Martin Hollis (video Game Designer)
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Martin Hollis (video Game Designer)
Martin Hollis is a British video game designer best known for directing and producing the critically acclaimed Nintendo 64 first-person shooter '' GoldenEye 007''. In 2000, he founded Zoonami, a video game development company based in Cambridge. Early life Martin Hollis grew up playing BBC Micro video games such as ''Chuckie Egg'' and ''Elite''. He also used to develop his own games for the system, including a ''Pac-Man'' clone and a similar Easter-themed one "with rabbits going around the maze." Before turning 16, he ended up creating between 20 and 40 BBC Micro games, some of which were published in magazines. Career Martin Hollis studied computer science at the University of Cambridge. He first worked in a small engineering company for a year, developing tools for tracking boats and submarines. In December 1993, when he was 22 years old, he applied for a job at Rare and became the company's first computer science graduate. Due to his knowledge of Unix, he was tasked with sett ...
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GoldenEye 007 (1997 Video Game)
''GoldenEye 007'' is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. Based on the 1995 ''James Bond'' film ''GoldenEye'', the player controls the secret agent James Bond through a series of levels to prevent a criminal syndicate from using a satellite weapon. In the multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen. Development began in 1995 and was handled by an inexperienced team led by Martin Hollis, who had previously worked as a programmer on the coin-op version of ''Killer Instinct''. It was primarily inspired by Sega's ''Virtua Cop'' before being redesigned as a free-roaming shooter. After more than two and a half years of development, ''GoldenEye 007'' was released shortly before the release of the ''GoldenEye'' sequel ''Tomorrow Never Dies''. Although it faced low expectations from the gaming media, it sold more than eight million copies, making it the third- best-sel ...
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Operating System
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), and ...
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Twycross
Twycross is a small village and civil parish in the Hinckley and Bosworth district, in Leicestershire, England, on the A444 road.OS Explorer Map 232 : Nuneaton & Tamworth: (1:25 000) : The population of the civil parish at the 2011 census was 850. The civil parish includes the villages of Norton Juxta Twycross and Orton on the Hill and the hamlets of Little Orton and Little Twycross, as well as Twycross Zoo, and the selective, private Twycross House School. The Twycross Cricket Club is a village club with a 1st and 2nd XI who play in the Leicestershire Senior League. It also has a Sunday XI which plays many friendly games throughout the season. The 1st team XI play regularly in the Premier division, whilst the 2nd team XI play in division 3, which hosts a 1st team and 2nd teams while also holding a Sunday friendly team. It has a youth set-up with under-15, under-13, and under-11 teams. The church of St. James contains the oldest stained glass in England, originally from Saint ...
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Southeast Asia
Southeast Asia, also spelled South East Asia and South-East Asia, and also known as Southeastern Asia, South-eastern Asia or SEA, is the geographical United Nations geoscheme for Asia#South-eastern Asia, south-eastern region of Asia, consisting of the regions that are situated south of mainland China, east of the Indian subcontinent, and north-west of mainland Australia. Southeast Asia is bordered to the north by East Asia, to the west by South Asia and the Bay of Bengal, to the east by Oceania and the Pacific Ocean, and to the south by Australia (continent), Australia and the Indian Ocean. Apart from the British Indian Ocean Territory and two out of atolls of Maldives, 26 atolls of Maldives in South Asia, Maritime Southeast Asia is the only other subregion of Asia that lies partly within the Southern Hemisphere. Mainland Southeast Asia is completely in the Northern Hemisphere. East Timor and the southern portion of Indonesia are the only parts that are south of the Equator. Th ...
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Joanna Dark
Joanna Dark is a fictional character and the main protagonist of the ''Perfect Dark'' video game series. She debuted in the Nintendo 64 first-person shooter ''Perfect Dark'' and is a player character in all the games of the series. Outside of video games, Joanna appears as the lead character in all the ''Perfect Dark'' novels and comic books. Joanna is an operative for the fictional Carrington Institute, where she was given the code name "Perfect Dark" in honor of her flawless performance in training tests. Joanna Dark was originally devised by video game designer Martin Hollis, who found inspiration in a number of fictional heroines such as FBI agent Dana Scully from television series ''The X-Files'', and the eponymous femme fatale of the film '' La Femme Nikita'', among others. Her ''Perfect Dark Zero'' model was redesigned by manga artist Wil Overton. Joanna Dark is among Rare's most well known characters and has been featured in several "top lists" by the gaming media. C ...
