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is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
'' game to feature 3D gameplay, combining traditional ''Super Mario'' gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the ''Super Mario'' franchise, invades Princess Peach's castle and hides the castle's sources of protection, Power Stars, in many different worlds inside magical paintings. As
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach. Director Shigeru Miyamoto conceived a 3D ''Super Mario'' game during the production of '' Star Fox'' (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the time a relatively unattempted task—and refining sprite movements. The sound effects were recorded by Yoji Inagaki and the score was composed by
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the ''Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
. ''Super Mario 64'' was highly anticipated by video game journalists and audiences, boosted by advertising campaigns and showings at the 1996 E3 trade show. It received critical acclaim, with reviewers praising its ambition, visuals, and gameplay, though some criticized its virtual camera system. It is the best-selling Nintendo 64 game, with nearly twelvemillion copies sold by 2015. Retrospectively, ''Super Mario 64'' has been considered one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
. Numerous developers have cited it as an influence on 3D platform games, with its dynamic camera system and 360-degree analog control establishing a new archetype for the genre, much as '' Super Mario Bros.'' did for side-scrolling platform games. It was remade as ''
Super Mario 64 DS ''Super Mario 64 DS'' is a 2004 platform game developed and published by Nintendo for the Nintendo DS. It was a launch game for the DS. ''Super Mario 64 DS'' is a remake of the 1996 Nintendo 64 game ''Super Mario 64,'' with new graphics, chara ...
'' for the Nintendo DS in 2004, and has been ported to other Nintendo consoles since. The game has attracted a cult following, spawning many fangames, a large speedrunning presence, and enduring rumors surrounding game features.


Gameplay


Controls

''Super Mario 64'' is a 3D platformer in which the player controls
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
through various courses. Mario's abilities are far more diverse than in previous games. He can walk, run, jump, crouch, crawl, climb, swim, kick, grab objects, and punch using the game controller's analog stick and buttons. He can execute special jumps by combining a regular jump with other actions, including the double and triple jumps,
long jump The long jump is a track and field event in which athletes combine speed, strength and agility in an attempt to leap as far as possible from a takeoff point. Along with the triple jump, the two events that measure jumping for distance as a ...
,
backflip An acrobatic flip is a sequence of body movements in which a person leaps into the air and then rotates one or more times while airborne. Acrobatic flips are performed in acro dance, free running, gymnastics, cheerleading, high jumping, tric ...
, and
wall jump This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
. The player can adjust the camera—operated by a
Lakitu Lakitu ( or ), known in Japan as is a fictional flying Koopa in the ''Mario'' franchise. Created by Shigeru Miyamoto, he first appeared in the Nintendo Entertainment System video game ''Super Mario Bros.'', where he dropped enemies called on ...
broadcasting Mario—and toggle between first-person and third-person view.


Health, lives, and power-ups

Unlike many of its predecessors, ''Super Mario 64'' uses a health point system, represented by a pie shape consisting of eight segments. If Mario has taken damage, he can replenish his health either by collecting three types of coins—yellow, which replenishes one segment; red, equal to two yellow coins; and blue, equal to five yellow coins—or by walking through a spinning heart. Underwater, Mario's health instead represents how long he can hold his breath, slowly diminishing while underwater and replenishing when he surfaces. As in previous ''Super Mario'' games, he starts with a number of
extra lives In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, res ...
, lost when his health is depleted or he falls into a bottomless pit. The game ends if Mario loses all his lives. When Mario finishes a course, he gains a life for every fifty yellow coins the player collected, and extra life mushrooms are hidden in various places such as trees and may chase Mario through the air or fall to the ground and disappear shortly if not collected. In absence of the
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chose ...
s normally found in previous games, such as the
Super Mushroom (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
and
Fire Flower (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
, three colors of translucent blocks—red, green, and blue—appear throughout many stages. Three switches of the same colors can be found in secret areas that turn their corresponding blocks solid and allow Mario to obtain three types of special cap power-ups. The Wing Cap allows Mario to fly after doing a triple jump or being shot from a
cannon A cannon is a large- caliber gun classified as a type of artillery, which usually launches a projectile using explosive chemical propellant. Gunpowder ("black powder") was the primary propellant before the invention of smokeless powder ...
; the Metal Cap makes him immune to enemies, fire, noxious gases, allows him to withstand wind and water currents, perform on-land moves underwater, and have unlimited air capacity underwater; and the Vanish Cap renders him partially immaterial and invulnerable, and allows him to walk through some obstacles. A shell remains after stomping a
Koopa Troopa Koopa Troopas, known in Japan as , are fictional footsoldiers of the turtle-like Koopa race from the ''Mario'' media franchise. They are commonly referred to generically as Koopas, a race that includes Bowser, King of the Koopas, the Koopaling ...
, which Mario can use to surf on water, lava, and quicksand.


