Champions Of Krynn
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Champions Of Krynn
''Champions of Krynn'' is role-playing video game, the first in a three-part series of Dragonlance ''Advanced Dungeons & Dragons'' "Gold Box" games. The game was released in 1990. The highest graphics setting supported in the DOS version was EGA graphics. It also supported the Adlib sound card and either a mouse or joystick. Plot After a prologue set at the Inn of the Last Home in Solace, the adventure begins at an outpost near Throtl, the capital city of the Hobgoblins. The party soon meets a group of Baaz Draconians ambushing some good settlers. After the battle, a greater Aurak Draconian named Myrtani shows up, and steals an ancient book. Myrtani teleports away, ignoring the party. The party then reports the events to Sir Karl. Sir Karl realizes that the evil forces are not at all weakened as was believed, and the party sets out to investigate and defeat Myrtani and his forces. Gameplay To play ''Champions of Krynn'', the player needs to create characters and form a par ...
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Strategic Simulations
Strategic Simulations, Inc. (SSI) was a video game developer and video game publisher, publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official computer game adaptations of ''Dungeons & Dragons'', and for the groundbreaking ''Panzer General'' series. History The company was founded by Joel Billings, a wargame enthusiast, who in the summer of 1979 saw the possibility of using the new home computers such as the TRS-80 for wargames. While unsuccessfully approaching Avalon Hill and Automated Simulations to publish wargames, he hired video game programmer, programmers John Lyons (game programmer), John Lyons, who wrote ''Computer Bismarck''—later claimed to have been the first "serious wargame" published for a microcomputer"Titans of the Computer Gaming World"''Computer Gaming World'', March 1988 p.36.—and Ed Williger, who wrote ''Computer Ambush''. Both games were w ...
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Draconian (Dragonlance)
''Dragonlance'' is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived ''Dragonlance'' while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the ''Dungeons & Dragons'' role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures. In 1984, TSR published the first ''Dragonlance'' game module, ''Dragons of Despair'', and the first novel, ''Dragons of Autumn Twilight''. The novel began the ''Chronicles'' trilogy, a core element of the ''Dragonlance'' world. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories a ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Scorpia (journalist)
Scorpia is the pseudonym of a video game journalist who was active from the early 1980s through the late 1990s. She wrote for ''Computer Gaming World'', performing reviews on role-playing video games and adventure games. Scorpia was known for harsh criticism of video games she disliked. She was fired after ''CGW'' was sold to Ziff-Davis in 1999 and subsequently retired from games journalism. Her pseudonym is based on a character she created in a role-playing game. Career Scorpia became interested in computers after attending a computer expo. Her initial intention was to become a programmer, and she said she bought her first computer games to learn how to program. In November 1982, while working as a data processing consultant, Scorpia co-founded an early gaming-related Special Interest Group on CompuServe. It became the eighth most popular forum on CompuServe, and Scorpia received free access to the subscription service in return for maintaining it. As a system operator, she ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, '' ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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Knight Of Solamnia
This is a list of characters in the ''Dragonlance'' series of fantasy novels and related fantasy role-playing game materials. It includes accounts of their early lives in the series. Characters Alhana Starbreeze Alhana Starbreeze, Silvanesti Elf, is first introduced in ''Dragons of Winter Night'' as the daughter of Speaker of the Stars Lorac Caladon. During the War of the Lance, Alhana leads her people in exile to Ergoth. She later brings the Heroes of the Lance to Silvanesti where they encounter the nightmare and fight the dragon Cyan Bloodbane. Alhana fell in love with Sturm Brightblade and even gave him a starjewel, but their love could never be, and he died soon afterwards. She later marries Porthios Kanan and works with him to eradicate the dream from Silvanesti. Although their marriage is chilly and mainly political, they eventually grow to love each other. During the Chaos War, she gives birth to a son, Silvanoshei. Years later during the War of Souls, Silvanoshei would fa ...
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Kender (fantasy)
Kender are a type of fantasy race first developed for the ''Dragonlance'' campaign setting for the ''Dungeons & Dragons'' fantasy role playing game published by TSR, Inc. in 1984. The first kender character was created by Harold Johnson as a player character in a series of role-playing adventures co-authored by Tracy Hickman and Margaret Weis. Weis and Hickman's ''Dragonlance'' shared world novels introduced the kender to readers and players alike, largely through the character Tasslehoff Burrfoot, who became one of the main protagonists in the series. Tasslehoff first appeared in the ''Dragonlance'' adventure module DL1 ''Dragons of Despair'', published in March 1984; later that year, the kender's first literary appearance was in the novel ''Dragons of Autumn Twilight'', published in November 1984. The kender are often compared to notable diminutive humanoid peoples in other fantasy fiction, such as the hobbits of Middle-earth or halflings featured in ''Dungeons & Dragons'' camp ...
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Secret Of The Silver Blades
''Secret of the Silver Blades'' is the third in a four-part series of Forgotten Realms ''Dungeons & Dragons'' " Gold Box" adventure role-playing video games. The game was released in 1990. The story is a continuation of the events of ''Curse of the Azure Bonds''. In this game, a small mining town is being threatened by monsters who were released from a glacial prison. The monsters are led by the evil Eldamar, who had been interred in the glacier by his twin brother Oswulf and a group known as the Silver Blades. Plot 375 years ago, twin brothers Oswulf and Eldamar built a castle in a large valley in the Dragonspine Mountains and the town of Verdigris was founded below the castle. The town prospered under the guidance of the brothers. Oswulf was a paladin and Eldamar was a mage. As Eldamar became older, his obsession for immortality grew and he began studying how to become a lich. Oswulf tried to stop his brother, but failed. Eldamar became a lich known as the Dreadlord. A hor ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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