Suit (cards)
In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In a single deck, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers. History Modern Western playing cards are generally divided into two or three general suit-systems. The older Latin suits are subdivided into the Italian and Spanish suit-systems. The younger Germanic suits are subdivided into the German and Swiss suit-systems. The French sui ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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7 Playing Cards
7 (seven) is the natural number following 6 and preceding 8. It is the only prime number preceding a cube. As an early prime number in the series of positive integers, the number seven has greatly symbolic associations in religion, mythology, superstition and philosophy. The seven Classical planets resulted in seven being the number of days in a week. It is often considered lucky in Western culture and is often seen as Symbolism of the Number 7, highly symbolic. Unlike Western culture, in Vietnamese culture, the number seven is sometimes considered unlucky. It is the first natural number whose pronunciation contains more than one syllable. Evolution of the Arabic digit In the Brahmi numerals, beginning, Indians wrote 7 more or less in one stroke as a curve that looks like an uppercase vertically inverted. The western Ghubar Arabs' main contribution was to make the longer line diagonal rather than straight, though they showed some tendencies to making the digit more rectilinea ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Seme Spade Carte Trevisane
Seme may refer to: * Seme Border, a settlement in Nigeria on the border with Benin * Seme (dagger), a Maasai term for a type of lion hunting knife *Seme (martial arts), Japanese martial arts term meaning to attack **Seme, a manga/anime term for a dominant partner in a homosexual relationship, derived from the martial arts term * Seme (semantics), a small unit of meaning identified as one characteristic of a sememe * Pixley ka Isaka Seme (1881?-June 1951) a founding member of the African National Congress *Semé, a term used in heraldry to describe a field filled with charges *SEME, an acronym for the search engine manipulation effect * 8 Training Battalion of the British Army's Royal Electrical and Mechanical Engineers, formerly known as the School of Electrical and Mechanical Engineering (SEME) See also * Seam (other) *Seim (other) Seim may refer: * Seim language, a Sepik language of Papua New Guinea Places * Seim, Vestland, a village in Alver municipality, Ve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Playing-Card
''The Playing-Card'' is a quarterly publication, publishing scholarly articles covering all aspects of playing cards and of the games played with them, produced by the International Playing-Card Society. ''The Playing-Cards articles are mostly in English, but also in French French (french: français(e), link=no) may refer to: * Something of, from, or related to France ** French language, which originated in France, and its various dialects and accents ** French people, a nation and ethnic group identified with Franc ..., German, Italian, and Spanish. History The journal was founded in 1972, as ''The Journal of the Playing-Card Society'' (until 1980). Since then it has produced an annual volume of four (formerly six) issues. It has an index of its articles for the years 1972–1997, and contents listings for issues from 1980 to the present. References External linksWorldCat Record Card game magazines Magazines established in 1972 Multilingual magazines Playing cards ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Central Asia
Central Asia, also known as Middle Asia, is a region of Asia that stretches from the Caspian Sea in the west to western China and Mongolia in the east, and from Afghanistan and Iran in the south to Russia in the north. It includes the former Soviet republics of Kazakhstan, Kyrgyzstan, Tajikistan, Turkmenistan, and Uzbekistan, which are colloquially referred to as the "-stans" as the countries all have names ending with the Persian suffix " -stan", meaning "land of". The current geographical location of Central Asia was formerly part of the historic region of Turkistan, also known as Turan. In the pre-Islamic and early Islamic eras ( and earlier) Central Asia was inhabited predominantly by Iranian peoples, populated by Eastern Iranian-speaking Bactrians, Sogdians, Chorasmians and the semi-nomadic Scythians and Dahae. After expansion by Turkic peoples, Central Asia also became the homeland for the Kazakhs, Uzbeks, Tatars, Turkmen, Kyrgyz, and Uyghurs; Turkic langua ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Myriad
A myriad (from Ancient Greek grc, μυριάς, translit=myrias, label=none) is technically the number 10,000 (ten thousand); in that sense, the term is used in English almost exclusively for literal translations from Greek, Latin or Sinospheric languages ( Chinese, Japanese, Korean, and Vietnam), or when talking about ancient Greek numerals. More generally, a myriad may be used in colloquial vernaculars to imply an indefinitely large number. History The Aegean numerals of the Minoan and Mycenaean civilizations included a single unit to denote tens of thousands. It was written with a symbol composed of a circle with four dashes . In Classical Greek numerals, a myriad was written as a capital mu: Μ, as lower case letters did not exist in Ancient Greece. To distinguish this numeral from letters, it was sometimes given an overbar: . Multiples were written above this sign, so that for example would equal 4,582×10,000 or 45,820,000. The etymology of the word ''myriad'' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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String Of Cash Coins (currency Unit)
