Curse of the Azure Bonds
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''Curse of the Azure Bonds'' is a role-playing video game developed and published by
Strategic Simulations Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official compu ...
, Inc (SSI) in 1989. It is the second in a four-part series of
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
''
Advanced Dungeons & Dragons Several different editions of the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the ...
''
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adventure computer games, continuing the events after the first part, ''
Pool of Radiance ''Pool of Radiance'' is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's ''Advanced Dungeons & Dragons'' (''AD&D'') fantasy role-playing game for home computer ...
''. The game serves as a sequel to the 1988 novel, '' Azure Bonds'', that was written by Kate Novak and
Jeff Grubb Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ...
, and is the first book of the '' Finder's Stone'' trilogy. An adventure module of the same name, coded FRC2, was written based on the game.


Gameplay

A party of up to six player characters and two non-player characters is required to complete the various quests in the game. Player characters from ''
Pool of Radiance ''Pool of Radiance'' is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's ''Advanced Dungeons & Dragons'' (''AD&D'') fantasy role-playing game for home computer ...
'' (POR) can be transferred to ''Curse of the Azure Bonds'', although players need not have played POR to play this game. Characters can likewise be transferred from '' Hillsfar'', another contemporaneous ''AD&D''-based game. The
paladin The Paladins, also called the Twelve Peers, are twelve legendary knights, the foremost members of Charlemagne's court in the 8th century. They first appear in the medieval (12th century) ''chanson de geste'' cycle of the Matter of France, where ...
and
ranger A Ranger is typically someone in a military/paramilitary or law enforcement role specializing in patrolling a given territory, called “ranging”. The term most often refers to: * Park ranger or forest ranger, a person charged with protecting and ...
are two new character classes available in this game. A player can generate new characters, choosing from six races, nine alignments, two genders, and six basic character classes. Multi-class characters can be created for
half-elf A half-elf is a mythological or fictional being, the offspring of an immortal elf and a mortal human. They are often depicted as very beautiful and endowed with magical powers; they may be presented as torn between the two worlds that they inha ...
,
elf An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes "ligh ...
,
dwarf Dwarf or dwarves may refer to: Common uses *Dwarf (folklore), a being from Germanic mythology and folklore * Dwarf, a person or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a humanoid ...
,
halfling Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly-sized dwarves. Similar to the depiction of hobbits in the ...
, and gnome characters. New characters begin with 25,000 experience points, which starts single-class characters at level 5. Multi-classed characters have the total number of experience points divided equally amongst their classes, giving either 12,500 or 8,333 experience points, for two or three classes, respectively. This means multi-class characters generally start at level 4, although a triple-classed character would start as a level 3 magic-user. The player can modify any character's stats before the game begins. ''Curse of the Azure Bonds'' follows along the same style as ''Pool of Radiance'', with the main adventuring action using a first person perspective. The player uses the top left window to view the current location, with the status panel on the right and the commands along the bottom. Through these commands, the player can select a wide range of actions and tasks including spell-casting, swapping weapons, or resting and memorizing spells. The player creates an icon for each character, which can be customized to taste. When combat occurs, the screen display changes: the right half of the screen becomes the status panel, and the left half shows an overhead view of the combat. Characters can use spells and ranged weapons by lining up targets.


Game differences

''Curse of the Azure Bonds'' contained new features compared to its predecessor, ''
Pool of Radiance ''Pool of Radiance'' is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's ''Advanced Dungeons & Dragons'' (''AD&D'') fantasy role-playing game for home computer ...
''. The game primarily takes place in the Dalelands, and the overland map allows a player to select an adjacent location and automatically travel there. There are random encounters with monsters when traveling to locations. The player may now choose the classes of paladin and ranger for characters in addition to fighter, thief, magic-user, and cleric. A ''Fix'' command was added to the ''Encamp'' menu, which allows a party to be healed very quickly as long as a living and conscious cleric or paladin is in the party. The graphics were improved slightly, though everything was still drawn in 16 colors.