Setting and objective

The
hub world An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vid ...
takes place in
Princess Peach's Castle The is a fictional principality in Nintendo's ''Mario'' series. It is the setting of most main-series ''Mario'' games with an inconsistent presentation. There is no established canon regarding the topography of the ''Mario'' universe, and many ...
, which consists of three floors, a tower, and a basement, plus a moat and a courtyard outside the castle. The player's main objective is to look for paintings that bring them to courses containing Power Stars, which upon their collection unlock more of the castle hub world. Each of the fifteen courses has seven Power Stars, and an additional fifteen are hidden as secrets and as bonuses, for a total of 120 Power Stars in the game. The courses are filled with enemies as well as friendly creatures that provide assistance or ask favors, such as Bob-omb Buddies, who will allow Mario to access cannons on request. Some Power Stars only appear after completing certain tasks, often hinted at by the name of the course. These challenges include collecting one hundred yellow coins or eight red coins on a stage, defeating a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
, racing an opponent, and solving puzzles. The final level of the game is blocked by "endless stairs", but Mario can bypass them by collecting seventy Power Stars. There are many hidden mini-courses and other secrets within the castle, which may contain extra Power Stars required for the full completion of the game. If the player returns to the game after collecting all 120 Power Stars, Yoshi can be found on the roof of Princess Peach's Castle, who will give the player a message from the developers, accompanied by one hundred extra lives and an improved triple jump.


Plot

The game begins with a letter from Princess Peach inviting Mario to come to her castle for a cake she has baked for him. When he arrives, Mario discovers that Bowser has invaded the castle and imprisoned the princess and her servants within it using the power of the castle's 120 Power Stars. The Power Stars are hidden in the castle's paintings, which serve as portals to other worlds where Bowser's minions keep watch over the Stars. Mario explores the castle and enters these worlds, gaining access to more rooms as he recovers more Stars. Mario unlocks two doors to different floors of the castle with keys obtained by defeating Bowser in hidden worlds. He gets at least 70 of the 120 Stars, breaking the curse of the endless stairs that block the entrance to Bowser's final hiding place. After Mario defeats Bowser in the final battle, he obtains a special Power Star which gives him the Wing Cap, and he flies back to the castle. Peach is released from the stained-glass window above the castle's entrance, and she rewards Mario by kissing him on the nose and baking the cake that she had promised him.


