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''The Art of Computer Programming'' (''TAOCP'') is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines. When Knuth began the project in 1962, he originally conceived of it as a single book with twelve chapters. The first three volumes of what was then expected to be a seven-volume set were published in 1968, 1969, and 1973. Work began in earnest on Volume 4 in 1973, but was suspended in 1977 for work on typesetting prompted by the second edition of Volume 2. Writing of the final copy of Volume 4A began in longhand in 2001, and the first online pre-fascicle, 2A, appeared later in 2001. The first published installment of Volume 4 appeared in paperback as
Fascicle Fascicle or ''fasciculus'' may refer to: Anatomy and histology * Muscle fascicle, a bundle of skeletal muscle fibers * Nerve fascicle, a bundle of axons (nerve fibers) ** Superior longitudinal fasciculus *** Arcuate fasciculus ** Gracile fasc ...
2 in 2005. The hardback Volume 4A, combining Volume 4, Fascicles 0–4, was published in 2011. Volume 4, Fascicle 6 ("Satisfiability") was released in December 2015; Volume 4, Fascicle 5 ("Mathematical Preliminaries Redux; Backtracking; Dancing Links") was released in November 2019. Volume 4B consists of material evolved from Fascicles 5 and 6. The manuscript was sent to the publisher on August 1, 2022 and the volume was published in September 2022. Fascicle 7, planned for Volume 4C, was the subject of Knuth's talk on August 3, 2022.


History

After winning a Westinghouse Talent Search scholarship, Knuth enrolled at the Case Institute of Technology (now Case Western Reserve University), where his performance was so outstanding that the faculty voted to award him a
master of science A Master of Science ( la, Magisterii Scientiae; abbreviated MS, M.S., MSc, M.Sc., SM, S.M., ScM or Sc.M.) is a master's degree in the field of science awarded by universities in many countries or a person holding such a degree. In contrast t ...
upon his completion of the
bachelor degree A bachelor's degree (from Middle Latin ''baccalaureus'') or baccalaureate (from Modern Latin ''baccalaureatus'') is an undergraduate academic degree awarded by colleges and universities upon completion of a course of study lasting three to six y ...
. During his summer vacations, Knuth was hired by the Burroughs Corporation to write
compiler In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs tha ...
s, earning more in his summer months than full professors did for an entire year. Such exploits made Knuth a topic of discussion among the mathematics department, which included Richard S. Varga. In January 1962, when he was a graduate student in the mathematics department at Caltech, Knuth was approached by
Addison-Wesley Addison-Wesley is an American publisher of textbooks and computer literature. It is an imprint of Pearson PLC, a global publishing and education company. In addition to publishing books, Addison-Wesley also distributes its technical titles throug ...
to write a book about compiler design, and he proposed a larger scope. He came up with a list of twelve chapter titles the same day. In the summer of 1962 he worked on a FORTRAN compiler for UNIVAC. During this time, he also came up with a mathematical analysis of linear probing, which convinced him to present the material with a quantitative approach. After receiving his Ph.D. in June 1963, he began working on his manuscript, of which he finished his first draft in June 1965, at hand-written pages. He had assumed that about five hand-written pages would translate into one printed page, but his publisher said instead that about hand-written pages translated to one printed page. This meant he had approximately printed pages of material, which closely matches the size of the first three published volumes. At this point, Knuth received support from Richard S. Varga, who was the scientific adviser to the publisher. Varga was visiting Olga Taussky-Todd and
John Todd John Todd or Tod may refer to: Clergy *John Todd (abolitionist) (1818–1894), preacher and 'conductor' on the Underground Railroad * John Todd (author) (1800–1873), American minister and author * John Todd (bishop), Anglican bishop in the early ...
at
Caltech The California Institute of Technology (branded as Caltech or CIT)The university itself only spells its short form as "Caltech"; the institution considers other spellings such a"Cal Tech" and "CalTech" incorrect. The institute is also occasional ...
. With Varga's enthusiastic endorsement, the publisher accepted Knuth's expanded plans. In its expanded version, the book would be published in seven volumes, each with just one or two chapters. Due to the growth in Chapter 7, which was fewer than 100 pages of the 1965 manuscript, per Vol. 4A p. vi, the plan for Volume 4 has since expanded to include Volumes 4A, 4B, 4C, 4D, and possibly more. In 1976, Knuth prepared a second edition of Volume 2, requiring it to be typeset again, but the style of type used in the first edition (called hot type) was no longer available. In 1977, he decided to spend some time creating something more suitable. Eight years later, he returned with TEX, which is currently used for all volumes. The offer of a so-called Knuth reward check worth "one hexadecimal dollar" (100 HEX
base 16 In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of 16. Unlike the decimal system representing numbers using 10 symbols, h ...
cents, in decimal, is $2.56) for any errors found, and the correction of these errors in subsequent printings, has contributed to the highly polished and still-authoritative nature of the work, long after its first publication. Another characteristic of the volumes is the variation in the difficulty of the exercises. Knuth even has a numerical difficulty scale for rating those exercises, varying from 0 to 50, where 0 is trivial, and 50 is an open question in contemporary research. Knuth's dedication reads:
This series of books is affectionately dedicated
to the Type 650 computer once installed at
Case Institute of Technology,
with whom I have spent many pleasant evenings.The dedication was worded slightly differently in the first edition.