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Spiritual Successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their source material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different continuity, and features distinct characters and settings. Such works may arise when licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. The term is also used more broadly to describe a pastiche work that intentionally evokes similarities to pay homage to other influential works, but is also distinct enou ...
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Perfect Dark
''Perfect Dark'' is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the ''Perfect Dark'' series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots. As a spiritual successor to Rare's 1997 first-person shooter '' GoldenEye 007'', ''Perfect Dark'' shares many features with its predecessor and runs on an upgraded version of its game engine. ''GoldenEye 007'' director Martin Hollis led the game's production for the first fourteen months of its near three-year development cycle before he left Rare to pursue other interests. The game is one ...
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Tomorrow Never Dies
''Tomorrow Never Dies'' is a 1997 spy film, the eighteenth in the ''James Bond'' series produced by Eon Productions and the second to star Pierce Brosnan as fictional MI6 agent James Bond. Directed by Roger Spottiswoode from a screenplay by Bruce Feirstein, it follows Bond as he attempts to stop Elliot Carver (Jonathan Pryce), a power-mad media mogul, from engineering world events to initiate World War III. The film was produced by Michael G. Wilson and Barbara Broccoli, and was the first Bond film made after the death of producer Albert R. Broccoli (to whom it pays tribute in the end credits), and the last released under the United Artists label. Filming locations included France, Thailand, Germany, Mexico and the United Kingdom. ''Tomorrow Never Dies'' performed well at the box office, grossing over $333 million worldwide, becoming the fourth-highest-grossing film of 1997 and earning a Golden Globe nomination despite mixed reviews. While its performance at the U.S. box of ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Duncan Botwood
Duncan Lewis Botwood (born 8 March 1972, Stafford) is a British video game designer and voice actor. He worked for British game developer Rare from 1995 to 2008. He was senior designer at the company. Botwood's first work was GoldenEye 007. He was one of the first members of the team and worked closely with Martin Hollis and David Doak. Botwood constructed the levels and did most motion capture with head model designer, Beatrix. He next worked on Perfect Dark as level designer, wrote the story of the game and designed the way weapons would work. He later worked on ''Perfect Dark Zero'', designing the multiplayer. Botwood provided voice talent to some of the projects on which he worked, voicing " Andross" in Star Fox Adventures, and "Mr Blonde" in ''Perfect Dark''. He had a cameo in ''GoldenEye 007'' as "Naval Officer". Botwood left Rare in 2008 and worked for Ubisoft Montpellier. He then worked at Codemasters before joining Ubisoft Toronto Ubisoft Toronto Inc. is ...
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Virtua Cop
(known as ''Virtua Squad'' for the North American Windows version) is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows in 1996. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery. ''Virtua Cop'' was notable for its use of real-time 3D polygon graphics with texture mapping, with Sega advertising it as "the world's first texture mapped, polygon action game". Emphasizing the real-time nature of the game, enemies would react differently depending on where they were shot. It was one of the first games to allow the player to shoot through glass. Its name is derived from its 3D graphical style, which was previously used in ''Virtua Racing'' and ''Virtua Fighter'', and later ''Virtua Striker''. Despite some initial skepticism over ...
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GoldenEye
''GoldenEye'' is a 1995 spy film, the seventeenth in the ''James Bond'' series produced by Eon Productions, and the first to star Pierce Brosnan as the fictional MI6 agent James Bond. Directed by Martin Campbell, it was the first in the series not to utilize any story elements from the works of novelist Ian Fleming. It was also the first ''James Bond'' film not produced by Albert R. Broccoli, following his stepping down from Eon Productions and replacement by his daughter, Barbara Broccoli (along with Michael G. Wilson, although Albert was still involved as a consultant producer; it was his final film project before his death in 1996). The story was conceived and written by Michael France, with later collaboration by other writers. In the film, Bond fights to prevent a rogue ex-MI6 agent (Sean Bean) from using a satellite weapon against London to cause a global financial meltdown. The film was released after a six-year hiatus in the series caused by legal disputes, during w ...
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