Development

In the early 1990s, ''Super Mario'' creator Shigeru Miyamoto conceived a 3D ''Mario'' design while developing the game '' Star Fox'' (1993) for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
. ''Star Fox'' used the Super FX graphics chip, which added more processing power; Miyamoto considered using the chip to develop a Super NES game, ''Super Mario FX'', with gameplay based on "an entire world in miniature, like miniature trains". According to engineer Dylan Cuthbert, who worked on ''Star Fox'', ''Super Mario FX'' was never the title of a game but the codename of the Super FX chip. Miyamoto reformulated the idea for the Nintendo 64, not for its greater power, but because its controller has more buttons for gameplay. At the January1993
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event t ...
(CES), where ''Star Fox'' made its debut, Nintendo's booth demonstrated a talking 3D polygon animation of Mario's head; it returned in the start screen, programmed by Giles Goddard. Production of ''Super Mario 64'' began on September 7, 1994 at Nintendo’s Entertainment Analysis and Development division, and concluded on May 20, 1996. According to Miyamoto, most of the time fifteen to twenty people worked on the game. Development began with the characters and
camera system In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; m ...
; months were spent selecting a view and layout. The original concept involved the fixed path of an isometric game such as '' Super Mario RPG'', which moved to a free-roaming 3D design, with some linear paths, particularly to coerce the player into Bowser's lair, according to Giles Goddard. ''Super Mario 64'' is one of the first games for which Nintendo produced its illustrations internally instead of by outsourcing. The graphics were made using N-World, a
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
(SGI)-based toolkit. The development team prioritized Mario's movement and, before levels were created, tested and refined Mario's animations on a simple grid. The 3D illustrations were created by
Shigefumi Hino Shigefumi Hino (日野 重文 ''Hino Shigefumi'', born 1963) is a Japanese graphics designer, game director and planner from Nintendo. He is the creator of Yoshi from the ''Yoshi'' franchise. Hino later served as the director of the ''Pikmin'' ...
, Hisashi Nogami, Hideki Fujii, Tomoaki Kuroume, and Yusuke Nakano, and the game was animated by co-director Yoshiaki Koizumi and Satoru Takiwaza. Yōichi Kotabe, illustrator and character designer for the ''Mario'' series, made a 3D drawing of Mario from various angles and directed the creation of the character models. In an interview with ''
The Washington Post ''The Washington Post'' (also known as the ''Post'' and, informally, ''WaPo'') is an American daily newspaper published in Washington, D.C. It is the most widely circulated newspaper within the Washington metropolitan area and has a large n ...
'', Yoshiaki Koizumi recalled that his challenge was animating the 3D models without any precedents. To assist players with depth perception, the team positioned a faux shadow directly beneath each object regardless of the area's lighting. Yoshiaki Koizumi described the feature as an "iron-clad necessity" which "might not be realistic, but it's much easier to play". Miyamoto's guiding design philosophy was to include more details than earlier games by using the Nintendo 64's power to feature "all the emotions of the characters". He likened the game's style to a 3D interactive cartoon. Some details were inspired by the developers' personal lives; for example, the Boos are based on assistant director Takashi Tezuka's wife, who, as Miyamoto explained, "is very quiet normally, but one day she exploded, maddened by all the time Tezuka spent at work". ''Super Mario 64'' was first run on an SGI Onyx emulator, which only emulated the console's
application programming interface An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how ...
and not its hardware. The first test scenario for controls and physics involved Mario interacting with a golden rabbit, named "MIPS" after the Nintendo 64's MIPS architecture processors; the rabbit was included in the final game as a Power Star holder. ''Super Mario 64'' features more puzzles than earlier ''Mario'' games. It was developed simultaneously with '' The Legend of Zelda: Ocarina of Time'' but, as ''Ocarina of Time'' was released more than two years later, some puzzles were taken for ''Super Mario 64''. The developers tried to include a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
cooperative mode, whereby players would control Mario and his brother Luigi in
split-screen Split screen may refer to: * Split screen (computing), dividing graphics into adjacent parts * Split screen (video production), the visible division of the screen * ''Split Screen'' (TV series), 1997–2001 * Split-Screen Level, a bug in the vid ...
, but could not make it work satisfactorily. The music was composed by veteran composer
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the ''Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
, who created new interpretations of the familiar melodies from earlier media as well as new material. Yoji Inagaki was responsible for the sound design, tasked with producing hundreds of sound effects. He and Kondo felt that music and sound effects were equally important. According to Inagaki, the average Nintendo 64 game had about 500 sound effects, and made comparisons to ''Ocarina of Time'', with 1,200, and '' The Legend of Zelda: Majora's Mask'', with 2,000. ''Super Mario 64'' is one of the first games to feature Charles Martinet as the voice of Mario, and Leslie Swan—then senior editor of ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' and English localizer for ''Super Mario 64''—as the voice of Princess Peach.


Release

''Super Mario 64'' was first shown as a playable prototype in November1995 at Nintendo Space World. This version was only fifty percent complete, and only about two percent of texture mapping was finished. It featured thirty-two courses. Miyamoto had hoped to create more, possibly up to forty, but was ultimately reduced to fifteen. According to Nintendo of America chairman
Howard Lincoln Howard Charles Lincoln (born February 14, 1940) is an American lawyer and businessman, known primarily for being the former Chairman of Nintendo of America and the former Chairman and Chief Executive Officer of the Seattle Mariners baseball team ...
, Miyamoto's desire to add more was a major factor in the decision to delay the Nintendo 64 release from Christmas1995 to April1996. Nintendo president Hiroshi Yamauchi later said: "Game creators can finish games quickly if they compromise. But users have sharp eyes. They soon know if the games are compromised. iyamotoasked for two more months and I gave them to him unconditionally". The game was later shown at E31996 with multiple Nintendo 64s set up for people to play. According to Giles Goddard, the stress of the project caused some programmers to quit or move to different departments.


