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Sandy Petersen
Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of ''RuneQuest'' and later creating the acclaimed and influential horror role-playing game ''Call of Cthulhu''. He would later join id Software where he would work on the development of the ''Doom'' franchise and ''Quake''. Biography Petersen was born in St. Louis, Missouri and developed the love for dinosaurs at age 3. He studied paleontology in college and later attended University of California, Berkeley, majoring in zoology. Work Chaosium He is a well-known fan of H. P. Lovecraft, whose work he first encountered in a World War II Armed Services Edition of '' The Dunwich Horror and other Weird Tales'' found in his father's library. In 1974, ''Dungeons & Dragons'' brought his interest to role-playing games. He became a full-time staff member at Chaosium. His interest for role-playing games and H. P. Lovecraft were fused when h ...
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RuneQuest
''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson (game designer), Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by Chaosium, The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. ''RuneQuest'' is notable for its system, designed around percentile dice and an early implementation of skill (role-playing games), skill rules, which became the basis for numerous other games. There have been several editions of the game. History In 1975, game designer Greg Stafford released the fantasy board game ''White Bear and Red Moon'' (later renamed ''Dragon Pass''), produced and marketed by Chaosium, The Chaosium, a publishing company set up by Stafford specifically for the release ...
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Glorantha
Glorantha is a fantasy world created by Greg Stafford. It was first introduced in the board game '' White Bear and Red Moon'' (1975) by Chaosium and then in a number of other board, roleplaying and computer games, including ''RuneQuest'' and ''HeroQuest'', as well as several works of fiction and the computer strategy game ''King of Dragon Pass''. The Gloranthan world is characterised by its complex use of mythology, heavily influenced by the universalist approaches of Joseph Campbell and Mircea Eliade, its sword and sorcery ethos, its long and distinctive history as a setting for role-playing games, its community development and expansion, and its relative lack of Tolkienesque influence, which is uncommon among early American fantasy role-playing games. Stafford first wrote about in Glorantha in 1966 as a way to deepen his own understanding of mythology. He founded the company Chaosium to publish the board wargame '' White Bear and Red Moon'' in 1975, which was set in Glorantha ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Up Front (game)
''Up Front'' is a World War II card-based wargame. It was designed by Courtney F. Allen and published by Avalon Hill in 1983. Hasbro now owns the franchise, and at one time licensed it to Multi-Man Publishing, a license that has since expired without republication of the game. There was an attempt to reprint ''Up Front'' through Kickstarter in 2013. The project raised over $300,000, but no updates to status has been posted since March 21, 2014. In 2016 Hasbro licensed Wargame Vault to sell ''Up Front'' as a print on demand product; and the game is now available through on-line ordering. The official rules are currently available to order either as a printed book or as a portable document format electronic file. The components (cards) are produced on high quality card-stock with all known official errata incorporated in the reprints. Description Subtitled ''The Squad Leader Card Game'', ''Up Front'' was intended as a card version of their successful ''Squad Leader'' series ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Sword Of The Samurai (computer Game)
''Sword of the Samurai'' is an action and strategy video game developed and published by MicroProse in 1989 for the DOS platform. It features role-playing, strategy, and arcade elements set in feudal Japan. The player begins the game as a little-known vassal samurai; his ultimate goal is to replace Oda Nobunaga as the daimyō responsible for reunifying Sengoku Japan. Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015. The game was re-released in 2014 on Gog.com and Steam with support for Windows, macOS, and Linux. Gameplay The game begins by giving the player their choice of name, clan, and family specialty. Within the game, death is final and frequently risked; an early priority is establishing a family, which permits the player to continue as the samurai's heir in the event of death or retirement. In the first two sections of the game, the player rises from a minor retainer to a more powerful lieutenant and then to daimyō over ...
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Sid Meier's Pirates!
''Sid Meier's Pirates!'' is a video game created by Sid Meier for the Commodore 64 and published by MicroProse in 1987. It was the first game to include the name "Sid Meier" in its title as an effort by MicroProse to attract fans of Meier's earlier games, most of which were combat vehicle simulation video games. The game is a simulation of the life of a pirate, a privateer, or a pirate hunter in the 16th, 17th and 18th centuries. It was widely ported to other systems. ''Pirates!'' is set in the Caribbean. The ''Pirates!'' playing field includes the Spanish Main (namely the northern coast of South America), Central America and the Yucatán Peninsula, the entire Gulf of Mexico, Florida, and all Caribbean islands, plus Bermuda. The player is free to sail to any part of the above-mentioned lands, stopped by an invisible barrier southeast of Trinidad, all the way north to just northeast of Bermuda. The ''Pirates! Gold'' remake, with minor improvements and better graphics, was releas ...
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MicroProse
MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilization'' and ''X-COM'' series. Most of their internally developed titles were vehicle simulation game, vehicle simulation and strategy video game, strategy games. In 1993, the company lost most of its UK-based personnel and became a subsidiary of Spectrum HoloByte. Subsequent cuts and corporate policies led to Sid Meier, Jeff Briggs and Brian Reynolds (game designer), Brian Reynolds leaving and forming Firaxis Games in 1996, as MicroProse closed its ex-Simtex development studio in Austin, Texas. In 1998, following an unsuccessful buyout attempt by GT Interactive, the struggling MicroProse (Spectrum HoloByte) became a wholly owned subsidiary of Hasbro Interactive and its development studios in Alameda, California and Chapel Hill, North Carolina ...
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Freeform Role-playing Game
Freeform role-playing games, also called freeforms, are a type of role-playing game which employ informal or simplified rule sets, emphasise costume and theatricality, and typically involve large numbers (eight to two hundred and fifty) of players in a common setting. Actions are typically adjudicated on the spot by a referee, though variants exist whereby players jointly mediate their own actions. Theatre-style LARP The most common form of freeform game is the Theatre-style live action role-playing game (LARP). Such freeforms have sprung up around the world independently. Some sources suggest the genre originated in Australia where the first large-scale (100 player) freeform was played at the CanCon gaming convention in Canberra in January 1983, quickly spreading to Melbourne and later Sydney gaming conventions. Others suggest Iceland, or to games played at the University of York and popularised in the fanzine Aslan in the late nineteen eighties. Freeforms are particular ...
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Ghostbusters (role-playing Game)
''Ghostbusters'' is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film ''Ghostbusters''. Setting The ''Ghostbusters'' role-playing game is set in the same fictional universe as the ''Ghostbusters'' films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as Ghostbusters International, which sells Ghostbusters franchising, franchises to individuals around the world. Most player characters in the ''Ghostbusters'' role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as non-player characters. While the ''Ghostbusters'' films limit the Ghostbusters to combating ectoplasmic entities such as ghosts and demons, the ''Ghostb ...
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West End Games
West End Games (WEG) was a company that made Board game, board, Role-playing game, role-playing, and wargaming, war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars: The Roleplaying Game, Star Wars'', ''Paranoia (game), Paranoia'', ''Torg'', ''DC Universe Roleplaying Game, DC Universe'', and ''Junta (game), Junta''. History Scott Palter received a Juris Doctor, JD from Stanford University, Stanford in 1972 and joined the New York State Bar Association, New York State Bar before he began work at the family firm, Bucci Imports. Drawing on this financial connection, Palter was able to found West End Games, named after the bar in which the meeting that finalized its founding occurred: the West End Bar near Columbia University. Initially a producer of board wargames, In 1983, Palter hired Ken Rolston, Eric Goldberg (game designer), Eric Goldberg and Greg Costikyan as game design ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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