Azure Bonds
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Azure Bonds
''Azure Bonds'' is a 380-page paperback fantasy novel written by Kate Novak and Jeff Grubb, with cover art by Clyde Caldwell, and published by TSR Inc. in 1988. It is the first novel of the ''Finder’s Stone Trilogy'' which is set within the world of the ''Forgotten Realms.'' It served as the basis for the computer game, ''Curse of the Azure Bonds''. One of the co-authors, Jeff Grubb, stated that of the novels he has written, ''Azure Bonds'' is one of his favorites. Development In 1984, while Jeff Grubb was managing the Forgotten Realms setting: "I had a concept for a novel that mixed sword-and-sorcery with mystery and personal discovery - the tale of a woman who wakes up one morning with no knowledge of her immediate past and a set of strange tattoos on her arms. I laid out the novel one night to my wife, Kate Novak, while we were driving from Lake Geneva isconsinto Milwaukee. By the time we got there, I had a co-writer". Plot The trilogy's titular "finder's stone" plays a ...
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Curse Of The Azure Bonds
''Curse of the Azure Bonds'' is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms ''Advanced Dungeons & Dragons'' Gold Box adventure computer games, continuing the events after the first part, ''Pool of Radiance''. The game serves as a sequel to the 1988 novel, '' Azure Bonds'', that was written by Kate Novak and Jeff Grubb, and is the first book of the '' Finder's Stone'' trilogy. An adventure module of the same name, coded FRC2, was written based on the game. Gameplay A party of up to six player characters and two non-player characters is required to complete the various quests in the game. Player characters from ''Pool of Radiance'' (POR) can be transferred to ''Curse of the Azure Bonds'', although players need not have played POR to play this game. Characters can likewise be transferred from '' Hillsfar'', another contemporaneous ''AD&D''-based game. The paladin a ...
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Kate Novak
Kate Novak is an American fantasy author. Biography Novak grew up in Pittsburgh, Pennsylvania where she graduated from the University of Pittsburgh with a BS in Chemistry. She primarily published in the ''Forgotten Realms'' and ''Ravenloft'' shared worlds. She is married to writer and game designer Jeff Grubb. Novak and Grubb are co-authors of the best-selling ''Finder's Stone Trilogy'', and collaborated on the book '' Azure Bonds''. The success of the book resulted in the creation of the computer game, '' Curse of the Azure Bonds''. Bibliography * ''The Finder's Stone Trilogy'' (with Jeff Grubb) ** '' Azure Bonds'' (1988), ** '' The Wyvern's Spur'' (1990), ** '' Song of the Saurials'' (1991), * ''The Harpers'' (with Jeff Grubb) ** ''Book 10: Masquerades'' (1995), ** ''Book 15: Finder's Bane'' (1997), * ''The Lost Gods'' (with Jeff Grubb Jeff Grubb (born August 27, 1957) is an author who writes novels, short stories, and comics and a computer and role-playing game ...
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Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the ''Dungeons & Dragons'' fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes. Publication history Creative origins The Magic-User class was inspired by the spell-casting magicians common in folklore and modern fantasy literature, particularly as portrayed in Jack Vance's ''The Dying Earth'' short stories, and John Bellairs's novel ''The Face in the Frost''. Gandalf and Saruman from Tolkien's ''The Lord of the Rings'' and Merlin of King Arthur fame also influenced this class. Wizards memorize their spells, then forget them when cast in the fashion of magicians from Jack Vance's ''Dying Earth'' series of novels. ''Dungeons & Dragons'' In the original version of the game, magic-user was one of the base character classes. Magic-User was one of the three original classes, the other two being Fighting Man (renamed Fighter in later editions) and Cleric. ...
