Curse Of The Azure Bonds
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Curse Of The Azure Bonds
''Curse of the Azure Bonds'' is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms ''Advanced Dungeons & Dragons'' Gold Box adventure computer games, continuing the events after the first part, ''Pool of Radiance''. The game serves as a sequel to the 1988 novel, '' Azure Bonds'', that was written by Kate Novak and Jeff Grubb, and is the first book of the '' Finder's Stone'' trilogy. An adventure module of the same name, coded FRC2, was written based on the game. Gameplay A party of up to six player characters and two non-player characters is required to complete the various quests in the game. Player characters from ''Pool of Radiance'' (POR) can be transferred to ''Curse of the Azure Bonds'', although players need not have played POR to play this game. Characters can likewise be transferred from '' Hillsfar'', another contemporaneous ''AD&D''-based game. The paladin a ...
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Clyde Caldwell
Clyde Caldwell (born February 20, 1948) is an American artist. Self-described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters. With his work at TSR in the 1980s, he is considered one of the artists contributing to fantasy art's "golden age". Early life Born on February 20, 1948 in Gastonia, North Carolina, Caldwell was interested in becoming an artist from an early age, "I became an artist sort of by default ... I couldn't do anything else! I was into music for awhile. I played the guitar for a local band. I also enjoyed writing both stories and songs. But drawing and painting were the easiest for me." Caldwell took up an interest in painting fantasy and science-fiction art while in junior high school. "My biggest influences back then were the covers of the Edgar Rice Burroughs books. I wanted to paint pictures like those covers. My parents had always encouraged me in my artwork, but they didn’t understand why I was painting sc ...
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Azure Bonds
''Azure Bonds'' is a 380-page paperback fantasy novel written by Kate Novak and Jeff Grubb, with cover art by Clyde Caldwell, and published by TSR Inc. in 1988. It is the first novel of the ''Finder’s Stone Trilogy'' which is set within the world of the ''Forgotten Realms.'' It served as the basis for the computer game, ''Curse of the Azure Bonds''. One of the co-authors, Jeff Grubb, stated that of the novels he has written, ''Azure Bonds'' is one of his favorites. Development In 1984, while Jeff Grubb was managing the Forgotten Realms setting: "I had a concept for a novel that mixed sword-and-sorcery with mystery and personal discovery - the tale of a woman who wakes up one morning with no knowledge of her immediate past and a set of strange tattoos on her arms. I laid out the novel one night to my wife, Kate Novak, while we were driving from Lake Geneva isconsinto Milwaukee. By the time we got there, I had a co-writer". Plot The trilogy's titular "finder's stone" plays a ...
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Half-elf (Dungeons & Dragons)
The half-elf is a player character race featured in ''Dungeons & Dragons'' and related material. Publication history ''Advanced Dungeons & Dragons'' 1st edition The half-elf appeared as a player character race in the original ''Player's Handbook'' (1978). The half-elf also appeared in the original ''Monster Manual'' (1977). The half-elves of the Dragonlance setting were detailed in ''Dragonlance Adventures'' (1987). ''Advanced Dungeons & Dragons'' 2nd edition The half-elf appeared as a character race in the second edition ''Player's Handbook'' (1989). The half-elf also appeared in the ''Monstrous Compendium Volume One'' (1989), and ''Monstrous Manual'' (1993). Options for the half-elf character race were presented in '' Player's Option: Skills & Powers'' (1995). The planar half-elf for the Planescape setting was detailed in ''The Planewalker's Handbook'' (1996). The half-breed aquatic elf for the Forgotten Realms setting appeared in ''Sea of Fallen Stars'' (1999). ''Dungeons ...
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Alignment (Dungeons & Dragons)
In the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "law" versus "chaos", the other on "good" versus "evil". The two axes allow for nine alignments in combination. Later editions of ''D&D'' have shifted away from tying alignment to specific game mechanics; instead, alignment is used as a roleplaying guide and does not need to be rigidly adhered to by the player. According to Ian Livingstone, alignment is "often criticized as being arbitrary and unreal, but... it works if played well and provides a useful structural framework on which not only characters but governments and worlds can be moulded." History ''D&D'' co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael M ...
