short stories based in the world and contin ...
'' metaseries which featured new titles based on ''Final Fantasy VII'', Nomura was once again the character designer. A sequel to ''Kingdom Hearts'' started development around the completion of ''
Kingdom Hearts Final Mix is a 2002 action role-playing video game developed by Square for the PlayStation 2 video game console. It is the first game in the ''Kingdom Hearts'' series and is the result of a collaboration between Square and The Walt Disney Company. An e ...
'', an international version which added more foreshadowing elements regarding the series' plot. Nomura continued his work on the series with '' Kingdom Hearts: Chain of Memories'' for the Game Boy Advance in 2004. He had originally planned to work directly on the PlayStation 2 sequel ''
Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Disney Interactive Studios, Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to ''Kingdom Hearts (video game), King ...
''. However, desire from fans to play the original game on a portable console resulted in the creation of ''Chain of Memories'' which would bridge the gap between ''Kingdom Hearts'' and ''Kingdom Hearts II''. Afterwards, Nomura was the director and lyricist for the CGI animated film '' Final Fantasy VII: Advent Children'' which was released in 2005 in Japan. This marked his film debut, and he redesigned the characters as well. Nomura joined the film's crew after producer Yoshinori Kitase called him and eventually became the director because of his attachment to the character of
Cloud Strife is a character (arts), fictional character and the main protagonist of Square (video game company), Square's (now Square Enix's) 1997 role-playing video game ''Final Fantasy VII'', its Final Fantasy VII Remake, high-definition remake, and seve ...
. He split the role of directing with Takeshi Nozue. ''Kingdom Hearts II'' was released in 2005, resolving the elements foreshadowed in the first game's secret ending. As a result of being set a year after previous titles, Nomura was careful to make the plot accessible to newcomers. After Square Enix had finished development of the updated version ''Kingdom Hearts II Final Mix+'', Nomura was approached by Disney which expressed interest in a sequel. He said "We have various ideas, but we're not at the point where we can say that." Wishing to stop using the character of Sora temporarily, Nomura instead wanted to continue the series with games that explained different subplots. This resulted in the creation of '' Kingdom Hearts 358/2 Days'' for the Nintendo DS in 2008 which explored events that set up the story of ''Kingdom Hearts II''. In mid-2007, Nomura mentioned a desire to create a spin-off Kingdom Hearts game on a mobile platform and wanted it to play slightly differently from other titles in the series. The resulted was ''
Kingdom Hearts Coded ''Kingdom Hearts Coded'' is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. ''Coded'' was a Japan-only release announced at the 2007 ...
'', a game set after the events of ''Kingdom Hearts II'', which was later remade for the Nintendo DS in 2010. In the meantime, Nomura was also responsible for the main character designs and orchestration of '' The World Ends with You'' for the Nintendo DS. In 2009, he was also the main character designer of ''
Final Fantasy XIII is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for the Microsoft Windows operating system. Released in Japan in December 2009 and international in March 2010, it is th ...
''. The graphics capabilities of the PlayStation 3 and Xbox 360 compared to previous consoles allowed Nomura to use more complex elements in the character designs than before, such as Lightning's cape and detailed facial features. This in turn meant that the art team had to do much more work for each character or area than in previous games. Nomura did not take an involved role in the creation of the non-playable characters. In 2008, he was the character designer of '' Dissidia Final Fantasy''. The game was originally envisioned by Nomura as a ''Kingdom Hearts'' spin-off featuring a cast of Disney characters. He later felt uncomfortable with the Disney characters fighting each other and instead opted to use ''Final Fantasy'' characters. Nomura was responsible for the character designs, which changed much of the look and style of Amano's illustrations.


