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Id Tech 4
id Tech 4, popularly known as the ''Doom 3'' engine, is a game engine developed by id Software and first used in the video game ''Doom 3''. The engine was designed by John Carmack, who also created previous game engines, such as those for ''Doom'' and '' Quake'', which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in ''Quake 4'', ''Prey'', '' Enemy Territory: Quake Wars'', '' Wolfenstein'', and ''Brink''. id Tech 4 is licensed under the terms of the GNU General Public License v3.0 or later. History id Tech 4 began as an enhancement to id Tech 3. During development, it was initially just a complete rewrite of the engine's renderer, while still retaining other subsystems, such as file access, and memory management. The decision to switch from C to the C++ programming language necessitated a restructuring and rewrite of the rest of the engine; today, while id Tech 4 contains code from id Tech 3, much of it has b ...
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Doom 3
''Doom 3'' is a 2004 survival horror first-person shooter video game developed by id Software and published by Activision. ''Doom 3'' was originally released for Microsoft Windows on August 3, 2004, adapted for Linux later that year, and ported by Aspyr Media for Mac OS X in 2005. Developer Vicarious Visions ported the game to the Xbox, releasing it on April 3, 2005. ''Doom 3'' is set on Mars in 2145, where a military-industrial conglomerate has set up a scientific research facility into fields such as teleportation, biological research, and advanced weapons design. The teleportation experiments open a gateway to Hell, resulting in a catastrophic invasion of the Mars base by demons. The player controls a space marine who fights through the base to stop the demons attacking Mars and reaching Earth. ''Doom 3'' is the first reboot of the ''Doom'' series, ignoring the events of the previous games. ''Doom 3'' utilizes the id Tech 4 game engine, which has since been licensed out to ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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QuakeCon
QuakeCon is a yearly convention held by ZeniMax Media to celebrate and promote the major franchises of id Software and other studios owned by ZeniMax. It includes a large, paid, bring-your-own-computer ( BYOC) LAN party event with a competitive tournament held every year in Dallas, Texas, USA. The event, which is named after id Software's game '' Quake'', sees thousands of gamers from all over the world attend every year to celebrate the company's gaming dynasty. The event is highly dependent on volunteers to cover many aspects of the organization of the event. QuakeCon has historically had a reputation as the "Woodstock of gaming", and a week of "peace, love, and rockets!". The 25th QuakeCon event had been planned for August 2020 in Dallas, Texas, but due to the ongoing COVID-19 pandemic, was cancelled by Bethesda Softworks and id Software on March 31, citing difficulties in planning with vendors and exhibitors at this stage. An online QuakeCon has been announced in June 2020 t ...
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ...
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C Programming Language
''The C Programming Language'' (sometimes termed ''K&R'', after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the language, as well as co-designed the Unix operating system with which development of the language was closely intertwined. The book was central to the development and popularization of the C programming language and is still widely read and used today. Because the book was co-authored by the original language designer, and because the first edition of the book served for many years as the ''de facto'' standard for the language, the book was regarded by many to be the authoritative reference on C. History C was created by Dennis Ritchie at Bell Labs in the early 1970s as an augmented version of Ken Thompson's B. Another Bell Labs employee, Brian Kernighan, had written the first C tutorial, and he persuaded Ritchie to coauthor a book on the language. Ker ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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Brink (video Game)
''Brink'' (stylized as ''BRINK'') is a first-person shooter video game developed by Splash Damage and published by Bethesda Softworks for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2011. In ''Brink'', two factions, Resistance and Security, battle in a once-utopian city called The Ark, a floating city above the waters of a flooded Earth. ''Brink'' has Steamworks integration, including Valve Anti-Cheat. It runs on id Tech 4 and has an updated rendering framework with improved support for multiple CPU cores. ''Brink'' is a first-person shooter with a strong focus on parkour-style movement. Online multiplayer servers hold up to 16 players; players can play cooperatively or competitively, or against artificially-intelligent bots. The game received mixed or average reviews but was commercially successful. , ''Brink'' had sold over 2.5 million units and generated around $120140 million in revenue. The PC version of Brink became free-to-play on 22 August 2017. Gameplay ...
