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A trick-taking game is a card- or
tile-based game A tile-based game is a game that uses tiles as one of the fundamental elements of play. Traditional tile-based games use small tiles as playing pieces for gambling or entertainment games. Some board games use tiles to create their board, giv ...
in which play of a ''
hand A hand is a prehensile, multi-fingered appendage located at the end of the forearm or forelimb of primates such as humans, chimpanzees, monkeys, and lemurs. A few other vertebrates such as the Koala#Characteristics, koala (which has two thumb#O ...
'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as
contract bridge Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
,
whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History In 1674, '' The Complete Gamester'' described the game Ru ...
, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as
pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by ...
, the
tarot Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play t ...
family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like
reversis Reversis, or more rarely Réversi, is a very old trick-taking card game in the Hearts family. Its origin is uncertain, but it may have emerged in Italy before spreading to Spain and France. It is considered one of the two probable ancestors of ...
or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a card game.


History

The earliest
card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including famil ...
s were trick-taking games, as evidenced by the rank-and-
suit A suit, also called a lounge suit, business suit, dress suit, or formal suit, is a set of clothes comprising a suit jacket and trousers of identical textiles generally worn with a collared dress shirt, necktie, and dress shoes. A skirt su ...
structure, originating from China and spreading westwards during the early part of the second millennium.
Michael Dummett Sir Michael Anthony Eardley Dummett (; 27 June 1925 – 27 December 2011) was an English academic described as "among the most significant British philosophers of the last century and a leading campaigner for racial tolerance and equality." H ...
noted that these games share various features. They were played without trumps, following suit was not required but only the highest card of the suit led wins, rotation was counter-clockwise, they were plain-trick games, and the
pip card Pip, PIP, Pips, PIPS, and similar, may refer to: Common meanings * Pip, colloquial name for the star(s) worn on military uniform as part of rank badge, as in the British Army officer rank insignia or with many Commonwealth police agencies * The s ...
s of one or more suits were in reverse order so that the lower cards beat the higher ones. Two revolutions in European trick-taking games led to the development of ever more sophisticated card games: the invention of trumps, and the requirement of following suit to constrain their power, in the 15th century; and
bidding Bidding is an offer (often competitive) to set a price tag by an individual or business for a product or service ''or'' a demand that something be done. Bidding is used to determine the cost or value of something. Bidding can be performed b ...
in the 17th century. According to card game researcher
David Parlett David Parlett (born 18 May 1939 in London) is a games scholar, historian, and translator from South London, who has studied both card games and board games. He is the president of the British Skat Association. Life David Sidney Parlett was bo ...
, the oldest known European trick-taking game, Karnöffel, was mentioned in 1426 in the Bavarian town
Nördlingen Nördlingen (; Swabian: ''Nearle'' or ''Nearleng'') is a town in the Donau-Ries district, in Swabia, Bavaria, Germany, with a population of approximately 20,674. It is located approximately east of Stuttgart, and northwest of Munich. It was ...
– roughly half a century after the introduction of playing cards to Europe, which were first mentioned in Spain in 1371. The oldest known game in which certain cards have additional privileges is Karnöffel, where specific ranks of one suit were named ''Karnöffel, Devil, Pope'' etc. and subject to an elaborate system of variable powers. However, these were not trumps in the sense of a suit whose cards uniformly beat all other suit cards. Around 1440 in Italy, special cards called '' trionfi'' were introduced with such a function. These special cards are now known as ''tarots'', and a deck augmented by tarots as a
tarot Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play t ...
deck. The trionfi/tarots formed essentially a fifth suit without the ordinary ranks but consisting of trumps in a fixed hierarchy. One can get a similar effect by declaring all cards of a fixed or randomly determined suit to be trumps. This method, originating with
triomphe Triomphe (French for triumph), once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
, is still followed by a number of modern trick-taking games that do not involve an auction. Trumps were retroactively added to some games, such as
trappola Trappola is an early 16th-century Republic of Venice, Venetian trick-taking card game which spread to most parts of Central Europe and survived, in various forms and under various names like Trapulka, Bulka and Hundertspiel until perhaps the midd ...
. It is much rarer for trumps to be removed. The invention of trumps became so popular that very few European trick-taking games exist without them. This did not stop the two-handed piquet from becoming the most popular card game in Europe during the 16th century. Parlett suggests the invention of trumps let players in games involving more than two a greater chance of heading a trick. The invention of bidding for a trump suit is credited to
ombre Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented." Its history began in Spain around the end of the 16th century as a four-p ...
, the most popular card game of the 17th century. Rather than having a randomly selected trump suit, players can now hold an auction for it. The most popular game of the 18th-century was tarot which experienced a great revival. During this time, many tarot games were borrowed bidding over the stock (
taroc l'hombre Taroc l'Hombre or Tarok-l'Hombre is an extinct card game of the European Tarot card game family for three players that was played with a full pack of 78 tarot cards, known as ''tarocs'' or ''taroks''. It emerged in Italy around 1770 as Tarocc 'Ombr ...
). In the 20th century,
whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History In 1674, '' The Complete Gamester'' described the game Ru ...
, now with bidding and the dummy hand, developed into
contract bridge Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
, the last global trick-taking game. The practice of counting tricks, in plain-trick games, may have originated in the counting of cards won in tricks. It was therefore a logical development to accord some cards a higher counting-value, and some cards no value at all, leading to point-trick games. Point-trick games are at least as old as tarot decks and may even predate the invention of trumps. Elfern and
Fünfzehnern Fünfzehnern is a simple, Germany, German, 8-card, no-trumps, point-trick game, point-trick card game for four individual players using a 32-card piquet pack. The game has a simplistic card-point schedule and unusual restrictions on leading to a t ...
are possible candidates, although the earliest references date to the 18th century. Nearly all point-trick games are played with tarot decks or
stripped deck A stripped deck or short deck (US), short pack or shortened pack (UK), is a set of playing cards reduced in size from a full pack or deck by the removal of a certain card or cards. The removed cards are usually pip cards, but can also be court car ...
s, which in many countries became standard before 1600. Neither point-trick games nor stripped decks have a tradition in England. While there are a number of games with unusual card-point values, such as
trappola Trappola is an early 16th-century Republic of Venice, Venetian trick-taking card game which spread to most parts of Central Europe and survived, in various forms and under various names like Trapulka, Bulka and Hundertspiel until perhaps the midd ...
and all fours, most point-trick games are in the huge family of ace–ten card games beginning with
brusquembille Brusquembille or BriscambilleTrömer, Jean Chretien (1755). ''Jean Chretien Toucement des Deutsch Franços Schrifften''. Vol. 2. expanded. Nuremberg: Raspe. pp. 285 – 286. is a historical, French, 3-card trick-and-draw game for two to five playe ...
.
Pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by ...
is a representative of this family that is popular in the United States. Other examples include
belote Belote () is a 32-card, trick-taking, ace–ten game played primarily in France and certain European countries, namely Armenia, Belgium, Bulgaria, Croatia, Cyprus, Georgia (country), Georgia (mainly Guria), Greece, Luxembourg, Moldova, North Mac ...
and skat. In contrast to Europe, Chinese trick-taking games did not develop trumps or bidding. They diverged into multi-trick games where melds can only be beaten by other melds provided they have the same number of cards. During the
Qing dynasty The Qing dynasty ( ), officially the Great Qing, was a Manchu-led Dynasties of China, imperial dynasty of China and an early modern empire in East Asia. The last imperial dynasty in Chinese history, the Qing dynasty was preceded by the ...
, these multi-trick games evolved into the earliest draw-and-discard games where the players' objective was to form melds and "go out" rather than capture the opponents' cards.
Khanhoo Khanhoo or kanhu is a non-partnership Chinese card game of the draw-and-discard structure. It was first recorded during the late Ming dynasty as a multi-trick taking game, a type of game that may be as old as Tien Gow, Tien gow (''Tianjiu'' "Hea ...
is an example of a multi-trick game that became a draw-and-discard game. Multi-trick games are also probably the source for climbing games like '' Zheng Shangyou'' and ''
dou dizhu ''Dou dizhu'' () is a card game in the genre of shedding and gambling. It is one of the most popular card games played in China. ''Dou dizhu'' is described as easy to learn but hard to master, requiring mathematical and strategic thinking as we ...
'', which first appeared during the
Cultural Revolution The Cultural Revolution, formally known as the Great Proletarian Cultural Revolution, was a Social movement, sociopolitical movement in the China, People's Republic of China (PRC). It was launched by Mao Zedong in 1966 and lasted until his de ...
.