Advertising and sales

Peter Main, Nintendo's vice president of marketing at the time, stated ''Super Mario 64'' was meant as the killer app for the Nintendo 64. The million marketing campaign included videotapes sent to more than five hundred thousand ''Nintendo Power'' subscribers and advertisements shown on
MTV MTV (Originally an initialism of Music Television) is an American cable channel that launched on August 1, 1981. Based in New York City, it serves as the flagship property of the MTV Entertainment Group, part of Paramount Media Networks, a di ...
, Fox, and
Nickelodeon Nickelodeon (often shortened to Nick) is an American pay television channel which launched on April 1, 1979, as the first cable channel for children. It is run by Paramount Global through its networks division's Kids and Family Group. It ...
. ''Super Mario 64'' was released in Japan in June1996, North America in September, and in Europe and Australia in March1997. During its first three months of sale in North America, it sold more than twomillion copies and grossed $140million in the United States, becoming its best-selling video game of 1996. It was also its best-selling game from 1995 to 2002. During the first three months of 1997, it was the second-best-selling console game at 523,000 units. By early 2001, it had sold 5.5million units, and 5.9million by September2002. At the 1999 Milia festival in
Cannes Cannes ( , , ; oc, Canas) is a city located on the French Riviera. It is a commune located in the Alpes-Maritimes department, and host city of the annual Cannes Film Festival, Midem, and Cannes Lions International Festival of Creativity. The ...
, ''Super Mario 64'' won a Gold ECCSELL prize for earning revenues above million in the
European Union The European Union (EU) is a supranational union, supranational political union, political and economic union of Member state of the European Union, member states that are located primarily in Europe, Europe. The union has a total area of ...
in 1998. It had become the second most popular game on
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
by June2007, behind '' Super Mario Bros.'' By March2008, ''Super Mario 64'' sold 11.8million copies worldwide, being the bestselling Nintendo 64 game. By 2015, ''Super Mario 64'' was the 12th most sold ''Mario'' game, with 11.91million copies sold.


Re-releases


''Super Mario 64 DS''

An enhanced remake, ''Super Mario 64 DS'', was released for the Nintendo DS in 2004. As with the original, the plot centers on collecting Power Stars and rescuing Princess Peach from Bowser. In contrast with the original, Yoshi is the starting character, with Mario, Luigi, and Wario as unlockable characters. It features improved graphics, slightly altered courses, new areas, powerups, and enemies, more Power Stars to collect,
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is ofte ...
mini-games, and a multiplayer mode. Reviews were mostly positive, with critics praising the graphics and add-ons to the original game but criticizing the controls and multiplayer mode. By September2021, 11.06million copies had been sold worldwide.


Other re-releases

A version of ''Super Mario 64'' was used as a tech demo for the
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "6 ...
floppy drive at the 1996 Nintendo Space World trade show. Like '' Wave Race 64'', ''Super Mario 64'' was re-released in Japan on as which fixed various bugs, added support for the Rumble Pak peripheral, included the voice acting from the English version, among other changes. In November2003, it was ported to China's iQue Player as a limited-release demo. In late 2006, it was released on the Wii Virtual Console service which added enhanced resolution and compatibility with the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
and Super Famicom Classic controllers. In September2020, ''Super Mario 64'' was one of the three ''Super Mario'' games to be included in the ''
Super Mario 3D All-Stars ''Super Mario 3D All-Stars'' is a 2020 compilation of platform games for the Nintendo Switch. It commemorates the 35th anniversary of Nintendo's ''Super Mario'' franchise, with high-definition ports of ''Super Mario 64'' (1996), ''Super Mario ...
'' collection on
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
. It made another Nintendo Switch appearance in October2021 as part of the Nintendo 64 lineup for the
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Ninte ...
+ Expansion Pack.