Assembly language in the book

All examples in the books use a language called " MIX assembly language", which runs on the hypothetical MIX computer. Currently, the MIX computer is being replaced by the
MMIX MMIX (pronounced ''em-mix'') is a 64-bit reduced instruction set computing (RISC) architecture designed by Donald Knuth, with significant contributions by John L. Hennessy (who contributed to the design of the MIPS architecture) and Richard L ...
computer, which is a RISC version. Software such as GNU MDK exists to provide emulation of the MIX architecture. Knuth considers the use of assembly language necessary for the speed and memory usage of algorithms to be judged.


Critical response

Knuth was awarded the 1974
Turing Award The ACM A. M. Turing Award is an annual prize given by the Association for Computing Machinery (ACM) for contributions of lasting and major technical importance to computer science. It is generally recognized as the highest distinction in compu ...
"for his major contributions to the analysis of algorithms �� and in particular for his contributions to the 'art of computer programming' through his well-known books in a continuous series by this title." '' American Scientist'' has included this work among "100 or so Books that shaped a Century of Science", referring to the twentieth century, Covers of the third edition of Volume 1 quote
Bill Gates William Henry Gates III (born October 28, 1955) is an American business magnate and philanthropist. He is a co-founder of Microsoft, along with his late childhood friend Paul Allen. During his career at Microsoft, Gates held the positions ...
as saying, "If you think you're a really good programmer… read (Knuth's) ''Art of Computer Programming''… You should definitely send me a résumé if you can read the whole thing." ''
The New York Times ''The New York Times'' (''the Times'', ''NYT'', or the Gray Lady) is a daily newspaper based in New York City with a worldwide readership reported in 2020 to comprise a declining 840,000 paid print subscribers, and a growing 6 million paid ...
'' referred to it as "the profession's defining treatise".


Volumes


Completed

* Volume 1 â€“ Fundamental Algorithms ** Chapter 1 â€“ Basic concepts ** Chapter 2 â€“ Information structures * Volume 2 â€“ Seminumerical Algorithms ** Chapter 3 â€“ Random numbers ** Chapter 4 â€“ Arithmetic * Volume 3 â€“ Sorting and Searching ** Chapter 5 â€“ Sorting ** Chapter 6 â€“ Searching * Volume 4A â€“ Combinatorial Algorithms ** Chapter 7 â€“ Combinatorial searching (part 1) * Volume 4B â€“ Combinatorial Algorithms ** Chapter 7 â€“ Combinatorial searching (part 2)


