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Hironobu Sakaguchi
is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Final Fantasy'' franchise, in addition to other titles during his time at Square. At Mistwalker, he is known for creating the ''Blue Dragon'' and ''Terra Battle'' series among several standalone titles, moving away from home consoles and creating titles for mobile platforms. Originally intending to become a musician, he briefly studied electronics and programming, joining Square as a part-time employee, then later a full-time employee when Square became an independent company in 1986. He led the development of several titles before helping to create the original ''Final Fantasy'', which proved highly successful and cemented his status within the company. Following the financial failure of '' Final Fantasy: The Spirits Within'', his debut as a ...
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Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony. Winner selection process Nominations for games are by made by International Choice Awards Network (ICAN), a group of leading game creators. Votes are then additionally made by editors of Game Developer. Any video game released in the preceding calendar year, regardless of medium, is eligible to be nominated, though upgrades, expansions, and mission packs are not eligible to be nominated. The top nominated games are assembled into the list of nominees, typically presented in December, are then voted on by final voting body, made up of ICANs, and editors of Game Developer. In this final stage of voting ...
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Kingdom Hearts
is a series of action role-playing games developed and published by Square Enix (originally by Square (video game company), Square). It is a collaboration between Square Enix and The Walt Disney Company and is under the leadership of Tetsuya Nomura, a longtime Square Enix employee. ''Kingdom Hearts'' is a Fictional crossover, crossover of various Disney properties based in an original fictional universe. The series centers on the main character, Sora (Kingdom Hearts), Sora, and his journey and experiences with various Disney and Pixar characters, as well as some from Square Enix properties, such as ''Final Fantasy'', ''The World Ends With You'' and ''Einhänder'', in addition to original characters and locations created specifically for the series. The primary plotline of the series sees the protagonists clash against the multiple incarnations of Xehanort, the primary antagonist for phase 1 while phase 2 focuses on the Masters. The series consists of thirteen games available ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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The Death Trap
is a text adventure developed and published by Square for the NEC PC-8801, NEC PC-9801, and Fujitsu FM-7 in 1984. The game and its supporting computer platforms were only released in Japan. ''The Death Trap'' is the first game developed by Square, created before they were even an independent company. At the time, Square was a software branch of Den-Yu-Sha, a Japanese power line manufacturing firm; it was not until 1986 that Square was independently established. Square released a sequel in 1985 called ''Will: The Death Trap II''. Square's third and final text adventure game was called ''Alpha'', released in 1986, and tells a science fiction story in the same style as ''The Death Trap''. Gameplay ''The Death Trap'' is a silent (no sound) text parser adventure game, which relies on simple command lines from the user's input to progress through the game. As opposed to most "text adventures", with only text as output, ''The Death Trap'' provides graphical feedback using full screen st ...
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Konami
, is a Japanese Multinational corporation, multinational video game company, video game and entertainment company headquartered in Chūō, Tokyo, Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and List of Japanese arcade cabinets, arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include ''Metal Gear'', ''Silent Hill'', ''Castlevania'', ''Contra (series), Contra'', ''Frogger'', ''Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''List of Yu-Gi-Oh! video games, Yu-Gi-Oh!'', ''Suikoden'', and ''Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', ''Adventure Island (video game), Adventure Island'', ''Bonk (series), Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest L ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Masafumi Miyamoto
is a Japanese investor and businessman best known as the founder of the video game developer Square. Miyamoto graduated from Waseda University in 1983, and joined his father's electric power conglomerate, Den-Yu-Sha as a programmer in their software division. After transforming the games division from a group of generalist programmers into specialists working together on a common project, the group was spun out into its own company in 1986. Miyamoto served as president of the company until 1991, though he remained a major shareholder in the company. Biography Square Miyamoto graduated from Waseda University in 1983, but he was not interested in joining his father's electric power conglomerate, Den-Yu-Sha, instead pondering a career in women's clothing manufacturing. He started his career developing computer games in the software division of Den-Yu-Sha at Yokohama. At the time, game development in Japan was usually conducted by only one programmer. Miyamoto recognized that it wou ...