Reception


Critical reviews

''Super Mario 64'' received enthusiastic pre-release reception. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' commented on the 1995 prototype's smoothness, and how the action "was a blast", despite the game being only fifty percent complete at the time. Ed Semrad of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' agreed, praising the new 3D animation of ''Mario'' characters shown in only 2D before. Larry Marcus, a source analyst for Alex. Brown & Sons, recalls ''Super Mario 64'' being the most anticipated game of E31996, remembering a field of teenagers "jostling for a test run". ''Super Mario 64'' received critical acclaim, with a score of 94 out of 100 from
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
based on thirteen reviews, and a score of 96% from review aggregator GameRankings based on twenty-two reviews. The design, variety of controls and use of 3D gameplay received praise from video game publications. ''Maximum'' found its strongest points were the sense of freedom and its replayability, comparing it to '' Super Mario World'' and citing its similar gimmick of allowing access to new areas upon finding switches. One of '' GameFan'' four reviewers, E. Storm, cited the water levels as "overjoy ng and showed how ''Super Mario 64'' delved into an "entirely new realm of gaming". '' Official Nintendo Magazine'' called it "beautiful in both looks and design". Doug Perry of '' IGN'' agreed that it transitioned the series to 3D perfectly. ''Electronic Gaming Monthly'' discussed the levels in their initial review, praising them for their size and challenge, and later ranked it the fourth best console game of all time, arguing that it had breached the entire genre of 3D gaming while working virtually flawlessly. '' Computer and Video Games'' editor Paul Davies praised the 3D environment, and said that it enhanced the interaction, and described the control scheme as intuitive and versatile. '' Total!'' hailed the gameplay as being so imaginative and having such variety that their reviewers were still "hooked" after one month. Writing for '' AllGame'', Jonti Davies commented on the diversity of the gameplay and the abundance of activities found in each course. '' Nintendo Life'' Corbie Dillard agreed, calling the variety the game's "greatest genius". Writing for ''GameRevolution'', Nebojsa Radakovic described ''Super Mario 64'' as one of the few "true" 3D platform games. ''
N64 Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magaz ...
'' likened it to an enormous playground which was a pleasure to experiment in, but opined that the exploration element was slightly brought down by how many hints and tips there were. Victor Lucas of '' EP Daily'' agreed, praising the freedom, but suggesting players "skip all the sign posts". ''Super Mario 64'' also received praise for its graphics. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' praised the graphics for being "clean yet simple" and not detracting from the details of the game world. ''GamePro'' particularly praised the combination of unprecedented technical performance and art design, calling it "the most visually impressive game of all time". Paul Davies described the graphics as "so amazing to see, you find yourself stopping to admire hem. Jonti Davies called the visuals phenomenal, and the frame rate respectable.'''' Doug Perry found the graphics simple but magnificent, a sentiment shared by ''Next Generation''. ''
Hyper Hyper may refer to: Arts and entertainment * ''Hyper'' (2016 film), 2016 Indian Telugu film * ''Hyper'' (2018 film), 2018 Indian Kannada film * ''Hyper'' (magazine), an Australian video game magazine *Hyper (TV channel), a Filipino sports channe ...
'' reviewer Nino Alegeropoulos called it the best-looking console game to date and opined that its high resolution and frame rate for the time made it look "infinitely better than a cartoon". ''Total!'' said that the graphics' lack of pixellation and jagged edges made it look like they were from a "top of the range graphics workstation". The camera system received mixed reviews. ''Next Generation'' found that ''Super Mario 64'' was less accessible than previous ''Mario'' games, frustrated by the camera's occasional erratic movements and lack of optimal angle. Nebojsa Radakovic and Doug Perry added that the camera was sometimes blocked by or went through objects. ''Electronic Gaming Monthly'' Dan Hsu, Shawn Smith, and Crispin Boyer all removed half a point from their scores, claiming that the camera sometimes could not move to a wanted angle or rapidly shifted in an undesirable manner, a criticism that returned in ''Electronic Gaming Monthly'' ''100 Best Games of All Time'' list. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' stated in their 2007 re-review by present-day standards the camera "would almost be considered broken". ''Nintendo Power'' also noted the learning curve of the shifting camera. In contrast, Corbie Dillard claimed that the camera did not have any problems, and that it succeeded at helping the player traverse complex environments. This sentiment was shared by ''Total!'', claiming that there were very few occasions where the camera was at a suboptimal angle. Paul Davies acknowledged that he was critical of the camera, saying that in some occasions it was difficult to position ideally, but ultimately dismissed it as "one hiccup" of a "revolutionary" game.


Awards

''Super Mario 64'' won numerous awards, including various "Game of the Year" honors by members of the gaming media, and in Nintendo's own bestselling Player's Choice selection. It has been placed high on " the greatest games of all time" lists by many reviewers, including ''IGN'', ''Game Informer'', '' Edge'', ''Official Nintendo Magazine,'' ''Electronic Gaming Monthly'', and ''Nintendo Power''. ''Electronic Gaming Monthly'' awarded it a Gold award in its initial review, and it won ''Electronic Gaming Monthly'' Game of the Year for both editors' pick and readers' pick, and Nintendo 64 Game of the Year, Adventure Game of the Year, and Best Graphics. At the 1997 Computer Game Developers Conference, it was given
Spotlight Awards The Spotlight Awards (GDC) was hosted annually by the Game Developers Conference from 1997 to 1999. Its focus was on the video and computer game industry. GDC now hosts another video game award ceremony called Game Developers Choice Awards since 20 ...
for Best Use of Innovative Technology, Best Console Game, and Best Game of 1996. ''Maximum'' gave it a "Maximum Game of the Month Award" before its international release, ranking it the greatest game the magazine had ever reviewed. ''
Digitiser ''Digitiser'' was a video games magazine that was broadcast on Teletext in the UK between 1993 and 2003. It originally billed itself a"The World's Only Daily Game Magazine" The page was launched on 1 January 1993 on page 370 of the Teletext se ...
'' ranked it the best game of 1997, above '' Final Fantasy VII'' as runner-up.


