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''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the ...
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Ed Greenwood
Ed Greenwood (born July 21, 1959) is a Canadian fantasy writer and the original creator of the ''Forgotten Realms'' game world. He began writing articles about the Forgotten Realms for ''Dragon'' magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the ''Dungeons & Dragons'' roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and ''D&D'' game supplement books. Early life and the Forgotten Realms Greenwood grew up in the upscale Toronto suburb of Don Mills. He began writing stories about the Forgotten Realms as a child, starting in the mid-1960s; they were his "dream space for swords and sorcery stories". Greenwood conceived of the Forgotten Realms as one world in a "multiverse" of parallel worlds which includes the Earth. He imagined such worlds as being the source of humanity's myths and legends. Greenwood discovered the ''Dungeons & Dragons'' game in 1975 and soon became a regular ...
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List Of Forgotten Realms Novels
This is a list of fantasy fiction novels based in the role-playing game setting of the Forgotten Realms. They are published by Wizards of the Coast (WotC), with some originally published by TSR before it was incorporated into WotC. Abolethic Sovereignty By Bruce R. Cordell * '' Plague of Spells'' (paperback, December 2008, ) * '' City of Torment'' (paperback, September 2009, ) * '' Key of Stars'' (paperback, September 2010, ) Abyssal Plague By various authors * ''The Gates of Madness'' by James Wyatt * ''The Mark of Nerath'' by Bill Slavicsek (paperback, August 2010, ) * ''The Temple of the Yellow Skulls'' by Don Bassingthwaite (paperback, March 2011, ) * ''Oath of Vigilance'' by James Wyatt (paperback, August 2011, ) * ''The Eye of the Chained God'' by Don Bassingthwaite (paperback, April 2012, ) * '' Sword of the Gods'' by Bruce R. Cordell (paperback, April 2011, ) * ''Under the Crimson Sun'' by Keith R. A. DeCandido (set in ''Dark Sun'') (paperback, June 2011, ) * ''Shad ...
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Magic Item (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The po ...
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Neverwinter Nights
''Neverwinter Nights'' is a series of video games developed by BioWare and Obsidian Entertainment, based on the ''Forgotten Realms'' campaign setting of the ''Dungeons & Dragons'' role-playing game. Aside from also being set in the Dungeons & Dragons world and around its city Neverwinter, it is unrelated to both the 1991 ''Neverwinter Nights'' online game and the 2013 online game called '' Neverwinter''. Overview The ''Neverwinter Nights'' series take place primarily in the city of Neverwinter, located in the Sword Coast region of the fictional land of ''Faerûn''. Also commonly referred to as the City of Skilled Hands, Neverwinter grew from a multi-racial settlement named ''Eigersstor'' founded several hundred years prior to the start of ''Neverwinter Nights''. At the time the first game takes place, the city of Neverwinter was beset by a magical plague named the Wailing Death, whereas in the second game the city is threatened by an invasion from its ancient enemy named the Ki ...
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Icewind Dale
''Icewind Dale'' is a role-playing video game developed by Black Isle Studios and originally published by Interplay Entertainment for Windows in 2000 and by MacPlay for the Macintosh in 2002 (both the Classic Mac OS and OS X). The game takes place in the ''Dungeons & Dragons'' Forgotten Realms campaign setting and the region of Icewind Dale, and uses the 2nd edition ruleset. The story follows a different set of events than those of R. A. Salvatore's ''The Icewind Dale Trilogy'' novels: in the game, an adventuring party becomes enlisted as a caravan guard while in Icewind Dale, in the wake of strange events, and eventually discover a plot that threatens the Ten Towns of Icewind Dale and beyond. ''Icewind Dale'' received positive reviews, being praised for its musical score and gameplay. It was a commercial success, with sales above 400,000 units worldwide by early 2001. An expansion, '' Icewind Dale: Heart of Winter'', was released in 2001, and a sequel, ''Icewind Dale II'', fo ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Forgotten Realms Adventures
Forgotten Realms Adventures is an accessory for the Forgotten Realms campaign setting for the second edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. The book, with product code TSR 2106, was published in 1990, and was written by Jeff Grubb and Ed Greenwood, with cover art by Clyde Caldwell and interior art by Steven Fabian, Ned Dameron, Larry Elmore, Caldwell, and Jeff Easley. Contents ''Forgotten Realms Adventures'' is a revision of the '' Forgotten Realms Sourcebook and Cyclopedia'' material, taking into account the 2nd edition rules and the three years of Forgotten Realms products released up to that time. Among other things, this book cover the deities, secret societies, treasures, specific spells and magic rules of the campaign setting, as well as brief descriptions of the land and cities of the heartlands, with maps. The 154-page hardcover book features a one-page foreword from each of the authors. Jeff Grubb explains that this book introduces the R ...
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Jeff Grubb
Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game designer in the fantasy genre. Grubb worked on the ''Dragonlance'' campaign setting under Tracy Hickman, and the ''Forgotten Realms'' setting with Ed Greenwood. His written works include '' The Finder's Stone Trilogy'', the ''Spelljammer'' and '' Jakandor'' campaign settings, and contributions to ''Dragonlance'' and the computer game ''Guild Wars Nightfall'' (2006). Personal life Grubb was born in Pittsburgh, Pennsylvania. He met Kate Novak in high school, and married her in 1983. His first year of employment involved work with air pollution control devices. Beginnings in role-playing games Grubb became a wargaming enthusiast during his high school years. He started to play Avalon Hill wargames including ''PanzerBlitz'' and ''Blitzkrieg'', and the SPI game, ''Frigate''. As a freshman, he attended the campus war-gaming club and was introduced to the r ...
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Campaign (role-playing Games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign, by definition, spans multiple playing sessions. Some game aspects commonly remain constant throughout a campaign: the campaign setting, the players, and the gamemaster. The gamemaster for a campaign is said to ''run'' the campaign. Aspects of a campaign A campaign is characterized by the following: * Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * Setting – Where do the adventures take place? W ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Advanced Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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