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is a
Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspor ...
video game developer and
engineer Engineers, as practitioners of engineering, are professionals who invent, design, analyze, build and test machines, complex systems, structures, gadgets and materials to fulfill functional objectives and requirements while considering the limit ...
. He is the creator of the arcade
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
game ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', released to the public in 1978 by the
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
of Japan, often credited as the first shoot 'em up and for beginning the
golden age of video arcade games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
. Prior to ''Space Invaders'', he also designed other earlier Taito arcade games, including the shooting
electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun ...
s ''Sky Fighter'' (1971) and ''Sky Fighter II'', the
sports video game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
''TV Basketball'' in 1974, the
vertical scrolling A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from ...
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
''
Speed Race is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles ''Racer'' and ''Wheels'' in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves th ...
'' (also known as ''Wheels'') in 1974, the
multi-directional shooter A twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks: one for movement on a flat plane, and one to aim and fire shots at enemies, Usually s ...
''
Western Gun ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed with ...
'' (also known as ''Gun Fight'') in 1975, and the first-person
combat flight simulator Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mili ...
''
Interceptor Interceptor may refer to: Vehicles * Interceptor aircraft (or simply "interceptor"), a type of point defense fighter aircraft designed specifically to intercept and destroy enemy aircraft * Ford Crown Victoria Police Interceptor, a police car * ...
'' (1975).


Early life and career

Tomohiro Nishikado was born in 1944. He began conducting his own
science Science is a systematic endeavor that Scientific method, builds and organizes knowledge in the form of Testability, testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earli ...
experiments An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when ...
at an early age and, in junior high school, started working with
electronics The field of electronics is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices. Electronics uses active devices to control electron flow by amplification ...
by building
radios Radio is the technology of signaling and communicating using radio waves. Radio waves are electromagnetic waves of frequency between 30 hertz (Hz) and 300 gigahertz (GHz). They are generated by an electronic device called a transmitt ...
and amplifiers. He graduated with an
engineering Engineering is the use of scientific principles to design and build machines, structures, and other items, including bridges, tunnels, roads, vehicles, and buildings. The discipline of engineering encompasses a broad range of more speciali ...
degree from
Tokyo Denki University is a private university in Adachi, Tokyo, Japan. The predecessor of the school was founded in 1907 as . It was chartered as a university in 1949 with Yasujiro Niwa as first president. Denki (電機) means an electric device in Japanese, and the ...
in 1967. He had originally planned to work for
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professiona ...
, but failed the final round of the company's testing process, so he instead joined an audio engineering company called Takt in early 1967. But after completing his training there he was not put in the development department, so he quit a year later and looked for a new job, eventually accepting a job offer from a
communications Communication (from la, communicare, meaning "to share" or "to be in relation with") is usually defined as the transmission of information. The term may also refer to the message communicated through such transmissions or the field of inquir ...
company. Before beginning work, he met an old colleague at a train station who told him about the work he was doing at
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
, which Nishikado found interesting. His friend told him that Taito were desperately searching for new engineers, so Nishikado decided to join Taito instead of the communications company. He joined Pacific Industries Ltd in 1968, a subsidiary of Taito Trading Company. He began working on arcade
electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun ...
s, developing the hit target shooting games ''Sky Fighter'' (1971) and ''Sky Fighter II''. His bosses at Taito believed transistor-transistor logic (TTL) technology would play a significant role in the arcade industry, so they tasked Nishikado with investigating TTL technology as he was the company's only employee who knew how to work with integrated circuit (IC) technology, and one of the few engineers at any Japanese coin-op company with significant expertise in
solid-state electronics Solid-state electronics means semiconductor electronics: electronic equipment using semiconductor devices such as transistors, diodes and integrated circuits (ICs). The term is also used as an adjective for devices in which semiconductor electr ...
. He began working on video game development in 1972.
Translation
He was interested in creating
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s, so he spent six months dissecting Atari's ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
'' arcade unit and learning how the game's integrated circuits worked, and began modifying the game. He developed ''Elepong'' (similar to ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
''), one of Japan's earliest locally produced arcade video games, released in 1973. He produced more than ten video games up until 1977, before ''Space Invaders'' was released in 1978."Survey of Digital Games: Home Pong to Late 70s arcade"
(slide 28).