Plot


Setting

''Curse of the Azure Bonds'' takes place in the
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
setting. The adventure begins in the city of Tilverton, a relatively small town that nonetheless contains all the essential shops and services to equip the party. Although the characters begin the game with no equipment, each character does receive money at the start of the game with which to buy weapons and armor. Outside the city of Tilverton, the characters may explore caverns, sewers, and outside in the wilds. Other locations include the Elven Forest, Zhentil Keep, the temple at Yulash, and the citadel at Hap, though these locations cannot be freely explored by the party. Instead, the player can use a menu to select places within the locations to visit. Yulash is under siege by marauders, and characters entering the town are also in danger from crumbling walls and sinkholes.


Plot summary

At the start of the game, the player characters are adventurers of great renown who wake up from a magic sleep to find themselves in a small inn in the city of Tilverton, with all of their possessions stolen and no memory of how it happened. A passing landlord informs the characters that they have been unconscious for over a month after suffering an attack. Each of the player characters has five azure-colored tattoo-like markings, called ''bonds'', on one arm. The party had been ambushed while traveling on the road to Tilverton. They were captured and cursed with the magical bonds embedded on their arms; the characters' quest is to get rid of them. Characters can visit the sage Filani, who will give them information about the bonds. Each bond represents a different evil faction, and through the bonds, which are the result of a possession-like spell and glow when active, the factions can control the actions of the characters. The first bond forces the characters to attack the royal carriage as it goes past, resulting in a fight with some royal guards. The characters begin searching for the first controlling faction, a band of assassins known as the Fire Knives. After defeating the Fire Knives and ridding themselves of the first bond, the characters are banished from Tilverton for trying to kill the King. The characters may then journey to Shadowdale or Ashabenford. The player then spends the rest of the game deciding where to go next to remove another bond. As the story continues, the adventurers confront the King of
Cormyr ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
and his princess, rescue Dimswart the Sage, locate three artifacts, and explore Dagger Falls. Princess Nacacia of Cormyr went missing a year ago, when she fled to escape a marriage arranged by her father, and it is up to the party to find her. The game combines mini-adventures with major adventures in the quest to remove the Azure Bonds. In the game's climactic battle, the adventurers take on an old foe back from the dead. The remaining four bonds are controlled by Mogion, leader of the cult of
Moander ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
, Dracandros the Red Wizard, Fzoul Chembryl and his beholder allies, and Tyranthraxus, the main antagonist from ''Pool of Radiance''. The cult of Moander is based in Yulash, where the characters encounter Alias and Dragonbait, who can join the party. After defeating the cult, the party must also defeat three Bits O' Moander, which behave as powerful shambling mounds. Dracandros is found in the Red Tower in Haptooth, and the characters will face a beholder in Zhentil Keep, along with a troop of
minotaurs In Greek mythology, the Minotaur ( , ;. grc, ; in Latin as ''Minotaurus'' ) is a mythical creature portrayed during classical antiquity with the head and tail of a bull and the body of a man or, as described by Roman poet Ovid, a being "pa ...
and a medusa. After removing two bonds, characters may use the ''Search'' command on the wilderness map to locate mini-dungeons under certain towns; these caverns are dangerous, but the party can gain both
experience Experience refers to conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these conscious processes. Understood as a conscious event in the widest sense, experience involv ...
and treasure in them. When four of the bonds have been removed, the characters go on to the final showdown with Tyranthraxus, who takes the form of a
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, in the ruins of Myth Drannor. After defeating Tyranthraxus, the game ends.