Planned

* Volume 4C... â€“ Combinatorial Algorithms (chapters 7 & 8 released in several subvolumes) ** Chapter 7 â€“ Combinatorial searching (continued) ** Chapter 8 â€“
Recursion Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematic ...
* Volume 5 â€“ Syntactic Algorithms ** Chapter 9 â€“ Lexical scanning (also includes string search and data compression) ** Chapter 10 â€“
Parsing Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from ...
techniques * Volume 6 â€“ The Theory of Context-Free Languages * Volume 7 â€“
Compiler In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs tha ...
Techniques


Chapter outlines


Completed


Volume 1 â€“ Fundamental Algorithms

* Chapter 1 â€“ Basic concepts ** 1.1.
Algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
s ** 1.2. Mathematical Preliminaries *** 1.2.1.
Mathematical Induction Mathematical induction is a method for proving that a statement ''P''(''n'') is true for every natural number ''n'', that is, that the infinitely many cases ''P''(0), ''P''(1), ''P''(2), ''P''(3), ...  all hold. Informal metaphors help ...
*** 1.2.2. Numbers, Powers, and Logarithms *** 1.2.3. Sums and Products *** 1.2.4. Integer Functions and Elementary Number Theory *** 1.2.5. Permutations and Factorials *** 1.2.6. Binomial Coefficients *** 1.2.7. Harmonic Numbers *** 1.2.8. Fibonacci Numbers *** 1.2.9. Generating Functions *** 1.2.10. Analysis of an Algorithm *** 1.2.11. Asymptotic Representations **** 1.2.11.1. The O-notation **** 1.2.11.2. Euler's summation formula **** 1.2.11.3. Some asymptotic calculations ** 1.3
MMIX MMIX (pronounced ''em-mix'') is a 64-bit reduced instruction set computing (RISC) architecture designed by Donald Knuth, with significant contributions by John L. Hennessy (who contributed to the design of the MIPS architecture) and Richard L ...
( MIX in the hardback copy but updated by fascicle 1) *** 1.3.1. Description of MMIX *** 1.3.2. The MMIX Assembly Language *** 1.3.3. Applications to
Permutations In mathematics, a permutation of a set is, loosely speaking, an arrangement of its members into a sequence or linear order, or if the set is already ordered, a rearrangement of its elements. The word "permutation" also refers to the act or p ...
** 1.4. Some Fundamental Programming Techniques *** 1.4.1. Subroutines *** 1.4.2. Coroutines *** 1.4.3. Interpretive Routines **** 1.4.3.1. A MIX simulator **** 1.4.3.2. Trace routines *** 1.4.4. Input and Output *** 1.4.5. History and Bibliography * Chapter 2 â€“ Information Structures ** 2.1. Introduction ** 2.2. Linear Lists *** 2.2.1. Stacks, Queues, and Deques *** 2.2.2. Sequential Allocation *** 2.2.3. Linked Allocation (
topological sorting In computer science, a topological sort or topological ordering of a directed graph is a linear ordering of its vertices such that for every directed edge ''uv'' from vertex ''u'' to vertex ''v'', ''u'' comes before ''v'' in the ordering. For ...
) *** 2.2.4. Circular Lists *** 2.2.5. Doubly Linked Lists *** 2.2.6. Arrays and Orthogonal Lists ** 2.3. Trees *** 2.3.1. Traversing Binary Trees *** 2.3.2. Binary Tree Representation of Trees *** 2.3.3. Other Representations of Trees *** 2.3.4. Basic Mathematical Properties of Trees **** 2.3.4.1. Free trees **** 2.3.4.2. Oriented trees **** 2.3.4.3. The "infinity lemma" **** 2.3.4.4. Enumeration of trees **** 2.3.4.5. Path length **** 2.3.4.6. History and bibliography *** 2.3.5. Lists and Garbage Collection ** 2.4. Multilinked Structures ** 2.5. Dynamic Storage Allocation ** 2.6. History and Bibliography