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Wolfenstein (2009 Video Game)
''Wolfenstein'' is a first-person shooter video game developed by Raven Software and published by Activision, part of the '' Wolfenstein'' video game series. It serves as a loose sequel to the 2001 entry ''Return to Castle Wolfenstein'', and uses an enhanced version of id Software's id Tech 4. The game was released in August 2009 for Microsoft Windows, PlayStation 3 and Xbox 360. ''Wolfenstein'' received lukewarm to positive reception by critics and suffered from poor commercial sales; selling a combined 100,000 copies within its first month. It would be the final game id Software oversaw as an independent developer, released two months after their acquisition by ZeniMax Media in June 2009. The game would be loosely succeeded by '' Wolfenstein: The New Order'', released on May 20, 2014. Plot and Setting The story is set in the fictional town of Isenstadt during World War II, which the Nazis have enforced martial law in order to excavate rare ''Nachtsonne'' crystals necessary to a ...
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Quake Wars
''Enemy Territory: Quake Wars'' is a first-person shooter video game developed by Splash Damage and published by Activision for Microsoft Windows, Linux, Mac OS X, PlayStation 3 and Xbox 360. The game was first released in the PAL region on September 28, 2007, and later in North America on October 2. It is a spinoff of the ''Quake'' series and the successor to 2003's '' Wolfenstein: Enemy Territory''. ''Quake Wars'' is a prequel set in the same universe as ''Quake II'' and ''Quake 4''. New features include the addition of controllable vehicles and aircraft as well as multiple AI deployables, asymmetric teams, much bigger maps and the option of computer-controlled bot opponents. Unlike ''Wolfenstein: Enemy Territory'', ''Quake Wars'' is a commercial release rather than a free download. ''Enemy Territory: Quake Wars'' received mostly positive reviews upon release, with a more mixed reception for the console versions. Since 2011, the rights to the game have reverted to ZeniMax M ...
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Prey (2006 Video Game)
''Prey'' is a first-person shooter video game developed by Human Head Studios, under contract for 3D Realms, and published by 2K Games, while the Xbox 360 version was Porting, ported by Venom Games. The game was initially released in North America and Europe on July 11, 2006. ''Prey'' uses a heavily modified version of id Tech 4 to use portals and variable gravity to create the environments the player explores. The game's story is focused on Cherokee Domasi "Tommy" Tawodi as he, his girlfriend, and grandfather are abducted aboard an alien spaceship known as The Sphere as it consumes material, both inanimate and living, from Earth in order to sustain itself. Tommy's Cherokee heritage allows him to let his spirit roam freely at times and resurrection, come back to life after dying, which gives Tommy an edge in his battle against the Sphere. ''Prey'' had been in development in one form or another since 1995, and has had several major revisions. While the general approach to gameplay, ...
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Quake 4
''Quake 4'' is a 2005 military science fiction first-person shooter video game developed by Raven Software and published by Activision. It is the fourth title in the Quake (series), ''Quake'' series, after the multiplayer ''Quake III Arena'', and a sequel to ''Quake II''. Raven Software collaborated with id Software, who supervised the development of the game as well as provided the id Tech 4 engine upon which it was built. The game has an increased emphasis on single-player gameplay compared to previous installments; its multiplayer mode does not support playable bots. ''Quake 4'' Release to manufacturing, went gold in early October 2005 and was released on October 18 for Microsoft Windows, and later for Linux and OS X, Xbox 360. A special DVD Collectors Edition was released, including promotional material and the game ''Quake II'' with its expansions, ''The Reckoning'' and ''Ground Zero''. The Xbox 360 version of ''Quake 4'' is based on the Special Collectors Edition, and inclu ...
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OpenGL
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992; applications use it extensively in the fields of computer-aided design (CAD), virtual reality, scientific visualization, information visualization, flight simulation, and video games. Since 2006, OpenGL has been managed by the non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract API for drawing 2D and 3D graphics. Although it is possible for the API to be implemented entirely in software, it is designed to be implemented mostly or entirely in hardware. The API is defined as a set of functions which may be called by the client program, alongside a set of named intege ...
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