Dave Taylor (game Programmer)
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Dave Taylor (game Programmer)
Dave D. Taylor is an American game programmer, best known as a former id Software employee and noted for his work promoting Linux gaming. Early life He graduated from the University of Texas at Austin with a Bachelor of Science degree in electrical engineering in 1993. id Software Taylor worked for id Software between 1993 and 1996, and was during the time involved with the development of ''Doom'' and '' Quake''. He created ports of both games to IRIX, AIX, Solaris and Linux, and helped program the Atari Jaguar ports of ''Doom'' and ''Wolfenstein 3D''. He also considers himself to have been the "spackle coder" on ''Doom'', for adding things such as the status bar, sound library integration, the automap, level transitions, cheat codes, and the network chat system. On ''Quake'', he wrote the original sound engine, the DOS TCP/IP network library, and added VESA 2.0 support. One of the musical themes in ''Doom II,'' "The Dave D. Taylor Blues", was named after him by Robert Princ ...
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Video Game Programmer
A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebases for video games or related software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of "game programmer". A game programmer should not be confused with a game designer, who works on game design. History In the early days of video games (from the early 1970s to mid-1980s), a game programmer also took on the job of a designer and artist. This was generally because the abilities of early computers were so limited that having specialized personnel for each function was unnecessary. Game concepts were generally light and games were only meant to be played for a few minutes at a time, but more importantly, art content and variations in gameplay were constrained by computers' limited power. Later, as specialized arcade hardware and home systems became more powerful, game developers could develop d ...
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Linux Journal
''Linux Journal'' (''LJ'') is an American monthly technology magazine originally published by Specialized System Consultants, Inc. (SSC) in Seattle, Washington since 1994. In December 2006 the publisher changed to Belltown Media, Inc. in Houston, Texas. Since 2017, the publisher was Linux Journal, LLC. located in Denver, Colorado. The magazine focused specifically on Linux, allowing the content to be a highly specialized source of information for open source enthusiasts. The magazine was published from March 1994 to August 2019, over 25 years, before being bought by Slashdot Media in 2020. History ''Linux Journal'' was the first magazine to be published about the Linux kernel and operating systems based on it. It was established in 1994. The first issue was published in March 1994 by Phil Hughes and Bob Young, who later co-founded Red Hat, and it featured an interview with Linux creator Linus Torvalds. The publication's last print edition was August 2011, issue 208. Beginning ...
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Austin Business Journal
American City Business Journals, Inc. (ACBJ) is an American newspaper publisher based in Charlotte, North Carolina. ACBJ publishes The Business Journals, which contains local business news for 44 markets in the United States, Hemmings Motor News, Street & Smith's Sports Business Daily, and Inside Lacrosse. The company is owned by Advance Publications. The company receives revenue from display advertising and classified advertising in its weekly newspaper and online advertising on its website and from a subscription business model. The bizjournals.com website contains local business news from various cities in the United States, along with an archive that contains more than 5 million business news articles published since 1996. As of August 2021, it receives over 3.6 million readers each week. History The company was founded in 1982 by Mike Russell with the launch of the Kansas City Business Journal. In 1985, the company became a public company via an initial public offering and ...
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Abuse (video Game)
''Abuse'' is a run and gun video game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe. It was released on February 29, 1996 for MS-DOS. A Mac OS port of the game was published by Bungie and released on March 5, 1997. The game's source code, along with some of the shareware content, has been in the public domain since the late 1990s and has been ported to Linux and many other platforms. Plot The protagonist of the game, Nick Vrenna, has been unjustly incarcerated in a prison where the staff are performing unethical medical experiments upon the inmates. A prison riot occurs and an experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - are infected with a substance called Abuse that transforms them into monsters. With the water supply in danger of being infected, Nick arms himself and fights through the horde to prevent this, and then escapes from the prison complex. Gamepla ...
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Crack Dot Com
Crack dot Com was a computer game development company co-founded by ex-id Software programmer Dave Taylor, and Jonathan Clark. History Crack dot com started from home with a staff of just four people. Their first completed game, which had Internal Revenue Service agents as the enemies, was never released. The company released only one game, ''Abuse'', an MS-DOS scrolling platform shooter which sold over 80,000 copies worldwide. Based on a public source code release, ''Abuse'' was ported to a wide variety of platforms including Microsoft Windows, MacOS, AIX, SGI Irix, Amiga/AmigaOS, and Linux. Prior to the company's closing in October 1998, they were working on ''Golgotha'', a hybrid of first-person shooter and real-time strategy. Citing publisher interference in the creative design of ''Abuse'', Crack dot com opted not to accept any offers from publishers until the game was completed. The game was never finished and Crack dot com made the source and data for ''Golgotha'' (as ...
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Random House
Random House is an American book publisher and the largest general-interest paperback publisher in the world. The company has several independently managed subsidiaries around the world. It is part of Penguin Random House, which is owned by German media conglomerate Bertelsmann. History Random House was founded in 1927 by Bennett Cerf and Donald Klopfer, two years after they acquired the Modern Library imprint from publisher Horace Liveright, which reprints classic works of literature. Cerf is quoted as saying, "We just said we were going to publish a few books on the side at random," which suggested the name Random House. In 1934 they published the first authorized edition of James Joyce's novel ''Ulysses'' in the Anglophone world. ''Ulysses'' transformed Random House into a formidable publisher over the next two decades. In 1936, it absorbed the firm of Smith and Haas—Robert Haas became the third partner until retiring and selling his share back to Cerf and Klopfer in 19 ...
