Speedrun
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Speedrun
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Many online communities develop around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a vari ...
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Speedrun Ocarina Of Time - Team Superplay - Mang'Azur 2013 - P1590514
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Many online communities develop around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a vari ...
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European Speedrunner Assembly
European Speedrunner Assembly (abbreviated to ESA), formerly ''European Speedster Assembly'', is a semi-annual video game speedrunning charity marathon held in Sweden. Held since 2012, the events have raised hundreds of thousands of dollars for several charities. The two flagship events of the European Speedrunner Assembly are European Speedrunner Assembly Winter, held in February every year, and ESA Summer, held between June and August every year. Both events last seven days. In addition to these events, ESA also hosts smaller European-based speedrunning events such as the Benelux Speedrunner Gathering (BSG), as well as Break the Record: Live, a three-day competition to break the world record of a specified game and category. They also host special charity marathons. By 2016, ESA was the second-largest speedrunning event globally. It has been described as "a kind of European federation for these virtual “athletes”." Events are broadcast live on Twitch. Viewers are encouraged ...
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Tool-assisted Speedrun
A tool-assisted speedrun, or tool-assisted superplay (TAS ), is generally defined as speedrunning an emulated game. During development of the speedrun, the framerate is slowed down to allow precise inputs to be done with ease. Splicing, the action of adding inputs from other speedruns is also used. The goal of a TAS is to create a theoretically perfect playthrough. A TAS is created by a person who can use tools to perform impressive feats in a video game. The person creating such a run uses what they know about the game, what they learned from others, and what they discovered themselves to make their tool-assisted speedrun. Tool-assisted speedruns are generally created with the goal of creating the perfect speedrun. This includes but is not limited to the best path to completing a game as fast as possible and/or showing a new way to optimize a video game. Some tools used by creators of a TAS include savestates and branches, slow-down and frame-by-frame, and creating macros and sc ...
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Games Done Quick
Games Done Quick (GDQ) is a semiannual video game speedrun charity marathon held in the United States, originally organized by the Speed Demos Archive and SpeedRunsLive communities. Since 2015, it has been handled by Games Done Quick, LLC. Held since 2010, the events have raised money for several charities. The two flagship events held by Games Done Quick are Awesome Games Done Quick (AGDQ), held in early January every year, which raises money for the Prevent Cancer Foundation, and Summer Games Done Quick (SGDQ), usually held in late June or early July every year, which raises money for Doctors Without Borders. Both events last for seven days. In addition to these events, GDQ hosts several other broadcasts throughout the year including smaller marathons supporting different charities, one-off events for special occasions, and regular GDQ Hotfix programming throughout the year. The events are broadcast live on Twitch. Viewers are encouraged to donate for incentives during the ...
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Celeste (video Game)
''Celeste'' is a 2018 platform game developed and published by indie developer Matt Makes Games. It stars Madeline, a young girl with anxiety and depression who aims to climb Celeste Mountain. During her climb, she encounters several characters, including a personification of her self-doubt known as Badeline, who attempts to stop her from climbing the mountain. Development of ''Celeste'' began in August 2015, when Maddy Thorson and Noel Berry participated in a four-day-long game jam, in which they created ''Celeste'' for the PICO-8. Thorson, who served as the game's producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 game into a full release. Inspired in part by Thorson's own ''TowerFall'' (2013) and '' Super Mario Bros. 3'' (1988), the gameplay was designed to be minimal, while mirroring Thorson's experiences with bouldering. ''Celeste'' was also designed to be accessible, featuring game mechanics intended to make the game more forgiving in a ...
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Super Mario 64
is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Super Mario'' gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the ''Super Mario'' franchise, invades Princess Peach's castle and hides the castle's sources of protection, Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach. Director Shigeru Miyamoto conceived a 3D ''Super Mario'' game during the production of ''Star Fox'' (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models—at the ...
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Twitch (service)
Twitch is an American video live streaming service that focuses on video game live streaming, including broadcasts of esports competitions, in addition to offering music broadcasts, creative content, and " in real life" streams. Twitch is operated by Twitch Interactive, a subsidiary of Amazon.com, Inc. It was introduced in June 2011 as a spin-off of the general-interest streaming platform Justin.tv. Content on the site can be viewed either live or via video on demand. The games shown on Twitch's homepage are listed according to audience preference and include genres such as real-time strategy games (RTS), fighting games, racing games, and first-person shooters. The popularity of Twitch eclipsed that of its general-interest counterpart. In October 2013, the website had 45 million unique viewers, and by February 2014, it was considered the fourth-largest source of peak Internet traffic in the United States. At the same time, Justin.tv's parent company was re-branded as Twitch In ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Super Metroid
is an action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the ''Metroid'' series, following the events of the Game Boy game '' Metroid II: Return of Samus'' (1991). Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley. Following the established gameplay model of its predecessors, ''Super Metroid'' focuses on exploration, with the player searching for power-ups used to reach previously inaccessible areas. It introduced new concepts to the series, such as the inventory screen, an automap, and the ability to fire in all directions. The development staff from previous ''Metroid'' games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop ''Super Metroid'' over the course of two years. The developers wanted to make a true action game, ...
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Livestreaming
Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but not live-streamed. Livestream services encompass a wide variety of topics, from social media to video games to professional sports. Platforms such as Facebook Live, Periscope, Kuaishou, Douyu, bilibili and 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Sites such as Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunning. Live coverage of sporting events is a common application. User interaction via chat rooms forms a major component of livestreaming. Platforms often include the ability to talk to the broadcaster or participate in conversations in chat. Many chat rooms also consist ...
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Metroid Prime
''Metroid Prime'' is an action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main installment in the '' Metroid'' franchise and the first game in the series to use 3D computer graphics and a first-person perspective. Since exploration takes precedence over combat, Nintendo classifies the game as a "first-person adventure" rather than a first-person shooter. It was released in North America in November 2002, and in Japan and Europe the following year. One day before its North American release, Nintendo released the Game Boy Advance game ''Metroid Fusion'', marking the return of the ''Metroid'' series after an eight-year hiatus following ''Super Metroid'' (1994). ''Metroid Prime'' is the first game in the ''Metroid Prime'' saga, which takes place between the original '' Metroid'' and '' Metroid II: Return of Samus''. Like previous games in the series, ''Metroid Prime'' has a science fiction setting in whic ...
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