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Electric Power Industry
The electric power industry covers the generation, transmission, distribution and sale of electric power to the general public and industry. The commodity sold is actually energy, not power, e.g. consumers pay for kilowatt-hours, power multiplied by time, which is energy. The commercial distribution of electricity started in 1882 when electricity was produced for electric lighting. In the 1880s and 1890s, growing economic and safety concerns lead to the regulation of the industry. What was once an expensive novelty limited to the most densely populated areas, reliable and economical electric power has become an essential aspect for normal operation of all elements of developed economies. By the middle of the 20th century, electricity was seen as a "natural monopoly", only efficient if a restricted number of organizations participated in the market; in some areas, vertically-integrated companies provide all stages from generation to retail, and only governmental supervision regul ...
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Akihabara
is a common name for the area around Akihabara Station in the Chiyoda ward of Tokyo, Japan. Administratively, the area called Akihabara mainly belongs to the and Kanda-Sakumachō districts in Chiyoda. There exists an administrative district called Akihabara in the Taitō ward further north of Akihabara Station, but it is not the place people generally refer to as Akihabara. The name Akihabara is a shortening of , which ultimately comes from , named after a fire-controlling deity of a firefighting shrine built after the area was destroyed by a fire in 1869.Cybriwsky, Roman. ''Historical dictionary of Tokyo.''Scarecrow Press, 2011. Akihabara gained the nickname shortly after World War II for being a major shopping center for household electronic goods and the post-war black market.Nobuoka, Jakob. "User innovation and creative consumption in Japanese culture industries: The case of Akihabara, Tokyo." ''Geografiska Annaler: Series B, Human Geography'' 92.3 (2010): 205–218.Yamad ...
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Counterfeit Consumer Goods
Counterfeit consumer goods (or counterfeit and fraudulent, suspect items - CFSI) are goods, often of inferior quality, made or sold under another's brand name without the brand owner's authorization. Sellers of such goods may infringe on either the trademark, patent or copyright of the brand owner by passing off its goods as made by the brand owner.Chaudhry, Peggy E., Zimmerman, Alan. ''The Economics of Counterfeit Trade: Governments, Consumers, Pirates and Intellectual Property Rights'', Springer Science & Business Media (2009) Counterfeit products made up 5 to 7% of world trade in 2013,"Challenging the Counterfeit Connector Conundrum"
''Connector Supplier'', November 4, 2013

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Proving Grounds Of The Mad Overlord
''Wizardry: Proving Grounds of the Mad Overlord'' is the first game in the ''Wizardry'' series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981. The game was one of the first Dungeons & Dragons-style role-playing games to be written for computer play, and the first such game to offer color graphics. It was also the first true party-based role-playing video game. The game ended up as the first of a trilogy that also included '' Wizardry II: The Knight of Diamonds'' and '' Wizardry III: Legacy of Llylgamyn''. Gameplay Starting in the town, which is represented only as a text-based menu, the player creates a party of up to six characters from an assortment of five possible races (Humans, Elves, Dwarves, Gnomes, Hobbits), three alignments (Good, Neutral, Evi ...
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Apple II Series
The Apple II series (trademarked with square brackets as "Apple ] ''" and rendered on later models as "Apple //") is a family of home computers, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.), and launched in 1977 with the Apple II, original Apple II. In terms of ease of use, features, and expandability, the Apple II was a major advancement over its predecessor, the Apple I, a limited-production bare circuit board computer for electronics hobbyists. Through 1988, a number of models were introduced, with the most popular, the Apple IIe, remaining relatively unchanged into the 1990s. A model with more advanced graphics and sound and a 16-bit processor, the Apple IIGS, was added in 1986. It remained compatible with earlier Apple II models, but the IIGS had more in common with mid-1980s systems like the Atari ST, Amiga, and Acorn Archimedes. The Apple II was ...
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