Legacy

''Super Mario 64'' was key to the early success of and anticipation for the Nintendo 64. Lee Hutchinson, a former Babbage's employee, notes how the game was spurred by a feverish video game press, and how the success of the game defied the rule that a wide variety of launch games was necessary for broad appeal. Eventually, the Nintendo 64 lost much of its market share to Sony's PlayStation, partly due to its cartridge and controller design decisions, which were reportedly implemented by Miyamoto for ''Super Mario 64''. In 2012, ''Super Mario 64'' was among the 80 entries in the
Smithsonian American Art Museum The Smithsonian American Art Museum (commonly known as SAAM, and formerly the National Museum of American Art) is a museum in Washington, D.C., part of the Smithsonian Institution. Together with its branch museum, the Renwick Gallery, SAAM holds ...
's The Art of Video Games exhibit.


Influence

''Super Mario 64'' set many precedents for 3D platformers as one of the most influential video games. The game is known for its
nonlinear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many oth ...
, open freedom, which has been acclaimed by video game developers and journalists. '' 1Up.com'' wrote about its central hub world, which provides a safe tutorial and a level selector, and is now a staple of the 3D platformer genre. As the genre evolved, many of the series's conventions were rethought drastically, placing emphasis on exploration over traditional platform jumping, or "hop and bop" action. Though some disputed its quality, others argued that it established an entirely new genre for the series. Its mission-based level design inspired game designers such as '' GoldenEye 007'' (1997) producer and director Martin Hollis and the development team of '' Tony Hawk's Pro Skater''.
Dan Houser Daniel Houser (born November 1973) is an English video game producer, writer, and voice actor, as well as the co-founder (along with his brother Sam) and former vice president of creativity for Rockstar Games. As well as producing video games, ...
, a prominent figure in the development of the ''Grand Theft Auto'' series, stated, "Anyone who makes 3D games who says they've not borrowed something from ''Mario'' or ''Zelda'' f the Nintendo 64is lying". Square Enix has stated that a coincidental meeting with
Disney The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October ...
employees resulted in the creation of the '' Kingdom Hearts'' series, inspired by ''Super Mario 64'' use of 3D environments and exploration. Chris Sutherland, who served as the lead designer for ''Banjo-Kazooie'', agreed that ''Super Mario 64'' set the benchmark for 3D platformers and claimed that any other game in the genre on the Nintendo 64 would inevitably be compared with ''Super Mario 64''. ''Super Mario 64'' introduced a free-floating camera that can be controlled independently of the character. To increase freedom of exploration and fluid control in a 3D world, ''Super Mario 64'' designers created a dynamic virtual video camera that turns and accelerates according to the character's actions. This camera system became the standard for 3D platformers. ''Nintendo Power'' praised the game's camera movements along with ''The Legend of Zelda: Ocarina of Time'' addition of the lock-on camera and concluded that the two games were trailblazers for the 3D era. '' PC Magazine'' K. Thor Jensen considers ''Super Mario 64'' to be the first truly realized 3D platformer with the integration of camera control into its core gameplay, which he called the medium's true evolutionary leap. ''Super Mario 64'' use of the analog stick was novel, offering more precise and wide-ranging character movements than the digital D-pads of other consoles. At the time, 3D games generally only allowed the player to either control the character in relation to a fixed camera angle or in relation to the character's perspective. ''Super Mario 64'' controls, in contrast, are fully analog and interpret a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick allows for precise control over subtleties such as running speed. In 2005, ''Electronic Gaming Monthly'' ranked ''Super Mario 64'' the most important game since they began publication in 1989, stating that, while there were 3D games before it, "Nintendo's was the first to get the control scheme right". In July2021, a pristine, sealed copy of ''Super Mario 64'' was auctioned for , the largest amount ever paid for a video game.
Heritage Auctions Heritage Auctions is an American multi-national auction house based in Dallas, Texas. Founded in 1976, Heritage is an auctioneer of numismatic collections, comics, fine art, books, luxury accessories, real estate, and memorabilia from film, mu ...
's video games specialist said, "It seems impossible to overstate the importance of this title, not only to the history of Mario and Nintendo but to video games as a whole".