Basic structure

Certain actions in trick-taking games with three or more players always proceed in the same direction. In games originating in North and West Europe, including England, Russia, and the United States and Canada, the rotation is typically clockwise, i.e., play proceeds to the left. In South and East Europe, South America, and Asia it is typically anticlockwise, so that play proceeds to the right. When games move from one region to another, they tend to initially preserve their original sense of rotation. A region with a dominant sense of rotation may adapt a migrated game to its own sensibilities. For two-player games the order of play is moot. In each ''hand'' or ''deal,'' one player is the ''
dealer Dealer may refer to: Film and TV * ''Dealers'' (film), a 1989 British film * ''Dealers'' (TV series), a reality television series where five art and antique dealers bid on items * ''The Dealer'' (film), filmed in 2008 and released in 2010 * ...
.'' This function moves from deal to deal in the normal direction of play. The dealer usually shuffles the deck (some games use "soft shuffling," where the dealer does not explicitly shuffle the deck), and after giving the player one seat from the dealer opposite the normal direction of play an opportunity to
cut Cut or CUT may refer to: Common uses * The act of cutting, the separation of an object into two through acutely directed force ** A type of wound ** Cut (archaeology), a hole dug in the past ** Cut (clothing), the style or shape of a garment ** ...
, hands out the same prescribed number of cards to each player, usually in an order following the normal direction of play. Most games deal cards one at a time in rotation. A few games require dealing multiple cards at one time in a ''packet.'' The cards apportioned to each player are collectively known as that player's ''hand'' and are only known to the player. Some games involve a set of cards that are not dealt to a player's hand. These cards form the ''stock.'' (see below) It is generally good manners to leave one's cards on the table until the deal is complete. The player sitting one seat after the declarer (one with the highest bid and not the dealer) in normal rotation is known as the ''
eldest hand Card players are those participating in a Card game#Hands, rounds and games, card game. Various names are given to card players based on their role or position. Position Games of Anglo-American origin In games of Anglo-American origin pla ...
,'' also called the ''forehand'' in Skat and other games of German origin. The eldest hand ''leads'' to the first ''trick,'' i.e. places the first card of the trick face up in the middle of all players. The other players each follow with a single card, in the direction of play. When every player has played a card to the trick, the trick is evaluated to determine the winner, who takes the cards, places them face down on a pile, and leads to the next trick. The winner or taker of a trick is usually the player who played the highest-value card of the suit that was led, unless the game uses one or more ''
trump Donald John Trump (born June 14, 1946) is an American politician, media personality, and businessman who is the 47th president of the United States. A member of the Republican Party (United States), Republican Party, he served as the 45 ...
'' cards (see below). The player who leads to a trick is usually allowed to play an arbitrary card from their hand. Some games have restrictions on the first card played in the hand, or may disallow leading a card of a particular
suit A suit, also called a lounge suit, business suit, dress suit, or formal suit, is a set of clothes comprising a suit jacket and trousers of identical textiles generally worn with a collared dress shirt, necktie, and dress shoes. A skirt su ...
until that suit has been played "off-suit" in a prior trick, called "breaking" the suit, usually seen in cases of a trump or penalty suit. Other games have special restrictions on the card that must be led to the first trick. Usually this is a specific card, e.g., 2. The holder of that card is the eldest hand instead of the person one seat after the dealer. In many games, the following players must '' follow suit'' if they can, i.e., they must play a card of the same suit if possible. A player who cannot follow suit may ''slough'' a card, i.e., play a card of a different suit. A trick is won by the player who has played the highest-ranked card of the ''suit led,'' i.e., of the suit of the first card in the trick, unless the game uses a trump suit. It can be an advantage to lead to a trick, because the player who leads controls the suit that is led and which others must follow. The leading player playing a suit of which he has many decreases the chance that anyone else would be able to follow suit. Playing a suit of which he has few allows him to rid his hand of that suit, known as ''
voiding Urination is the release of urine from the bladder through the urethra in placental mammals, or through the cloaca in other vertebrates. It is the urinary system's form of excretion. It is also known medically as micturition, voiding, ures ...
'' the suit, freeing him from the restriction to follow suit when that suit is led by another player. On the other hand, it can be advantageous to be the final player who plays to the trick, because at that point one has full information about the other cards played to the trick. The last player to a trick can play a card just slightly higher or lower than the current winning card, guaranteeing they will win or lose it by the minimum amount necessary, saving more valuable high or low value cards for situations where they must guarantee that a card played early to a trick will win or lose. When all cards have been played, the number or contents of the tricks won by each player is tallied and used to update the score. Scoring based on the play of tricks varies widely between games. In most games either the number of tricks a player or partnership has won (''plain-trick'' games), or the value of certain cards that the player has won by taking tricks (''point-trick'' games) is important.