2010s

In 2010, Square released ''
Kingdom Hearts Birth By Sleep is an Action role-playing game, action role-playing video game video game developer, developed and video game publisher, published by Square Enix in collaboration with Disney Interactive Studios for the PlayStation Portable, serving as the si ...
'', a prequel of the first ''Kingdom Hearts'' that explained scenes shown in ''Kingdom Hearts II'' and its updated version. In early 2011, Square released a follow up to ''Dissidia'' titled '' Dissidia 012 Final Fantasy''. The game carried several ideas Nomura had ever since early development, such as the inclusion of new characters and new gameplay mechanics. For 2011's '' Final Fantasy XIII-2'', Nomura only created the new characters' faces as other staff members designed their clothes. Once the ''Kingdom Hearts coded'' remake was released, Nomura and his companions had already thought about creating '' Kingdom Hearts 3D: Dream Drop Distance'', a game that would set up the events of ''
Kingdom Hearts III is a 2019 action role-playing game developed and published by Square Enix for the PlayStation 4, Xbox One, Microsoft Windows and Nintendo Switch. It is the twelfth installment in the ''Kingdom Hearts'' series, and serves as a conclusion of the ...
''. The game was released for the Nintendo 3DS owing to the team's positive reaction to the console's quality. Nomura confirmed that he would be considering what he called an "HD Technical Test" in order to commemorate the series' tenth anniversary and to entice players new to the series. This occurred on March 3, 2012 in the form of a premiere event where footage from the game, including its full CGI introduction sequence, was showcased to celebrate the game's release. In May 2012, Nomura revealed he was working as the director of a new ''Kingdom Hearts'' game that had yet to be announced by Square Enix. He was directing ''
Final Fantasy XV is an action role-playing game developed and published by Square Enix. The fifteenth main installment of the ''Final Fantasy'' series, it was released for the PlayStation 4 and Xbox One in 2016, Microsoft Windows in 2018, and as a launch title ...
'' which originally entered production as ''Final Fantasy Versus XIII'' shortly before its announcement in May 2006. Nomura left his position of director on ''Final Fantasy XV'' following "changes in development structure" by Square Enix in December 2013. After his departure from ''Final Fantasy XV'', development of ''
Final Fantasy VII Remake is a 2020 action role-playing game developed and published by Square Enix. It is the first in a planned trilogy of games remaking the 1997 PlayStation game ''Final Fantasy VII''. Set in the dystopian cyberpunk metropolis of Midgar, players co ...
'' began, with Nomura directing the project and other key members of the original ''Final Fantasy VII'' development team, Kitase and Kazushige Nojima returning as producer and scenario writer. At E3 2015, ''Final Fantasy VII Remake'' was announced with Nomura confirmed to be the director of the game. Nomura designed the "Torna" organization for '' Xenoblade Chronicles 2'', finally working with Tetsuya Takahashi again who had wanted to work with Nomura for over 20 years since it was decided Nomura would work on ''Final Fantasy VII'' instead of ''
Xenogears ''Xenogears'' is a 1998 role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation video game console. It is the debut entry in the larger ''Xeno (series), Xeno'' franchise. ...
''. In 2019, Nomura also contributed to '' Final Fantasy XIV'''s third expansion ''Shadowbringers''. The raid series Eden (featuring elements of ''
Final Fantasy VIII is a role-playing video game developed and published by Square (video game company), Square for the PlayStation (console), PlayStation console. Released in 1999, it is the eighth main installment in the ''Final Fantasy'' series. Set on an unna ...
'') features a character named Gaia, along with bosses designed by Nomura.


