Darius II (video Game)
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Darius II (video Game)
is a 1989 arcade video game developed by Taito. It is the direct sequel to the 1987 '' Darius''. It was later released as in Japan in 1991 for the Game Boy as well as non-Japanese ports. A remake was released for the PC Engine Super CD-ROM² as in 1993. Gameplay The game is set in the inner half of the Solar System, and has the same branching level structure as ''Darius''. Similar to the first '' Darius'' game, ''Darius II'' was programmed for multiple screens; while a three-screen version like the original exists, ''Darius II'' is more commonly and generally represented as a two-screen game. The red/green/blue powerups from the first game return, and have the same function: respectively, upgrades to the "missile" main weapon and "bomb" subweapon, and a shield to absorb some damage. Two new power-ups were added: a yellow powerup that adds a new "laser" main weapon that functions somewhat similarly to the bombs, and a rainbow powerup that grants one upgrade to ''all'' the player ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Sega Genesis Games
is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game, ''Periscope'', in 1966. Sega ...
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Darius (series)
is a shoot 'em up video game franchise developed and published by Taito. The eponymous first game was released in February 1987 for arcades, and has since been followed by six sequels and several spin-offs. The series takes place during the events of a war between humans and the Belsar empire, which plot to destroy all that is left of mankind. ''Darius'' is known for its branching stage paths, upbeat soundtrack, and cute sea life-inspired enemies. Development The series first appeared in Japanese game centers in 1987, where ''Darius'' became known for its "colossal" triple-screen arcade machine setup and body-sonic seats. It was known as the first arcade game to combine "high-impact engineering" with "creative presentation". Compared to the technology of Ultra Panavision 70 in how the series utilized color, it also used an "innovative" branching stage format that allowed for multiple playthroughs to be different in major ways. The series is also known for its cute graphics, upb ...
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Arcade Video Games
Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * Arcade (architecture), a series of adjoining arches * Shopping mall, one or more buildings forming a complex of shops, also sometimes called a shopping arcade Arcade or The Arcade may also refer to: Places Greece *Arcades (Crete), a town and city-state of ancient Crete, Greece Italy * Arcade, Italy, a town and commune in the region of Veneto United States * Arcade Building (Asheville, North Carolina) * Arden-Arcade, California * Arcade, Georgia, a city in Jackson County * Arcade (village), New York * Arcade (town), New York * The Arcade (Oak Bluffs, Massachusetts), a historic site in Oak Bluffs, Massachusetts * The Arcade (Providence, Rhode Island), a historic shopping center * Arcade, Texas Arts and entertainment Books an ...
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1993 Video Games
File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peacefully dissolved into the Czech Republic and Slovakia; In the United States, the ATF besieges a compound belonging to David Koresh and the Branch Davidians in a search for illegal weapons, which ends in the building being set alight and killing most inside; Eritrea gains independence; A major snow storm passes over the United States and Canada, leading to over 300 fatalities; Drug lord and narcoterrorist Pablo Escobar is killed by Colombian special forces; Ramzi Yousef and other Islamic terrorists detonate a truck bomb in the subterranean garage of the North Tower of the World Trade Center in the United States., 300x300px, thumb rect 0 0 200 200 Oslo I Accord rect 200 0 400 200 1993 Russian constitutional crisis rect 400 0 600 2 ...
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1989 Video Games
File:1989 Events Collage.png, From left, clockwise: The Cypress Street Viaduct, Cypress structure collapses as a result of the 1989 Loma Prieta earthquake, killing motorists below; The proposal document for the World Wide Web is submitted; The Exxon Valdez oil tanker runs aground in Prince William Sound, Alaska, causing a large Exxon Valdez oil spill, oil spill; The Fall of the Berlin Wall begins the downfall of Communism in Eastern Europe, and heralds German reunification; The United States United States invasion of Panama, invades Panama to depose Manuel Noriega; The Singing Revolution led to the independence of the Baltic states of Estonia, Latvia, and Lithuania from the Soviet Union; The stands of Hillsborough Stadium in Sheffield, Yorkshire, where the Hillsborough disaster occurred; 1989 Tiananmen Square protests and massacre, Students demonstrate in Tiananmen Square, Beijing; many are killed by forces of the Chinese Communist Party., 300x300px, thumb rect 0 0 200 200 1989 Loma ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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Sega Master Force
''Sega Force'' was an early 1990s publication that covered the Sega console range (Sega Mega Drive, Mega-CD, Master System and Game Gear). History ''Sega Force'', along with ''Nintendo Force'', was initially announced in mid-1991 by Newsfield. However, the liquidation of the publisher resulted in the magazine being significantly delayed. It was eventually launched by Europress Impact in December 1991. The magazine featured artwork created by Oliver Frey that was inspired by Japanese anime, such as '' Akira''. Frey often introduced a horror element into his artwork. His artwork for a Lemmings cover replaced the rodents with humans, depicting their horrified faces as they fell to the ground. The title also featured work by Stuart Wynne, Phil King, Steve Shields, Adrian Pitt and Matt Yeo. The magazine occasionally featured novellas based on console games. Staff writer, Matt Yeo worked in conjunction with Acclaim software to publish a novella based on ''Super Smash TV''. The narra ...
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Commodore User
''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic Computing'' in 1983 by publishers EMAP, the magazine's focus moved to the emerging Commodore 64, before introducing Amiga coverage in 1986, paving the way for Amiga's dominance and a title change to ''CU Amiga'' in 1990. Covering the 16-bit computer, the magazine continued for another eight years until the last issue was published in October 1998 when EMAP opted to close the magazine due to falling sales and a change in focus for EMAP. The magazine also reviewed arcade games. Timeline Carrying on from where ''Vic Computing'' left, ''Commodore User'' was launched in October 1983, with an initial preview issue in June. Initially the magazine contained what was referred to as the serious side of computing, with programming tutorials, mac ...
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