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Speedrun
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Many online communities develop around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a ...
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European Speedrunner Assembly
European Speedrunner Assembly (abbreviated to ESA), formerly ''European Speedster Assembly'', is a semi-annual video game speedrunning charity marathon held in Sweden. Held since 2012, the events have raised hundreds of thousands of dollars for several charities. The two flagship events of the European Speedrunner Assembly are European Speedrunner Assembly Winter, held in February every year, and ESA Summer, held between June and August every year. Both events last seven days. In addition to these events, ESA also hosts smaller European-based speedrunning events such as the Benelux Speedrunner Gathering (BSG), as well as Break the Record: Live, a three-day competition to break the world record of a specified game and category. They also host special charity marathons. By 2016, ESA was the second-largest speedrunning event globally. It has been described as "a kind of European federation for these virtual “athletes”." Events are broadcast live on Twitch. Viewers are encouraged ...
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Speedrun Ocarina Of Time - Team Superplay - Mang'Azur 2013 - P1590514
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning is a sub-category of speedrunning that uses emulation software to slow the game down and create a precisely controlled sequence of inputs. Many online communities develop around speedrunning specific games; community leaderboard rankings for individual games form the primary competitive metric for speedrunning. Racing between two or more speedrunners is also a popular form of competition. Videos and livestreams of speedruns are shared via the internet on media sites such as YouTube and Twitch. Speedruns are sometimes showcased at marathon events, which are gaming conventions that feature multiple people performing speedruns in a va ...
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Games Done Quick
Games Done Quick (GDQ) is a semiannual video game speedrun charity marathon held in the United States, originally organized by the Speed Demos Archive and SpeedRunsLive communities. Since 2015, it has been handled by Games Done Quick, LLC. Held since 2010, the events have raised money for several charities. The two flagship events held by Games Done Quick are Awesome Games Done Quick (AGDQ), held in early January every year, which raises money for the Prevent Cancer Foundation, and Summer Games Done Quick (SGDQ), usually held in late June or early July every year, which raises money for Doctors Without Borders. Both events last for seven days. In addition to these events, GDQ hosts several other broadcasts throughout the year including smaller marathons supporting different charities, one-off events for special occasions, and regular GDQ Hotfix programming throughout the year. The events are broadcast live on Twitch. Viewers are encouraged to donate for incentives during the ...
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Tool-assisted Speedrun
A tool-assisted speedrun, or tool-assisted superplay (TAS ), is generally defined as speedrunning an Emulator, emulated game. During development of the speedrun, the framerate is slowed down to allow precise inputs to be done with ease. Splicing, the action of adding inputs from other speedruns is also used. The goal of a TAS is to create a theoretically perfect playthrough. A TAS is created by a person who can use tools to perform impressive feats in a video game. The person creating such a run uses what they know about the game, what they learned from others, and what they discovered themselves to make their tool-assisted speedrun. Tool-assisted speedruns are generally created with the goal of creating the perfect speedrun. This includes but is not limited to the best path to completing a game as fast as possible and/or showing a new way to optimize a video game. Some tools used by creators of a TAS include Saved_game#Save_states, savestates and branches, slow-down and frame-by-f ...
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Super Mario 64
is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ''Super Mario'' gameplay, visual style, and characters in a large open world. In the game, Bowser, the primary antagonist of the ''Super Mario'' franchise, invades Princess Peach's castle and hides the castle's sources of protection, Power Stars, in many different worlds inside magical paintings. As Mario, the player collects Power Stars to unlock enough of Princess Peach's castle to get to Bowser and rescue Princess Peach. Director Shigeru Miyamoto conceived a 3D ''Super Mario'' game during the production of '' Star Fox'' (1993). Development lasted nearly three years: about one year on design and twenty months on production, starting with designing the virtual camera system. The team continued with illustrating the 3D character models ...