Partnerships

In many games such as hearts and
oh hell Oh hell or contract whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. It was first described by B. C. Westall around 1930 and originally called oh! well.Parlett (1996), p. 176. It ...
, all players play individually against each other. In many four-player games such as
bridge A bridge is a structure built to Span (engineering), span a physical obstacle (such as a body of water, valley, road, or railway) without blocking the path underneath. It is constructed for the purpose of providing passage over the obstacle, whi ...
,
euchre Euchre or eucre ( ) is a trick-taking game, trick-taking card game played in Canada, Great Britain, New Zealand, Upstate New York, and the Midwestern United States. It is played with a deck of 24, 25, 28, or 32 standard playing cards. There are no ...
and spades, the players sitting opposite to each other form a fixed partnership. Some games such as
pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by ...
are commonly played with or without partnerships, depending on the number of players. In some contract/auction games for three or more players, e.g. most
tarot Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play t ...
variants, the contractor (''declarer'' or ''taker'') plays alone against all opponents, who form an ''ad hoc'' partnership (the ''defenders''). In some games the partnerships are decided by chance – the contractor forms a partnership with the winner of the first trick, or with the player who holds a certain card. This practice originated from cinquillo and
quadrille The quadrille is a dance that was fashionable in late 18th- and 19th-century Europe and its colonies. The quadrille consists of a chain of four to six ''Contra dance, contredanses''. Latterly the quadrille was frequently danced to a medley of ope ...
. In
Königrufen Königrufen or Königsrufen (German: "Calling the King"Dummett (1980), ''Twelve Tarot Games'', p. 147.) is a four-player, trick-taking card game of the Tarot card games, tarot family, played in Austria and Southern Tyrol, with a pack of 54 cards ...
and five-player
French tarot The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is played in France and also in French-speaking Canada. It should not be confused with French ...
the taker can call out a suit of which he does not possess the king, and is partnered with whomever does have it against the other three. Standard
Schafkopf Schafkopf (, lit. 'sheep's head'), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the ace–ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. ...
is similar: A "player" can "call" a suit, and the person holding the ace of that suit becomes his partner for the hand. As this is not openly declared, it can be a challenge for the remaining players, to find out who is partnered with whom through cunning playing for several tricks. Aside from that, standard Schafkopf also has several solo options, where the "player" plays alone against the rest. In
Doppelkopf Doppelkopf (, lit. ''double-head''), sometimes abbreviated to Doko, is a trick-taking game, trick-taking card game for four players. In Germany, Doppelkopf is nearly as popular as Skat (card game), Skat, especially in Northern Germany and the R ...
, the two players holding the black queens are partners for that hand. Special rules are provided for the case where a single player holds both black queens.