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Curse Of The Azure Bonds (module)
A curse (also called an imprecation, malediction, execration, malison, anathema, or commination) is any expressed wish that some form of adversity or misfortune will befall or attach to one or more persons, a place, or an object. In particular, "curse" may refer to such a wish or pronouncement made effective by a supernatural or spiritual power, such as a god or gods, a spirit, or a natural force, or else as a kind of spell by magic (usually black magic) or witchcraft; in the latter sense, a curse can also be called a hex or a jinx. In many belief systems, the curse itself (or accompanying ritual) is considered to have some causative force in the result. To reverse or eliminate a curse is sometimes called "removal" or "breaking", as the spell has to be dispelled, and often requires elaborate rituals or prayers. Types The study of the forms of curses comprises a significant proportion of the study of both folk religion and folklore. The deliberate attempt to levy curses i ...
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Kliatt
''Kliatt'' (stylized as ''KLIATT'') was a bimonthly magazine that published reviews of young adult literature. It also published reviews of related media, such as educational software, that was designed for teachers and librarians interested in promoting reading among young adult A young adult is generally a person in the years following adolescence. Definitions and opinions on what qualifies as a young adult vary, with works such as Erik Erikson's stages of human development significantly influencing the definition of ...s. Each issue contained a featured article. The magazine was established in 1967 and published its final issue in November 2008. In 2004, it had a circulation of 2,300. References External links * 1967 establishments in Massachusetts 2008 disestablishments in Massachusetts Bimonthly magazines published in the United States Book review magazines Defunct literary magazines published in the United States Magazines established in 1967 Magazines dises ...
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Critical Wave
''Critical Wave'', later subtitled "The European Science Fiction & Fantasy Review", was a British small-press magazine, initially published and co-edited by Steve Green and Martin Tudor during the period 1987-96. There was also a short-lived US edition in the late 1980s. Many authors and artists contributed to the original 46 issues, including Graham Joyce, Michael Moorcock, David A Hardy, Stephen Baxter, Colin Greenland, Charles Stross, Joel Lane, Iain M Banks, Arthur "ATom" Thomson, David A. Hardy, Iain Byers, Dave Mooring, Jim Porter, Sue Mason, Michael Marrak, Harry Turner and Kevin Cullen. Once ''Critical Wave'' became fully typeset, Kevin Clarke joined as resident designer. Despite the immense enthusiasm displayed by many of its readers, ''Critical Wave'' only continued to appear with extensive financial input from its editors and key supporters. It eventually buckled under the pressure of increasing print costs, postage and bank charges, and announced its closure in ...
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Hugo Award For Best Fanzine
The Hugo Award for Best Fanzine is given each year for non professionally edited magazines, or "fanzines", related to science fiction or fantasy which has published four or more issues with at least one issue appearing in the previous calendar year. Awards were also once given out for professional magazines in the professional magazine category, and since 1984 have been awarded for semi-professional magazines in the semiprozine category; several magazines that were nominated for or won the fanzine category have gone on to be nominated for or win the semiprozine category since it was established. The Hugo Awards have been described as "a fine showcase for speculative fiction" and "the best known literary award for science fiction writing". The award was first presented in 1955, and has been given annually since except for in 1958. A "fanzine" is defined for the award as a magazine that does not meet the Hugo award's criteria for a professional or semi-professional magazine. Speci ...
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Middle East
The Middle East ( ar, الشرق الأوسط, ISO 233: ) is a geopolitical region commonly encompassing Arabian Peninsula, Arabia (including the Arabian Peninsula and Bahrain), Anatolia, Asia Minor (Asian part of Turkey except Hatay Province), East Thrace (European part of Turkey), Egypt, Iran, the Levant (including Syria (region), Ash-Shām and Cyprus), Mesopotamia (modern-day Iraq), and the Socotra Governorate, Socotra Archipelago (a part of Yemen). The term came into widespread usage as a replacement of the term Near East (as opposed to the Far East) beginning in the early 20th century. The term "Middle East" has led to some confusion over its changing definitions, and has been viewed by some to be discriminatory or too Eurocentrism, Eurocentric. The region includes the vast majority of the territories included in the closely associated definition of Western Asia (including Iran), but without the South Caucasus, and additionally includes all of Egypt (not just the Sina ...
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Saurial
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition Monsters in Dungeons & Dragons, monsters, an important element of that role-playing game. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition, ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the A ...
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Dragonbait
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Finder Wyvernspur
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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Moander
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the Forgo ...
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