Tower Defense Games
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Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack."Best Tower Defense Games of All Time. Damon Reece. April 27, 2015 This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, even though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.


History


Precursors

The tower defense genre can trace its lineage back to the golden age of arcade video games in the 1980s. The object of the arcade game '' Space Invaders,'' released in 1978, was to defend the player's territory (represented by the bottom of the screen) against waves of incoming enemies. The game featured shields that could be used to strategically obstruct enemy attacks on the player and assist the player in defending their territory, though not to expressly protect the territory. The 1980 game '' Missile Command'' changed that by giving shields a more strategic role. In the game, players could obstruct incoming missiles, and there were multiple attack paths in each attack wave.The Creation of Missile Command and the haunting of its creator Dave Theurer. Alex Rubens. August 15, 2013. ''Missile Command'' was also the first of its kind to make use of a pointing device, a trackball, enabling players to use a crosshair. The innovation was ahead of its time and anticipated the genre's later boom, which was paved by the wide adoption of the computer mouse. Additionally, in ''Missile Command'', the sole target of the attackers is the base, not a specific player character. For these reasons, some regard it as the first true game in the genre. While later arcade games like '' Defender'' (1981) and '' Choplifter'' (1982) lacked the strategy element of ''Missile Command'', they began a trend of games that shifted the primary objective to defending non-player items. In these games, defending non-players from waves of attackers is key to progressing. Parker Brothers' 1982 title '' Star Wars: The Empire Strikes Back'' for the Atari 2600 was one of the first tie-ins to popularize the base defense style. The concept of waves of enemies attacking the base in single file (in this case AT-ATs) proved a formula that was subsequently copied by many games as the shift from arcade to PC gaming began. Players were now able to choose from different methods of obstructing attackers' progress. (reprinted in '' The Comics Journal''. No.85. Pg.108. October 1983. ; later reprints in Ellison collections ''Sleepless Nights in the Procrustean Bed'' (1984) and ''An Edge in My Voice'' (1985)). '' Sorcerer's Apprentice'' for the Atari 2600 featured
Mickey Mouse Mickey Mouse is an animated cartoon Character (arts), character co-created in 1928 by Walt Disney and Ub Iwerks. The longtime mascot of The Walt Disney Company, Mickey is an Anthropomorphism, anthropomorphic mouse who typically wears red sho ...
and was first published in 1983. Nintendo's popular 1980s Game & Watch handheld games featured many popular precursors. With their fixed sprite cells with binary states, games with waves of attackers following fixed paths were able to make use of the technical limitations of the platform yet proved simple and enjoyable to casual gamers. ''Vermin'' (1980), one of the first, had players with defending the garden (a theme followed by many later games) from relentless horde of moles. The following years saw a flood of similar titles, including ''Manhole'' (1981), ''Parachute'' (1981), and ''Popeye'' (1981). 1982 saw multiple titles with the primary object of protecting buildings from burning: ''Fire Attack'', ''Oil Panic'' and ''Mickey & Donald''. The later titles utilized multiple
articulating screen An articulating screen is a built-in small electronic visual display which is not fixed, but rather can be repositioned using a hinge or pivot. The articulating screen is known under different other names such as flip-out screen, flip screen, adjus ...
s to increase the difficulty for players. With two screens these games introduced basic resource management (e.g. oil and water), forcing players to multitask. ''Green House'' (1982) was another popular two screen game in which players use clouds of pesticide spray to protect flowers from waves of attacking insects. Despite the early rush of archetypal titles, ultimately there was a general decline in fixed-cell games, due to their technical limitations, simplistic gameplay, and the rise of personal computers and handhelds the Game Boy; correspondingly, this genre also declined. A rare exception was ''Safebuster'' (1988 multi-screen) in which the player protects a safe from a thief trying to blow it up. By the mid-1980s, the strategy elements began to further evolve. Early PC gaming examples include the 1984 Commodore 64 titles ''Gandalf the Sorcerer'', a shooter with tower defense elements, and Imagine Software's 1984 release '' Pedro''. ''Pedro'', a garden defense game, introduced new gameplay elements, including different enemy types as well as the ability to place fixed obstructions, and to build and repair the player's territory.