Stock

In some games not all cards are distributed to the players, and a ''stock'' remains. This stock can be referred to by different names, depending on the game; ''supply'', ''talon'', ''nest'', ''skat'', ''kitty'', and ''dog'' are common game-specific and/or regional names. In some games the stock remains untouched throughout play of the hand. It is simply a pile of "extra" cards that will never be played and whose values are unknown, which will reduce the effectiveness of " counting cards", a common strategy of keeping track of the cards that have been played or are yet to be played. In games without bidding, trumps may be decided by exposing a card in the stock as in
Triomphe Triomphe (French for triumph), once known as French ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared ...
. In other games, the winner of an auction-bidding process, the taker or declarer, may get to exchange cards from his hand with the stock, either by integrating the stock into his hand and then discarding equal cards as in Skat, Rook and
French tarot The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is played in France and also in French-speaking Canada. It should not be confused with French ...
, or in a "blind" fashion by discarding and drawing as in
Ombre Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented." Its history began in Spain around the end of the 16th century as a four-p ...
. The stock, either in its original or discarded form, may additionally form part of one or more players' "scoring piles" of tricks taken; it may be kept by the declarer, may be won by the player of the first trick, or may go to an opposing player or partnership. In some games, especially two-player games, after each trick every player draws a new card. This continues while the stock lasts. Since this drawing mechanism would normally make it difficult or impossible to detect a revoke (for instance, the player may not be able to follow suit, so they play off-suit and then immediately draw a card of the suit led), in the first phase of trick-play (before the stock is empty) players generally need not follow suit. A widespread game of this type is the Marriage group.


Bidding

In a ''contract'' game the winning and scoring conditions are not fixed but are chosen by one of the players after seeing their hand. In such games, players make ''bids'' depending on the number of tricks or card points they believe they can win during play of the hand. One or more of these bids stands as the ''contract'', and the player who made that bid is rewarded for meeting it or penalized for not meeting it. In ''auction'' games, bidding players are competing against each other for the right to attempt to make the contract. In a few games, the contract is fixed, normally a simple majority, less often based on certain cards captured during play, and players' bids are a wager of game points to be won or lost. In others, the bid is a number of tricks or card points the bidder is confident that they or their partnership will take. Either of these can also include the suit to be used as trumps during the hand. Common bids include slam (winning all the tricks), misère (losing all the tricks), ouvert (the contractor's hand is exposed), playing without using the stock or only part of it, and winning the last trick or other specific tricks. The highest bid becomes the contract and the highest bidder is the ''contractor'', known in some games as the ''declarer'' or ''taker'', who then plays either with or without a partner. The other players become ''opponents'' or ''defenders'', whose main goal is to prevent the contract being met. They may announce a ''contra'' against the contractor which doubles the points for the hand. The contractor can declare a ''recontra'' which will double the points again. Popular examples of games with auctions include
Contract bridge Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
,
Pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by ...
,
tarot games Tarot games are card games played with tarot packs designed for card play and which have a permanent Trump (card games), trump suit alongside the usual four Playing card suit, card suits. The games and packs which English-speakers call by the F ...
, Skat,
Belote Belote () is a 32-card, trick-taking, ace–ten game played primarily in France and certain European countries, namely Armenia, Belgium, Bulgaria, Croatia, Cyprus, Georgia (country), Georgia (mainly Guria), Greece, Luxembourg, Moldova, North Mac ...
and Twenty-Eight. In many auction games the eldest hand leads to the first trick, regardless of who won the auction, but in some, such as
Contract Bridge Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
, the first lead is made by the player next in rotation after the contractor, so that the contractor plays last to that trick. In ''precision'' or ''exact-prediction'' games, all players choose their winning condition independently: to win precisely a predicted number of tricks (
oh hell Oh hell or contract whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. It was first described by B. C. Westall around 1930 and originally called oh! well.Parlett (1996), p. 176. It ...
) or card points ( Differenzler). Each player's bid stands. In partnership games the partners' bids are often combined. Each player or partnership then tries to take exactly the number of tricks or points they bid, and are rewarded or penalized for doing so independently of anyone else's success or failure in meeting their bid. This type of game began to mature in the 20th century. Other games generally falling into the exact-prediction category are Spades and Ninety-Nine.


Trumps

'' Trump cards'' are a set of one or more cards in the deck that, when played, are of higher value than the suit led. If a trick contains any trump cards, it is won by the highest-value trump card played, not the highest-value card of the suit led. In most games with trumps, one of the four suits is identified as the ''trump suit''. In the simplest case, there is a static trump suit such as the Spade suit in the game Spades, or a dedicated trump suit in the
Tarot Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play t ...
family, in addition to the other four, is featured. More often, a dynamic trump suit is determined by some means, either randomly by selection of a card as in
oh hell Oh hell or contract whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. It was first described by B. C. Westall around 1930 and originally called oh! well.Parlett (1996), p. 176. It ...
and the original form of
Whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History In 1674, '' The Complete Gamester'' described the game Ru ...
, or decided by the winner or winning bid of an auction as in
contract bridge Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
and some forms of
Pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by ...
. In certain games, such as Rowboat and Rage, the trump suit may change during the course of the hand, even from trick to trick. Some psychological variety is added to the game and makes it more difficult to cheat if the trump suit is only chosen after dealing. In some games, in addition to or separately from a trump suit, certain fixed cards are always the highest trumps, e.g. the Jacks in Skat, the Jacks or Jokers in
Euchre Euchre or eucre ( ) is a trick-taking game, trick-taking card game played in Canada, Great Britain, New Zealand, Upstate New York, and the Midwestern United States. It is played with a deck of 24, 25, 28, or 32 standard playing cards. There are no ...
, and the Rook Bird card in Rook. They are called ''matadors'' after the high trumps in
Ombre Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented." Its history began in Spain around the end of the 16th century as a four-p ...
. ''Matadors'' either have high point values or special abilities as in Spoil Five where they can revoke legally. Some games have more than one trump suit, such as the quasi-trick game Stortok, in which there are two trumps, with one superseding the other. Other games have no trumps. Hearts for instance has no provision for a trump suit of any kind. The Hearts suit for which the game is named has a different significance. Though trump is part of
contract bridge Contract bridge, or simply bridge, is a trick-taking game, trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two Team game, competing partnerships, with partners sitting opposite each othe ...
, teams can make bids that do not specify a trump suit, called notrump. If that is the winning bid, then there is no trump suit for that hand. Making such a contract is regarded as harder to accomplish. In most cases for "no trump" deals, any card other than the leading suit played has no value. In some games such as Oh, hell, where the player may need to not get more tricks to win, playing cards other than the leading suit can be useful.