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Character Class (Dungeons & Dragons)
A character class is a fundamental part of the identity and nature of characters in the ''Dungeons & Dragons'' role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a ''Dungeons & Dragons'' player character. A character's class affects a character's available skills and abilities. A well-rounded party of characters requires a variety of abilities offered by the classes found within the game. ''Dungeons & Dragons'' was the first game to introduce the usage of character classes to role-playing. Many other traditional role-playing games and massively multiplayer online role-playing games have since adopted the concept as well. ''Dungeons & Dragons'' classes have generally been defined in the ''Player's Handbook'', one of the three core rulebooks; a variety of alternate classes have also been defined in supplemental sourcebooks. Classes by type Principal base c ...
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Ranger (Dungeons & Dragons)
The Ranger is one of the standard playable character classes in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. Rangers are skilled bushcraft Bushcraft is the use and practice of skills, thereby acquiring and developing knowledge and understanding, in order to survive and thrive in a natural environment. Bushcraft skills provide for the basic physiological necessities for human lif ...smen/woodcraftsmen, and often lived reclusive lives as hermits. Publication history Creative origins The ranger was primarily based on the character Aragorn, and the Rangers of the North of J. R. R. Tolkien's Middle-earth mythos, as warriors who use tracking and other wilderness skills to hunt down their enemies. The ''AD&D'' second edition handbook mentions several other inspirations from myth and legend, such as Robin Hood, Jack the Giant Killer, the huntress Diana (mythology), Diana, and the Greek hero Orion (mythology), Orion. Other notable rangers in the literat ...
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Paladin (Dungeons & Dragons)
The paladin is one of the standard playable character classes in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. From 1st through 3rd edition, paladins were required to maintain the Lawful Good alignment. In addition, compared with other classes the paladin class has one of the most restrictive codes of conduct and paladin characters are expected to demonstrate and embody goodness. Failure to maintain a lawful good alignment or adhere to the code of conduct causes paladins to lose their paladin status and many of their special abilities until they are able to atone. With the introduction of the 4th edition of ''D&D'', paladins become champions of a chosen deity instead of just righteous warriors, paladins can be of any alignment, and can no longer fall in disgrace and lose their paladinhood. Publication history Creative origins The development of the ...
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Hillsfar
''Hillsfar'' is a role-playing video game for MS-DOS compatible operating systems, Amiga, Atari ST, and Commodore 64. It was developed by Westwood Associates and published by Strategic Simulations in 1989. It combines real-time action with randomly generated quests and includes elements of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. A port to the Nintendo Entertainment System was released in 1993. ''Hillsfar'' received mixed reviews from critics. Gameplay Players start their game by creating a character. The game provides three choices: players may select a pre-made character, create their own, or import characters from previous Strategic Simulations Dungeons & Dragons computer games, such as ''Pool of Radiance'' and '' Curse of the Azure Bonds''. When creating a character, players may determine the character's race (dwarf, elf, human or gnome), character class (cleric, fighter, magic-user or thief), and alignment. Various characteristics of the new char ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Curse Of The Azure Bonds (module)
A curse (also called an imprecation, malediction, execration, malison, anathema, or commination) is any expressed wish that some form of adversity or misfortune will befall or attach to one or more persons, a place, or an object. In particular, "curse" may refer to such a wish or pronouncement made effective by a supernatural or spiritual power, such as a god or gods, a spirit, or a natural force, or else as a kind of spell by magic (usually black magic) or witchcraft; in the latter sense, a curse can also be called a hex or a jinx. In many belief systems, the curse itself (or accompanying ritual) is considered to have some causative force in the result. To reverse or eliminate a curse is sometimes called "removal" or "breaking", as the spell has to be dispelled, and often requires elaborate rituals or prayers. Types The study of the forms of curses comprises a significant proportion of the study of both folk religion and folklore. The deliberate attempt to levy curses i ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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