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''Doom'' (stylized as ''DOOM'') is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as
Doomguy The Doomguy (also spelt Doom Guy, as well as referred to as the Doom Marine, Doom Slayer or just the Slayer in ''Doom'' (2016) and '' Doom Eternal'') is a fictional character and the protagonist of the ''Doom'' video game franchise of first-perso ...
, fighting their way through hordes of invading
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, ani ...
s from
hell In religion and folklore, hell is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hell ...
. Id began developing ''Doom'' after the release of their previous FPS, '' Wolfenstein 3D'' (1992)''.'' It emerged from a 3D
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
developed by
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
, who wanted to create a science fiction game inspired by '' Dungeons & Dragons'' and the films '' Evil Dead II'' and ''
Aliens Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrate ...
.'' The first episode, comprising nine levels, was distributed freely as
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
; the full game, with two further episodes, was sold via mail order. An updated version with an additional episode and more difficult levels, ''The Ultimate Doom'', was released in 1995 and sold at retail. ''Doom'' is one of the most significant games in video game history, frequently cited as one of the greatest games ever made. It sold an estimated 3.5 million copies by 1999; between 10 and 20 million people are estimated to have played it within two years of launch, and in late 1995, it was estimated to be installed on more computers worldwide than Microsoft's then-new operating system, Windows 95. Along with ''Wolfenstein 3D'', ''Doom'' helped define the FPS genre and inspired numerous similar games, often called ''Doom'' clones. It pioneered online distribution and technologies including
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
, networked
multiplayer gaming A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ...
, and support for custom modifications via packaged
WAD Wad is an old mining term for any black manganese oxide or hydroxide mineral-rich rock in the oxidized zone of various ore deposits. Typically closely associated with various iron oxides. Specific mineral varieties include pyrolusite, lithiophorit ...
files. Its graphic violence and supposed hellish imagery drew controversy from different groups, such as parents and the news. ''Doom'' has been ported to numerous platforms. The ''Doom'' franchise continued with '' Doom II: Hell on Earth'' (1994) and expansion packs including ''
Master Levels for Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a first-person shooter game by id Software. It was released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike the original ''Doom'', which was initially only available ...
'' (1995). The source code was released in 1997 under a proprietary license, and then later in 1999 under the GNU General Public License v2.0 or later. '' Doom 3'', a horror game built with the id Tech 4 engine, was released in 2004, followed by a 2005 ''Doom'' film. id returned to the fast-paced action of the classic games with the 2016 game '' Doom'' and the 2020 sequel '' Doom Eternal''.


Gameplay

''Doom'' is a first-person shooter presented with early
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
. The player controls an unnamed space marine—later termed "
Doomguy The Doomguy (also spelt Doom Guy, as well as referred to as the Doom Marine, Doom Slayer or just the Slayer in ''Doom'' (2016) and '' Doom Eternal'') is a fictional character and the protagonist of the ''Doom'' video game franchise of first-perso ...
"—through a series of
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
set in military bases on the moons of Mars and in
hell In religion and folklore, hell is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hell ...
. To finish a level, the player must traverse through the often labyrinthine area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a
boss fight In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
with a particularly difficult enemy. While the environment is presented in a 3D perspective, the enemies and objects are instead 2D sprites presented from several preset viewing angles, a technique sometimes referred to as
2.5D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwis ...
graphics or billboarding. While traversing the levels, the player must fight a variety of enemies, including demons and
possessed Possessed may refer to: Possession * Possession (disambiguation), having some degree of control over something else ** Spirit possession, whereby gods, demons, animas, or other disincarnate entities may temporarily take control of a human body *** ...
undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which adjust the quantity and damage done by enemies, with enemies moving faster than normal on the hardest difficulty setting. The monsters have very simple behavior, consisting of either moving toward their opponent if they see or hear the player, or attacking by throwing fireballs, biting, using magic abilities, or clawing. They will reactively fight each other if one monster inadvertently harms another, though most monsters are immune to attacks from their own kind. The environment can include pits of toxic waste, ceilings that lower and crush objects, and locked doors requiring a keycard or a remote switch. The player can find weapons and ammunition throughout the levels or can collect them from dead enemies, including a pistol, a chainsaw, a
plasma rifle A directed-energy weapon (DEW) is a ranged weapon that damages its target with highly focused energy without a solid projectile, including lasers, microwaves, particle beams, and sound beams. Potential applications of this technology include we ...
, and the
BFG 9000 The BFG ("Big Fucking Gun") is a fictional weapon found in many video games, mostly in id Software-developed series' such as ''Doom'' and '' Quake''. The abbreviation BFG stands for "Big Fucking Gun" as described in Tom Hall's original ''Doom'' ...
.
Power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s include health or armor points, a mapping computer, partial invisibility, a safety suit against toxic waste, invulnerability, or a super-strong melee
berserker In the Old Norse written corpus, berserker were those who were said to have fought in a trance-like fury, a characteristic which later gave rise to the modern English word '' berserk'' (meaning "furiously violent or out of control"). Berserkers ...
status. Cheat codes give the player instant super powers including invulnerability, all weapons, and walking through walls. The main campaign mode is the
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
mode, in an episodic succession of missions. Two multiplayer modes are playable over a network: cooperative, in which two to four players team up to complete the main campaign, and
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
, in which two to four players compete to kill the other players' characters as many times as possible. Multiplayer was initially only playable over local networks, but a four-player online multiplayer mode was made available one year after launch through the DWANGO service.


