Special Criminal Investigation
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Special Criminal Investigation
''Special Criminal Investigation'', also known as ''S.C.I.'' for short or as ''Chase HQ II: Special Criminal Investigation'' in some home versions, is a 1989 vehicular combat racing game published by Taito for arcade game, arcades. It is the sequel to the 1988 original ''Chase H.Q.'' Gameplay Instead of the black Porsche 928 of the first game, the player commands a red example of the just-introduced (at the time) Nissan 300ZX, Nissan 300ZX Z32 T-Top Turbocharger, Turbo. Unlike the first game, the player is able to fire at offending vehicles, with some cabinets containing buttons on the steering wheel, and others having a fire button on the gearshift, along with a button to activate the nitrous boost. The game brings back protagonists Tony Gibson and Det. Raymond Broady of the first game, and their second game appearance. Broady has taken over the driver's seat this time, while Gibson, as the passenger, serves as the gunman. Also, instead of Nancy, Karen is the officer delivering ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Arcade Game
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ...
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ACE (magazine)
''ACE'' (Advanced Computer Entertainment) was a multi-format computer and video game magazine first published in the United Kingdom by Future Publishing and later acquired by EMAP. History ACE launched in October 1987, roughly the same time as Ludlow-based publisher Newsfield's own multi-format magazine ''The Games Machine''. The magazine staff consisted mainly of ex-''Amstrad Action'' (AA) and ''Personal Computer Games'' staff, including launch co-editors Peter Connor and Steve Cooke. Andy Wilton, ex-AA, was brought in as Reviews Editor, while Dave Packer and Andy Smith were hired as Staff Writers. Trevor Gilham, another ex-AA member, held the position of Art Editor. Between June and July 1989 (issues 21 and 22) the magazine was sold to EMAP, and Future Publishing redeployed the original ''ACE'' staff to work on their ''Amiga Format'' and '' ST Format'' titles. Content Coverage initially included Atari ST, Amiga, C64, ZX Spectrum and Amstrad CPC, but also included newer ma ...
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Arcade Video Game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari, Inc., Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong (video game), Donkey Kong''. The arcade in ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, ''Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was pe ...
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Emap International Limited
Ascential plc, formerly EMAP, is a British business-to-business media business specialising in exhibitions & festivals and information services. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History Richard Winfrey purchased the ''Spalding Guardian'' in 1887 and later purchased the ''Lynn News'' and the '' Peterborough Advertiser''; he also started the ''North Cambs Echo''. He became a Liberal politician and campaigner for agricultural rights and the papers were used to promote his political views in and around Spalding, Boston, Sleaford and Peterborough. During World War II Winfrey's newspaper interests began to be passed over to his son, Richard Pattinson Winfrey (1902–1985). In 1947, under the direction of 'Pat' Winfrey, the family's newspaper titles were consolidated to form the East Midland Allied Press (EMAP): this was achieved by the merger of the Northamptonshire Printing and Publishing Co., the Peterborough Advertiser Co., the ...
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Sega Saturn Magazine
''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included playable games and game footage. In 1997, the magazine reported a readership of 30,140. The last issue, 37, was published in November 1998. History ''Sega Saturn Magazine'' was originally known as ''Sega Magazine,'' which launched in 1994 and covered the Sega consoles available at the time, including the Master System, Mega Drive, Mega-CD, 32X and Game Gear. In November 1995, it was relaunched as ''Sega Saturn Magazine'' and coverage of other Sega consoles was gradually reduced. In addition to reviews, previews, and demo discs, the magazine included interviews with developers about topics such as the development libraries that Sega was providing them with, and would routinely cover topics of interest only to hardcore gamers such as i ...
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Natsume (company)
