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Strategy is a major
video game genre A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. This is independent of setting, unlike works of fiction that are expressed through other media, such as films o ...
that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.


Typical experience

A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare to varying degrees, and feature a combination of tactical and strategic considerations. In addition to combat, these games often challenge the player's ability to explore or manage an economy.


Relationship to other genres

Even though there are many action games that involve strategic thinking, they are seldom classified as strategy games. A strategy game is typically larger in scope, and their main emphasis is on the player's ability to outthink their opponent. Strategy games rarely involve a physical challenge, and tend to annoy strategically minded players when they do. Compared to other genres such as action or adventure games where one player takes on many enemies, strategy games usually involve some level of symmetry between sides. Each side generally has access to similar resources and actions, with the strengths and weaknesses of each side being generally balanced. Although strategy games involve strategic, tactical, and sometimes logistical challenges, they are distinct from puzzle games. A strategy game calls for planning around a conflict between players, whereas puzzle games call for planning in isolation. Strategy games are also distinct from construction and management simulations, which include economic challenges without any fighting. These games may incorporate some amount of conflict, but are different from strategy games because they do not emphasize the need for direct action upon an opponent. Nevertheless, some authors consider construction and management simulation games, in particular city-building games, as a part of the wider strategy game genre. Although strategy games are similar to
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s in that the player must manage units with a variety of numeric attributes, RPGs tend to be about a smaller number of unique characters, while strategy games focus on larger numbers of fairly similar units.


Game design


Units and conflict

The player commands their forces by selecting a unit, usually by clicking it with the mouse, and issuing an order from a menu. Keyboard shortcuts become important for advanced players, as speed is often an important factor. Units can typically move, attack, stop, hold a position, although other strategy games offer more complex orders. Units may even have specialized abilities, such as the ability to become invisible to other units, usually balanced with abilities that detect otherwise invisible things. Some strategy games even offer special leader units that provide a bonus to other units. Units may also have the ability to sail or fly over otherwise impassable terrain, or provide transport for other units. Non-combat abilities often include the ability to repair or construct other units or buildings. Even in imaginary or fantastic conflicts, strategy games try to reproduce important tactical situations throughout history. Techniques such as flanking, making diversions, or cutting supply lines may become integral parts of managing combat. Terrain becomes an important part of strategy, since units may gain or lose advantages based on the landscape. Some strategy games such as ''
Civilization III ''Sid Meier's Civilization III'' is the third installment of the '' Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''Civilization III'' was ...
'' and '' Medieval 2: Total War'' involve other forms of conflict such as diplomacy and espionage. However, warfare is the most common form of conflict, as game designers have found it difficult to make non-violent forms of conflict as appealing.


Economy, resources and upgrades

Strategy games often involve other economic challenges. These can include building construction, population maintenance, and
resource management In organizational studies, resource management is the efficient and effective development of an organization's resources when they are needed. Such resources may include the financial resources, inventory, human skills, production resources, or ...
. Strategy games frequently make use of a windowed interface to manage these complex challenges. Most strategy games allow players to accumulate resources which can be converted to units, or converted to buildings such as factories that produce more units. The quantity and types of resources vary from game to game. Some games will emphasize resource acquisition by scattering large quantities throughout the map, while other games will put more emphasis on how resources are managed and applied by balancing the availability of resources between players. To a lesser extent, some strategy games give players a fixed quantity of units at the start of the game. Strategy games often allow the player to spend resources on upgrades or research. Some of these upgrades enhance the player's entire economy. Other upgrades apply to a unit or class of units, and unlock or enhance certain combat abilities. Sometimes enhancements are enabled by building a structure that enables more advanced structures. Games with a large number of upgrades often feature a
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
, which is a series of advancements that players can research to unlock new units, buildings, and other capabilities. Technology trees are quite large in some games, and 4X strategy games are known for having the largest. A
build order In strategy computer games, of both the turn-based and real-time varieties, a build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. They are analogous to chess opening ...
is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. They are analogous to
chess opening A chess opening or simply an opening is the initial stage of a chess game. It usually consists of established theory; the other phases are the middlegame and the endgame. Many opening sequences have standard names such as the "Sicilian Defen ...
s, in that a player will have a specific order of play in mind, however, the amount of the build order, the strategy around which the build order is built or even which build order is then used varies on the skill, ability and other factors such as how aggressive or defensive each player is.


Map and exploration

Early strategy games featured a top-down perspective, similar in nature to a board game or paper map. Many later games adopted an isometric perspective. Even with the rise of 3D graphics and the potential to manipulate the camera, games usually feature some kind of aerial view. Very rarely do strategy games show the world from the perspective from an avatar on the ground. This is to provide the player with a big-picture view of the game world, and form more effective strategies. Exploration is a key element in most strategy games. The landscape is often shrouded in darkness, and this darkness is lifted as a player's units enters the area. The ability to explore may be inhibited by different kinds of terrain, such as hills, water, or other obstructions. Even after an area is explored, that area may become dim if the player does not patrol it. This design technique is called the fog of war, where the player can see the terrain but not the units within the explored area. This makes it possible for enemies to attack unexpectedly from otherwise explored areas.