Plot

''Doom'' is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, ''The Ultimate Doom'', released on April 30, 1995, two years after ''Doom'' and one year after ''Doom II''. The campaign contains very few plot elements, with the minimal story instead given in the instruction manual and in short text segues between episodes. In the future, an unnamed marine (known as the "Doom marine" or "Doom guy") is posted to a dead-end assignment on Mars after assaulting a superior officer who ordered his unit to fire on civilians. The Union Aerospace Corporation, which operates radioactive waste facilities there, allows the military to conduct secret teleportation experiments that go terribly wrong. A base on Phobos urgently requests military support, while
Deimos Deimos, a Greek word for ''dread'', may refer to: * Deimos (deity), one of the sons of Ares and Aphrodite in Greek mythology * Deimos (moon), the smaller and outermost of Mars' two natural satellites * Elecnor Deimos, a Spanish aerospace company * ...
disappears entirely, and the marine joins a combat force to secure Phobos. He waits at the perimeter as ordered while the entire assault team is wiped out. With no way off the moon, and armed with only a pistol, he enters the base intent on revenge. In "Knee-Deep in the Dead", the marine fights demons and possessed humans in the military and waste processing facilities on Phobos. The episode ends with the marine defeating two powerful Barons of Hell guarding a teleporter to the Deimos base. Emerging from the teleporter, he is overwhelmed and comes to with only a pistol again. In "The Shores of Hell", he fights on through Deimos research facilities that are corrupted with satanic architecture and kills a gigantic
cyberdemon The Cyberdemon is a fictional character in the Doom (franchise), ''Doom'' video game franchise by id Software, where it was introduced in the first-person shooter game ''Doom (1993 video game), Doom'' in 1993. It has appeared in several other id ...
. From an overlook he discovers that the moon is floating above
hell In religion and folklore, hell is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hell ...
and rappels down to the surface. In "Inferno", the marine takes on hell itself and destroys a cybernetic spider-demon that masterminded the invasion of the moons. A portal to Earth opens and he steps through, only to find that Earth has also been invaded. "Thy Flesh Consumed" follows the marine's initial assault on the Earth invasion force, setting the stage for '' Doom II: Hell on Earth''.


Development


Concept

In May 1992, id Software released '' Wolfenstein 3D'', later called the "grandfather of 3D shooters", specifically first-person shooters, because it established the fast-paced action and technical prowess commonly expected in the genre and greatly increased the genre's popularity. Immediately following its release most of the id Software team began work on a set of episodes for the game, titled ''Spear of Destiny'', while id co-founder and lead programmer
John Carmack John D. Carmack II (born August 20, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Doo ...
instead focused on technology research for the company's next game. Following the release of ''Spear of Destiny'' in September 1992, the team began to plan their next game. They wanted to create another 3D game using a new engine Carmack was developing, but were largely tired of ''Wolfenstein''. They initially considered making another game in the '' Commander Keen'' series, as proposed by co-founder and lead designer Tom Hall, but decided that the platforming gameplay of the series was a poor fit for Carmack's fast-paced 3D engines. Additionally, the other two co-founders of id, designer John Romero and lead artist Adrian Carmack, wanted to create something in a darker style than the ''Keen'' games. John Carmack then came up with his own concept: a game about using technology to fight demons, inspired by the '' Dungeons & Dragons'' campaigns the team played, combining the styles of '' Evil Dead II'' and ''
Aliens Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrate ...
''. The concept originally had a working title of ''Green and Pissed'', but Carmack soon renamed it ''Doom'' after a line in the 1986 film '' The Color of Money'': What you got in there?' / 'In here? Doom. The team agreed to pursue the ''Doom'' concept, and development began in November 1992. The initial development team was composed of five people: programmers John Carmack and Romero, artists Adrian Carmack and Kevin Cloud, and designer Hall. They moved offices to a dark office building, which they named "Suite 666", and drew inspiration from the noises coming from the dentist's office next door. They also decided to cut ties with Apogee Software, their previous publisher, and self-publish ''Doom''.