Volume 2 â€“ Seminumerical Algorithms

* Chapter 3 â€“ Random Numbers ** 3.1. Introduction ** 3.2. Generating Uniform Random Numbers *** 3.2.1. The Linear Congruential Method **** 3.2.1.1. Choice of modulus **** 3.2.1.2. Choice of multiplier **** 3.2.1.3. Potency *** 3.2.2. Other Methods ** 3.3. Statistical Tests *** 3.3.1. General Test Procedures for Studying Random Data *** 3.3.2. Empirical Tests *** 3.3.3. Theoretical Tests *** 3.3.4. The Spectral Test ** 3.4. Other Types of Random Quantities *** 3.4.1. Numerical Distributions *** 3.4.2. Random Sampling and Shuffling ** 3.5. What Is a Random Sequence? ** 3.6. Summary * Chapter 4 â€“ Arithmetic ** 4.1. Positional Number Systems ** 4.2.
Floating Point In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can ...
Arithmetic *** 4.2.1. Single-Precision Calculations *** 4.2.2. Accuracy of Floating Point Arithmetic *** 4.2.3. Double-Precision Calculations *** 4.2.4. Distribution of Floating Point Numbers ** 4.3. Multiple Precision Arithmetic *** 4.3.1. The Classical Algorithms *** 4.3.2. Modular Arithmetic *** 4.3.3. How Fast Can We Multiply? ** 4.4. Radix Conversion ** 4.5. Rational Arithmetic *** 4.5.1. Fractions *** 4.5.2. The Greatest Common Divisor *** 4.5.3. Analysis of Euclid's Algorithm *** 4.5.4. Factoring into Primes ** 4.6.
Polynomial In mathematics, a polynomial is an expression consisting of indeterminates (also called variables) and coefficients, that involves only the operations of addition, subtraction, multiplication, and positive-integer powers of variables. An exampl ...
Arithmetic *** 4.6.1. Division of Polynomials *** 4.6.2. Factorization of Polynomials *** 4.6.3. Evaluation of Powers ( addition-chain exponentiation) *** 4.6.4. Evaluation of Polynomials ** 4.7. Manipulation of
Power Series In mathematics, a power series (in one variable) is an infinite series of the form \sum_^\infty a_n \left(x - c\right)^n = a_0 + a_1 (x - c) + a_2 (x - c)^2 + \dots where ''an'' represents the coefficient of the ''n''th term and ''c'' is a con ...


Volume 3 â€“ Sorting and Searching

* Chapter 5 â€“ Sorting ** 5.1. Combinatorial Properties of Permutations *** 5.1.1. Inversions *** 5.1.2. Permutations of a Multiset *** 5.1.3. Runs *** 5.1.4. Tableaux and Involutions ** 5.2. Internal sorting *** 5.2.1. Sorting by Insertion *** 5.2.2. Sorting by Exchanging *** 5.2.3. Sorting by Selection *** 5.2.4. Sorting by Merging *** 5.2.5. Sorting by Distribution ** 5.3. Optimum Sorting *** 5.3.1. Minimum-Comparison Sorting *** 5.3.2. Minimum-Comparison Merging *** 5.3.3. Minimum-Comparison Selection *** 5.3.4. Networks for Sorting ** 5.4. External Sorting *** 5.4.1. Multiway Merging and Replacement Selection *** 5.4.2. The Polyphase Merge *** 5.4.3. The Cascade Merge *** 5.4.4. Reading Tape Backwards *** 5.4.5. The Oscillating Sort *** 5.4.6. Practical Considerations for Tape Merging *** 5.4.7. External Radix Sorting *** 5.4.8. Two-Tape Sorting *** 5.4.9. Disks and Drums ** 5.5. Summary, History, and Bibliography * Chapter 6 â€“ Searching ** 6.1. Sequential Searching ** 6.2. Searching by Comparison of
Keys Key or The Key may refer to: Common meanings * Key (cryptography), a piece of information that controls the operation of a cryptography algorithm * Key (lock), device used to control access to places or facilities restricted by a lock * Key (m ...
*** 6.2.1. Searching an Ordered Table *** 6.2.2. Binary Tree Searching *** 6.2.3. Balanced Trees *** 6.2.4. Multiway Trees ** 6.3. Digital Searching ** 6.4. Hashing ** 6.5. Retrieval on Secondary Keys