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Celeste (video Game)
''Celeste'' is a 2018 platform game developed and published by indie developer Matt Makes Games. It stars Madeline, a young girl with anxiety and depression who aims to climb Celeste Mountain. During her climb, she encounters several characters, including a personification of her self-doubt known as Badeline, who attempts to stop her from climbing the mountain. Development of ''Celeste'' began in August 2015, when Maddy Thorson and Noel Berry participated in a four-day-long game jam, in which they created ''Celeste'' for the PICO-8. Thorson, who served as the game's producer, and Berry, who served as the lead programmer, wanted to expand the PICO-8 game into a full release. Inspired in part by Thorson's own ''TowerFall'' (2013) and '' Super Mario Bros. 3'' (1988), the gameplay was designed to be minimal, while mirroring Thorson's experiences with bouldering. ''Celeste'' was also designed to be accessible, featuring game mechanics intended to make the game more forgiving in ...
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Sequence Breaking
In computer and video games, sequence breaking is the act of performing actions or obtaining items out of the intended linear order or of skipping "required" actions or items entirely. Sequence breaking is often used to beat a game unusually quickly (see speedrunning), to beat it while only completing a few objectives or obtaining a few items, to obtain useful items early in the game, to make the game more difficult, or to help push a game as far as possible in some other way. History of the term Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, the first documented action in a video game to be ''called'' a sequence break occurred in the Nintendo GameCube game ''Metroid Prime'', in a thread called "Gravity Suit and Ice Beam before Thardus." In the game, the rock monster Thardus was designed to be a required boss before the Gravity Suit and the Ice Beam could be obtained, hence the novelty ...
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Metroid Prime
''Metroid Prime'' is an Action-adventure game, action-adventure video game developed by Retro Studios and published by Nintendo for the GameCube. ''Metroid Prime'' is the fifth main installment in the ''Metroid'' franchise and the first game in the series to use 3D computer graphics and a First-person (gaming), first-person perspective. Since exploration takes precedence over combat, Nintendo classifies the game as a "first-person adventure" rather than a first-person shooter. It was released in North America in November 2002, and in Japan and Europe the following year. One day before its North American release, Nintendo released the Game Boy Advance game ''Metroid Fusion'', marking the return of the ''Metroid'' series after an eight-year hiatus following ''Super Metroid'' (1994). ''Metroid Prime'' is the first game in the ''Metroid Prime'' saga, which takes place between the original ''Metroid (video game), Metroid'' and ''Metroid II: Return of Samus''. Like previous games in th ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Glitch
A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches. A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for ''Arcade Review'', said: bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code." Etymology Some reference books, including ''Random House's American Slang'', claim that the term comes from the German word ''glitschen'' ("to slip") and the Yiddish word ''glitshn'' ("to slide", "to skid"). Either way, it is a relatively n ...
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Super Metroid
is an action-adventure game developed by Nintendo and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the ''Metroid'' series, following the events of the Game Boy game '' Metroid II: Return of Samus'' (1991). Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley. Following the established gameplay model of its predecessors, ''Super Metroid'' focuses on exploration, with the player searching for power-ups used to reach previously inaccessible areas. It introduced new concepts to the series, such as the inventory screen, an automap, and the ability to fire in all directions. The development staff from previous ''Metroid'' games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop ''Super Metroid'' over the course of two years. The developers wanted to make a true action game, ...
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COVID-19 Pandemic
The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identified in an outbreak in the Chinese city of Wuhan in December 2019. Attempts to contain it there failed, allowing the virus to spread to other areas of Asia and later worldwide. The World Health Organization (WHO) declared the outbreak a public health emergency of international concern on 30 January 2020, and a pandemic on 11 March 2020. As of , the pandemic had caused more than cases and confirmed deaths, making it one of the deadliest in history. COVID-19 symptoms range from undetectable to deadly, but most commonly include fever, dry cough, and fatigue. Severe illness is more likely in elderly patients and those with certain underlying medical conditions. COVID-19 transmits when people breathe in air contaminated by droplets ...
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