Design

Early in development, rifts in the team began to appear. At the end of November, Hall delivered a design document, which he named the ''Doom Bible'', that described the plot, backstory, and design goals for the project. His design was a science fiction horror concept wherein scientists on the Moon open a portal from which aliens emerge. Over a series of levels, the player discovers that the aliens are demons while hell steadily infects the level design over the course of the game. John Carmack not only disliked the idea but dismissed the idea of having a story at all: "Story in a game is like story in a porn movie; it's expected to be there, but it's not that important." Rather than a deep story, he wanted to focus on the technological innovations of the game, dropping the levels and episodes of ''Wolfenstein'' in favor of a fast, continuous world. Hall disliked the idea, but the rest of the team sided with Carmack. Hall spent the next few weeks reworking the ''Doom Bible'' to work with Carmack's technological ideas. Hall was forced to rework it again in December, however, after the team decided that they were unable to create a single, seamless world with the hardware limitations of the time, which contradicted much of the document. At the start of 1993, id put out a press release, touting Hall's story about fighting off demons while "knee-deep in the dead". The press release proclaimed the new game features that John Carmack had created, as well as other features, including multiplayer gaming features, that had not yet even been designed. Early versions of the game were built to match the ''Doom Bible''; a "pre-alpha" version of the first level includes Hall's introductory base scene. Initial versions of the game also retain " arcade" elements present in ''Wolfenstein 3D'', like
score Score or scorer may refer to: *Test score, the result of an exam or test Business * Score Digital, now part of Bauer Radio * Score Entertainment, a former American trading card design and manufacturing company * Score Media, a former Canadian m ...
points and score items, but those were removed early in development as they were not in keeping with the tone of the game. Other elements, such as a complex user interface, an inventory system, a secondary shield protection, and lives were modified and slowly removed over the course of development. Soon, however, the ''Doom Bible'' as a whole was rejected. Romero wanted a game even "more brutal and fast" than ''Wolfenstein'', which did not leave room for the character-driven plot Hall had created. Additionally, the team believed it emphasized realism over entertaining gameplay, and they did not see the need for a design document at all. Some ideas were retained, but the story was dropped and most of the game design was removed. By early 1993, levels were being created for the game and a demo was produced. John Carmack and Romero, however, disliked Hall's military base-inspired level design. Romero especially believed that the boxy, flat level designs were uninspiring, too similar to ''Wolfenstein'', and did not show off the engine's capabilities. He began to create his own, more abstract levels for the game, which the rest of the team saw as a great improvement. Hall was upset with the reception to his designs and how little impact he was having as the lead designer. He was also upset with how much he was having to fight with John Carmack in order to get what he saw as obvious gameplay improvements, such as flying enemies, and began to spend less time at work. In July the other founders of id fired Hall, who went to work for Apogee. He was replaced in September, ten weeks before the game was released, by game designer Sandy Petersen. In 2020, Petersen recalled that Carmack and Romero wanted to hire other artists instead, but Cloud and Adrian disagreed, saying that a designer was required to help build a cohesive gameplay experience. They relented and Petersen was hired. The team also added a third programmer, Dave Taylor. Petersen and Romero designed the rest of ''Doom'' levels, with different aims: the team believed that Petersen's designs were more technically interesting and varied, while Romero's were more aesthetically interesting. In late 1993, after the multiplayer component was coded, the development team began playing four-player multiplayer games matches, which Romero termed "
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
". According to Romero, the game's deathmatch mode was inspired by
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
s such as ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the ''Street Fighter'' series and the sequel to 1987's ''Street Fighter''. It is Capcom's fourteenth game to use the CP Syst ...
'', '' Fatal Fury'', and '' Art of Fighting''.


Engine

''Doom'' was programmed largely in the ANSI C programming language, with a few elements in
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence be ...
. Development was done on NeXT computers running the NeXTSTEP operating system. The data used by the game engine, including level designs and graphics files, are stored in
WAD Wad is an old mining term for any black manganese oxide or hydroxide mineral-rich rock in the oxidized zone of various ore deposits. Typically closely associated with various iron oxides. Specific mineral varieties include pyrolusite, lithiophorit ...
files, short for "Where's All the Data?". This allows for any part of the design to be changed without needing to adjust the engine code. Carmack designed this system so that fans could easily modify the game; he had been impressed by the modifications made by fans of ''Wolfenstein 3D'', and wanted to support that with an easily swappable file structure along with releasing the map editor online. Unlike ''Wolfenstein'', which had flat levels with walls at right angles, the ''Doom'' engine allows for walls and floors at any angle or height, though two traversable areas cannot be on top of each other. The lighting system was based on adjusting the color palette of surfaces directly: rather than calculating how light traveled from light sources to surfaces using ray tracing, the game calculates the "light level" of a small area based on its distance from light sources. It then modifies the color palette of that section's surface textures to mimic how dark it would look. This same system is used to cause far away surfaces to look darker than close ones. Romero came up with new ways to use Carmack's lighting engine such as strobe lights. He programmed engine features such as switches and movable stairs and platforms. After Romero's complex level designs started to cause problems with the engine, Carmack began to use binary space partitioning to quickly select the reduced portion of a level that the player could see at a given time. Taylor programmed other features into the game, added cheat codes; some, such as "idspispopd", were based on ideas their fans had submitted online while eagerly awaiting the game. Adrian Carmack was the lead artist for ''Doom'', with Kevin Cloud as an additional artist. They designed the monsters to be "nightmarish", with graphics that are realistic and dark instead of staged or rendered, so a mixed media approach was taken. The artists sculpted models of some of the enemies, and took pictures of them in stop motion from five to eight different angles so that they could be rotated realistically in-game. The images were then digitized and converted to 2D characters with a program written by John Carmack. Adrian Carmack made clay models for a few demons, and had
Gregor Punchatz Gregor Punchatz (born 1967) is an artist hired by id Software to create sculptures for the Arch-Vile, Mancubus, Revenant and Spider Mastermind monsters for the ''Doom'' video game series. He built these models using steel armatures and foam late ...
build latex and metal sculptures of the others. The weapons were made from combined parts of children's toys. The developers scanned themselves as well, using Cloud's arm for the marine's arm holding a gun, and Adrian's snakeskin boots and wounded knee for textures.


