Final Fantasy VII Remake
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Final Fantasy VII Remake
is a 2020 action role-playing game developed and published by Square Enix. It is the first in a planned trilogy of games remaking the 1997 PlayStation game '' Final Fantasy VII''. Set in the dystopian cyberpunk metropolis of Midgar, players control the mercenary Cloud Strife. He joins AVALANCHE, an eco-terrorist group trying to stop the powerful mega-corporation Shinra from using the planet's life essence as an energy source. The gameplay combines real-time action with strategic and role-playing elements. ''Remake'' was announced in 2015 following years of speculation. Several key staff members returned, including character designer Tetsuya Nomura as director, director Yoshinori Kitase as producer, scenario writer Kazushige Nojima as story and scenario writer, event planner Motomu Toriyama as a co-director, and composer Nobuo Uematsu who returned to write the main theme. The staff redesigned the characters to balance realism and stylization. ''Remake'' was released for t ...
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Cloud Strife
is a fictional character and the main protagonist of Square's (now Square Enix's) 1997 role-playing video game ''Final Fantasy VII'', its high-definition remake, and several of its sequels and spinoffs. In ''Final Fantasy VII'', Cloud is a mercenary claiming to be formerly of SOLDIER, a group of elite supersoldiers employed by the Shinra Electric Power Company, a megacorporation responsible for draining the life from the planet. Cloud joins the resistance group AVALANCHE in the fight against Shinra, and driven by a feud with his former superior, the primary antagonist Sephiroth, Cloud learns to accept his troubled past and adapts to his role as a leader. Cloud reappears as the protagonist in the 2005 computer-animated sequel film, '' Final Fantasy VII: Advent Children'', in which he fights a new threat composed of a trio attacking his allies while also dealing with his own terminal illness, "Geostigma". He acts in a supporting role in other ''Compilation of Final Fantasy VII ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, '' The Legend of Zelda: Ocarina of Time 3D'' and '' The Legend of Zelda: Majora's Mask 3D'' for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, an ...
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Final Fantasy VII Remake Gameplay Screenshot
Final, Finals or The Final may refer to: *Final (competition), the last or championship round of a sporting competition, match, game, or other contest which decides a winner for an event ** Another term for playoffs, describing a sequence of contests taking place after a regular season or round-robin tournament, culminating in a final by the first definition. *final (Java), a keyword in the Java programming language *Final case, a grammatical case *Final examination or finals, a test given at the end of a course of study or training *Part of a syllable *Final, a tone of the Gregorian mode Art and entertainment * ''Final'' (film), a science fiction film * ''The Final'' (film), a thriller film * ''Finals'' (film), a 2019 Malayalam sports drama film *Final (band), an English electronic musical group * ''Final'' (Vol. 1), album by Enrique Iglesias * ''The Final'' (album), by Wham! *"The Final", a song by Dir en grey on the album ''Withering to Death'' * ''Finals'' (comics), a four-is ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Strategy Video Game
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Real-time Game
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game ''Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strateg ...
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Megacorporation
Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the prefix ''mega-'' with the word ''corporation''. It has become widespread in cyberpunk literature. It is synonymous with syndicate, globalist- or transnational capital. It refers to a corporation (normally fictional) that is a massive conglomerate (usually private), holding monopolistic or near-monopolistic control over multiple markets (thus exhibiting both a horizontal and a vertical monopoly). Megacorps are so powerful that they are above the government laws, possess their own heavily armed (often military-sized) private armies, are operators of privatized police forces, hold "sovereign" territory, and even act as outright governments. They often exercise a large degree of control over their employees, taking the idea of "corporate culture" ...
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Eco-terrorism
Eco-terrorism is an act of violence which is committed in support of environmental causes, against people or property. The United States Federal Bureau of Investigation (FBI) defines eco-terrorism as "...the use or threatened use of violence of a criminal nature against innocent victims or their property by an environmentally-oriented, subnational group for environmental-political reasons, or aimed at an audience beyond the target, often of a symbolic nature." The FBI credited eco-terrorists with US $200 million in property damage between 2003 and 2008. A majority of states in the US have introduced laws aimed at penalizing eco-terrorism. Eco-terrorism is a form of radical environmentalism that arose out of the same school of thought that brought about deep ecology, ecofeminism, social ecology, and bioregionalism.Long, Douglas. Ecoterrorism (Library in a Book). New York: Facts on File, 2004. Print. Page 19-22, 5, 5, 6, 6, 7, 154, 154, 48, 49-55. History The term ''ecoterrori ...
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AVALANCHE
An avalanche is a rapid flow of snow down a slope, such as a hill or mountain. Avalanches can be set off spontaneously, by such factors as increased precipitation or snowpack weakening, or by external means such as humans, animals, and earthquakes. Primarily composed of flowing snow and air, large avalanches have the capability to capture and move ice, rocks, and trees. Avalanches occur in two general forms, or combinations thereof: slab avalanches made of tightly packed snow, triggered by a collapse of an underlying weak snow layer, and loose snow avalanches made of looser snow. After being set off, avalanches usually accelerate rapidly and grow in mass and volume as they capture more snow. If an avalanche moves fast enough, some of the snow may mix with the air, forming a powder snow avalanche. Though they appear to share similarities, avalanches are distinct from slush flows, mudslides, rock slides, and serac collapses. They are also different from large scale movement ...
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Midgar
is a fictional city from the ''Final Fantasy'' media franchise. First appearing in the 1997 video game ''Final Fantasy VII'', Midgar is depicted as a bustling metropolis built, occupied and controlled by the fictional megacorporation Shinra Electric Power Company (神羅電気動力株式会社). The city is powered by electricity drawn from reactors which run on "Mako" (魔晄, ''magic light''), the processed form of spiritual energy forcibly extracted by Shinra from beneath the surface of the planetary world in which the ''Final Fantasy VII'' metaseries takes place. Shinra's activities drain the world of its life force, the "Lifestream", threatening the existence of all life as the planet weakens. In spin-offs of the game, the city spanned a town named . Midgar is a major aspect of the metaseries' industrial or post-industrial science fiction milieu with recurring appearances in related media, and is the centerpiece of the 2020 video game ''Final Fantasy VII Remake''. Conside ...
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Cyberpunk
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip José Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Other influential cyberpunk ...
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