Modern genre emerges

'' Rampart'', released in 1990, is generally considered to have established the prototypical tower defense. ''Rampart'' introduced player placed defenses that automatically attack incoming enemies. In addition, it has distinct phases of build, defend and repair. These are now staple gameplay elements of many games in the genre. It was also one of the first
multiplayer video game A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
s of its kind. While ''Rampart'' was popular, similar games were rarely seen until the widespread adoption of the computer mouse on the PC. The DOS title ''Ambush at Sorinor'' (1993) was a rare exception from this era. Tower defense gameplay also made an appearance on consoles with several minigames in the '' Final Fantasy'' series, including a tower-defense minigame in '' Final Fantasy VI'' (1994) and the ''Fort Condor'' minigame in ''
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the ''Final Fantasy'' series. Published in Japan by Square, it was released in other regions by Sony Computer Entertai ...
'' (1997), which was also one of the first to feature
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the ...
. ''
Attack of the Mutant Penguins ''Attack of the Mutant Penguins'' is a 1995 tower defense video game developed by Sunrise Games and originally published by Atari Corporation for the Atari Jaguar. It was one of the last releases for the platform before Atari merged with JTS Co ...
'' for the Atari Jaguar and MS-DOS was released in 1995. '' Dungeon Keeper'' (1997) had players defend the Dungeon Heart, a gigantic gem at the centre of your dungeon, which, if destroyed, would cause the player to lose the game. A central theme of the 3D first person shooter '' Turok 2: Seeds of Evil'' (1998) was to defend Energy Totems against hordes of attackers. ''
Fortress A fortification is a military construction or building designed for the defense of territories in warfare, and is also used to establish rule in a region during peacetime. The term is derived from Latin ''fortis'' ("strong") and ''facere'' ...
'' was released for the Game Boy Advance in 2001. As real-time strategy games gained popularity in PC gaming, many introduced tower defense modes in their gameplay, particularly in multiplayer. In February 2006, the custom maps for '' Warcraft III'' (2002), ''Element TD'' and '' Gem Tower Defense'', which were initially created in '' Warcraft III World Editor'', almost single-handedly rekindled the genre. These titles would also bring role-playing elements to the genre for the first time.


2007–2008 boom

Between 2007 and 2008, the genre became a phenomenon, due in part to the popularity of the tower defense mode in real time strategy games, but mainly due to the rise of Adobe Flash independent developers as well as the emergence of major smartphone app stores from Apple and Google. The first stand-alone browser games emerged in 2007. Among them were the extremely popular titles '' Flash Element Tower Defense'' released in January, '' Desktop Tower Defense'' released in March and ''Antbuster'' released in May. ''Desktop Tower Defense'' earned an Independent Games Festival award, and its success led to a version created for the mobile phone by a different developer. Another significant Flash title released in 2008 was ''
GemCraft ''GemCraft'' is a series of tower defense games created by Hungarian studio Game In A Bottle, in which magical gems are used as the primary means of offense and defense. The first game, titled ''GemCraft Chapter One: The Forgotten'' (also known si ...
''. Handheld game console were not ignored in the boom and titles included ''
Lock's Quest ''Lock's Quest'' is a real-time strategy tower defense video game developed by 5th Cell and published by THQ. It is 5th Cell's second Nintendo DS game. It was released in North America on September 8, 2008, in Europe on September 26, 2008 and in A ...
'' and ''
Ninjatown ''Ninjatown'' is a tower defense strategy video game on the Nintendo DS that was released in 2008. Plot Ninjatown is a peaceful place populated by ninjas. But after a volcanic eruption, Ninjatown gets invaded by enemies led by Mr. Demon, who is be ...
'' released in September and October respectively. ''
Bloons Tower Defense ''Bloons Tower Defense'' (also known as ''Bloons TD'' or ''BTD'') is a series of tower defense games under the '' Bloons'' series created and produced by Ninja Kiwi. The game was initially developed as a browser game, built upon the (now unusab ...
'' was first published in 2007, one of many in a series of balloon themed multi-platform games released. The genre's success also led to new releases on PC and video game consoles. Popular 2008 titles included '' PixelJunk Monsters'' released in January, '' Defense Grid: The Awakening'' and '' Savage Moon'' in December. Also released in 2008 were ''
geoDefense Swarm ''geoDefense Swarm'' is a tower defense game by American studio Critical Thought Games available for the iOS and Windows Phone devices. Released on September 14, 2009, it is a sequel to '' geoDefense'', released by Critical Thought Games in 2008. ...
'', ''
geoDefense ''geoDefense'' is a 2008 tower defense game created for iOS devices developed by American studio Critical Thought Games. A sequel, ''geoDefense Swarm'', was released on September 14, 2009, and was listed by ''Time'' magazine as one of the best g ...
'', ''
GemCraft ''GemCraft'' is a series of tower defense games created by Hungarian studio Game In A Bottle, in which magical gems are used as the primary means of offense and defense. The first game, titled ''GemCraft Chapter One: The Forgotten'' (also known si ...
'', ''
Fieldrunners ''Fieldrunners'' is a tower defense video game developed for several platforms. Originally released on 1 October 2008 as an exclusive iOS title, the game was later ported to Nintendo DSi, PlayStation Portable, PlayStation 3, and mobile phones. It ...
'', '' Harvest: Massive Encounter'' and ''
Crystal Defenders ''Crystal Defenders'' is a set of two tower defense video games developed and published by Square Enix. The games use the setting of Ivalice and design elements from ''Final Fantasy Tactics A2: Grimoire of the Rift'', forming part of the wider ''F ...
''. '' GauntNet'' was released in April 2009. '' Plants vs. Zombies'' released in May 2009 was another highly popular tower defense which became a successful series on mobile devices. Also released that year were '' Sentinel'', ''
TowerMadness ''TowerMadness'' is a 3D tower defense strategy game for iOS and Android, developed by Limbic Software. Three iOS versions of ''TowerMadness'' exist: ''TowerMadness'', the original version released on May 23, 2009; ''TowerMadness Zero'', the ad- ...
'', '' Babel Rising'', '' Creeper World'', ''
Sol Survivor Sol Survivor is an independent tower defense video game developed by American studio Cadenza Interactive. It was released in September 2009 on Xbox 360 via Xbox LIVE Indie Games and on March 15, 2010 on Windows via Steam and Impulse Impulse or Im ...
'', ''
Comet Crash ''Comet Crash'' is a tower defense video game by American studio Pelfast. It was released for the PlayStation 3 home console via PlayStation Network. Gameplay The premise of the game is you are trying to take back a comet that has been overrun ...
'', '' Final Fantasy Crystal Chronicles: My Life as a Darklord'', '' South Park Let's Go Tower Defense Play!'', ''
Starship Patrol ''Starship Patrol'' (also called ''Starship Defense'' in North America and ''Star Ship Defender'' in Japan) is a strategy video game of the tower defence type developed by the Japanese company Q Games and released by Nintendo for the DSiWare/ Nin ...
'' and '' Trenches''. With the arrival of Apple's App Store tower defense developers adapted quickly to the touchscreen interface and the titles were among the most downloaded, many of them ported directly from Flash. Among the more notable include '' Kingdom Rush'', first released in 2011, which sold more than seventeen million copies both on App store and Play store.