Declarations

In some games such as Piquet, Tarocchini, and
Belote Belote () is a 32-card, trick-taking, ace–ten game played primarily in France and certain European countries, namely Armenia, Belgium, Bulgaria, Croatia, Cyprus, Georgia (country), Georgia (mainly Guria), Greece, Luxembourg, Moldova, North Mac ...
, before the taking of tricks commences, players can expose certain cards or melds (combinations) that they possess for bonus points. While this phase may seem to award players for pure chance, those who do declare risk letting their opponents develop strategies to counter the cards that they have revealed.


Follow suit

In many games, ''following suit'' is the action of playing a card of the same suit as that of the leading suit. A player must follow suit if that player has cards of the leading suit in his hands. There is a large variation of strictness in following suit among games. In most modern games with trump suits, the rules for following suit do not distinguish between the trump suit and the ''plain suits''. If a trick begins with a plain suit card and a later player cannot follow suit, the player may choose freely to either ''slough'' (discard a card of another plain suit), or ''ruff'' (''trump'' the trick by playing a trump card). Subsequent players to the trick must still follow the original suit, and may only discard or trump if they do not hold a card of the suit led. Certain games are "play to beat" or "must-trump". If a player cannot follow suit but can play trump, they must play trump. If they are able, they must beat any trump card already played to the trick.
Pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by ...
and several of the
Tarot card games Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi ...
have this rule. Some games, notably
French tarot The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is played in France and also in French-speaking Canada. It should not be confused with French ...
and a variation of Rook, use a special card (in French Tarot's case, the
Excuse In American jurisprudence, an excuse is a defense to criminal charges that is a distinct from an exculpation. Justification and excuse are different defenses in a criminal case (See Justification and excuse).Criminal Law Cases and Materials, ...
) that can be played at any time. If not, he has the choice of playing a trump to possibly win the trick, or rough (waste) a different suit. If unable to follow suit or trump, any card can be played. Each trick must contain one card per player, and hence a player unable to satisfy any other instruction is at liberty to play any card. Usually a low-ranking card or one from a short suit is sacrificed. The former is used to protect a higher ranking card while the latter is to help void a suit so as to allow trumping a future trick. For example, consider the following
Whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History In 1674, '' The Complete Gamester'' described the game Ru ...
hand, in a game where diamonds are the trump: * North holds: * East holds: * South holds: * West holds: North leads the deal with . Now, all the other players must follow suit, i.e. play a spade card. East has a spade card, and thus must follow suit by playing . South, however, does not have any spade card, and thus is allowed to play any card he wants. If he desires to win the trick, he can override North's by playing a diamond card (diamond being the trump), for example . If he does not want to win the trick, he can slough any other suit, such as . Let us assume that he plays , overriding North's card. Now, West still has to follow suit, since he has a spade card, and plays . South's trump card, gives him an opportunity to escape following suit, and he wins the trick. If a player who can follow suit does not do so, or in games with additional restrictions on card play, not following these restrictions is known as a revoke, or 'renege'. A revoke typically cannot be discovered at the time when it is committed, but when a player plays off-suit to a trick, competent opponents will make a mental note that the player does not hold the suit led, and will notice later if the player later plays a card of the suit they were thought to be void in. The situation is similar for other types of revoke. Most game rules prescribe a severe penalty for a revoke and may also result in the hand being voided, a "misdeal". Decks of cards have been marketed for trick-taking games with the traditional French suit symbols, but in four colors. These are often called "no-revoke" decks, as the color contrast between each suit makes a potential revoking play easier to spot and harder to do accidentally. In some trick games—typically ones in which players are not penalized for winning tricks, and there is no requirement for trumping or following suit when possible—players may ''slough'', or play a card face down. A card so played is incapable of winning the trick; but sloughing has the advantage that the other players cannot see what card is played. As this form of sloughing has the potential to be used to cheat in most games (i.e. playing a winning card face-down to avoid taking an "overtrick" or a trick containing penalty points) and is thus not allowed. ''Sloughing'' in the vernacular more often refers to simply discarding an off-suit card on a trick, particularly one that could be dangerous to that player if kept. This form of sloughing is important in evasion games and in some contract games where "overtricks" are penalized. In
oh hell Oh hell or contract whist is a trick-taking card game of British origin in which the object is to take exactly the number of tricks bid. It was first described by B. C. Westall around 1930 and originally called oh! well.Parlett (1996), p. 176. It ...
, for instance, a player who cannot follow suit may elect to discard a card that would win if played to follow suit later, thus reducing the chance that the player will "bag", or take more tricks than needed. This is common in Hearts, where high-value cards are dangerous, especially Spades and Hearts, as they increase the chance of winning a trick with penalty points. Some games such as
Pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by ...
use several decks shuffled together. In these games, there may be several equal winning cards in a trick; such games then use other rules to break ties. Common rules include: * the first-played of the tying cards wins * the last-played of the tying cards wins * The tying cards cancel each other out, and the trick is taken by the next-highest card that was played. * The tying cards cancel each other out, but the trick is spoiled (ignored). A common additional rule to reduce these occurrences is that a player cannot play a card tying the current high card unless they would renege or fail to overtrump by making any other play.


