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Island Days
''Island Days'' is a tower defense visual novel video game developed by Klon in collaboration with 0verflow for the Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generatio .... It is a spin-off of 0verflow's '' School Days'' visual novel series, and was released in Japan on July 3, 2014. The opening theme is "Paradise (Past Plus Parallel)" by Kyōko Aihara. Plot The story follows Makoto Itou, with his various female companions, who find themselves stranded on a remote island. While awaiting rescue, Makoto and the others must do their best to survive on the island. Gameplay The game is split into two main parts, story and battle. The story part follows a typical visual novel structure, in which the protagonist, Makoto, interacts with the various female characters and builds r ...
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0verflow
(stylized 0verflow) is a Japanese video game division of specializing in the production of mature interactive fiction. The Overflow label is known for its game franchise '' School Days''. Stack's headquarters are located in the in Kanda, Chiyoda, Tokyo. On February 10, 2012, Overflow confirmed that ''Shiny Days'', a remake of ''Summer Days'', will be the last title produced by the brand. The team also reassured customers that it was not going bankrupt and would continue to support their line of video games even after the release of ''Shiny Days''. Overflow's ''PureMail'' video game was adapted into a two-episode OAV in 2001. Overflow's ''Imouto de Ikou!'' video game was adapted into a two-episode OVA in 2003. Overflow's ''School Days'' video game was adapted into a 12-episode anime series in 2007. Both ''School Days'' and ''Cross Days'' have also received manga adaptations. Stack's ''Welcome to Pia Carrot!!'' video game series was adapted into a three-episode hentai O ...
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Days Series
A day is the time period of a full rotation of the Earth with respect to the Sun. On average, this is 24 hours, 1440 minutes, or 86,400 seconds. In everyday life, the word "day" often refers to a solar day, which is the length between two solar noons or times the Sun reaches the highest point. The word "day" may also refer to ''daytime'', a time period when the location receives direct and indirect sunlight. On Earth, as a location passes through its day, it experiences morning, noon, afternoon, evening, and night. The effect of a day is vital to many life processes, which is called the circadian rhythm. A collection of sequential days is organized into calendars as dates, almost always into weeks, months and years. Most calendars' arrangement of dates use either or both the Sun with its four seasons (solar calendar) or the Moon's phasing (lunar calendar). The start of a day is commonly accepted as roughly the time of the middle of the night or midnight, written as 00:00 or ...
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Video Games Set On Islands
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Tower Defense Video Games
A tower is a tall structure, taller than it is wide, often by a significant factor. Towers are distinguished from masts by their lack of guy-wires and are therefore, along with tall buildings, self-supporting structures. Towers are specifically distinguished from buildings in that they are built not to be habitable but to serve other functions using the height of the tower. For example, the height of a clock tower improves the visibility of the clock, and the height of a tower in a fortified building such as a castle increases the visibility of the surroundings for defensive purposes. Towers may also be built for observation, leisure, or telecommunication purposes. A tower can stand alone or be supported by adjacent buildings, or it may be a feature on top of a larger structure or building. Etymology Old English ''torr'' is from Latin ''turris'' via Old French ''tor''. The Latin term together with Greek τύρσις was loaned from a pre-Indo-European Mediterranean language, ...
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Nintendo 3DS-only Games
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and '' Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', ''Kirby'', ''Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Star Fox'' ...
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Nintendo 3DS EShop Games
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', ''Kirby'', '' Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Star Fox'', ...
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Nintendo 3DS Games
This is a list of video games for the Nintendo 3DS released physically on Nintendo 3DS#Game card, Nintendo 3DS game cards and/or digitally on the Nintendo eShop. Games The Nintendo 3DS portable system has a large library of games, which are released in game card and/or digital form. Numerous titles of games here are subject to change. This list does not include downloadable games available via the Virtual Console service or downloadable games released as part of the 3D Classics series. The Nintendo 3DS family is backward compatible with its predecessor, the Nintendo DS line, and List of Nintendo DS games, its software, including most List of DSiWare games and applications, DSi software. The list is initially organized alphabetically by their English titles or their alphabet conversions, but it is also possible to sort each column individually by clicking the square icon at the top of each column. The Nintendo 3DS system is region locked, meaning that in reality each system has ...
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2014 Video Games
Fourteen or 14 may refer to: * 14 (number), the natural number following 13 and preceding 15 * one of the years 14 BC, AD 14, 1914, 2014 Music * 14th (band), a British electronic music duo * ''14'' (David Garrett album), 2013 *''14'', an unreleased album by Charli XCX * "14" (song), 2007, from ''Courage'' by Paula Cole Other uses * ''Fourteen'' (film), a 2019 American film directed by Dan Sallitt * ''Fourteen'' (play), a 1919 play by Alice Gerstenberg * ''Fourteen'' (manga), a 1990 manga series by Kazuo Umezu * ''14'' (novel), a 2013 science fiction novel by Peter Clines * ''The 14'', a 1973 British drama film directed by David Hemmings * Fourteen, West Virginia, United States, an unincorporated community * Lot Fourteen, redevelopment site in Adelaide, South Australia, previously occupied by the Royal Adelaide Hospital * "The Fourteen", a nickname for NASA Astronaut Group 3 * Fourteen Words, a phrase used by white supremacists and Nazis See also * 1/4 (other) * Fo ...
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School Days (visual Novel)
''School Days'' is a Japanese visual novel developed by 0verflow, released on April 2005, for Windows as an adult game. It was later ported as a DVD game and for the PlayStation 2 (PS2) and PlayStation Portable (PSP). The story, a dramatic slice-of-life, follows Makoto Ito, a high school student who becomes the ambivalent love interest of several girls during his second term, and the effects this has on himself and his relationships with other characters. Though the game requires little interaction from users, ''School Days'' engages the player through a plot that they are given opportunities to change the course of during play. The game concludes with an ending specific to the outcome of the story, some of which became notorious for their graphic violence. 0verflow announced work on ''School Days'' in October 2004 and marketed it through public venues that showcased the game's innovative use of anime-like cinematics and voice. The game ranked as the best-selling visua ...
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Anime News Network
Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and other editorial content, forums where readers can discuss current issues and events, and an encyclopedia that contains many anime and manga with information on the staff, cast, theme music, plot summaries, and user ratings. The website was founded in July 1998 by Justin Sevakis, and operated the magazine ''Protoculture Addicts'' from 2005 to 2008. Based in Canada, it has separate versions of its news content aimed toward audiences in four separate regions: the United States and Canada, Australia and New Zealand, and Southeast Asia. History The website was founded by Justin Sevakis in July 1998. In May 2000, CEO Christopher Macdonald joined the website editorial staff, replacing editor-in-chief Isaac Alexander. On June 30, 2002, Anime News N ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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