Audio

As with ''Wolfenstein 3D'', id hired composer Bobby Prince to create the music and sound effects. Romero directed Prince to make the music in techno and metal styles. Many tracks were directly inspired by songs by metal bands such as Alice in Chains and
Pantera Pantera () is an American heavy metal music, heavy metal band from Arlington, Texas formed in 1981, and currently comprised of vocalist Phil Anselmo, bassist Rex Brown, and touring musicians Zakk Wylde and Charlie Benante. The group's best-kn ...
. Prince believed that
ambient music Ambient music is a genre of music that emphasizes tone and atmosphere over traditional musical structure or rhythm. It may lack net composition, beat, or structured melody.The Ambient Century by Mark Prendergast, Bloomsbury, London, 2003. It u ...
would be more appropriate, and produced numerous tracks in both styles in hope of convincing the team, and Romero incorporated both. Prince did not make music for specific levels, as they were composed before the levels were completed; instead, Romero assigned each track to each level late in development. Prince created the sound effects based on short descriptions or concept art of a monster or weapon, and adjusted them to match the completed animations. The monster sounds were created from animal noises, and Prince designed all the sounds to be distinct on the limited sound hardware of the time, even when many sounds were playing at once. He also designed the sound effects to play on different frequencies from those used for the MIDI music, so they would clearly cut through the music.


Release

With plans to self-publish, the team had to set up the systems to sell ''Doom'' as it neared completion. Jay Wilbur, who had been hired as CEO and sole member of the business team, planned the marketing and distribution of ''Doom''. He believed that the mainstream press was uninterested in the game, and as id would make the most money off of copies they sold directly to customers—up to 85 percent of the planned price—he decided to leverage the shareware market as much as possible, buying only a single ad in any gaming magazine. Instead, he reached out directly to software retailers, offering them copies of the first ''Doom'' episode for free, allowing them to charge any price for it, in order to spur customer interest in buying the full game directly from id. ''Doom''s original release date was the third quarter of 1993, which the team did not meet. By December 1993, the team was working non-stop on the game, with several employees sleeping at the office. Programmer Dave Taylor claimed that working on the game gave him such a rush that he would pass out from the intensity. Id began receiving calls from people interested in the game or angry that it had missed its planned release date, as hype for the game had been building online. At midnight on December 10, 1993, after working for 30 straight hours, the development team at id uploaded the first episode of the game to the Internet, letting interested players distribute it for them. So many users were connected to the first FTP server that they planned to upload the game to, at the University of Wisconsin–Madison, that even after the network administrator increased the number of connections while on the phone with Wilbur, id was unable to connect, forcing them to kick all other users off to allow id to upload the game. When the upload finished thirty minutes later, 10,000 people attempted to download the game at once, crashing the university's network. Within hours of ''Doom''s release, university networks were banning ''Doom'' multiplayer games, as a rush of players overwhelmed their systems. After being alerted by network administrators the morning after release that the game's deathmatch network connection setup was crippling some computer networks, John Carmack quickly released a patch to change it, though many administrators had to implement ''Doom''-specific rules to keep their networks from crashing due to the overwhelming traffic. In 1995, an expanded version of ''Doom'' developed for the retail market, ''The Ultimate Doom'', was released by GT Interactive, and contained a fourth episode. By late 1995, ''Doom'' was estimated to be installed on more computers worldwide than Microsoft's new operating system, Windows 95. According to Windows producer Gabe Newell, who later founded the game company Valve, " d... didn't even distribute through retail, it distributed through bulletin boards and other pre-internet mechanisms. To me, that was a lightning bolt. Microsoft was hiring 500-people sales teams and this entire company was 12 people, yet it had created the most widely distributed software in the world. There was a sea change coming."


Ports

''Doom'' has been ported to numerous different platforms, though none were by id Software. The first port of ''Doom'' was an unofficial port to Linux, released by id programmer Dave Taylor in 1994; it was hosted by id but not supported or made official. Microsoft attempted to hire id to port ''Doom'' to Windows in 1995 to promote Windows as a gaming platform, and Microsoft CEO Bill Gates briefly considered buying the company. When id declined, Microsoft made its own port, with a team lead by Newell. One promotional video for Windows 95 had Gates digitally superimposed into the game. Other official ports of the game were released for Sega 32X, Atari Jaguar, and Mac OS in 1994, SNES and
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
in 1995, 3DO in 1996,
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
in 1997,
Acorn The acorn, or oaknut, is the nut of the oaks and their close relatives (genera ''Quercus'' and '' Lithocarpus'', in the family Fagaceae). It usually contains one seed (occasionally two seeds), enclosed in a tough, leathery shell, and borne ...
Risc PC in 1998, Game Boy Advance in 2001, Xbox 360 in 2006, iOS in 2009, and
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
in 2019. Some of these were bestsellers even many years after the initial release. ''Doom'' has also been ported unofficially to numerous platforms; so many ports exist, including for esoteric devices such as smart thermostats and oscilloscopes, that variations on "It runs ''Doom''" or "Can it run ''Doom''?" are long-running
meme A meme ( ) is an idea, behavior, or style that spreads by means of imitation from person to person within a culture and often carries symbolic meaning representing a particular phenomenon or theme. A meme acts as a unit for carrying cultural i ...
s.


