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Turn-based Strategy
A turn-based strategy (TBS) game is a Strategy video game, strategy game (usually some type of wargaming, wargame, especially a wargaming#Unit or map scale, strategic-level wargame) where players take Time-keeping systems in games, turns when playing. This is distinguished from Real-time strategy, real-time strategy (RTS), in which all players play simultaneously. Examples Board games Many board games are turn based, such as chess, Reversi, Draughts, checkers, Hare games, and Go (game), Go, as well as many modern board games. Turn-based tactics Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include ''Fire Emblem'', ''The Battle for Wesnoth'', ''Poxnora'', ''Silent Storm'', ''Steel Panthers, Steel Pan ...
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Strategy Video Game
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare ...
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Great Big War Game
''Great Big War Game'' (commonly abbreviated to ''GBWG'') is a modern military 3D turn-based strategy video game developed by British studio Rubicon Development. It has been released on iOS, Android and Microsoft Windows. The game is a sequel to '' Great Little War Game''. The game features multiple environment types, and 50 levels in campaign mode and for the first time in the series cross platform online multiplayer. Gameplay Similar in gameplay to ''Great Little War Game'', players take control of an army. Generally, players must destroy the enemy's headquarters to win the game, through in campaign missions the objective of the mission varies. The player who goes second gets a coin advantage to counterbalance the player going first. Players use troop units to shoot other units and enemy buildings. Most unit types are focused on damaging enemy units and buildings, while some types of units have different functions. For example, the engineer captures buildings not owned by the ...
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Golden Age Of Civilizations
Golden means made of, or relating to gold. Golden may also refer to: Places United Kingdom *Golden, in the parish of Probus, Cornwall *Golden Cap, Dorset *Golden Square, Soho, London *Golden Valley, a valley on the River Frome in Gloucestershire *Golden Valley, Herefordshire United States *Golden, Colorado, a town West of Denver, county seat of Jefferson County *Golden, Idaho, an unincorporated community *Golden, Illinois, a village *Golden Township, Michigan *Golden, Mississippi, a village *Golden City, Missouri, a city *Golden, Missouri, an unincorporated community *Golden, Nebraska, ghost town in Burt County * Golden Township, Holt County, Nebraska *Golden, New Mexico, a sparsely populated ghost town *Golden, Oregon, an abandoned mining town *Golden, Texas, an unincorporated community *Golden, Utah, a ghost town * Golden, Marshall County, West Virginia, an unincorporated community Elsewhere *Golden, County Tipperary, Ireland, a village on the River Suir *Golden Vale, Munster ...
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Freeciv
''Freeciv'' is a single- and multiplayer turn-based strategy game for workstations and personal computers inspired by the proprietary ''Sid Meier's Civilization'' series. It is available for most desktop computer operating systems and available in an online browser version. Released under the GNU GPL-2.0-or-later, Freeciv is free and open source software. The game's default settings are closest to '' Civilization II'', in both gameplay and graphics, including the units and the isometric grid. However, with a lot of multiplayer games being played in longturn communities, rulesets and additional variants have evolved away from the original ruleset. Freeciv is playable online aLongturn.netfciv.netfreecivweb.org
and a number of temporary private servers that may or may not be lis ...
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Battle For Wesnoth Version 1
A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish. The word "battle" can also be used infrequently to refer to an entire operational campaign, although this usage greatly diverges from its conventional or customary meaning. Generally, the word "battle" is used for such campaigns if referring to a protracted combat encounter in which either one or both of the combatants had the same methods, resources, and strategic objectives throughout the encounter. Some prominent examples of this would be the Battle of the Atlantic, Battle of Britain, and Battle of Stalingrad, all in World War II. Wars and military campaigns are guided by military strategy, whereas bat ...