A string of cash coins ( Traditional Chinese: , , ; ) refers to a historical Chinese, Japanese, Korean, Ryukyuan, and Vietnamese currency unit that was used as a superunit of the Chinese cash, Japanese mon, Korean mun, Ryukyuan mon, and Vietnamese văn currencies. The square hole in the middle of cash coins served to allow for them to be strung together in strings, the term would later also be used on banknotes and served there as a superunit of '' wén'' (). Prior to the Song dynasty strings of cash coins were called (), (), or (), while during the Ming and Qing dynasties they were called () or ().Chinesecoins.lyq.dWeights and units in Chinese coinageSection: “Guan 貫, Suo 索, Min 緡, Diao 吊, Chuan 串.” by Lars Bo Christensen. Retrieved: 05 February 2018. In Japan and Vietnam the term would continue to be used until the abolition of cash coins in those respective countries. During the Qing dynasty a string of 1000 cash coins and valued at 1 tael of s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cash (Chinese Coin)
The cash or qian was a type of coin of China and East Asia, used from the 4th century BC until the 20th century AD, characterised by their round outer shape and a square center hole (方穿, ''fāng chuān''). Originally cast during the Warring States period, these coins continued to be used for the entirety of Imperial China. The last Chinese cash coins were cast in the first year of the Republic of China. Generally most cash coins were made from copper or bronze alloys, with iron, lead, and zinc coins occasionally used less often throughout Chinese history. Rare silver and gold cash coins were also produced. During most of their production, cash coins were cast, but during the late Qing dynasty, machine-struck cash coins began to be made. As the cash coins produced over Chinese history were similar, thousand year old cash coins produced during the Northern Song dynasty continued to circulate as valid currency well into the early twentieth century. In the modern era, these ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Denomination (currency)
Denomination is a proper description of a currency amount, usually for coins or banknotes. Denominations may also be used with other means of payment such as gift cards. For example, ''five euros'' is the denomination of a five-euro note. Subunit and super unit In a currency, there is usually a main unit (base) and a subunit that is a fraction of the main unit. In some countries, there are multiple levels of subunits. In the former Ottoman Empire, 1 lira = 100 kuruş = 4000 para = 12000 akçe. Today, only a few places have more than one subunit, notably the Jordanian dinar is divided into 10 dirham, 100 qirsh/piastres, or 1000 fils. Many countries where Western European languages are spoken currently have their main units divided into 100 subunits. Some currencies that previously had subunits no longer do, because inflation has rendered the subunit useless. A prominent example is the Japanese yen, which was formerly divided into 100 sen or 1000 rin. Both subunits were de ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chinese Playing Cards
Playing cards () were most likely invented in China during the Southern Song dynasty (1127–1279). They were certainly in existence by the Mongol Yuan dynasty (1271-1368).Lo, Andrew. (2000)The Game of Leaves: An Inquiry into the Origin of Chinese Playing Cards Bulletin of the School of Oriental and African Studies, University of London, 63(3), 389–406. Chinese use the word ''pái'' (), meaning "plaque", to refer to both playing cards and tiles.Lo, Andrew (2004) 'China's Passion for Pai: Playing Cards, Dominoes, and Mahjong.' In: Mackenzie, C. and Finkel, I., (eds.), Asian Games: The Art of Contest. New York: Asia Society, pp. 227-229. Many early sources are ambiguous, and do not specifically refer to paper ''pái'' (cards) or bone ''pái'' (tiles). In terms of game play, however, there is no difference; both serve to hide one face from the other players with identical backs. Card games are examples of imperfect information games as opposed to Chess or Go. Many western scholars, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tien Gow
Tien Gow or Tin Kau () is the name of Chinese gambling games played with either a pair of dice or a set of 32 Chinese dominoes. In these games, Heaven is the top rank of the civil suit, while Nine is the top rank of the military suit. The civil suit was originally called the Chinese (華) suit while the military suit was called the barbarian (夷) suit (see Wen and wu and Hua–Yi distinction) but this was changed during the Qing dynasty to avoid offending the ruling Manchus. The highly idiosyncratic and culture-specific suit-system of these games is likely the conceptual origin of suits, an idea that later is used for playing cards. Play is counter-clockwise. The ranks from highest to lowest are: *Civil: Heaven (6-6); Earth (1-1); Man (4-4); Harmony (1-3); Plum Flower (5-5); Long Threes (3-3); Bench (2-2); Tiger's Head (5-6); Red Head Ten (4-6); Long Leg Seven (1-6); Red Mallet Six (1-5) *Military: Nines (3-6 or 4-5); Eights (3-5 or 2-6); Sevens (2-5 or 3-4); Six (2-4); Fives ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Trick-taking Game
A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is no ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Seme Spade Carte Spagnole
Seme may refer to: * Seme Border, a settlement in Nigeria on the border with Benin * Seme (dagger), a Maasai term for a type of lion hunting knife *Seme (martial arts), Japanese martial arts term meaning to attack **Seme, a manga/anime term for a dominant partner in a homosexual relationship, derived from the martial arts term * Seme (semantics), a small unit of meaning identified as one characteristic of a sememe * Pixley ka Isaka Seme (1881?-June 1951) a founding member of the African National Congress *Semé, a term used in heraldry to describe a field filled with charges *SEME, an acronym for the search engine manipulation effect * 8 Training Battalion of the British Army's Royal Electrical and Mechanical Engineers, formerly known as the School of Electrical and Mechanical Engineering (SEME) See also * Seam (other) *Seim (other) Seim may refer: * Seim language, a Sepik language of Papua New Guinea Places * Seim, Vestland, a village in Alver municipality, Ve ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |