Secret Character (video Games)
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Secret Character (video Games)
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Legend Of Grimrock Screenshot 01-cropped
A legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived, both by teller and listeners, to have taken place in human history. Narratives in this genre may demonstrate human values, and possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants may include miracles. Legends may be transformed over time to keep them fresh and vital. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted. Legends are sometimes distinguished from myths in that they concern human beings as the main characters rather than gods, and sometimes in that they have some sort of historical basis whereas myths generally do not. The Brothers Grimm defined ''legend'' as "folktale historically grounded". A by-product of the "concern with human beings" is the long list of legendary creatures, leaving no "resolute doubt" tha ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ...
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Battle For Dune
A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish. The word "battle" can also be used infrequently to refer to an entire operational campaign, although this usage greatly diverges from its conventional or customary meaning. Generally, the word "battle" is used for such campaigns if referring to a protracted combat encounter in which either one or both of the combatants had the same methods, resources, and strategic objectives throughout the encounter. Some prominent examples of this would be the Battle of the Atlantic, Battle of Britain, and Battle of Stalingrad, all in World War II. Wars and military campaigns are guided by military strategy, wher ...
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Dune 2000
''Dune 2000'' is a real-time strategy video game, developed by Intelligent Games and released by Westwood Studios in 1998 for Microsoft Windows. It was later ported to the PlayStation in 1999. It is a partial remake of ''Dune II'', which is loosely based on Frank Herbert's ''Dune'' universe. The story of the game is similar to ''Dune II'', and is continued in '' Emperor: Battle for Dune''. Although ''Dune 2000'' was originally intended to be a remake of ''Dune II'', the plotline differs completely and makes a reference to the execution of Mentat Amon of House Ordos and the replacement of the Harkonnen Mentat from ''Dune II'', Radnor, by Hayt De Vries. The story is told with full motion video. Gameplay The player commands of one of three Houses and must fight for control of the spice mélange on the planet Arrakis. The player harvests spice for 'solaris', the in-game currency, and uses the solaris to make units to supply their forces. Dune 2000 features an interface and gameplay ...
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Strategy Video Games
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare ...
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Myst
''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character travels via a special book to the island of Myst. From there, solving puzzles allows the player to travel to four other worlds which reveal the backstory of the game's characters, one of which the player must eventually choose to aid. The Miller brothers got their start in video game development by creating titles for children. They conceived of ''Myst'' as their first game for adults, receiving funding from Japanese publisher Sunsoft. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but mostly relied on static images. Robyn Miller composed 40 minutes of synthesized music for the soundtrac ...
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Silent Protagonist
In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend to protagonists who have dialogue, but no voice acting like all other non-player characters. A silent protagonist may be employed to lend a sense of mystery or uncertainty of identity to the gameplay, or to help the player identify better with them. Silent protagonists may also be anonymous. Not all silent protagonists are necessarily mute or do not speak to other characters; they may simply not produce any dialogue audible to the player. Origin The earliest player characters in video games of the 1980s, including the likes of Mario, '' Metroid''s Samus, and ''The Legend of Zelda''s Link, were silent protagonists. Characters such as these may occasionally speak through text or audible words, but are otherwise limited to making gestures, ...
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Grand Theft Auto III
''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the ''Grand Theft Auto'' series, following 1999's ''Grand Theft Auto 2'', and the fifth instalment overall. Set within the fictional Liberty City (loosely based on New York City), the story follows Claude, a silent protagonist who, after being betrayed and left for dead by his girlfriend during a robbery, embarks on a quest for revenge that leads him to become entangled in a world of crime, drugs, gang warfare, and corruption. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. Its open world design lets players freely roam Liberty City, consisting of three main areas. Development was shared between DMA Design, based in Edinburgh, and Rockstar, based in New York City. Much of the development involved transforming popular elements from the ''Grand Theft Auto'' series into a fully 3D world ...
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Chell (Portal)
Chell is the silent protagonist in the ''Portal'' video game series developed by Valve. She appears in both ''Portal'' and ''Portal 2'' as the main player character and as a supporting character in some other video games. Not much is known about Chell but some posit she is the daughter of an employee at Aperture Science Laboratories, the main setting of the games. Chell's face- and body-model were derived from those of Alésia Glidewell. She experienced a redesign in ''Portal 2'' which was often changed during development. For example, the original redesign featured a laboratory-hat. A character presented in first-person perspective, Chell can only be seen through reflections and portals in the game. Chell was generally well-received by critics and gamers, with many people praising that she does not speak and looks like a "normal-looking and normal-dressing woman" in contrast to many other female characters in first-person shooters. Development and design Valve's Erik Wolpaw f ...
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Link (The Legend Of Zelda)
is the protagonist of Nintendo's video game franchise ''The Legend of Zelda''. He was created by Japanese video game designer Shigeru Miyamoto. Link was introduced as the hero of the original 1986 ''The Legend of Zelda (video game), The Legend of Zelda'' video game and has appeared in a total of List of The Legend of Zelda media#Main series, 19 entries in the series, as well as a number of spin-offs. Common elements in the series include Link travelling through Hyrule whilst exploring dungeons, battling creatures and solving puzzles until he eventually defeats the series' primary antagonist, Ganon, and saves Princess Zelda. Throughout ''The Legend of Zelda'' series, Link has made multiple appearances in a variety of incarnations. He has been rendered in both 2D computer graphics, 2D and 3D computer graphics, 3D form and has been traditionally depicted in his signature green cap and tunic carrying a sword and shield. Over the course of the series, he appears as a child or young ...
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Crono (Chrono Trigger)
This is a listing of notable characters from the video game ''Chrono Trigger'', a role-playing video game released in 1995 by Square Co. (now Square Enix) for the Super Nintendo Entertainment System video game console. In keeping with the time travel theme of the game's storyline, the characters hail from different eras of a fictional history, ranging from prehistoric times to a post-apocalyptic future. Creation and influences The characters of ''Chrono Trigger'' were designed by Akira Toriyama based on sketches from the story planner Masato Kato. The development team wanted a diverse cast to reflect the various eras visited by the player; while working on the in-battle actions of the game, they decided to include a playable character that was neither human nor robot. Kato drew sketches for a cast of eight playable characters, comprising a male protagonist, the daughter of a fairy king, a tin robot, a monster man, an inventor girl, a demon king, a primitive girl, and an ol ...
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Pac-Man (character)
is a fictional character and the titular protagonist of the video game franchise of the same name. Created by Toru Iwatani, he first appeared in the arcade game ''Pac-Man'' (1980), and has since appeared in more than 30 licensed sequels and spin-offs for multiple platforms, and spawning mass amounts of merchandise in his image, including two television series and a hit single by Buckner & Garcia. He is the official mascot of Bandai Namco Entertainment. Pac-Man's most common antagonists are the Ghost Gang — Blinky, Pinky, Inky and Clyde that are determined to defeat him to accomplish their goals, which change throughout the series. Pac-Man also has a voracious appetite, being able to consume vast amounts of food in a short timespan, and can eat his enemies by consuming large "Power Pellets". He also appears as a playable character in the '' Super Smash Bros.'' series. The idea of Pac-Man was taken from both the image of a pizza with a slice removed and from rounding out the Ja ...
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