Scoring

When all tricks have been played, the winner of the hand and the players' scores can be determined. The determining factor in plain-trick games, the most popular form of trick-taking games in English-speaking countries, is simply how many tricks each player or partnership has taken. In point-trick games, certain card values are worth varying points. The players sum the points from cards in their "scoring piles" that were accumulated by taking tricks. Points for cards, and the method of counting points, vary by game. In Rook, for example, the 5-card of each color is worth 5 points, the 10 and 14 (or Ace) is worth 10, and the Rook Bird (or Joker) is worth 20, while all other cards are worth nothing. Many Chinese card games like Finding Friends use a very similar system, in which each 5-card is worth 5 points, and the 10 and King are each worth 10 points. Pinochle has many popular scoring variants usually based on point values for face cards and Aces, while pip cards score no points. In French tarot, all cards have a value including a half-point, and are traditionally scored in pairs of a high-value and a low-value card which results in a whole-point value for the pair. In the most common ''positive'' or ''race'' games, players seek to win as many tricks or card points as possible. To win a hand, a player typically needs to win a minimal number of tricks or card points; this minimal threshold is usually called the "contract", and may be defined by the game's rules (a simple majority of total available points or tricks, or tiered thresholds depending on which player or side has captured certain cards), or the result of an "auction" or "bidding" process. A player who wins more than the number of tricks or card points necessary for winning the hand may be rewarded with a higher score, or conversely (in exact-prediction games) they may be penalized. There are also ''negative'' or ''evasion'' games, in which the object is to avoid tricks or card points. E.g. in Hearts each card point won in a trick contributes negatively to the score. A special type is ''misère'' games, which are usually variants of positive games which can only be won by not winning a single trick. Other criteria also occur. Sometimes the last trick has special significance. In ''marriage games'' such as Pinochle the winner of the last trick receives 10 points in addition to the card points, while in ''final-trick'' games such as cắt tê only the winner of the last trick can win a hand. There are also blends between positive and negative games, e.g. the aim may be to win a certain prescribed number of tricks. Many card games, regardless of their normal scoring mechanism, give bonuses to players or partnerships who win all tricks or possible points in a hand, or conversely lose all tricks or points. Games usually end after every player has had an equal chance to be the dealer. The number of rotations varies widely among games. Some games have a cumulative score where all points from each hand add up. Others assign only a set number of game points for winning a hand. For example, a player or side that wins one hand may be awarded one game point, two if they achieve a slam. The player or side with the most game points or the first to reach a certain number of card or game points, is considered the winner.


Special variations


Variations to basic rules

Numerous further variations to the basic rules may occur, and only a few examples can be mentioned here: * Certain games require the holder of a certain card value to play it as the lead to the first trick of a hand; Hearts, as commonly played in North America, requires the player holding the 2 to play it as the lead-off card. Variants of
Pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by ...
sometimes require the first player to the left of the dealer that holds a ''dix'' (9) to lead off. * There may be restrictions on leading certain suits; a common Hearts rule is that a player may not lead a Heart until at least one trick has had a Heart played off-suit to another trick. Spades has a similar but less-common variation regarding its trump suit. * There are trick-taking games played with
Domino Dominoes is a family of tile-based games played with gaming pieces. Each domino is a rectangular tile, usually with a line dividing its face into two square ''ends''. Each end is marked with a number of spots (also called '' pips'' or ''dots'' ...
tiles instead of playing cards. These include the Chinese
Tien Gow Tien Gow or Tin Kau () is the name of Chinese gambling games played with either a pair of dice or a set of 32 Chinese dominoes. In these games, Heaven is the top rank of the civil suit, while Nine is the top rank of the military suit. The civil su ...
and Texas 42. Giog is played with Chinese chess tiles. * Many games are played with one or more ''
stripped deck A stripped deck or short deck (US), short pack or shortened pack (UK), is a set of playing cards reduced in size from a full pack or deck by the removal of a certain card or cards. The removed cards are usually pip cards, but can also be court car ...
s'' (a deck from which certain card values are removed). The most common stripped deck is a
piquet deck A Piquet pack or, less commonly, a Piquet deck, is a pack of 32 French suited cards that is used for a wide range of card games. The name derives from the game of Piquet which was commonly played in Britain and Europe until the 20th century and is ...
, used for piquet,
Belote Belote () is a 32-card, trick-taking, ace–ten game played primarily in France and certain European countries, namely Armenia, Belgium, Bulgaria, Croatia, Cyprus, Georgia (country), Georgia (mainly Guria), Greece, Luxembourg, Moldova, North Mac ...
, Skat,
Euchre Euchre or eucre ( ) is a trick-taking game, trick-taking card game played in Canada, Great Britain, New Zealand, Upstate New York, and the Midwestern United States. It is played with a deck of 24, 25, 28, or 32 standard playing cards. There are no ...
, Bête,
Écarté Écarté () is an old French casino game for two players that is still played today. It is a trick-taking game, similar to whist, but with a special and eponymous discarding phase; the word ''écarté'' means "discarded". Écarté was popular in ...
, Bezique and (with two piquet decks)
Pinochle Pinochle (), also called pinocle or penuchle, is a trick-taking ace–ten card game, typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by ...
, among others. Rook's main variant, Kentucky Discard, uses the equivalent of a 52-card deck with all card values 2–4 removed. Most regional
Tarot Tarot (, first known as ''trionfi (cards), trionfi'' and later as ''tarocchi'' or ''tarocks'') is a set of playing cards used in tarot games and in fortune-telling or divination. From at least the mid-15th century, the tarot was used to play t ...
variants, especially Central European and Italian variants like Tarock and Tarocco, use some subset of the "full" 78-card Tarot deck. * In Bridge the partner of the contractor or ''declarer'' is called ''dummy'' and does not actively participate in the play; dummy's hand is instead laid on the table face-up after the opening lead, and declarer chooses the cards from dummy's hand to play during dummy's turns. * In Hachinin-meri and Truf, trumps are played face down. When the trick is finished, the trumps are revealed to see who won the trick.McLeod, John
Truf
at pagat.com. Retrieved 25 January 2016.
* In many trumpless games that do not require following suit, sloughing is done face down. This is done in
Madiao ''Madiao'' (), also ''ma diao'', ''ma tiu'' or ''ma tiao'', is a late imperial Chinese trick-taking gambling card game, also known as the game of ''paper tiger''. The deck used was recorded by Lu Rong in the 15th century and the rules later by ...
,
Tien Gow Tien Gow or Tin Kau () is the name of Chinese gambling games played with either a pair of dice or a set of 32 Chinese dominoes. In these games, Heaven is the top rank of the civil suit, while Nine is the top rank of the military suit. The civil su ...
, Tam cúc, Six Tigers,
Ganjifa Ganjifa, Ganjapa or Gânjaphâ, is a card game and type of playing cards that are most associated with Persia and India. After Ganjifa cards fell out of use in Iran before the twentieth century, India became the last country to produce them.At the ...
, Kaiserspiel, and Brazilian
Truco Truco, a variant of Truc, is a trick-taking card game originally from Valencia and the Balearic Islands, popular in South America and Italy. It is usually played using a Spanish playing cards, Spanish deck. Two people may play, or two teams o ...
. * Some cards lose their trick-taking power if they are not led or played in a specific trick as in Karnöffel,
Tien Gow Tien Gow or Tin Kau () is the name of Chinese gambling games played with either a pair of dice or a set of 32 Chinese dominoes. In these games, Heaven is the top rank of the civil suit, while Nine is the top rank of the military suit. The civil su ...
, and
Ganjifa Ganjifa, Ganjapa or Gânjaphâ, is a card game and type of playing cards that are most associated with Persia and India. After Ganjifa cards fell out of use in Iran before the twentieth century, India became the last country to produce them.At the ...
. * In
tarot game Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi ...
s played outside of Central Europe, the Fool is a special card that excuses the player from following suit. Except in rare circumstances in some games, it can neither capture nor be captured. Usually a non-counting card is given as compensation to the trick's winner by the Fool's owner.


