Golden Age Of Video Arcade Games
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Golden Age Of Video Arcade Games
The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of ''Space Invaders'' in 1978, which led to a wave of shoot 'em up games such as ''Galaxian'' and the vector graphics-based ''Asteroids'' in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games transitioned from black-and-white to color, with titles such as ''Frogger'' and ''Centipede'' taking advantage of the visual opportunities of bright palettes. Video game arcades became a part of popular culture and a primary channel for new games. Video game genres were still being established, but included space-themed shooter games such as '' Defender'' and ''Galaga'', maze chase games which followed the design established by ''Pac-Man'', driving and racing games which more frequently used 3D perspectives such as ''Turbo' ...
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Arcade Video Game
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari, Inc., Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong (video game), Donkey Kong''. The arcade in ...
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Pole Position
In a motorsports race, the pole position is usually the best and "statistically the most advantageous" starting position on the track. The pole position is usually earned by the driver with the best qualifying times in the trials before the race. The number-one qualifying driver is also referred to as the pole-sitter. The pole position, pole sitter, starts the race "at the front of the starting grid. This provides the driver in the pole position the privilege of starting ahead of all the other drivers" Grid position is typically determined by a qualifying session before the race, where race participants compete to ascend to the number 1 grid slot, the driver, pilot, or rider having recorded fastest qualification time awarded the advantage of the number 1 grid slot (i.e., the pole-position) ahead of all other vehicles for the start of the race. Historically, the fastest qualifier was not necessarily the designated ''pole-sitter''. Different sanctioning bodies in motor sport emp ...
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Golden Age
The term Golden Age comes from Greek mythology, particularly the ''Works and Days'' of Hesiod, and is part of the description of temporal decline of the state of peoples through five Ages of Man, Ages, Gold being the first and the one during which the Golden Race of humanity ( ''chrýseon génos'') lived. After the end of the first age was the Silver age, Silver, then the Bronze Age (mythology), Bronze, after this the Greek Heroic Age, Heroic age, with the fifth and current age being Iron Age (mythology), Iron. By extension, "Golden Age" denotes a period of primordial peace, harmony, ecological stability, stability, and prosperity. During this age, peace and harmony prevailed in that people did not have to work to feed themselves for the earth provided food in abundance. They lived to a very old age with a youthful appearance, eventually dying peacefully, with spirits living on as "guardians". Plato in ''Cratylus (dialogue), Cratylus'' (397 e) recounts the golden race of human ...
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Three Rivers Press
Three Rivers Press is the trade paperback imprint of the Crown Publishing Group, a division of Random House. It publishes original paperback titles as well as paperback reprints of books issued initially in hardcover by the other Crown imprints. History The Crown Publishing Group launched its first paperback imprint, Crown Trade Paperbacks, in 1992. Five years later, the imprint decided to re-brand itself as Three Rivers Press, named for the Harlem, East and Hudson rivers that border Manhattan, as well as the three hardcover imprints (Crown, Harmony, and Clarkson Potter) that initially fed the list. In 2010, Three Rivers began the paperback publisher for Crown Archetype and Harmony Books Harmony Books is an imprint of the Crown Publishing Group, itself part of publisher Penguin Random House. It was founded by Bruce Harris, a Crown executive, in 1972. The imprint has been used for such books as: *Jill Freedman, ''Circus Days'' ( .... References Crown restructuring complet ...
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The Ultimate History Of Video Games
''The Ultimate History of Video Games'' is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, it is an updated version of the self-published ''The First Quarter: A 25-Year History of Video Games''. Development The book was constructed primarily from over 500 interviews, with industry figures granting multiple conversations. Three potential sources declined. He had originally intended to release the book in 1995, and then in 1996, but then he "finally published the damned thing" independently in 2000. 5,000 copies of this first edition were quickly sold exclusively through Amazon, and then Prima Publishing bought the rights. Kent initially opposed referring to the new edition as "ultimate". An index was added. He bemoaned that the Three Rivers Press edition was released before the launches of the GameCube and Xbox. In 2018, and again in 2019, he mentioned that he was working on a second volume, which was eventually ...