A new breed of 3D games

By the end of the boom, most tower defense games were still using side scrolling, isometric, or top-down perspective graphics. '' Iron Grip: Warlord'', released in November, 2008 unsuccessfully pioneered the first person perspective shooter with the genre. The awkward combination of experimental tower defense mechanics with 3D graphics was not well received, but later titles refined its execution paving the way for a popular new breed of games. ''
Dungeon Defenders ''Dungeon Defenders'' is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named ''Dungeon Defense''. The ...
'', released in October 2010, was one of the first tower defense games to bring the genre to the third person perspective. It sold over 250,000 copies in first two weeks of release and over 600,000 copies by the end of 2011. 2010 saw the release of ''
SteamWorld Tower Defense ''SteamWorld Tower Defense'' is a tower defense video game by Swedish video game developer Image & Form. It was released digitally on Nintendo DSi in North America, Europe and Australia on July 5, 2010. It is the first game released in the ''Steam ...
'', '' Protect Me Knight'', '' The Tales of Bearsworth Manor'', '' Revenge of the Titans'', '' Arrow of Laputa'', '' Toy Soldiers'' and '' Robocalypse: Beaver Defense''. The 2011 title ''
Sanctum Sanctum may refer to: Arts and entertainment * Sanctum (band), a Swedish band * ''Sanctum'' (film), a 2011 3D action-thriller film * ''Sanctum'' (1998 video game), a digital collectible card game * ''Sanctum'' (2011 video game), a first-perso ...
'', and its 2013 sequel popularized the first person shooter hybrid that was pioneered by these earlier games. ''
Orcs Must Die! ''Orcs Must Die!'' is an action-tower defense video game developed and published by Robot Entertainment and Mastertronic. It is a tower defense game that eschews the traditional top-down view of similar games, instead using a third-person action- ...
'' also integrated the FPS genre into a fully 3D environment and went to have several sequels. '' Anomaly: Warzone Earth'' released in 2011 introduced a variation of gameplay which has been described as "reverse tower defense", "tower attack", and "tower offense". In the game, the player must attack the enemy bases protected by numerous defenses. Sequels and other games have since experimented further with both styles of tower defense. '' Tiny Heroes'', '' Army of Darkness: Defense'', '' Iron Brigade'', '' Rock of Ages'' and ''
Trenches 2 ''Trenches 2'' is the sequel to '' Trenches''. It was developed by American studio Thunder Game Works. Gameplay ''Trenches 2'', like ''Trenches'', is a combination of Tower Defence and Castle Attack genres, the player must create soldiers in or ...
'' were also released in 2011. ''
Defender's Quest ''Defender's Quest: Valley of the Forgotten'' is a tower defense and role-playing video game developed by American studio Level Up Labs. Originally a flash game distributed on web gaming portals like Kongregate and Newgrounds, it later released ...
'', '' Bad Hotel'', ''
Toy Defense Toy Defense is a tower defense game developed by Melesta Games. The first release of the game took place on October 17, 2012. The first two games in the series are dedicated to the World Wars, while the third takes place in a fictional location. ...
'', '' Strikefleet Omega'', ''
Unstoppable Gorg Unstoppable Gorg is a tower defense game developed by Futuremark and released on Windows, OS X and iPad on January 19, 2012. In the game, visually inspired by vintage science fiction movies from the 1950s, the player must protect human settlements ...
'', '' Defenders of Ardania'', ''
Orcs Must Die! 2 ''Orcs Must Die! 2'' is a trap based action-tower defense video game that Robot Entertainment developed as the follow-up to the original ''Orcs Must Die!'', with Microsoft Game Studios publishing the sequel for Microsoft Windows on July 30, 2012 ...
'', ''
Fieldrunners 2 ''Fieldrunners 2'' is a tower defense video game, the sequel to ''Fieldrunners'', developed and published by Subatomic Studios. It was released on July 19, 2012, as an iOS title, specifically designed for the iPhone and iPod Touch. It is the th ...