Rules in Austrian and German games

In games derived from Austria and Germany, trick-taking is governed by the rules called ''Zwänge''. The three main ones are ''Farbzwang'', ''Stichzwang'' and ''Trumpfzwang''. Although they broadly equate to rules in English-speaking countries, there are no single-word equivalents. For many games of this type, applying these rules correctly is crucial to the type of contract being played.


''Farbzwang''

''Farbzwang'' (or ''Bedienzwang'') literally means "suit compulsion" and is the rule that players must follow the suit of the first card to be led to the trick, provided that they have a card of that suit. If a player does not have a card of the led suit, rules vary depending on whether the other ''Zwänge'' apply.


''Stichzwang''

''Stichzwang'' means "trick compulsion" and is the rule that players must attempt to win the trick if they are able, either by playing a higher card of the led suit or by playing a trump card to a side suit lead.


''Farbzwang'' with ''Stichzwang''

Some games apply ''Farbzwang'' and ''Stichzwang'' together, which means that a player, when it is his or her turn, must: * take the trick with a higher card of the led suit. If unable to do so, the player must * discard a lower card of the led suit. If that is not possible, the player must * take the trick with a trump card, but if that is also not feasible, the player may * discard any card. ''Farbzwang'', the requirement to follow suit, almost always takes precedence over ''Stichzwang''. A player is not allowed to take the trick with a trump if able to follow suit. There are rare instances where e.g. All Fours rules apply i.e. a player with a card of the led suit may either follow suit or trump, but only if unable to follow may a player discard.


''Trumpfzwang''

''Trumpfzwang'' means "trump compulsion" and requires that a player ''must'' play a trump if unable to follow suit. In other words, the player may not simply discard, if unable to follow. ''Example'': Acorns are trumps. Peter is forehand and plays the 8 of Bells, middlehand trumps with a 10 of Acorns; Anna is rearhand and has no Bells, but does have a trump card, the 8 of Acorns. She must play this and cannot discard another non-trump card in order to keep the trump for a subsequent trick.


''Tarockzwang''

''Tarockzwang'' is used in
tarock game Tarot games are card games played with tarot packs designed for card play and which have a permanent trump suit alongside the usual four card suits. The games and packs which English-speakers call by the French name tarot are called tarocchi i ...
s such as
Königrufen Königrufen or Königsrufen (German: "Calling the King"Dummett (1980), ''Twelve Tarot Games'', p. 147.) is a four-player, trick-taking card game of the Tarot card games, tarot family, played in Austria and Southern Tyrol, with a pack of 54 cards ...
and
Tapp-Tarock Tapp Tarock (), also called Viennese Tappen (), Tappen or Tapper, is a three-player tarot card game which traditionally uses the 54-card Industrie und Glück deck. Before the ''Anschluss'' (1938), it was the preferred card game of Vienna, Viennese ...
and means "Tarock compulsion" or the requirement to play a Tarock card if one is led to the trick or if a player is unable to follow suit. It is a form of ''Trumpfzwang''.