is the name of two video game publishers, Natsume-Atari and Natsume Inc., that were once the same company but are now completely separated. Natsume Co., Ltd. was founded in Japan on October 20, 1987. It established an American division called Natsume Inc. in 1988. In 1995, Natsume Inc. split from Natsume Co., Ltd. to become an independent company. The name "Natsume" was retained by both companies in their respective countries. In 2013, Natsume Co., Ltd. renamed itself Natsume-Atari following a merger with its subsidiary Atari that year. Also in 2013, Natsume Inc. (the American company) inaugurated a Japanese division called Natsume Inc. Japan with no connection to its former parent company. Natsume-Atari is based in Shinjuku, Tokyo, Japan and is known for developing licensed titles and mobile games. Natsume Inc. is located in Burlingame, California and is best known for publishing unique, family-oriented niche games, such as ''Harvest Moon (2007 video game series), Harvest Moon' ...
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ICE Software
ICE Software was a collective of freelance video game developers from Glasgow, Scotland. It produced many successful Amiga, Atari ST, Amstrad CPC, Commodore 64 and ZX Spectrum conversions of late 1980s and early 1990s Arcade games. Some major titles delivered were '' Turbo Outrun'', ''Special Criminal Investigation'' and ''Hydra Hydra generally refers to: * Lernaean Hydra, a many-headed serpent in Greek mythology * ''Hydra'' (genus), a genus of simple freshwater animals belonging to the phylum Cnidaria Hydra or The Hydra may also refer to: Astronomy * Hydra (constel ...''. ICE Software was based in a back-office at 244 Bath Street, Glasgow G1, and founded by Ian Morrison (the teenage developer of many popular titles such as '' Beach-Head'' with Platinum Productions), David Anderson and Martin Kane. It stopped trading in the mid-1990s. References Defunct companies of Scotland Defunct video game companies of the United Kingdom Video game development companies Comp ...
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Ocean Software
Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and video game publisher, publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchester. Ocean developed dozens of games for a variety of systems such as the ZX Spectrum, Oric#Oric-1, Oric 1, Commodore 64, Dragon 32/64, Dragon 32, MSX, Amstrad CPC, Commodore 16, Atari ST, Amiga, IBM PC compatible, IBM PC, BBC Micro and video game consoles, such as the Nintendo Entertainment System, Super Nintendo Entertainment System, Master System and Sega Genesis, Sega Mega Drive. History Early titles Jon Woods and David Ward created Spectrum Games as a mail-order business in 1983 after being inspired by the success of Liverpool-based software houses Imagine Software, Bug-Byte and Software Projects. Their initial catalogue was based around clones of arcade games like ''Frogger'' and ''Missile Command'' for various ho ...
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Turbocharger
In an internal combustion engine, a turbocharger (often called a turbo) is a forced induction device that is powered by the flow of exhaust gases. It uses this energy to compress the intake gas, forcing more air into the engine in order to produce more power for a given displacement.
The current categorisation is that a turbocharger is powered by the kinetic energy of the exhaust gasses, whereas a supercharger is mechanically powered (usually by a belt from the engine's crankshaft). However, up until the mid-20th century, a turbocharger was called a "turbosupercharger" and was considered a type of supercharger.


History

Prior to the invention of the turbocharger,

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Nissan 300ZX
The Nissan 300ZX is a sports car that was produced across two different generations. As with all other versions of the Z, the 300ZX was sold within the Japanese domestic market under the name Fairlady Z. It was sold in Japan from 1983 to 2000 and in the United States from 1984 to 1996, the 300ZX name followed the numerical convention initiated with the original Z car, the Nissan S30, which was marketed in the U.S. as the 240Z. The addition of the "X" to the car's name was a carryover from its predecessor, the 280ZX, to signify the presence of more luxury and comfort oriented features. The first generation 300ZX known as the Z31 model was produced from 1983 through 1989 and was a sales success becoming the highest volume Z-car for Nissan. To become even more competitive in the sports car market, the second generation Z31 was driven up-market. It was redesigned to be faster and feature more advanced technology, but came with a higher price than its predecessor, with consecutive p ...
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