'', '' Dillon's Rolling Western'', '' Oil Rush'' and '' Elf Defense Eng'' all came out in 2012. Around this period the genre matured, gaining recognition as a distinct sub-genre of strategy games and returning in numerous upgraded versions. '' Chain Chronicle'' and ''
CastleStorm ''CastleStorm'' is a 2013 game developed by Zen Studios released for Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, and Xbox One. A remastered version called ''CastleStorm: Definitive Edition'', as well a ...
'' were released in 2013. '' Plants vs. Zombies 2'' came out and Prime World: Defenders featured deck-building mechanics. 2014 saw a number of brand new titles including ''
Space Run ''Space Run'' is a tower defense video game developed by PassTech Games and published by Focus Home Interactive. It was released for Microsoft Windows on June 13, 2014, and later released for OS X and Linux. The player assumes the role of a ca ...
'', '' Dungeon of the Endless'', ''
Island Days ''Island Days'' is a tower defense visual novel video game developed by Klon in collaboration with 0verflow for the Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 a ...
'', '' Final Horizon'' and '' The Battle Cats'' as well the return of '' Age of Empires: Castle Siege'', ''
Defense Grid 2 ''Defense Grid 2'' is a 2014 tower defense video game developed by Hidden Path Entertainment and published by 505 Games. As a sequel to the 2008 ''Defense Grid: The Awakening'', the game was crowd-funded on Kickstarter in 2012 and released on Micr ...
and'' ''
TowerMadness 2 ''TowerMadness 2'' is a 3D tower defense strategy game, sequel to TowerMadness, for iOS and Android, developed by Limbic Software and released on January 23, 2014. ''TowerMadness 2'' has game controller support. Gameplay The objective in ''Tow ...
''. '' Deathtrap'' and '' Krinkle Krusher'' were first published in 2015. More recent titles in the genre include '' Rock of Ages 2: Bigger & Boulder'' (2017) and '' Orcs Must Die! Unchained'' (2017), ''
Dillon's Dead-Heat Breakers ''Dillon's Dead-Heat Breakers'' is a video game developed by Vanpool and published by Nintendo for the Nintendo 3DS. It was released in Japan in April 2018, with English releases in North America, Europe, and Australia the following month, with th ...
'' (2018), '' Eden Rising: Supremacy'' (2018), ''
Aegis Defenders ''Aegis Defenders'' is a 2D platforming and tower defense game developed by Guts Department. The game originated as a project for USC’s Intermediate Games class and had a successful Kickstarter campaign in 2014. It was later picked up by publ ...
'' (2018), ''
Bloons TD 6 ''Bloons TD 6'' is a 2018 tower defense game developed and published by Ninja Kiwi. The sixth entry in the ''Bloons Tower Defense'' series, it first released on June 13, 2018, for iOS and Android (operating system), Android. It was later release ...
'' (2018), '' Arknights'' (2019), '' Taur'' (2020), ''Element TD 2'' (2020), ''Buster's Tower Defense'' (2021), and ''Path to Nowhere'' (2022). With the advent of
social networking service A social networking service or SNS (sometimes called a social networking site) is an online platform which people use to build social networks or social relationships with other people who share similar personal or career content, interests, act ...
applications, such as the
Facebook Platform The Facebook Platform is the set of services, tools, and products provided by the social networking service Facebook for third-party developers to create their own applications and services that access data in Facebook. The current Faceb ...
, tower defense has become a popular genre with titles such as ''Bloons TD'' and ''Plants vs. Zombies Adventures'' making the transition to turn-based play. Recent releases include ''
Star Fox Guard is a tower defense video game co-developed by Nintendo and PlatinumGames for the Wii U. The game was bundled as a separate disc for the first print edition of ''Star Fox Zero'' during its release in April 2016, and as a digital download code on ...
'' and '' McDroid'' which came out in 2016. On the platform Roblox, many Tower Defense games have been created, the most notable being Tower Defense Simulator (2019) as well as the first famous one being Tower Battles (2017). These games are mostly 3D and multiplayer based, with features like matchmaking and elevators to pair users up.