Reception


Contemporary reviews

Although Petersen said ''Doom'' was "nothing more than the computer equivalent of Whack-A-Mole", ''Doom'' received critical acclaim and was widely praised in the gaming press, broadly considered to be one of the most important and influential titles in gaming history. Upon release, ''
GamesMaster ''GamesMaster'' is a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games. Dominik Diam ...
'' gave it a 90% rating. ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' gave it five stars, praising the improvements over '' Wolfenstein 3D'', the "fast-moving arcade shoot 'em up" gameplay, and network play. ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' gave the game a 93% rating, praising its atmosphere and stating that "the level of texture-mapped detail and the sense of scale is awe inspiring", but criticized the occasionally repetitive gameplay and considered the violence excessive. A common criticism of ''Doom'' was that it was not a true 3D game, since the game engine did not allow corridors and rooms to be stacked on top of one another ( room-over-room), and instead relied on graphical trickery to make it appear that the player character and enemies were moving along differing elevations. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' stated in February 1994 that ''Wolfenstein 3D'' fans should "look forward to a delight of insomnia", and "Since networking is supported, bring along a friend to share in the visceral delights". A longer review in March 1994 said that ''Doom'' "was worth the wait ... a wonderfully involved and engaging game", and its technology "a new benchmark" for the gaming industry. The reviewer praised the "simply ''dazzling''" graphics", and reported that "DeathMatches may be the most intense gaming experience available today". While criticizing the "ho-hum endgame" with a too-easy end boss, he concluded that ''Doom'' "is a virtuoso performance". '' Edge'' praised the graphics and levels but criticized the "simple 3D perspective maze adventure/shoot 'em up" gameplay. The review concluded: "You’ll be longing for something new in this game. If only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances... Now, that would be interesting." Decades later, the review attracted mockery, and "if only you could talk to these creatures" became a running joke in video game culture. A 2016 piece in the ''
International Business Times The ''International Business Times'' is an American online news publication that publishes five national editions in four languages. The publication, sometimes called ''IBTimes'' or ''IBT'', offers news, opinion and editorial commentary on busi ...
'' defended the sentiment, saying it anticipated the dialogue systems of games such as '' The Elder Scrolls V: Skyrim'', '' Mass Effect'' and '' Undertale''. In 1994, '' PC Gamer UK'' named ''Doom'' the third-best computer game of all time. The editors wrote: "Although it's only been around for a couple of months, ''Doom'' has already done more to establish the PC's arcade clout than any other title in gaming history." In 1994 ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' named ''Doom'' Game of the Year. The various ''Doom'' console ports have received generally favorable reviews.


Retrospective reception

In 1995, ''
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'' said it was "The most talked about PC game ever – and with good reason. Running on a
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machine (essential for maximum effect), ''Doom'' took PC graphics to a totally new level of speed, detail, and realism, and provided a genuinely scary degree of immersion in the gameworld." In the same year,
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ph ...
magazine ranked the pc version 3rd on their "Top 100 Video Games." In 1996, ''Computer Gaming World'' named it the fifth best video game of all time, and the third most-innovative game. In 1996,
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rated the SNES version 7th on their "The Gamesmaster SNES Top 10." In 1998, '' PC Gamer'' declared it the 34th-best computer game ever released, and the editors called it "Probably the most imitated game of all time, ''Doom'' continued what ''Wolfenstein 3D'' began and elevated the fledgling 3D-shooter genre to blockbuster status". In 2001, ''Doom'' was voted the number one game of all time in a poll among over 100 game developers and journalists conducted by
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
. In 2003, IGN ranked it as the 44th top video game of all time and also called it "''the'' breakthrough game of 1993", adding: "Its arsenal of powerful guns (namely the shotgun and BFG), intense level of gore and perfect balance of adrenaline-soaked action and exploration kept this gamer riveted for years." '' PC Gamer'' proclaimed ''Doom'' the most influential game of all time in its ten-year anniversary issue in April 2004. In 2004, readers of '' Retro Gamer'' voted ''Doom'' as the ninth top retro game, with the editors commenting: "Only a handful of games can claim that they've changed the gaming world, and ''Doom'' is perhaps the most qualified of them all." In 2005, IGN ranked it as the 39th top game. On March 12, 2007, '' The New York Times'' reported that ''Doom'' was named to a list of the ten most important video games of all time, the so-called game canon. The Library of Congress took up this video game preservation proposal and began with the games from this list. In 2009,
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ranked ''Doom'' as the number one "breakthrough PC game". That year '' Game Informer'' put ''Doom'' sixth on the magazine's list of the top 200 games of all time, stating that it gave "the genre the kick start it needed to rule the gaming landscape two decades later". ''Game Informer'' staff also put it sixth on their 2001 list of the 100 best games ever. IGN included ''Doom'' at 2nd place in the ''Top 100 Video Game Shooters of all Time'', just behind '' Half-Life'', citing the game's "feel of running and gunning", memorable weapons and enemies, pure and simple fun, and its spreading on nearly every gaming platform in existence. In 2012, '' Time'' named it one of the 100 greatest video games of all time as "it established the look and feel of later shooters as surely as Xerox PARC established the rules of the virtual desktop", adding that "its impact also owes a lot to the gonzo horror sensibility of its designers, including John Romero, who showed a bracing lack of restraint in their deployment of gore and
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ic iconography". Including ''Doom'' on the list of the greatest games of all time, GameSpot wrote that "despite its numerous appearances in other formats and on other media, longtime fans will forever remember the original 1993 release of ''Doom'' as the beginning of a true revolution in action gaming". In 2015, The Strong National Museum of Play inducted ''Doom'' to its World Video Game Hall of Fame. In 2018, Complex listed the game #47 in their "The Best Super Nintendo Games of All Time." In 2021, ''
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'' listed ''Doom'' as the third best game in the series, behind '' Doom II'' and ''Doom (2016)''. They said that the gameplay "still holds up", but argued it was inferior to ''Doom II'' due to the latter's improved enemy variety.