Examples

Trick-taking games may be divided into point-trick games and plain-trick games. Examples of each are as follows:


Point-trick games

Point-trick game are those in which win or loss is determined by the total value of the "counters" in the tricks.. The counters are cards with a point value, sometimes referred to as "card points" to avoid confusion with "game points" awarded for winning the game and/or bonuses. Examples include: * Bavarian Tarock *
Belote Belote () is a 32-card, trick-taking, ace–ten game played primarily in France and certain European countries, namely Armenia, Belgium, Bulgaria, Croatia, Cyprus, Georgia (country), Georgia (mainly Guria), Greece, Luxembourg, Moldova, North Mac ...
* Bézique * Binokel * Briscola * Clabber *
Doppelkopf Doppelkopf (, lit. ''double-head''), sometimes abbreviated to Doko, is a trick-taking game, trick-taking card game for four players. In Germany, Doppelkopf is nearly as popular as Skat (card game), Skat, especially in Northern Germany and the R ...
*
Jass Jass ()David Parlett ''The Oxford guide to card games'', pg. 292-293, David Parlett (1990) is a family of trick taking, ace–ten card games and, in its key forms, a distinctive branch of the marriage family. It is popular in its native Switz ...
*
Schafkopf Schafkopf (, lit. 'sheep's head'), also called Bavarian Schafkopf, is a popular German Trick-taking game, trick-taking card game of the ace–ten family for four players that evolved, towards the end of the 19th century, from German Schafkopf. ...
*
Schnapsen Schnapsen, Schnapser or Schnapsa is a trick-taking card game of the bézique (ace–ten) family that is very popular in Bavaria and in the territories of the former Austro-Hungarian Empire and has become the national card game of Austria and Hung ...
or Sixty-six * Sheng ji * Skat * Tarock games (
French Tarot The game of French Tarot is a trick-taking strategy tarot card game played by three to five players using a traditional 78-card tarot deck. The game is played in France and also in French-speaking Canada. It should not be confused with French ...
,
Königrufen Königrufen or Königsrufen (German: "Calling the King"Dummett (1980), ''Twelve Tarot Games'', p. 147.) is a four-player, trick-taking card game of the Tarot card games, tarot family, played in Austria and Southern Tyrol, with a pack of 54 cards ...
, Zwanzigerrufen, etc.) *
Trappola Trappola is an early 16th-century Republic of Venice, Venetian trick-taking card game which spread to most parts of Central Europe and survived, in various forms and under various names like Trapulka, Bulka and Hundertspiel until perhaps the midd ...
(Bulka)


Plain-trick games

Plain-trick games are those in which the outcome is determined by the number of tricks taken, regardless of their content. Examples of plain-trick games include: *
Boston Boston is the capital and most populous city in the Commonwealth (U.S. state), Commonwealth of Massachusetts in the United States. The city serves as the cultural and Financial centre, financial center of New England, a region of the Northeas ...
*
Bridge A bridge is a structure built to Span (engineering), span a physical obstacle (such as a body of water, valley, road, or railway) without blocking the path underneath. It is constructed for the purpose of providing passage over the obstacle, whi ...
*
Écarté Écarté () is an old French casino game for two players that is still played today. It is a trick-taking game, similar to whist, but with a special and eponymous discarding phase; the word ''écarté'' means "discarded". Écarté was popular in ...
*
Ombre Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented." Its history began in Spain around the end of the 16th century as a four-p ...
, Bête, and
Quadrille The quadrille is a dance that was fashionable in late 18th- and 19th-century Europe and its colonies. The quadrille consists of a chain of four to six ''Contra dance, contredanses''. Latterly the quadrille was frequently danced to a medley of ope ...
* Piquet *
Préférence Préférence, frequently spelt Preference, is a Central Europe, Central and Eastern European 10-card plain-trick game with bidding (cards), bidding, played by three players with a 32-card Piquet deck, and probably originating in early 19th centur ...
*
Solo Whist Solo whist is the English form of Wiezen (Belgian or Ghent Whist), a simple game of the Boston family played in the Low Countries. It is a trick-taking card game for four players in which players can bid to make eight tricks in trumps with any pa ...
* Spades *
Tippen Tippen, also known as Dreiblatt, Dreikart, Drei Karten, Dreekort, Kleinpréférence or Labet, is an historical Germany, German 3-card, plain-trick game which was popular as a gambling game for three or more players. The Danish version of the game ...
* Watten *
Whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History In 1674, '' The Complete Gamester'' described the game Ru ...
In games that consist of several successive, different, trick-taking contracts, such as Herzeln or Quodlibet, it is not possible to categorise them as either point- or plain-trick games.


Last trick games

In a very few games the aim is to win the last trick. These include: * Agram * Femkort *
Letzter Stich Letzter Stich is a card game A card game is any game that uses playing cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless ca ...
* Toepen


Trick-avoidance games

Trick-avoidance games are those in which the aim is to avoid taking certain tricks or to avoid taking all tricks. Misere or bettel are contracts in which the declarer undertakes to win no tricks. There are also contracts like Piccolo in the game of
Königrufen Königrufen or Königsrufen (German: "Calling the King"Dummett (1980), ''Twelve Tarot Games'', p. 147.) is a four-player, trick-taking card game of the Tarot card games, tarot family, played in Austria and Southern Tyrol, with a pack of 54 cards ...
, in which the aim is to take only one trick. Examples include: * Bassadewitz * Gong Zhu * Grasobern * Hearts * Polignac * Slobberhannes


See also

* List of trick-taking games


Notes


References

* * * . * . * . {{Tabletop games by type Card game terminology