Development

The game comes with a manual explaining game play, and an ''Adventurer's Journal'' which contains contextual paragraphs which are read at designated points in the game. The game also includes a 2-ply
code wheel {{Refimprove, date=September 2008 A code wheel is a type of copy protection used on older computer games, often those published in the late 1980s and early 1990s. It evolved from the original "manual protection" system in which the program would ...
featuring
runes Runes are the letters in a set of related alphabets known as runic alphabets native to the Germanic peoples. Runes were used to write various Germanic languages (with some exceptions) before they adopted the Latin alphabet, and for specialised ...
for piracy protection; from time to time during play, the player will be asked to enter a letter from the wheel before the characters can continue their journey. ''Curse of the Azure Bonds'' (1989) was the first of three sequels to ''Pool of Radiance'' (1988), and was followed by '' Secret of the Silver Blades'' (1990) and '' Pools of Darkness'' (1991). New adventures for ''Secret of the Silver Blades'' may be started by using characters generated in ''Curse of the Azure Bonds''. ''Curse of the Azure Bonds'' was released on the Apple II, Commodore 64, and DOS in 1989, the Amiga and Macintosh in 1990, and the Atari ST in 1991. It was distributed in the UK by
U.S. Gold U.S. Gold Limited was a British video game publisher based in Witton, Birmingham, England. The company was founded in 1984 by Anne and Geoff Brown in parallel to their distributor firm, CentreSoft, both of which became part of Woodward Brown Ho ...
. A Nintendo
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
videogame version was planned as a sequel to the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
conversion of ''Pool Of Radiance'', but was abandoned; the publisher in both cases was FCI. The game is closely tied to an ''AD&D'' game module and novel by the same name. The adventure module is based on the computer game.


Novel

The novel ''Azure Bonds'' is a
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
fantasy adventure book, written by
Jeff Grubb Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ...
and Kate Novak and published by TSR in 1988. The story begins with an adventurer named Alias awakening in an inn with amnesia and a set of magical blue sigils on her arm. She soon learns that they represent five evil masters that can control her mind, forcing her to do their owners' will. With the aid of a mysterious lizard-creature named Dragonbait, a southern
mage Mage most commonly refers to: * Mage (paranormal) or magician, a practitioner of magic derived from supernatural or occult sources * Mage (fantasy) or magician, a type of character in mythology, folklore, and fiction *Mage, a character class in s ...
called Akabar Bel Akash, and a
halfling Halflings are a fictional race found in some fantasy novels and games. They are often depicted as similar to humans except about half as tall, and are not quite as stocky as the similarly-sized dwarves. Similar to the depiction of hobbits in the ...
bard named Olive Ruskettle, she sets out to learn more about the sigils' creators, and free herself of them. It is the first book of the '' Finder's Stone'' trilogy, followed by '' The Wyvern's Spur'' in 1990 and '' Song of the Saurials'' in 1991.