Sales

With the release of ''Doom'', millions of users installed the Shareware version on their computer and id Software quickly began making $100,000 daily (for $9 per copy). Sandy Petersen later remarked that the game "sold a couple of hundred thousand copies during its first year or so", as piracy kept its initial sales from rising higher, and Wilbur in 1995 estimated first-year sales as 140,000. id sold 3.5 million physical copies from its release through 1999. According to PC Data, which tracked sales in the United States, by April 1998 ''Doom''s shareware edition had yielded 1.36 million units sold and $8.74 million in revenue in the United States. This led PC Data to declare it the country's fourth-best-selling computer game for the period between January 1993 and April 1998. The ''Ultimate Doom''
SKU In inventory management, a stock keeping unit (abbreviated as SKU and pronounced or ) is the unit of measure in which the stocks of a material are managed. Or to put it another way; is a distinct type of item for sale, purchased, or tracked in ...
reached sales of 787,397 units by September 1999. At the time, PC Data ranked them as the country's eighth- and 20th-best-selling computer games since January 1993. In addition to its sales, the game's status as shareware dramatically increased its market penetration. ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
''s David McCandless wrote that the game was played by "an estimated six million people across the globe", and other sources estimate that 10–20 million people played ''Doom'' within 24 months of its launch. ''Doom'' became a problem at workplaces, both occupying the time of employees and clogging computer networks. Intel, Lotus Development, and
Carnegie Mellon University Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology ...
were among many organizations reported to form policies specifically disallowing ''Doom''-playing during work hours. At the Microsoft campus, ''Doom'' was by one account equal to a "religious phenomenon". Doom was #1 on ''Computer Gaming World''s "Playing Lately?" survey for February 1994. One reader said that "No other game even compares to the addictiveness of NetDoom with four devious players! ... The only game I've stayed up 72+ straight hours to play", and another reported that "Linking four people together for a game of Doom is the quickest way to destroy a productive, boring evening of work".


Controversies

''Doom'' was notorious for its high levels of graphic violence and
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imagery, which generated controversy from a broad range of groups. ''Doom'' for the 32X was one of the first video games to be given an M for Mature rating from the
Entertainment Software Rating Board The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that assigns age and content ratings to consumer video games in the United States and Canada. The ESRB was established in 1994 by the Entertainment Software Asso ...
due to its violent gore and nature. Yahoo! Games listed it as one of the top ten most controversial games of all time. It was criticized by religious organizations for its diabolic undertones and was dubbed a "mass murder simulator" by critic and Killology Research Group founder
David Grossman David Grossman ( he, דויד גרוסמן; born January 25, 1954) is an Israeli author. His books have been translated into more than 30 languages. In 2018, he was awarded the Israel Prize for literature. Biography David Grossman was born i ...
. ''Doom'' prompted fears that the then-emerging virtual reality technology could be used to simulate extremely realistic killing. The game again sparked controversy in the United States when it was found that Eric Harris and Dylan Klebold, who committed the
Columbine High School massacre On April 20, 1999, a school shooting and attempted bombing occurred at Columbine High School in Columbine, Colorado, United States. The perpetrators, 12th grade students Eric Harris and Dylan Klebold, murdered 12 students and one teacher. ...
on April 20, 1999, were avid players of the game. While planning for the massacre, Harris said in his journal that the killing would be "like playing ''Doom''", and "it'll be like the
LA riots The 1992 Los Angeles riots, sometimes called the 1992 Los Angeles uprising and the Los Angeles Race Riots, were a series of riots and civil disturbances that occurred in Los Angeles County, California, Los Angeles County, California, in April ...
, the Oklahoma bombing, World War II, Vietnam, '' Duke Nukem'' and ''Doom'' all mixed together", and that his shotgun was "straight out of the game". A rumor spread afterwards that Harris had designed a custom ''Doom'' level, known as a "Doom WAD" that looked like the high school, populated with representations of Harris's classmates and teachers, and that he practiced for the shootings by playing the level repeatedly. Although Harris did design several custom ''Doom'' levels (which later became known as the "
Harris levels ''Doom'' (stylized as ''DOOM'') is a 1993 first-person shooter (FPS) game developed by id Software for MS-DOS. Players assume the role of a space marine, popularly known as Doomguy, fighting their way through hordes of invading demons from h ...
"), none have been found to be based on Columbine High School. In the earliest release versions, the level E1M4: Command Control contains a
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-shaped structure, which was put in as a homage to ''Wolfenstein 3D''. The swastika was removed in later versions; according to Romero, the change was done out of respect after id Software received a complaint from a military veteran.