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Steven L
Stephen or Steven is a common English first name. It is particularly significant to Christians, as it belonged to Saint Stephen ( grc-gre, Στέφανος ), an early disciple and deacon who, according to the Book of Acts, was stoned to death; he is widely regarded as the first martyr (or "protomartyr") of the Christian Church. In English, Stephen is most commonly pronounced as ' (). The name, in both the forms Stephen and Steven, is often shortened to Steve or Stevie. The spelling as Stephen can also be pronounced which is from the Greek original version, Stephanos. In English, the female version of the name is Stephanie. Many surnames are derived from the first name, including Stephens, Stevens, Stephenson, and Stevenson, all of which mean "Stephen's (son)". In modern times the name has sometimes been given with intentionally non-standard spelling, such as Stevan or Stevon. A common variant of the name used in English is Stephan ; related names that have found some curr ...
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Routledge
Routledge () is a British multinational publisher. It was founded in 1836 by George Routledge, and specialises in providing academic books, journals and online resources in the fields of the humanities, behavioural science, education, law, and social science. The company publishes approximately 1,800 journals and 5,000 new books each year and their backlist encompasses over 70,000 titles. Routledge is claimed to be the largest global academic publisher within humanities and social sciences. In 1998, Routledge became a subdivision and imprint of its former rival, Taylor & Francis Group (T&F), as a result of a £90-million acquisition deal from Cinven, a venture capital group which had purchased it two years previously for £25 million. Following the merger of Informa and T&F in 2004, Routledge became a publishing unit and major imprint within the Informa "academic publishing" division. Routledge is headquartered in the main T&F office in Milton Park, Abingdon, Oxfordshire and ...
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Tron (franchise)
''Tron'' is an American science fiction media franchise created by Steven Lisberger, which began with the eponymous 1982 film. The original film portrays Jeff Bridges as Kevin Flynn, a genius computer programmer and video game developer who becomes transported inside a digital virtual reality known as "The Grid", where he interacts with programs in his quest to escape. Produced and released by Walt Disney Pictures, ''Tron'' became a cult film and was acclaimed for its groundbreaking visual effects and extensive use of early computer-generated imagery. It was followed by the 2010 sequel film '' Tron: Legacy'', which takes place 28 years after the events of the first film and depicts the attempts of Flynn's son Sam in retrieving his lost father from within the Grid, now ruled by a corrupt program. The film series has spawned various tie-ins, including video games, a comic book miniseries, music recording albums, theme park attractions, and an animated television series that ai ...
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Q*bert
''Q*bert'' (also known as ''Qbert'') is an arcade video game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was further developed and implemented by Davis. ''Q*bert'' was developed under the project name ''Cubes''. ''Q*bert'' was well-received in arcades and among critics. The game was Gottlieb's most successful video game and is among the most recognized brands from the golden age of arcade games. It has been ported to numerous platforms. The game's success resulted in sequels and the use ...
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Mario
is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creation. Depicted as a short, pudgy, Italian plumber who resides in the Mushroom Kingdom, his adventures generally center on rescuing Princess Peach from the Koopa villain Bowser. Mario has access to a variety of power-ups that give him different abilities. Mario's fraternal twin brother is Luigi. Mario first appeared as the player character of ''Donkey Kong'' (1981), a platform game. Miyamoto wanted to use Popeye as the protagonist, but when he could not achieve the licensing rights, he created Mario instead. Miyamoto expected the character to be unpopular and planned to use him for cameo appearances; originally called "Mr. Video", he was renamed to Mario after Mario Segale. Mario's clothing and characteristics were themed after the setting ...
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Pac-Man (character)
is a fictional character and the titular protagonist of the video game franchise of the same name. Created by Toru Iwatani, he first appeared in the arcade game ''Pac-Man'' (1980), and has since appeared in more than 30 licensed sequels and spin-offs for multiple platforms, and spawning mass amounts of merchandise in his image, including two television series and a hit single by Buckner & Garcia. He is the official mascot of Bandai Namco Entertainment. Pac-Man's most common antagonists are the Ghost Gang — Blinky, Pinky, Inky and Clyde that are determined to defeat him to accomplish their goals, which change throughout the series. Pac-Man also has a voracious appetite, being able to consume vast amounts of food in a short timespan, and can eat his enemies by consuming large "Power Pellets". He also appears as a playable character in the '' Super Smash Bros.'' series. The idea of Pac-Man was taken from both the image of a pizza with a slice removed and from rounding out the Ja ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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