2020s

In April 2020, Tetsuya Nomura and Square Enix launched the critically acclaimed ''
Final Fantasy VII Remake is a 2020 action role-playing game developed and published by Square Enix. It is the first in a planned trilogy of games remaking the 1997 PlayStation game ''Final Fantasy VII''. Set in the dystopian cyberpunk metropolis of Midgar, players co ...
''. He worked as the director of the project, character designer, and concept designer. After a successful launch, Nomura would go on to work on downloadable content for the game called "intermission", which released in 2021. During this, he was also working on the next installation, ''
Final Fantasy VII Rebirth ''Final Fantasy VII Rebirth'' is an upcoming action role-playing game developed and published by Square Enix, scheduled to release for PlayStation 5 on February 29, 2024. It is a sequel to ''Final Fantasy VII Remake'' (2020), and the second in a ...
''. Work for that project began in 2019, however it was revealed in an interview with him that progress for the game would be shown in the year 2022. As for a specific date on when it would be shown, or a release date for the project, one was not announced. He would begin working on it as the Creative director ( the person in charge of the creative vision for the game), as well as the concept designer and the character designer.  He is also working on the recently announced ''Kingdom Hearts IV''. Just as the previous game, he will be in charge of the character design, the story, and the concept design. as for this projects release date, and when more news would be shared, no release date was given, and any more visual showcases for the game will come at a later date, and not during the summer. Testsuya Nomura also created art pieces for his characters, on post cards which can be purchased in October. He also created artwork which was used to introduce Kingdom Hearts IV, which displayed many of the characters he has created through the games long timespan


Style and influences

Nomura considers Yoshitaka Amano one of his biggest inspirations when doing artwork. His four "seniors" Hironobu Sakaguchi, Yoshinori Kitase,
Hiroyuki Ito , is a Japanese game producer, director and designer who works for Square Enix. He is known as the director of '' Final Fantasy VI'' (1994), '' Final Fantasy IX'' (2000) and ''Final Fantasy XII'' (2006) and as the creator of the Active Time ...
and Tetsuya Takahashi were also described as major influences. He even compared Sakaguchi to something "like a godly figure" during his early days at Square. At that time, Nomura was also taught the basics of game design by Ito. He told Nomura never to stick to existing concepts but rather to reuse just specific ideas and explained concepts such as ease of control and effortless accessibility of magic spells. Ito's work as a battle system designer inspires Nomura when thinking of the gameplay system for the ''Kingdom Hearts'' games. When designing characters, Nomura wants their names and outfits to be related with their personalities. An example occurs in ''Final Fantasy X'' where the protagonist
Tidus is a fictional character in Square Enix's '' Final Fantasy'' series and the main protagonist of the 2001 role-playing video game ''Final Fantasy X''. Tidus is a 17-year-old from the city of Zanarkand who is transported to the world of Spira ...
was given a colorful uniform in order to reflect his cheerful personality and to contrast with the previous moody ''Final Fantasy'' characters. His name as well as Yuna's, another character appearing in the game, also have a common theme, the former being Okinawan for "Sun" and the latter Okinawan for "night". Various characters such as Squall Leonheart and Lulu are given multiple accessories, making the games more challenging for the programmers. When directing ''Advent Children'', Nomura explained how the film was different from Western films due to the lack of direct answers from the plot. He added that he wants viewers to interpret certain scenes themselves and then discuss them with friends as another way to enjoy the film. The same occurs within the ''Kingdom Hearts'' series where the scenes that show unknown characters are left to the player's imagination until the following scene reveals it.


Works


Accolades

Nomura received the "Excellence in Visual Arts" award by the International Game Developers Association for his work on the first ''Kingdom Hearts'' game, alongside
Shinji Hashimoto is a Japanese former game producer at Square Enix and currently Senior Advisor at Sony Music Entertainment Japan and a board member at Forwardworks. He served as the ''Final Fantasy'' series Brand Manager for over a decade, was an Executive Offic ...
. In IGN's "The Top 100 Video Game Creators of all Time" Nomura was listed at number 84.


References


External links

*
Tetsuya Nomura's Biography and Artwork

''Tetsuya Nomura''
Rap sheet at
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{{DEFAULTSORT:Nomura, Tetsuya 1970 births Final Fantasy designers Japanese video game designers Japanese video game directors Living people People from Kōchi Prefecture Square Enix people Video game artists Video game writers Artists from Kōchi Prefecture