Volume 4A â€“ Combinatorial Algorithms, Part 1

* Chapter 7 â€“ Combinatorial Searching ** 7.1. Zeros and Ones *** 7.1.1. Boolean Basics *** 7.1.2. Boolean Evaluation *** 7.1.3.
Bitwise In computer programming, a bitwise operation operates on a bit string, a bit array or a binary numeral (considered as a bit string) at the level of its individual bits. It is a fast and simple action, basic to the higher-level arithmetic operat ...
Tricks and Techniques *** 7.1.4.
Binary Decision Diagrams In computer science, a binary decision diagram (BDD) or branching program is a data structure that is used to represent a Boolean function. On a more abstract level, BDDs can be considered as a compressed representation of sets or relations. U ...
** 7.2. Generating All Possibilities *** 7.2.1. Generating Basic Combinatorial Patterns **** 7.2.1.1. Generating all n-
tuple In mathematics, a tuple is a finite ordered list (sequence) of elements. An -tuple is a sequence (or ordered list) of elements, where is a non-negative integer. There is only one 0-tuple, referred to as ''the empty tuple''. An -tuple is defi ...
s **** 7.2.1.2. Generating all permutations **** 7.2.1.3. Generating all combinations **** 7.2.1.4. Generating all
partitions Partition may refer to: Computing Hardware * Disk partitioning, the division of a hard disk drive * Memory partition, a subdivision of a computer's memory, usually for use by a single job Software * Partition (database), the division of ...
**** 7.2.1.5. Generating all set partitions **** 7.2.1.6. Generating all trees **** 7.2.1.7. History and further references


Volume 4B â€“ Combinatorial Algorithms, Part 2

* Chapter 7 â€“ Combinatorial Searching (continued) ** 7.2. Generating all possibilities (continued) *** 7.2.2. Backtrack programming (published in Fascicle 5) **** 7.2.2.1. Dancing links (includes discussion of Exact cover) (published in Fascicle 5) **** 7.2.2.2. Satisfiability (published in Fascicle 6)


Planned


Volume 4C, 4D – Combinatorial Algorithms

* Chapter 7 â€“ Combinatorial Searching (continued) ** 7.2. Generating all possibilities (continued) *** 7.2.2. Backtrack programming (continued) **** 7.2.2.3. Constraint satisfaction (online draft in pre-fascicle 7A) **** 7.2.2.4. Hamiltonian paths and cycles (online draft in pre-fascicle 8A) **** 7.2.2.5. Cliques **** 7.2.2.6. Covers ( Vertex cover, Set cover problem, Exact cover,
Clique cover In graph theory, a clique cover or partition into cliques of a given undirected graph is a partition of the vertices into cliques, subsets of vertices within which every two vertices are adjacent. A minimum clique cover is a clique cover that u ...
) **** 7.2.2.7. Squares **** 7.2.2.8. A potpourri of puzzles (online draft in pre-fascicle 9B) (includes Perfect digital invariant) **** 7.2.2.9. Estimating backtrack costs (chapter 6 of "Selected Papers on Analysis of Algorithms", and Fascicle 5, pp. 44−47, under the heading "Running time estimates") *** 7.2.3. Generating inequivalent patterns (includes discussion of Pólya enumeration theorem) (see "Techniques for Isomorph Rejection", chapter 4 of "Classification Algorithms for Codes and Designs" by Kaski and Östergård) ** 7.3. Shortest paths ** 7.4. Graph algorithms (online draft in pre-fascicle 12A) *** 7.4.1. Components and traversal (online draft in pre-fascicle 12A) **** 7.4.1.1. Union-find algorithms (online draft in pre-fascicle 12A) **** 7.4.1.2.
Depth-first search Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible a ...
(online draft in pre-fascicle 12A) **** 7.4.1.3. Vertex and edge connectivity *** 7.4.2. Special classes of graphs *** 7.4.3. Expander graphs *** 7.4.4. Random graphs ** 7.5. Graphs and optimization *** 7.5.1. Bipartite matching (including maximum-cardinality matching,
Stable marriage problem In mathematics, economics, and computer science, the stable marriage problem (also stable matching problem or SMP) is the problem of finding a stable matching between two equally sized sets of elements given an ordering of preferences for each e ...