Successors

A sequel was planned for the 64DD add-on, under the codename '' Super Mario 128''. In July1996, Nintendo insiders stated that Miyamoto was assembling a team consisting mostly of developers who had worked on ''Super Mario 64''. Miyamoto affirmed that work on the sequel had only commenced at the time of the E31997 convention. The project was canceled due to its lack of progress and the commercial failure of the 64DD. ''Super Mario 64'' successors include '' Super Mario Sunshine'' for the
GameCube The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the ...
and '' Super Mario Galaxy'' for the Wii, building on its core design of power-ups and its 3D, open-ended gameplay. '' Super Mario Galaxy 2'' includes a remake of ''Super Mario 64'' Whomp's Fortress level called Throwback Galaxy. '' Super Mario 3D Land'' and '' Super Mario 3D World'' are departures from the open-ended design, instead focused on platforming reminiscent of 2D games. The Nintendo Switch game '' Super Mario Odyssey'' returns to ''Super Mario 64'' open design; it includes numerous references to the latter. The ''Mario 64'' Suit' and Mario 64'' Cap', which change Mario's appearance to his in ''Super Mario 64'', can be purchased after completing the main storyline. Additionally, Mario can travel to the Mushroom Kingdom, which includes Princess Peach's Castle and its courtyard. The Kingdom's Power Moons resemble ''Super Mario 64'' Power Stars.


Rumors, conspiracy theories, and glitches

Rumors spread rapidly after the game's release. The most popular was a pervasive rumor that Luigi existed as an unlockable character. In 1996, ''IGN'' offered a prize of $100 if a player could find Luigi, to no avail. Fueling the rumor was a very blurry message on a statue in the courtyard of Princess Peach's Castle, thought to say "L is real 2401". This was disproved in 1998, when a fan received a letter from Nintendo that the programmers included the text as a joke and it was not supposed to say anything. In July2020, 24 years and 1 month after the initial release of ''Super Mario 64'', unused assets for Luigi from the scrapped multiplayer mode were discovered in the game's development files, in an event known as the Nintendo Gigaleak. Satirical conspiracy theories about the game became popular in 2020, and were grouped into the "''Super Mario 64'' iceberg", an
Internet meme An Internet meme, commonly known simply as a meme ( ), is an idea, behavior, style, or image that is spread via the Internet, often through social media platforms. What is considered a meme may vary across different communities on the Internet ...
of an iceberg, with the less likely theories representing places closer to the bottom of the "ocean". One popular rumor involves a " Wario Apparition", based on an E31996 presentation with Charles Martinet voicing a disembodied Wario head. Some fans believed that the Wario head remained in some copies of the game. Conspiracy theorists also spread the rumor that "every copy of ''Super Mario 64'' is personalized", claiming that certain bizarre phenomena existed in only certain copies of the game. In the years since the game's release, players have used glitches to reach previously unreachable parts of the game, including, in 2014, a coin not meant to be collected. Speedrun techniques include the Lakitu skip, a glitch that disables the long dialogue by Lakitu about camera tutorials; the Bob-omb clip, performed by Mario strategically picking up a Bob-omb to clip through walls; and the backwards long jump glitch, which involves the player performing a repetitive move, the "backwards long jump", for Mario to ascend the endless stairs to the final level ahead of schedule; the latter was patched in the 1997 ''Shindō'' re-release. The ''Super Mario 3D All-Stars'' re-release also patched this as it was based off of the ''Shindō'' version. In 2013, YouTuber Vinesauce posted a compilation of various corruptions of the game, replicated with a program named ''naughty''. Another YouTuber, Pannenkoek2012, creates highly technical and analytical videos of ''Super Mario 64'' glitches and mechanics, which have been covered many times by the video game press.