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American McGee
American James McGee (born December 13, 1972)Birth record for American James McGee - Dallas, Texas, Birth Index, 1903–1997 - Ancestry.com is an American video game designer. He is best known as the designer of ''American McGee's Alice'', its sequel '' Alice: Madness Returns'', and his works on various video games from id Software. Early life American James McGee was born on December 13, 1972, in Dallas, Texas to an eccentric mother who was a house painter. His only interaction with his biological father was on his 13th birthday, a meeting which turned violent as McGee's father drunkenly assaulted him that night. McGee was highly creative and was gifted in mathematics and science, taking an early interest in computer programming. He was eventually accepted to a magnet school for computer science. In explaining where his name came from, McGee has said that his mother was a hippie and was inspired by a woman she knew in college that named her child "America": McGee had a numb ...
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Acura NSX
NSX may refer to: Stock exchanges * Namibian Stock Exchange (NSX) * National Stock Exchange (Jersey City, New Jersey), US (NSX) * National Stock Exchange of Australia (NSX) Other uses * Neon Swing X-perience (NSX), a US musical group * Honda NSX (New Sportscar eXperimental/eXperience), an automobile distributed as ''Acura NSX'' in North America * Post Office Sorting Van (NSX), a British rail vehicle * VMware VMware, Inc. is an American cloud computing and virtualization technology company with headquarters in Palo Alto, California. VMware was the first commercially successful company to virtualize the x86 architecture. VMware's desktop software ru ... NSX, a network virtualization product * Narrow Shape Cross-Section Blade (NSX), an ice-skating blade designed by Diederik Hol {{disambiguation ...
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Motion Sickness
Motion sickness occurs due to a difference between actual and expected motion. Symptoms commonly include nausea, vomiting, cold sweat, headache, dizziness, tiredness, loss of appetite, and increased salivation. Complications may rarely include dehydration, electrolyte problems, or a lower esophageal tear. The cause of motion sickness is either real or perceived motion. This may include from car travel, air travel, sea travel, space travel, or reality simulation. Risk factors include pregnancy, migraines, and Ménière's disease. The diagnosis is based on symptoms. Treatment may include behavioral measures or medications. Behavioral measures include keeping the head still and focusing on the horizon. Three types of medications are useful: antimuscarinics such as scopolamine, H1 antihistamines such as dimenhydrinate, and amphetamines such as dexamphetamine. Side effects, however, may limit the use of medications. A number of medications used for nausea such as ondansetron ar ...
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How Two Guys Created An Empire And Transformed Pop Culture
How may refer to: * How (greeting), a word used in some misrepresentations of Native American/First Nations speech * How, an interrogative word in English grammar Art and entertainment Literature * ''How'' (book), a 2007 book by Dov Seidman * ''HOW'' (magazine), a magazine for graphic designers * H.O.W. Journal, an American art and literary journal Music * "How", a song by The Cranberries from '' Everybody Else Is Doing It, So Why Can't We?'' * "How", a song by Maroon 5 from ''Hands All Over'' * "How", a song by Regina Spektor from ''What We Saw from the Cheap Seats'' * "How", a song by Daughter from '' Not to Disappear'' * "How?" (song), by John Lennon Other media * HOW (graffiti artist), Raoul Perre, New York graffiti muralist * ''How'' (TV series), a British children's television show * ''How'' (video game), a platform game People * How (surname) * HOW (graffiti artist), Raoul Perre, New York graffiti muralist Places * How, Cumbria, England * How, Wisconsin, ...
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Robert Prince (video Game Composer)
Robert Caskin Prince III, known professionally as Bobby Prince, is an American video game composer and sound designer. He has worked as an independent contractor for several gaming companies, most notably id Software and 3D Realms. Some of his most notable works include ''Wolfenstein 3D'', ''Doom'', '' Doom II: Hell on Earth'', ''Duke Nukem II'', and ''Duke Nukem 3D''. Early life and education Bobby Prince was a founding member of R&B and soul band The Jesters. He was a 1LT platoon leader in Vietnam 1969–70. Prince is a lawyer who passed the bar in 1980. Career Prince has created music and sound effects for '' Commander Keen 4–6'', '' Cosmo's Cosmic Adventure'', '' Pickle Wars'', '' Catacomb 3D'', ''Wolfenstein 3D'', ''Spear of Destiny'', '' Blake Stone'', ''Rise of the Triad'', ''Duke Nukem II'', ''Duke Nukem 3D'', '' Abuse'', '' Demonstar'', and many other games. Among his most notable and most enduring works is the soundtrack to the video game ''Doom''. The ''Doom'' ...
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Doom II
''Doom II'', also known as ''Doom II: Hell on Earth'', is a first-person shooter game by id Software. It was released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike the original ''Doom'', which was initially only available through shareware and mail order, ''Doom II'' was sold in stores. Compared to its predecessor, ''Doom II'' features larger levels, new enemies, a new "super shotgun" weapon, and a new power-up. ''Master Levels for Doom II'', an expansion pack with 21 new levels, was released on December 26, 1995. Another expansion, ''No Rest for the Living'', which adds nine extra levels, was developed for the release of the game on Xbox Live Arcade and is also included in the '' Doom 3: BFG Edition'', as part of ''Doom Classic Complete'', and as a free add-on for the 2019 Unity engine port of ''Doom II''. Reception of ''Doom II'' was very positive, with critics praising that the game refined the already good aspects of the original ''Doom''. It has sold ...
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