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Euchre
Euchre or eucre () is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on each team, although there are variations for two to nine players. Euchre emerged in the United States in the early 19th century and, while there several theories for its origin, the most likely is that it derives from an old Alsatian game called Jucker. Euchre was subsequently responsible for introducing the joker into the modern deck of cards, first appearing in Euchre packs in the 1850s. Origins and popularity ''Eucre'' is briefly mentioned as early as 1810 by Piomingo, a Chickasaw chief, being played in a gaming house alongside all fours, loo, cribbage and whist. In 1829, ''uker'' was being played with ''bowers'' on a steamboat in the American Mid-West. However, the earliest rules do not appear until 1844. The mode of play and te ...
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Euchre
Euchre or eucre () is a trick-taking card game commonly played in Australia, Canada, New Zealand, Great Britain, and the United States. It is played with a deck of 24, 28, or 32 standard playing cards. Normally there are four players, two on each team, although there are variations for two to nine players. Euchre emerged in the United States in the early 19th century and, while there several theories for its origin, the most likely is that it derives from an old Alsatian game called Jucker. Euchre was subsequently responsible for introducing the joker into the modern deck of cards, first appearing in Euchre packs in the 1850s. Origins and popularity ''Eucre'' is briefly mentioned as early as 1810 by Piomingo, a Chickasaw chief, being played in a gaming house alongside all fours, loo, cribbage and whist. In 1829, ''uker'' was being played with ''bowers'' on a steamboat in the American Mid-West. However, the earliest rules do not appear until 1844. The mode of play and te ...
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Euchre Game Variations
The card game of Euchre has many variants, including those for two, three, five or more players. The following is a selection of notable Euchre variants. Standard play and terminology Two-player variations Two-player dummy A normal hand is dealt out to each player along with a 3-card dummy hand to each player. Each person picks up their dummy hand after trump has been called. Each player must make their best five card hand out of the eight cards available. Going alone is still an option and occurs when the calling player opts not to pick up the dummy hand. 12-card (or 11-card) In this version, there are no partners. Each player will end up with four hidden cards, keeping strategy very similar to the partnered-version. A normal deck of 9-10-J-Q-K-A in all four suits is used. The dealer places a card face down in front of the other player, and then in front of the dealer, alternating until each player has a row of four face-down cards. The dealer then places a face-up ...
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Juckerspiel
Juckerspiel, also known as Jucker or Juckern, is a card game that was popular in the Alsace region. It is believed to be the ancestor of Euchre and may have given its name to the playing card known as the Joker.Bumpo (1999), pp. 7–9. History The earliest known reference to the game occurs in 1792 in a German dictionary where it is described as "a game with cards" and assigned to the Palatinate region. By 1848 it was well known enough for Spindler to mention it in his ''Vergißmeinnicht'' ("Forget-me-Not"), in which a young man gambles his time away in pubs playing various games including Jucker ('' rjuckert''). In Erckmann-Chatrian's 1864 novel ''L'ami Fritz'', set in Alsace, there are frequent references in French to playing the game of ''youker'' as far back as the 1830s. In 1856, Hackländer recounts playing Juckern, a new game to him, in the Rhineland region. The game also appears in an 1874 book of poetry in the dialect of the Hunsrück region of Germany in 1874. No ...
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Joker (playing Card)
The Joker is a playing card found in most modern French-suited card decks, as an addition to the standard four suits (Clubs, Diamonds, Hearts, and Spades). From the second half of the 20th century, they have also been found in Spanish- and Italian-suited decks, excluding stripped decks. The Joker originated in the United States during the Civil War, and was created as a trump card for the game of Euchre. It has since been adopted into many other card games, where it often acts as a wild card, but may have other functions such as the top trump, a skip card (forcing another player to miss a turn), the lowest-ranking card, the highest-value card or a card of a different value from the rest of the pack (see e.g. Zwickern which has 6 Jokers with this function). By contrast, a wild card is any card that may be used to represent another card or cards; it need not be a Joker. Origin The game of Euchre is credited with the introduction of the Joker into card games. However, Euchre bega ...
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500 (card Game)
500 or Five Hundred is a trick-taking game developed in the United States from Euchre.Peter Arnold, ''The Book of Card Games'', , p. 122–126 Euchre was extended to a 10 card game with bidding and a Misere contract similar to Russian Preference, producing a good cut-throat three player game like Preference and a four player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played by up to six players. It arose in America before 1900 and was promoted by the US Playing Card Company, who copyrighted and marketed a deck with a set of rules in 1904. In 1906 the US Playing Card Company released the improved Avondale scoring table to remove bidding irregularities. 500 is a social card game and was highly popular in the United States until around 1920 when first auction bridge and then contract bridge drove it from favour. It continues to be popular in Ohio and Pennsylvania, where it has been taught through six generatio ...