Fan projects

''Super Mario 64'' has led to the creation of fan-made remakes, modifications and ROM hacks: * ''Super Mario 64: Chaos Edition'', a PC-emulated version of the original that loads codes which cause bizarre behavior. The game received coverage after streaming ensemble Vinesauce posted a playthrough of the game. * ''Super Mario Run 64'', converting the game into a 2.5D running game in the spirit of '' Super Mario Run''. * ''Super Mario 64 Online'', enabling online multiplayer. It was taken down after a copyright strike by Nintendo. It was later reuploaded and renamed to ''Net64''. * ''Super Mario 64 Maker'', a '' Super Mario Maker''-like level editor. * ''Super Mario 64 Odyssey'', featuring levels based on '' Super Mario Odyssey'' and adding its mechanic of possessing enemies by throwing Mario's hat. * ''Super Mario 64: Last Impact'', an original game that incorporates elements from other ''Mario'' games, such as the Fire Flower from '' Super Mario Bros.'', the F.L.U.D.D. cannon from ''Super Mario Sunshine'', and the Bee Mushroom from ''Super Mario Galaxy''. * ''Super Mario 64: Ocarina of Time'', in which '' The Legend of Zelda: Ocarina of Time'' world is recreated in ''Super Mario 64'' engine, with new gameplay elements, puzzles, and a story. * ''Open World Mario 64'', a battle royale–style mod set on a huge map made up of all ''Super Mario 64'' levels, in the style of '' Fortnite Battle Royale'' and '' PlayerUnknown's Battlegrounds''. * ''First Person Mario 64'', a modification fixes the camera configuration on first-person, often making the game much more challenging due to how the game demands acrobatic movements, and how the game does not render objects when they're too close to the camera. * ''Super Mario 64 FPS'', a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
remake of the original, speedrunned by YouTubers Falsepog and
Alpharad Jacob Rabon IV (born December 19, 1995), better known by his online pseudonym Alpharad, is an American YouTuber, esports personality, and musician. He is best known for his gaming videos on the ''Super Smash Bros.'' series along with his particip ...
. * ''Super Mario 64 HD'', a high-definition
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
of the first level of ''Super Mario 64'', Bob-Omb Battlefield, using the
Unity Unity may refer to: Buildings * Unity Building, Oregon, Illinois, US; a historic building * Unity Building (Chicago), Illinois, US; a skyscraper * Unity Buildings, Liverpool, UK; two buildings in England * Unity Chapel, Wyoming, Wisconsin, US; a ...
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
. The project was taken down following a copyright claim by Nintendo. * In 2019, fans decompiled the original ROM image into C
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
, allowing ''Super Mario 64'' to be natively ported to any system. ** In 2020, fans released a
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for se ...
port with support for widescreen displays and 4K resolution. Nintendo enlisted a law firm to remove videos of the port and its listings from websites. Fans created ports for several more platforms, including the Nintendo 3DS, PlayStation 2, PlayStation Vita, Dreamcast, and Android. ** ''Super Mario 64 Plus'', a fork of the Windows port featuring a new permanent death option, bug fixes, and an improved camera system.


Medical literature

In 2013, a study was conducted to see the plasticity effects on the human brain after playing ''Super Mario 64''—chosen for its navigation element and the ability to play in a three-dimensional environment—for at least thirty minutes every day for two months. The study concluded that doing the previously mentioned activity caused the gray matter (a major part of the
central nervous system The central nervous system (CNS) is the part of the nervous system consisting primarily of the brain and spinal cord. The CNS is so named because the brain integrates the received information and coordinates and influences the activity of all p ...
) to increase in the right hippocampal formation and the right
dorsolateral prefrontal cortex The dorsolateral prefrontal cortex (DLPFC or DL-PFC) is an area in the prefrontal cortex of the primate brain. It is one of the most recently derived parts of the human brain. It undergoes a prolonged period of maturation which lasts until adult ...
—brain areas thought to contribute to
spatial navigation In computing, spatial navigation is the ability to navigate between focusable elements, such as hyperlinks and form controls, within a structured document or user interface according to the spatial location. This method is widely used in applicati ...
,
working memory Working memory is a cognitive system with a limited capacity that can hold information temporarily. It is important for reasoning and the guidance of decision-making and behavior. Working memory is often used synonymously with short-term memory, ...
, and motor planning.


Notes


Notes on inflation


References


Footnotes


Sources

* * *


External links


''Super Mario 64'' Profile (1996) – Nintendo (archive)


* {{Authority control 1996 video games 3D platform games Golden Joystick Award for Game of the Year winners Golden Joystick Award winners IQue games Nintendo 64 games Nintendo Entertainment Analysis and Development games Nintendo Switch Online Nintendo 64 games Open-world video games Single-player video games 64 Video games developed in Japan Video games directed by Shigeru Miyamoto Video games directed by Takashi Tezuka Video games scored by Koji Kondo Video games set in castles Virtual Console games for Wii Virtual Console games for Wii U