Legacy


''Doom'' franchise

''Doom'' has appeared in several forms in addition to video games, including a ''Doom'' comic book, four novels by Dafydd Ab Hugh and
Brad Linaweaver Bradford Swain Linaweaver (September 1, 1952 – August 29, 2019) was an American science fiction writer, film producer, actor, and magazine publisher. Over a 40-year career, he completed a body of work including novels, short stories, and scree ...
(loosely based on events and locations in the games), a ''Doom'' board game and a live-action film starring Karl Urban and The Rock released in 2005. The game's development and impact on popular culture is the subject of the book '' Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture'' by David Kushner. The ''Doom'' series remained dormant between 1997 and 2000, when '' Doom 3'' was finally announced. A retelling of the original ''Doom'' using entirely new graphics technology and a slower paced survival horror approach, ''Doom 3'' was hyped to provide as large a leap in realism and interactivity as the original game and helped renew interest in the franchise when it was released in 2004, under the id Tech 4 game engine. The series again remained dormant for 10 years until a reboot, simply titled ''Doom'' and running on the new id Tech 6, was announced with a beta access to players that had pre-ordered '' Wolfenstein: The New Order''. The game held its closed alpha multiplayer testing in October 2015, as closed and open beta access ran during March to April 2016. Returning to the series' roots in fast-paced action and minimal storytelling, the full game eventually released worldwide on May 13, 2016. The project initially started as ''Doom 4'' in May 2008, set to be a remake of '' Doom II: Hell on Earth'' and ditching the survival horror aspect of ''Doom 3''. Development completely restarted as id's Tim Willits remarked that ''Doom 4'' was "lacking the personality of the long-running shooter franchise".


Mods

The ability for user-generated content to provide custom levels and other game modifications using WAD files became a popular aspect of ''Doom''. Gaining the first large
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-making community, ''Doom'' affected the culture surrounding first-person shooters, and also the industry. Several future professional game designers started their careers making ''Doom'' WADs as a hobby, such as
Tim Willits Tim Willits is the former studio director, co-owner, and level designer of id Software, the American video game developer company. As of August 2019, Willits is the chief creative officer at Saber Interactive. He became a Director of 3D Realms ...
, who later became the lead designer at id Software. The first level editors appeared in early 1994, and additional tools have been created that allow most aspects of the game to be edited. Although the majority of WADs contain one or several custom levels mostly in the style of the original game, others implement new monsters and other resources, and heavily alter the gameplay. Several popular movies, television series, other video games and other brands from popular culture have been turned into ''Doom'' WADs by fans, including ''
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'', ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'', '' The Simpsons'', ''
South Park ''South Park'' is an American animated sitcom created by Trey Parker and Matt Stone and developed by Brian Graden for Comedy Central. The series revolves around four boys Stan Marsh, Kyle Broflovski, Eric Cartman, and Kenny McCormickand th ...
'', ''
Sailor Moon is a Japanese manga series written and illustrated by Naoko Takeuchi. It was originally serialized in Kodansha's ''shōjo'' manga magazine ''Nakayoshi'' from 1991 to 1997; the 52 individual chapters were published in 18 volumes. The seri ...
'', ''
Dragon Ball Z ''Dragon Ball Z'' is a Japanese anime television series produced by Toei Animation. Part of the ''Dragon Ball'' media franchise, it is the sequel to the 1986 '' Dragon Ball'' anime series and adapts the latter 325 chapters of the original ...
'', ''
Pokémon (an abbreviation for in Japan) is a Japanese media franchise managed by The Pokémon Company, founded by Nintendo, Game Freak, and Creatures (company), Creatures, the owners of the trademark and copyright of the franchise. In terms of ...
'', ''
Beavis and Butt-head ''Beavis and Butt-Head'' is an American adult animated series created by Mike Judge. The series follows Beavis and Butt-Head, both voiced by Judge, a pair of teenage slackers characterized by their apathy, lack of intelligence, lowbrow humor, ...
'', ''
Batman Batman is a superhero appearing in American comic books published by DC Comics. The character was created by artist Bob Kane and writer Bill Finger, and debuted in Detective Comics 27, the 27th issue of the comic book ''Detective Comics'' on ...
'', and ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
''. Some works, like the ''Theme Doom Patch'', combined enemies from several films, such as ''
Aliens Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrate ...
'', '' Predator'', and ''
The Terminator ''The Terminator'' is a 1984 American science fiction action film directed by James Cameron. It stars Arnold Schwarzenegger as the Terminator, a cyborg assassin sent back in time from 2029 to 1984 to kill Sarah Connor (Linda Hamilton), whos ...
''. Some add-on files were also made that changed the sounds made by the various characters and weapons. From 1994 to 1995, WADs were primarily distributed online over
bulletin board system A bulletin board system (BBS), also called computer bulletin board service (CBBS), is a computer server running software that allows users to connect to the system using a terminal program. Once logged in, the user can perform functions such as ...
s or sold in collections on compact discs in computer shops, sometimes bundled with editing guide books. FTP servers became the primary method in later years. A few WADs have been released commercially, including the ''
Master Levels for Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a first-person shooter game by id Software. It was released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike the original ''Doom'', which was initially only available ...
'', which was released in 1995 along with ''Maximum Doom'', a CD containing 1,830 WADs that had been downloaded from the Internet. The ''idgames'' FTP archive contains more than 18,000 files, and this represents only a fraction of the complete output of ''Doom'' fans. Third-party programs were also written to handle the loading of various WADs, since all commands must be entered on the DOS command line to run. A typical launcher would allow the player to select which files to load from a menu, making it much easier to start. In 1995, WizardWorks released the ''D!Zone'' pack featuring hundreds of levels for ''Doom'' and ''Doom II''. ''D!Zone'' was reviewed in ''
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'' by Jay & Dee; Jay gave the pack 1 out of 5 stars, and Dee gave the pack 1½ stars. In 2016, Romero published two new ''Doom'' levels: E1M4b ("Phobos Mission Control") and E1M8b ("Tech Gone Bad"). In 2018, for the 25th anniversary of ''Doom'', Romero announced ''Sigil'', an unofficial Episode Five consisting of 9 missions. It was released on May 22, 2019, with a soundtrack by Buckethead. It was then released for free on May 31, with a MIDI soundtrack by James Paddock.