Most-known games


''Sky Fighter'' and ''Sky Fighter II''

Nishikado developed ''Sky Fighter'', a target shooting
electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun ...
released by Taito for amusement arcades in 1971. The game used mirrors to project images of model planes in front of a moving sky-blue background from a film canister on a rotating drum. The game was a hit, but too large for most locations, so it was followed by a scaled-down version, ''Sky Fighter II'', which sold 3,000 arcade cabinets.


''Soccer'' and ''Davis Cup''

His first original
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s were the ''
Pong ''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Al ...
''-style
sports video games A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
''Soccer'' and ''Davis Cup'', with ''Soccer'' developed first but both released in November 1973. ''Davis Cup'' was a
team sport A team sport includes any sport where individuals are organized into opposing sports team, teams which compete to win or cooperate to entertain their audience. Team members act together towards a shared objective. This can be done in a numb ...
video game, a
tennis doubles Traditionally, tennis is played between two people in a singles match, or two pairs in a doubles match. Tennis can also be played on different courts, including grass courts, clay courts, hard courts, and artificial grass courts. Standard types ...
game with similar ball-and-paddle gameplay to ''Pong'' but played in doubles, allowing up to four players to compete, like Atari's ''
Pong Doubles ''Pong'' is a table tennis–themed Twitch_gameplay, twitch arcade sports video game, featuring simple 2D computer graphics, two-dimensional graphics, manufactured by Atari, Inc, Atari and originally released in 1972. It was one of the earliest ...
'' (1973) released the same year. ''Soccer'' was also a team sport video game, based on
association football Association football, more commonly known as football or soccer, is a team sport played between two teams of 11 players who primarily use their feet to propel the ball around a rectangular field called a pitch. The objective of the game is ...
. ''Soccer'' was also a ball-and-paddle game like ''Pong'', but with a green background to simulate a playfield, allowed each player to control both a
forward Forward is a relative direction, the opposite of backward. Forward may also refer to: People * Forward (surname) Sports * Forward (association football) * Forward (basketball), including: ** Point forward ** Power forward (basketball) ** Sm ...
and a
goalkeeper In many team sports which involve scoring goals, the goalkeeper (sometimes termed goaltender, netminder, GK, goalie or keeper) is a designated player charged with directly preventing the opposing team from scoring by blocking or intercepting o ...
, and let them adjust the size of the players who were represented as paddles on screen. It also had a goal on each side. Nishikado considers ''Soccer'' to be Japan's first original domestically produced video game, in comparison to Japanese ''Pong'' clones released earlier, including
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's ''Pong Tron'' and Taito's ''Elepong''.


''TV Basketball''

was an arcade basketball video game released by Taito in April 1974. It was designed by Tomohiro Nishikado, who wanted to move beyond simple rectangles to character graphics. * Taito released the game in Europe as ''Basketball'' in 1974. It was the earliest use of character sprites to represent human
player characters A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
in a video game. The gameplay was largely similar to earlier ball-and-paddle games, but with human-like characters rather than simple rectangles. Nishikado came up with the concept by taking "a typical pong game" and rearranging the shapes so that they looked like objects such as a basketball hoop. It was also the earliest basketball video game in arcades, and the second basketball-themed video game in general, after the ''Basketball'' overlay released for the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
console in 1973. In February 1974, ''TV Basketball'' became the earliest non-American video game to be licensed for release in North America, with a deal initially made with Atari. However, the game instead ended up being licensed to
Midway Manufacturing Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included '' Mortal Kombat'', '' Rampage'', ''Spy Hunter'' ...
, who released the game in North America as ''TV Basketball'' in June 1974. It sold 1,400 arcade cabinets in the United States, a video game production record for Midway, up until the release of ''Wheels''. ''TV Basketball'' was the first basketball video game released by Midway, which later followed with ''
Arch Rivals ''Arch Rivals'' is a basketball sports video game released by Midway for arcades in 1989. Billed by Midway as "A Basket Brawl", the game features two-on-two full court basketball games in which players are encouraged to punch opposing players ...
'' (1989) and ''
NBA Jam ''NBA Jam'' (sometimes "Jam" for short) is a long-running List of basketball video games, basketball video game series based on the National Basketball Association (NBA). Initially developed as arcade games by Midway Games, Midway, the game foun ...
'' (1993).