Mariages Stables
(online draft in pre-fascicle 14A) *** 7.5.2. The assignment problem *** 7.5.3. Network flows *** 7.5.4. Optimum subtrees *** 7.5.5. Optimum matching *** 7.5.6. Optimum orderings ** 7.6. Independence theory *** 7.6.1. Independence structures *** 7.6.2. Efficient matroid algorithms ** 7.7. Discrete
dynamic programming Dynamic programming is both a mathematical optimization method and a computer programming method. The method was developed by Richard Bellman in the 1950s and has found applications in numerous fields, from aerospace engineering to economics. ...
(see also Transfer-matrix method) ** 7.8.
Branch-and-bound Branch and bound (BB, B&B, or BnB) is an algorithm design paradigm for discrete and combinatorial optimization problems, as well as mathematical optimization. A branch-and-bound algorithm consists of a systematic enumeration of candidate solutio ...
techniques ** 7.9. Herculean tasks (aka NP-hard problems) ** 7.10. Near-optimization * Chapter 8 â€“
Recursion Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematic ...
(chapter 22 of "Selected Papers on Analysis of Algorithms")


Volume 5 â€“ Syntactic Algorithms

* Chapter 9 â€“ Lexical scanning (includes also string search and data compression) * Chapter 10 â€“
Parsing Parsing, syntax analysis, or syntactic analysis is the process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar. The term ''parsing'' comes from ...
techniques


Volume 6 â€“ The Theory of Context-free Languages


Volume 7 â€“ Compiler Techniques


English editions


Current editions

These are the current editions in order by volume number: * ''The Art of Computer Programming, Volumes 1-4A Boxed Set''. Third Edition (Reading, Massachusetts: Addison-Wesley, 2011), 3168pp. * ''The Art of Computer Programming, Volumes 1-4B Boxed Set''. (Reading, Massachusetts: Addison-Wesley, 2023), 3904pp. ** ''Volume 1: Fundamental Algorithms''. Third Edition (Reading, Massachusetts: Addison-Wesley, 1997), xx+650pp. . Errata

(2011-01-08)

(2020-03-26, 27th printing run, printing). Addenda

(2011). ** ''Volume 2: Seminumerical Algorithms''. Third Edition (Reading, Massachusetts: Addison-Wesley, 1997), xiv+762pp. . Errata

(2011-01-08)

(2020-03-26, 26th printing). Addenda

(2011). ** ''Volume 3: Sorting and Searching''. Second Edition (Reading, Massachusetts: Addison-Wesley, 1998), xiv+780pp.+foldout. . Errata

(2011-01-08)

(2020-03-26, 27th printing). Addenda

(2011). ** ''Volume 4A: Combinatorial Algorithms, Part 1''. First Edition (Upper Saddle River, New Jersey: Addison-Wesley, 2011), xv+883pp. . Errata

(2020-03-26?, 22nd printing). ** ''Volume 4B: Combinatorial Algorithms, Part 2''. First Edition (Upper Saddle River, New Jersey: Addison-Wesley, 2023), xviii+714pp. (2022-11-??, 2nd printing). * ''Volume 1, Fascicle 1: MMIX â€“ A RISC Computer for the New Millennium''. (Addison-Wesley, 2005-02-14) . Errata