Gameplay

The basic gameplay elements of tower defense are: * territories, possessions, domiciles, (collectively, the "base") that must be defended by the player or players * waves of multiple incoming "enemies" that must be defended against * placement of "tower" elements, such as towers, or obstructions along the path of attacking enemies What distinguishes tower defense base defending games from other base defending games (such as ''Space Invaders'', or other games where bases are defended) is the player's ability to strategically place, construct or summon obstructive constructions and constructive obstructions in the path of attacking enemies. In a tower defense, the player's main character is often invincible, as their primary objective is the survival of the base rather than the player. Some features of modern tower defense: * Player-placed obstructions that can damage or kill enemy attackers before they destroy the base * Ability to repair obstructions * Ability to upgrade obstructions * Ability to repair upgrades to obstructions * Some sort of currency with which to purchase upgrades and repairs (this can be time, in-game currency or experience points, such as being earned by the defeat of an attacking unit * Enemies capable of traversing multiple paths at once * Each wave usually has a set number and types of enemies * Unlock new maps and levels * Tower that have the ability to move Many modern tower defense games evolved from real-time to turn-based, cycling through distinct gameplay phases such as build, defend, repair, and celebrate. Many games, such as '' Flash Element Tower Defense'' feature enemies that scamper through a "maze", which allows the player to strategically place "towers" for optimal effectiveness. However, some versions of the genre force the user to create the "maze" out of their own "towers", such as '' Desktop Tower Defense''. Some versions of the genre are a hybrid of these two types, with preset paths that can be modified to some extent by tower placement, or towers that can be modified by path placement, or modifications that can be placed by tower paths. Often an essential strategy is "mazing", the tactic of creating a long, winding path of towers (or "maze") to lengthen the distance the enemies must traverse to get past the defense. Sometimes "juggling" is possible by alternating between barricading an exit on one side and then the other side to cause the enemies to path back and forth until they are defeated. Some games also allow players to modify the attack strategy used by towers to be able to defend for an even more tantalizingly reasonable price. The degree of the player's control (or lack thereof) in such games also varies, from games where the player controls a unit within the game world, to games where the player has no direct control over units at all, or even no control over the game whatsoever. A common theme in tower defense games to have occasional "air" units which ignore the layout of the board (i.e. maze paths or obstructions) and travel directly to the end destination, or enemies which prioritize different targets than their main destination. Some tower defense games or custom maps also require the player to not only defend their own board but send out enemies to attack their opponents' game boards (or opponent-controlled areas of a common game board) in return. Such games are also known as tower wars game boards.


USPTO trademark

On June 3, 2008, COM2US Corporation was awarded the trademark for the term "Tower Defense", filed on June 13, 2007 – serial number 3442002. The corporation is reported to have started enforcing the trademark: in early 2010, developers of games on Apple's App Store reported receiving messages requiring name changes for their games, citing trademark violation. Adding the phrase "Tower Defense" (in capital letters) to the description of an app submission to iTunesConnect and the app store automatically triggers a warning that the submission is likely to be rejected for use of the term; however, writing the phrase in lower case is still acceptable as "tower defense" is a valid description of a game style.


References

{{Video game genre, state=expanded Video game genres Video game terminology Real-time strategy video games