''Speed Race'' (''Wheels'')

Nishikado's ''
Speed Race is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles ''Racer'' and ''Wheels'' in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves th ...
'' was a driving
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
, released in November 1974. He considers it to be his favourite among the games he had worked on prior to ''Space Invaders''. It was also one the first Japanese video games released in North America, where it was distributed by Midway. Running on Taito Discrete Logic hardware, the game used sprites with
collision detection Collision detection is the computational problem of detecting the intersection (Euclidean geometry), intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing ...
. The game's most important innovation was its introduction of
scrolling In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
graphics, where the sprites moved along a
vertical Vertical is a geometric term of location which may refer to: * Vertical direction, the direction aligned with the direction of the force of gravity, up or down * Vertical (angles), a pair of angles opposite each other, formed by two intersecting s ...
scrolling overhead track,Bill Loguidice & Matt Barton (2009), ''Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time'', p. 197,
Focal Press Focal Press is a publisher of creative and applied media books and it is an imprint of Routledge/Taylor & Francis. Company history The firm was founded in London in 1938 by Andor Kraszna-Krausz, a Hungarian photographer who migrated to England ...
,
with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases. The faster the player's car drives, the more the score increases. The game's concept was adapted from two earlier electro-mechanical driving games: Kasco's ''Mini Drive'' (1958) and Taito's ''Super Road 7'' (1970). In contrast to the volume-control dials used in his earlier ''Pong''-inspired machines, ''Speed Race'' had a realistic
racing wheel A simulator racing steering wheel is a control device for use in racing video games, racing simulators, and driving simulators. They are usually packaged with a large paddle styled as a steering wheel, along with a set of pedals for accelerato ...
controller Controller may refer to: Occupations * Controller or financial controller, or in government accounting comptroller, a senior accounting position * Controller, someone who performs agent handling in espionage * Air traffic controller, a person ...
, with a accelerator,
gear shift A gear stick (rarely spelled ''gearstick''), gear lever (both UK English), gearshift or shifter (both U.S. English), more formally known as a transmission lever, is a metal lever attached to the transmission of an automobile. The term ''gear sti ...
,
speedometer A speedometer or speed meter is a gauge that measures and displays the instantaneous speed of a vehicle. Now universally fitted to motor vehicles, they started to be available as options in the early 20th century, and as standard equipment f ...
and
tachometer A tachometer (revolution-counter, tach, rev-counter, RPM gauge) is an instrument measuring the rotation speed of a shaft or disk, as in a motor or other machine. The device usually displays the revolutions per minute (RPM) on a calibrated anal ...
. It could be played in either single-player or alternating two-player, where each player attempts to beat the other's score. The game also had selectable
difficulty level Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Play ...
s, giving players an option between "Beginner's race" and "Advanced player's race". The game was re-branded as ''Wheels'' by Midway for released in the United States and was influential on later racing games. Midway also released a version called ''Racer'' in the United States. ''Wheels'' and ''Wheels II'' sold 10,000 cabinets in the United States to become the best-selling arcade game of 1975. The game received nine sequels: * ''Speed Race Deluxe'' (1975) * ''Speed Race Twin'' (1976) * ''Super Speed Race'' (1977) * ''Super Speed Race V'' (1978) * ''T. T. Speed Race CL'' (1978) * ''Speed Race CL-5'' (1980) * ''Super Speed Race GP V'' (1980) * ''Super Speed Race Jr.'' (1985) * '' Automobili Lamborghini: Super Speed Race 64'' (1998)


''Western Gun'' (''Gun Fight'')