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Age Of Wonders
''Age of Wonders'' is a 1999 turn-based strategy game co-developed by Triumph Studios and Epic MegaGames, and published by Gathering of Developers. ''Age of Wonders'' underwent a long production cycle, and was originally developed under the name ''World of Wonders''. In 1997, the team scrapped its existing work and restarted development, which resulted in ''Age of Wonders''. The game won positive reviews and was a moderate commercial success, with global sales of roughly 200,000 units by 2001. It began a franchise and was followed by four sequels: '' Age of Wonders II: The Wizard's Throne'', '' Age of Wonders: Shadow Magic'', ''Age of Wonders III'', and '' Age of Wonders: Planetfall''. In 2010, the first game was re-released on GOG.com and Steam. Gameplay ''Age of Wonders'' is a turn-based strategy game that takes place from an isometric perspective, which consists of hexagonal tiles. Units are arranged into groups (also known as parties or stacks) of up to eight units; a single ...
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Warlords (video Game Series)
''Warlords'' is a video game series created by Steve Fawkner, in which role-playing elements are combined with turn-based strategy in a fantasy setting. The series includes four games and two expansion packs. Several remakes exist. Gameplay The central aspects of ''Warlords'' game series are ''units'', ''heroes'', ''cities'' and ''diplomacy''. Units Units are the expendable resource in ''Warlords'', produced and/or purchased in all active cities. Units come in different types such as light infantry, archers, elephants, and even mythological creatures such as minotaurs and unicorns. All units in ''Warlords'' have several standard properties: strength, distance of movement per turn, cost, and upkeep. Some have additional special abilities such as flying, bonuses to defense or combat, or traversing difficult terrain without hindrances. Since the introduction of ''Warlords III'', units also have hit points. Allies are a special type of unit only found by searching ruins or ...
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Panzer General
''Panzer General'' is a 1994 computer wargame developed and published by Strategic Simulations Inc. (SSI). It simulates conflict during World War II. The designers of ''Panzer General'' were heavily influenced by the Japanese wargame series ''Daisenryaku''. ''Panzer General'' was a major commercial hit: 250,000 units were sold at full price, and long tail sales continued in the years ahead. It became and remained SSI's best-selling game across all genres, and was named the best-selling computer wargame of all time in 2007. It is the first in the commercially successful ''Panzer General'' series. Gameplay ''Panzer General'' is a turn-based game, set on operational level hex maps. One plays lone scenarios from either Axis or Allied side and against a computer or human opponent. In Campaign Mode, the player assumes the role of a German Generalissimus against the Allied computer. ''Panzer General'' is an operational-level game, and units approximate battalions, although the unit si ...
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Heroes Of Might And Magic
''Heroes of Might and Magic'', known as ''Might & Magic Heroes'' since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the ''Might and Magic'' franchise, the series changed ownership when NWC was acquired by 3DO and again when 3DO closed down and sold the rights to Ubisoft. The games feature turn-based, fantasy-themed conflicts in which players control armies of mythical creatures. The series began in 1995 with the release of the first title. A seventh installment, '' Might & Magic Heroes VII'', was released on September 29, 2015. New World Computing closed after the production of ''Heroes of Might and Magic IV'', and since then the rights to the franchise have been owned by Ubisoft. Nival Interactive developed the first game in the series since the changeover, ''Heroes of Might and Magic V''. Black Hole Entertainment developed its sequel ''Might & Magic Heroes VI'', but Limbic Entertainment develope ...
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Civilization (series)
''Civilization'' is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as ''Sid Meier's Civilization VI''. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate". All titles in the series share similar gameplay, centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move their units on the map, build or improve new cities and units, and initiate negotiations with the human or Artificial intelligence, computer-controlled players. The player will also choose technologies to research. ...
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Sid Meier
Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with Bill Stealey and is the Director of Creative Development of Firaxis Games, which he co-founded with Jeff Briggs and Brian Reynolds in 1996. For his contributions to the video game industry, Meier was inducted into the Academy of Interactive Arts and Sciences Hall of Fame. Early life and education Meier was born in Sarnia, Ontario, Canada, to parents of Dutch and Swiss descent, giving him both Canadian and Swiss citizenship. A few years later, the family moved to Michigan, US, where Meier was raised. He studied history and computer science, graduating with a degree in computer science from the University of Michigan in 1975. Career Following college, Meier worked in developing cash register systems for department stores. During this period ...
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The Tactical Adventure
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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