Reception

''Curse of the Azure Bonds'' was almost as successful as ''Pool of Radiance'', with SSI selling 179,795 copies. More than one third were the Commodore 64 version, benefiting from SSI being the last major American publisher of games for the computer. By 1996, the ''Pool of Radiance'' series had reached combined global sales above 800,000 copies. In the August 1989 edition of '' CU Amiga-64'', Tony Dillon commented: "The graphics are more or less the same as 'Pool of Radiance'' which is no bad thing, and thankfully the game is still as entertaining and involving as the original". He noted that the game's first-person perspective is similar to that of ''
The Bard's Tale ''The Bard's Tale'' is a fantasy role-playing video game franchise created by Michael Cranford and developed by Brian Fargo's Interplay Productions (1985–1992) and inXile Entertainment (2004–present). The initial title of the series was '' ...
'', and also features an overhead view similar to that of '' Gauntlet''. He concluding by giving the game an excellent overall score of 89%, saying: "I've said it before... but this is brilliant". In the August 1989 edition of ''
The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', '' Zzap!64'', '' Amtix!'' and other magazines. History The magazine ran head to head wi ...
'' (Issue 21), Paul Rigby previewed the upcoming release of ''Curse of the Azure Bonds'' and noted he had not been happy with ''Pool of Radiance'', which he felt was more like basic ''D&D'' due to certain classes, spells, and other elements being unavailable. However he believed that ''Curse of the Azure Bonds'' would allay his criticism, noting that "six extra character classes, 20 extra high-level spells and a bunch of new monsters make ''CAB'' a very promising product". In the following issue of ''The Games Machine'', Rigby reviewed the actual game, and confirmed that he considered it to be a dramatic improvement over ''Pool of Radiance'', with introduction of new classes, better storylines, and an improved combat engine. He concluded by giving ''Curse of the Azure Bonds'' an excellent overall score of 90%: "Overall, ''CAB'' is an excellent RPG, much improved and polished over ''POR'' ..With a good storyline and excellent graphics, ''CAB'' is recommended whatever version you have". In the September 1989 edition of '' Computer Gaming World'' (Issue 63), Scorpia reviewed the PC version and was critical of certain elements: she found the ending disappointing; believed that the game speed — which had been slow in ''Pool of Radiance'' — was still a problem; was disappointed that little was added to the game except for the ranger and paladin class; and that the emphasis was still on hack-and-slash as opposed to puzzle-solving and genuine role-playing. Scorpia concluded the review by calling the game a "standard follow-up", saying it was "better than ''POR'' in some ways", but that "combat still predominates". In a retrospective review in 1993, Scorpia called the game a "sequel to ''Pool of Radiance'' with a bit more plot" and "mainly hack'n'slash leading up to the usual 'Kill he evil villain ending". The September 1989 edition of '' Zzap'' (Issue 53) featured a review of the Commodore 64 version. The reviewer felt that the addition of more character classes "allows the player more choice and a lot more scope to create a truly mixed band of adventurers, mirroring the original RPG well". The reviewer also felt the monsters were better drawn and the game's plot had more depth than previous RPGs from SSI, although some innovation was lost because the game is a sequel. However, the reviewer stated that "with its intricate plot and superb player interaction ''Curse'' creates a very strong atmosphere with authenticity lent to the proceedings by the mass of options and the well executed tactical combat display". The reviewer concluded by giving the game an above-average rating of 86%: "''Curse'' certainly proves a worthy sequel to one of the better RPGs around". In the September 1989 edition of '' Dragon'' (Issue 149), Patricia Hartley and Kirk Lesser found that "both the user's manual and the Adventurer's Journal ..are extremely well written". The pair also admired the number of encounters — "More than we've seen in almost any other adventure game" — and the number of hours required to play, more than 120 hours by their count. They concluded by giving the game a perfect rating of 5 out of 5: "As the adventure continues, you’ll find that tearing yourself away from ''CAB'' is the most difficult decision of all". In the November 1989 edition of ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'', Jamie Thomson commented that "the plot is good enough, although not that original for games of this kind", although he liked the role-playing aspects of the game, calling it "a role-playing computer game in one of the purist (''sic'') forms I have yet encountered ..surprisingly one of the best I have tried (and one of the very few I've had the enery to play to the bitter end)". Thomson concluded by giving the game above average scores of 4 out of 5 for both game play and graphics: "I enjoyed it enormously and look forward to the next in the series". In the January 1991 edition of ''Amiga Action'' (Issue 16), Doug Johns and Alex Simmons reviewed the Amiga version of ''Curse of the Azure Bonds''. Johns felt that it was a very good RPG worth getting hold of, although he felt it was a bit too similar to other ''AD&D'' computer games and less polished than ''