His next major title was ''
Western Gun ''Gun Fight'', known as in Japan and Europe, is a 1975 multidirectional shooter arcade game designed by Tomohiro Nishikado, and released by Taito in Japan and Europe and by Midway in North America. Based around two Old West cowboys armed with ...
'' (known as ''Gun Fight'' in the United States), released in 1975. The game's concept was adapted from a Sega arcade
electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun ...
, called ''Gun Fight'' (1969), with the cowboy figurines adapted into character sprites and both players able to maneuver across a landscape while shooting each other. The game is historically significant for several reasons. It was an early on-foot,
multi-directional shooter A twin-stick shooter is a subgenre of shoot 'em up video games. It is a multidirectional shooter in which the player character is controlled using two joysticks: one for movement on a flat plane, and one to aim and fire shots at enemies, Usually s ...
, that could be played in
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
or
two-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
. It also introduced
video game violence Since their inception in the 1970s, video games have often been criticized by some for violent content. Politicians, parents, and other activists have claimed that violence in video games can be tied to violent behavior, particularly in children, ...
, being the first video game to depict human-to-human
combat Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or ...
, and the first to depict a
gun A gun is a ranged weapon designed to use a shooting tube (gun barrel) to launch projectiles. The projectiles are typically solid, but can also be pressurized liquid (e.g. in water guns/cannons, spray guns for painting or pressure washing, p ...
on screen. The game introduced dual-stick controls, with one eight-way
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
for movement and the other for changing the shooting direction, and was one of the earliest video games to represent game characters and fragments of story through its visual presentation. The player characters used in the game represented
avatars Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appearance ...
for the players, and would yell "Got me!" when one of them is shot. Other features of the game included obstacles such as a
cactus A cactus (, or less commonly, cactus) is a member of the plant family Cactaceae, a family comprising about 127 genera with some 1750 known species of the order Caryophyllales. The word ''cactus'' derives, through Latin, from the Ancient Greek ...
, and in later levels, pine trees and moving wagons, that can provide cover for the players and are destructible. The guns have limited ammunition, with each player limited to six bullets, and shots can ricochet off the top or bottom edges of the playfield, allowing for indirect hits to be used as a
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art ...
. ''Western Gun'' was his next game licensed to Midway for release in the United States, with the title changed to ''Gun Fight'' for its American release. Midway's ''Gun Fight'' adaptation was itself notable for being the first video game to use a
microprocessor A microprocessor is a computer processor where the data processing logic and control is included on a single integrated circuit, or a small number of integrated circuits. The microprocessor contains the arithmetic, logic, and control circu ...
. Steve L. Kent (2001), '' The ultimate history of video games: from Pong to Pokémon and beyond : the story behind the craze that touched our lives and changed the world'', p. 64, Prima, Nishikado's ''Western Gun'' allowed the two players to move around anywhere on the screen, whereas Midway's version ''Gun Fight'' restricts each player to their respective portions of the screen, with the characters made larger in size. Nishikado believed that his original version was more fun, but was impressed with the improved graphics and smoother animation of Midway's version. This led him to design microprocessors into his subsequent games. ''Gun Fight'' was a success in the arcades, selling 8,600 arcade cabinets in the United States, where it was the third highest-grossing arcade game of 1975 and the second highest-grossing arcade game of 1976. The game was ported to the
Bally Astrocade The ''Bally'' ''Astrocade'' (also known as ''Bally Arcade'' or initially as ''Bally ABA-1000'') is a second-generation home video game console and simple computer system designed by a team at Midway, at that time the videogame division of Bally. ...
console and several computer platforms. ''Gun Fight's'' success helped pave the way for Japanese video games in the American market.


''Interceptor''

is a first-person
combat flight simulator Combat flight simulators are vehicle simulation games, amateur flight simulation computer programs used to simulate military aircraft and their operations. These are distinct from dedicated flight simulators used for professional pilot and mili ...
designed by Tomohiro Nishikado. The game was first demonstrated in 1975, before releasing in Japan in March 1976, and in Europe the same year. It involved piloting a
jet fighter Fighter aircraft are fixed-wing aircraft, fixed-wing military aircraft designed primarily for air-to-air combat. In military conflict, the role of fighter aircraft is to establish air supremacy, air superiority of the battlespace. Domination o ...
, using an eight-way joystick to aim with a crosshair and shoot at enemy aircraft that move in formations of two, can scale in size depending on their distance to the player, and can move out of the player's firing range. The game used a form of
pseudo-3D 2.5D (two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise ...
object-scaling to create the illusion of 3D space, a technique that was later used in
racing video games Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
such as Atari's '' Night Driver'' (1976) and
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
's ''
Pole Position In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the rac ...
'' (1982), and more extensively in
Sega Super Scaler Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-o ...
arcade games during the mid-to-late 1980s.