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Écarté
Écarté is an old French casino game for two players that is still played today. It is a trick-taking game, similar to whist, but with a special and eponymous discarding phase; the word ''écarté'' meaning "discarded". Écarté was popular in the 19th century, but is now rarely played. It is described as "an elegant two-player derivative of Triomphe hat isquite fun to play" and a "classic that should be known to all educated card players." Play All cards from two to six are removed from a 52-card pack, to produce the Piquet pack of thirty-two cards, which rank from the lowest 7, 8, 9, 10, ace, knave, queen, to king high. Note that the ace ranks between ten and knave, making the king the highest card. The players cut to determine the dealer, who deals five cards each in packets of two and three, or three and two, either to whim or some agreement. The eleventh card is dealt face up to determine the trump suit. If this card is a king, the dealer can immediately mark an extra po ...
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Lanterloo
Lanterloo or Loo is a 17th-century trick taking game of the Trump family of which many varieties are recorded. It belongs to a line of card games whose members include Nap, Euchre, Rams, Hombre, and Maw (Spoil Five). It is considered a modification of the game of " All Fours", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack. History Under various spellings, like the French forms , , (meaning "fiddlesticks", a meaningless word equivalent to "Lullay", or "Lulloo", used in Lullabies), the game is supposed to have reached England from France most probably with the restoration of the monarchy in 1660. In France it was originally called ("Fly"), which was also the name of the five-card flush in that game and came to refer to the four-card flush in Lanterloo. Also called LangtrilloOnce a week, Vol. 10, pg. 364, Eneas Sweetland Dallas - Bradbury & Evans, London 1863 in its prime fo ...
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Trick-taking Game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Loo (card Game)
Lanterloo or Loo is a 17th-century trick taking game of the Trump family of which many varieties are recorded. It belongs to a line of card games whose members include Nap, Euchre, Rams, Hombre, and Maw (Spoil Five). It is considered a modification of the game of " All Fours", another English game possibly of Dutch origin, in which the players replenish their hands after each round by drawing each fresh new cards from the pack. History Under various spellings, like the French forms , , (meaning "fiddlesticks", a meaningless word equivalent to "Lullay", or "Lulloo", used in Lullabies), the game is supposed to have reached England from France most probably with the restoration of the monarchy in 1660. In France it was originally called ("Fly"), which was also the name of the five-card flush in that game and came to refer to the four-card flush in Lanterloo. Also called LangtrilloOnce a week, Vol. 10, pg. 364, Eneas Sweetland Dallas - Bradbury & Evans, London 1863 in its prime fo ...
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Plain-trick Game
A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ...
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Triomphe
Triomphe (French for triumph), once known as French Ruff, is a card game dating from the late 15th century. It most likely originated in France or Spain (as triunfo) and later spread to the rest of Europe. When the game arrived in Italy, it shared a similar name with the pre-existing game and deck known as '' trionfi''; probably resulting in the latter becoming renamed as ''Tarocchi'' (tarot). While trionfi has a fifth suit that acts as permanent trumps, triomphe randomly selects one of the existing four suits as trumps. Another common feature of this game is the robbing of the stock. Triomphe became so popular that during the 16th century the earlier game of trionfi was gradually renamed tarocchi, tarot, or tarock. This game is the origin of the English word "trump" and is the ancestor of many trick-taking games like Euchre (via Écarté) and Whist (via Ruff and Honours). Spanish rules The earliest surviving description was written by Juan Luis Vives in his ''Exercitatio linguae la ...
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Ombre
Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented." Its history began in Spain around the end of the 16th century as a four-person game. It is one of the earliest card games known in Europe and by far the most classic game of its type, directly ancestral to Euchre, Boston and Solo Whist. Despite its difficult rules, complicated point score and strange foreign terms, it swept Europe in the last quarter of the 17th century, becoming ''Lomber'' in Germany, ''Lumbur'' in Austria and ''Ombre'' (originally pronounced 'umber') in England, occupying a position of prestige similar to contract bridge today. Ombre eventually developed into a whole family of related games such as the four-hand Quadrille, three-hand Tritrille, five-hand Quintille and six-hand Sextille, as well as German Solo, Austrian Préférence and Swedish Vira, itself "one of the most complex card games e ...
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