Champions of Krynn ''Champions of Krynn'' is role-playing video game, the first in a three-part series of Dragonlance ''Advanced Dungeons & Dragons'' "Gold Box" games. The game was released in 1990 in video gaming, 1990. The highest graphics setting supported in ...
''. Simmons found the game decidedly average and less appealing compared to previous releases such as ''Champions of Krynn'', but felt that RPG fanatics who enjoyed SSI's other titles should consider purchasing it. They concluded by giving it an average rating of 72%. In the March 1991 edition of ''
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'' magazine (Issue 37), Judith Kilbury-Cobb reviewed the Amiga version, and felt that the graphics and animation were noticeably improved, and that combat encounters were still emphasized while being made more manageable. She concluded by giving the game an above-average rating of four out of five: "''Azure Bonds'' is the most playable ''AD&D'' game yet". The January 1991 edition of ''Zzap'' reviewed the Amiga version, noting that this version of ''Curse'' is "a game that has fallen victim to the steady trudge of progress". The reviewer felt that the game was so dated by 1991 that Amiga ''AD&D'' devotees might want to buy the game to add it to their collections, but the reviewer could not "help but wonder why SSI have bothered to release this conversion when they should be concentrating on bringing prompt Amiga versions of their newer titles". The reviewer concluded by giving the game an average rating of 71% overall. The January 1991 issue of the German gaming magazine ''Amiga Joker'' stated that "''Curse of the Azure Bonds'' is once again 'Advanced Dungeons and Dragons''at its finest ... the combat is the best thing that the game has to offer, and has lots of variation therein". The reviewer criticized the small field of view as well as the sound effects and music, which they gave a poor score of 33%. They were frustrated by the dated controls and furthermore criticized its similarity to the rest of the series, saying "the presentation of the game is admittedly the same as its predecessors ... and looks more like C64 rather than Amiga. This goes for the graphics as well as the infrequent sound effects, but applies most of all to the controls, with which one must laboriously agonise through the menus". The reviewer concluded by giving the Amiga version an average overall score of 74%. A retrospective article on the website
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
titled "History of Advanced Dungeons & Dragons" commented that "in terms of gameplay and structure, ''Curse of the Azure Bonds'' followed its predecessor more or less directly, though it broadened the path considerably". The reviewer mentioned that the game system benefited from material that had been missing from ''Pool of Radiance'', such as the ability for clerics and
magic-users A magician, also known as an enchanter/enchantress, mage, magic-user, archmage, sorcerer/sorceress, spell-caster, warlock, witch, or wizard, is someone who uses or practices magic derived from supernatural, occult, or arcane sources. Magicians ...
to attain higher character levels, the ability to enlist characters of
paladin The Paladins, also called the Twelve Peers, are twelve legendary knights, the foremost members of Charlemagne's court in the 8th century. They first appear in the medieval (12th century) ''chanson de geste'' cycle of the Matter of France, where ...
and
ranger A Ranger is typically someone in a military/paramilitary or law enforcement role specializing in patrolling a given territory, called “ranging”. The term most often refers to: * Park ranger or forest ranger, a person charged with protecting and ...
character classes, and the option for human characters to become dual-class characters. In the 2003 book ''High Score!: The Illustrated History of Electronic Games'', Rusel DeMaria and Johnny Wilson related that SSI ran into a play balance dilemma by allowing players to import experienced characters from ''Pool of Radiance''. In order to make the game playable for both beginners and players with built-up characters, the designers had most of the characters' weapons and equipment stolen at the beginning of the game. SSI received criticism for this decision, and had to come up with new solutions to balance play in future games. In a retrospective review in 2004, the website ''GameSpy'' commented that "''Azure Bonds'' was a more than worthy addition to the series, and was, in many ways, superior to its prequel".


Awards

At the 1990
Origins Awards The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
, the game was awarded ''Best Fantasy or Science Fiction Computer Game of 1989''.


Reviews

*''
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'' #18 (Nov./Dec. 1989)


References


Further reading

*


External links

* *
Curse of the Azure Bonds Interactive Code Wheel
at oldgames.sk
Review
in
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Review
in
Info Info is shorthand for "information". It may also refer to: Computing * .info, a generic top-level domain * info:, a URI scheme for information assets with identifiers in public namespaces * info (Unix), a command used to view documentation produc ...

Review
in
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