''Space Invaders''

In 1977, Nishikado began developing ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter an ...
'', which he created entirely on his own. In addition to designing and programming the game, he also did the artwork and sounds, and engineered the game's arcade hardware, putting together a
microcomputer A microcomputer is a small, relatively inexpensive computer having a central processing unit (CPU) made out of a microprocessor. The computer also includes memory and input/output (I/O) circuitry together mounted on a printed circuit board (PC ...
from scratch. Following its release in 1978, ''Space Invaders'' went on to become his most successful video game. It is frequently cited as the "first" or "original" in the
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
genre.Game Genres: Shmups
Professor Jim Whitehead, January 29, 2007, Accessed June 17, 2008
Bielby, Matt, "The Complete YS Guide to Shoot 'Em Ups", ''Your Sinclair'', July, 1990 (issue 55), p. 33Buchanan, Levi

, ''IGN'', March 31, 2003, Accessed June 14, 2008
''Space Invaders'' pitted the player against multiple enemies descending from the top of the screen at a constantly increasing speed. The game used alien creatures inspired by ''
The War of the Worlds ''The War of the Worlds'' is a science fiction novel by English author H. G. Wells, first serialised in 1897 by ''Pearson's Magazine'' in the UK and by ''Cosmopolitan (magazine), Cosmopolitan'' magazine in the US. The novel's first appear ...
'' because the developers were unable to render the movement of aircraft; in turn, the aliens replaced human enemies because of moral concerns (regarding the portrayal of killing humans) on the part of Taito. As with subsequent shoot 'em ups of the time, the game was set in space as the available technology only permitted a black background. The game also introduced the idea of giving the player a number of "
lives Lives may refer to: * The plural form of a '' life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * '' Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous ...
". It sold over 360,000 arcade cabinets worldwide, and by 1981 had grossed more than $1 billion, equivalent to $2.5 billion in 2011. As one of the earliest
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
s, it set precedents and helped pave the way for future titles and for the shooting genre. ''Space Invaders'' popularized a more interactive style of gameplay with the enemies responding to the player controlled cannon's movement. It was also the first video game to popularize the concept of achieving a
high score In games, score refers to an abstract quantity associated with a player or team. Score is usually measured in the abstract unit of points (except in game shows, where scores often are instead measured in units of currency), and events in th ...
, being the first game to save the player's score. It was also the first game where players had to repel hordes of creatures, take cover from enemy fire, and use destructible barriers, in addition to being the first game to use a continuous background soundtrack, with four simple
chromatic Diatonic and chromatic are terms in music theory that are most often used to characterize scales, and are also applied to musical instruments, intervals, chords, notes, musical styles, and kinds of harmony. They are very often used as a pair, ...
descending
bass note In music theory, the bass note of a chord or sonority is the lowest note played or notated. If there are multiple voices it is the note played or notated in the lowest voice (the note furthest in the bass.) Three situations are possible: # ...
s repeating in a loop, though it was dynamic and changed pace during stages. It also moved the gaming industry away from ''Pong''-inspired
sports game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
s grounded in real-world situations towards
action game An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform gam ...
s involving fantastical situations. ''Space Invaders'' set the template for the shoot 'em up genre, with its influence extending to most shooting games released to the present day, including
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
s such as '' Wolfenstein'', ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * ...
'', ''
Halo Halo, halos or haloes usually refer to: * Halo (optical phenomenon) * Halo (religious iconography), a ring of light around the image of a head HALO, halo, halos or haloes may also refer to: Arts and entertainment Video games * ''Halo'' (franch ...
'' and ''
Call of Duty ''Call of Duty'' is a first-person shooter video game Media franchise, franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold W ...
''. Game designer
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he is ...
considers ''Space Invaders'' a game that revolutionized the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , ...
; he was never interested in video games before seeing it, and it would inspire him to produce video games. Several publications ascribe the expansion of the video game industry from a novelty into a global industry to the success of the game, attributing the shift of video games from bars and arcades to more mainstream locations like restaurants and department stores to ''Space Invaders''. The game's success is also credited for ending the
video game crash of 1977 In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series (excludin ...
and beginning the
golden age of video arcade games The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, ...
. The launch of the arcade phenomenon in North America was in part due to ''Space Invaders''. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' considers it, along with ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'', one of the most popular arcade games that tapped into popular culture and generated excitement during the golden age of arcades. The game also played an important role during the second generation of consoles, when it became the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor- ...
's first
killer app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
, establishing
Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
as the market leader in the home video game market at the time. ''Space Invaders'' is today regarded as one of the most influential video games of all time.