Clones

''Doom'' was influential and dozens of new first-person shooter games appeared following ''Doom''s release, often referred to as "''Doom'' clones". The term was initially popular, and after 1996, gradually replaced by " first-person shooter", which had firmly superseded around 1998. Some of these were cheap clones, hastily assembled and quickly forgotten, and others explored new grounds of the genre with high acclaim. Many of ''Doom''s closely imitated features include the selection of weapons and cheat codes. Some successors include Apogee's '' Rise of the Triad'' (based on the ''Wolfenstein 3D'' engine) and Looking Glass Studios's ''
System Shock ''System Shock'' is a 1994 first-person action-adventure video game developed by LookingGlass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space s ...
''. The popularity of ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
''-themed WADs is rumored to have been the factor that prompted LucasArts to create their first-person shooter '' Dark Forces''. The ''Doom'' engine was licensed by id Software to several other companies, who released their own games using the technology, including ''
Heretic Heresy is any belief or theory that is strongly at variance with established beliefs or customs, in particular the accepted beliefs of a church or religious organization. The term is usually used in reference to violations of important religi ...
'', '' Hexen: Beyond Heretic'', '' Strife: Quest for the Sigil'', and '' Hacx: Twitch 'n Kill''. A ''Doom''-based game called ''
Chex Quest ''Chex Quest'' is a non-violent first-person shooter video game created in 1996 by Digital Café, originally intended as a Chex cereal promotion aimed at children aged 6–9 and up.Thompson, Stephanie. "WatersMolitor Promo Links Chex and AOL." '' ...
'' was released in 1996 by Ralston Foods as a promotion to increase cereal sales, and the United States Marine Corps produced '' Marine Doom'' as a training tool, later released to the public. When
3D Realms 3D Realms Entertainment ApS is a video game publisher based in Aalborg, Denmark. Scott Miller (entrepreneur), Scott Miller founded the company in his parents' home in Garland, Texas, in 1987 as Apogee Software Productions to release his game ' ...
released '' Duke Nukem 3D'' in 1996, a tongue-in-cheek science fiction shooter based on Ken Silverman's technologically similar ''Build'' engine, id Software had nearly finished developing '' Quake'', its next-generation game, which mirrored ''Doom''s success for much of the remainder of the 1990s and reduced interest in its predecessor (Wolfenstein 3D).


Community

In addition to the thrilling nature of the single-player game, the
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
mode was an important factor in the game's popularity. ''Doom'' was not the first first-person shooter with a deathmatch mode; '' Maze War'', an FPS released in 1974, was running multiplayer deathmatch over ethernet on Xerox computers by 1977. The widespread distribution of PC systems and the violence in ''Doom'' made deathmatching particularly attractive. Two-player multiplayer was possible over a phone line by using a modem, or by linking two PCs with a null-modem cable. Because of its widespread distribution, ''Doom'' hence became the game that introduced deathmatching to a large audience and was also the first game to use the term "deathmatch". Although the popularity of the ''Doom'' games dropped with the release of more modern first-person shooters, the game still retains a strong fan base that continues to this day by playing competitively and creating WADs, and ''Doom''-related news is still tracked at multiple websites such as Doomworld. Interest in ''Doom'' was renewed in 1997, when the source code for the ''Doom'' engine was released (it was also placed under the GNU GPL-2.0-or-later on October 3, 1999). Fans then began porting the game to various operating systems, even to previously unsupported platforms such as the Dreamcast. As for the PC, over 50 different ''Doom'' source ports have been developed. New features such as
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
rendering and
scripting Script may refer to: Writing systems * Script, a distinctive writing system, based on a repertoire of specific elements or symbols, or that repertoire * Script (styles of handwriting) ** Script typeface, a typeface with characteristics of handw ...
allow WADs to alter the gameplay more radically. Devoted players have spent years creating speedruns for ''Doom'', competing for the quickest completion times of individual levels and the whole game and sharing knowledge about routes through the levels and how to exploit
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in the ''Doom'' engine for shortcuts. ''Doom'' was one of the first games to have a speedrunning community, which has remained active up until the present day. A record speedrun on E1M1, the first level in the game, was achieved in September 1998, and took 20 years and "tens of thousands of futile attempts" in order to be surpassed. Achievements include the completion of both ''Doom'' and ''Doom II'' on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete ''Doom II'' in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "
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impossible"). Movies of most of these runs are available from the COMPET-N website. One notable fan of ''Doom'' is Christoph Schneider from the German rock band Rammstein; he uses the stage name "Doom" which was inspired by the video game. Schneider needed a stage name for the German copyright agency, but found there were too many Christoph Schneiders in the entertainment industry. Schneider's band mate Paul Landers suggested the name "Doom" because they liked the game. Schneider has said that had he known that name would be on every Rammstein record he played on, he would have chosen a different one.


Notes


References


Sources

* * * * *


External links

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