(2020-03-16) (will be in the fourth edition of volume 1)


Previous editions


Complete volumes

These volumes were superseded by newer editions and are in order by date. * ''Volume 1: Fundamental Algorithms''. First edition, 1968, xxi+634pp, . * ''Volume 2: Seminumerical Algorithms''. First edition, 1969, xi+624pp, . * ''Volume 3: Sorting and Searching''. First edition, 1973, xi+723pp+foldout, . Errata

* ''Volume 1: Fundamental Algorithms''. Second edition, 1973, xxi+634pp, . Errata

* ''Volume 2: Seminumerical Algorithms''. Second edition, 1981, xiii+ 688pp, . Errata

* ''The Art of Computer Programming, Volumes 1-3 Boxed Set''. Second Edition (Reading, Massachusetts: Addison-Wesley, 1998), pp.


Fascicles

Volume 4 fascicle (book), fascicles 0–4 were revised and published as Volume 4A: * ''Volume 4, Fascicle 0: Introduction to Combinatorial Algorithms and Boolean Functions''. (Addison-Wesley Professional, 2008-04-28) vi+240pp, . Errata

(2011-01-01). * ''Volume 4, Fascicle 1: Bitwise Tricks & Techniques; Binary Decision Diagrams''. (Addison-Wesley Professional, 2009-03-27) viii+260pp, . Errata

(2011-01-01). * ''Volume 4, Fascicle 2: Generating All Tuples and Permutations''. (Addison-Wesley, 2005-02-14) v+127pp, . Errata

(2011-01-01). * ''Volume 4, Fascicle 3: Generating All Combinations and Partitions''. (Addison-Wesley, 2005-07-26) vi+150pp, . Errata

(2011-01-01). * ''Volume 4, Fascicle 4: Generating All Trees; History of Combinatorial Generation''. (Addison-Wesley, 2006-02-06) vi+120pp, . Errata

(2011-01-01). Volume 4 fascicle (book), fascicles 5–6 were revised and published as Volume 4B: * ''Volume 4, Fascicle 5: Mathematical Preliminaries Redux; Backtracking; Dancing Links''. (Addison-Wesley, 2019-11-22) xiii+382pp, . Errata

(2020-03-27) * ''Volume 4, Fascicle 6: Satisfiability''. (Addison-Wesley, 2015-12-08) xiii+310pp, . Errata

(2020-03-26)


Pre-fascicles

Volume 4 pre-fascicles 5A, 5B, and 5C were revised and published as fascicle 5. Volume 4 pre-fascicle 6A was revised and published as fascicle 6. *
Volume 4, Pre-fascicle 7A: Constraint Satisfaction
' *
Volume 4, Pre-fascicle 8A: Hamiltonian Paths and Cycles
' *
Volume 4, Pre-fascicle 9B: A Potpourri of Puzzles
' *
Volume 4, Pre-fascicle 12A: Components and Traversal(PDF Version)
' *
Volume 4, Pre-fascicle 14A: Bipartite Matching
'


See also

* '' Introduction to Algorithms''


References

Notes Citations Sources * *


External links


Overview of topics
(Knuth's personal homepage)
Oral history interview with Donald E. Knuth
at Charles Babbage Institute, University of Minnesota, Minneapolis. Knuth discusses software patenting, structured programming, collaboration and his development of TeX. The oral history discusses the writing of ''The Art of Computer Programming''.
"Robert W Floyd, In Memoriam", by Donald E. Knuth
- (on the influence of Bob Floyd)
''TAoCP'' and its Influence of Computer Science (Softpanorama)
{{DEFAULTSORT:Art Of Computer Programming, The 1968 non-fiction books 1969 non-fiction books 1973 non-fiction books 1981 non-fiction books 2011 non-fiction books Addison-Wesley books American non-fiction books Analysis of algorithms Books by Donald Knuth Computer arithmetic algorithms Computer programming books Computer science books English-language books Monographs