Later career

Nishikado's later credited games for Taito included the
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
'' Chase HQ II: Special Criminal Investigation'' in 1989, the
scrolling shooter In computer displays, filmmaking, television production, and other kinetic displays, scrolling is sliding text, images or video across a monitor or display, vertically or horizontally. "Scrolling," as such, does not change the layout of the text ...
s ''
Darius II Darius II ( peo, 𐎭𐎠𐎼𐎹𐎺𐎢𐏁 ; grc-gre, Δαρεῖος ), also known by his given name Ochus ( ), was King of Kings of the Achaemenid Empire from 423 BC to 405 or 404 BC. Artaxerxes I, who died in 424 BC, was followed by h ...
'' (''Sagaia'') in 1989 and '' Darius Twin'' in 1991, the
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
'' Parasol Stars: The Story of Bubble Bobble III'' in 1991, the
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
''
Lufia & the Fortress of Doom ''Lufia & the Fortress of Doom'', known as in Japan, is a role-playing video game developed by Neverland and published by Taito in 1993, for the Super Nintendo Entertainment System. It is the first title in the ''Lufia'' series of video games ...
'' in 1993, the
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
'' Sonic Blast Man II'' in 1994, and the
puzzle game A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle ...
'' Bust-A-Move 2'' (''Puzzle Bobble 2'') in 1995. He left Taito in 1996 to found his own company
Dreams
Under Dreams when it was owned by Nishikado, his credited games include '' Bust-A-Move Millennium'', published by
Acclaim Entertainment Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide ...
in 2000. Dreams is also credited for '' Chase HQ: Secret Police'' published by Metrod3D for the
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
in 1999, the 3D
eroge An ''eroge'' ( or , ''erogē''; ; a portmanteau of ''erotic game'' , ''erochikku gēmu'') is a Japanese genre of erotic video game. In 1982, Japan's Koei, founded by husband-and-wife team Yoichi and Keiko Erikawa (and later known for strategy ...
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
''Dancing Cats'' published by
Illusion An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people. Illusions may o ...
for the PC in 2000, '' Super Bust-A-Move'' (''Super Puzzle Bobble'') published by Taito for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
in 2000, ''
Rainbow Islands is a 1987 in video gaming, 1987 arcade game developed and published by Taito Corporation, Taito. The arcade version was licensed to Romstar for North American manufacturing and distribution. The game is subtitled "The Story of Bubble Bobble 2" and ...
'' (''Bubble Bobble 2'') and '' Shaun Palmer's Pro Snowboarder'' for the Game Boy Color in 2001, and the 2008
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
version of '' Ys I & II''. He personally oversaw the development of ''
Space Invaders Revolution ''Space Invaders'' is a Japanese shooting video game released in 1978 by Taito. It was developed by Tomohiro Nishikado, who was inspired by other media: '' Breakout'', ''The War of the Worlds'', and '' Star Wars''. It is one of the forerunner ...
'', released by Taito in 2005, and was involved in the development of '' Space Invaders Infinity Gene'', released by Taito's current owner
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
in 2008. Dreams was involved in the development of the
fighting game A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappli ...
''
Battle Fantasia is a fighting video game developed by Arc System Works. Originally released in Japanese arcades in April 2007, the title was ported to the Xbox 360 and PlayStation 3 home consoles in Japan in May 2008, with a North American Xbox 360-exclusive ver ...
'', released by
Arc System Works , commonly referred to as ArcSys, is a Japanese video game developer and publisher located in Yokohama. Founded by Minoru Kidooka in 1988, the company is known for arcade 2D fighting game franchises, including ''Guilty Gear'' and ''BlazBlue'', a ...
in 2008. As of 2013, he is no longer with Dreams, and presently works for Taito as a technical advisor.


See also

*
List of Taito games This is a list of games developed or published by Taito, a Japanese Video game developer, game developer and Video game publisher, publisher. Electro-mechanical games The following titles were arcade electro-mechanical games (EM games) manufactur ...


Notes


References


External links


Article at The Dot Eaters
on Nishikado and a history of Space Invaders.
Partial list of games credited to Nishikado

Space Invaders' Creator Says He Would Have Made It 'Far Easier'
{{DEFAULTSORT:Nishikado, Tomohiro 1944 births Japanese video game designers Living people Taito people