Real-time versus turn-based

Strategy video games are categorized based on whether they offer the continuous gameplay of real-time strategy, or the discrete phases of turn-based strategy. These differences in time-keeping lead to several other differences. Typically, turn-based strategy games have stronger artificial intelligence than real-time strategy games, since the turn-based pace allows more time for complex calculations. But a real-time artificial intelligence makes up for this disadvantage with its ability to manage multiple units more quickly than a human. Overall, real-time strategy games are more action-oriented, as opposed to the abstract planning emphasized in turn-based strategy. The relative popularity of real-time strategy has led some critics to conclude that more gamers prefer action-oriented games. Fans of real-time strategy have criticized the wait times associated with turn-based games, and praised the challenge and realism associated with making quick decisions in real-time. In contrast, turn-based strategy fans have criticized real-time strategy games because most units do not behave appropriately without orders, and thus a turn-based pace allows players to input more realistic and detailed plans. Game theorists have noted that strategic thinking does not lend itself well to real-time action, and turn-based strategy purists have criticized real-time strategy games for replacing "true strategy" with gameplay that rewards "rapid mouse-clicking". Overall, reviewers have been able to recognize the advantages associated with both of the main types of strategy games.


Strategy versus tactics

Most strategy video games involve a mix of both
strategy Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " ...
and tactics. "Tactics" usually refer to how troops are utilized in a given battle, whereas "strategy" describes the mix of troops, the location of the battle, and the commander's larger goals or
military doctrine Military doctrine is the expression of how military forces contribute to campaigns, major operations, battles, and engagements. It is a guide to action, rather than being hard and fast rules. Doctrine provides a common frame of reference acros ...
. However, there is also a growing subgenre of purely tactical games, which are referred to as
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
, and
turn-based tactics Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally s ...
. Game reviewers and scholars sometimes debate whether they are using terminology such as "tactics" or "strategy" appropriately. Chris Taylor, the designer of ''
Total Annihilation ''Total Annihilation'' is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion pack ...
'' and '' Supreme Commander'', has gone so far as to suggest that real-time strategy titles are more about tactics than strategy. But releases that are considered pure tactical games usually provide players with a fixed set of units, and downplay other strategic considerations such as manufacturing, and resource management. Tactical games are strictly about combat, and typically focus on individual battles, or other small sections in a larger conflict.


Settings and themes

Strategy games can take place in a number of settings. Depending on the theatre of warfare, releases may be noted as
naval strategy Naval strategy is the planning and conduct of war at sea, the naval equivalent of military strategy on land. Naval strategy, and the related concept of maritime strategy, concerns the overall strategy for achieving victory at sea, including th ...
games, or space strategy games. A title may be noted for its grand strategic scale, whether the game is real-time, or turn-based. Strategy games also draw on a number of
historical periods Human history, also called world history, is the narrative of humanity's past. It is understood and studied through anthropology, archaeology, genetics, and linguistics. Since the invention of writing, human history has been studied through ...
, including
World War II World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the World War II by country, vast majority of the world's countries—including all of the great power ...
, the
medieval In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the post-classical period of global history. It began with the fall of the Western Roman Empire a ...
era, or the Napoleonic era. Some examples of these are:
Hearts of Iron IV ''Hearts of Iron IV'', also known as HOI4, is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive. It was released worldwide on 6 June 2016. It is the sequel to 2009's '' Hearts of Iro ...
,
Europa Universalis IV ''Europa Universalis IV'' is a 2013 grand strategy video game in the '' Europa Universalis'' series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to '' Europa Universalis III'' (2007). The game was ...
, and Victoria II. Some strategy games are even based in an
alternate history Alternate history (also alternative history, althist, AH) is a genre of speculative fiction of stories in which one or more historical events occur and are resolved differently than in real life. As conjecture based upon historical fact, alte ...
, by manipulating and rewriting certain historical facts. It is also common to see games based in science fiction or futuristic settings, as well as fantasy settings. Some strategy games are abstract, and do not try to represent a world with high fidelity. Although many of these may still involve combat in the sense that units can capture or destroy each other, these games sometimes offer non-combat challenges such as arranging units in specific patterns. However, the vast majority of computerized strategy games are representational, with more complex game mechanics.


Single player, multiplayer, and massively multiplayer

Strategy games include
single-player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
gameplay,
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
gameplay, or both. Single player games will sometimes feature a campaign mode, which involves a series of matches against several
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech ...
opponents. Finishing each match or mission will advance the game's plot, often with cut scenes, and some games will reward a completed mission with new abilities or upgrades. Hardcore strategy gamers tend to prefer multiplayer competition, where human opponents provide more challenging competition than the artificial intelligence. Artificial intelligence opponents often need hidden information or bonuses to provide a challenge to players. More recently, massively multiplayer online strategy games have appeared such as ''
Shattered Galaxy ''Shattered Galaxy'' is a massively multiplayer online real-time strategy game (MMORTS) that was released in 2001 by KRU Interactive ., now known as Nexon Inc, after an extensive open beta period. In the US, it was published by Tri Synergy. It ...
'' from 2001. However, these games are relatively difficult to design and implement compared to other massively multiplayer online games, as the numerous player-controlled units create a larger volume of online data. By 2006, reviewers expressed disappointment with the titles produced thus far. Critics argued that strategy games are not conducive to massively multiplayer gameplay. A single victory cannot have much impact in a large persistent world, and this makes it hard for a player to care about a small victory, especially if they are fighting for a faction that is losing an overall war. However, more recent developers have tried to learn from past mistakes, resulting in '' Dreamlords'' from 2007, and ''
Saga is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square. It has since continued across multiple platforms, from the Super NES to th ...
'' from 2008. In 2012, Supercell released Clash of Clans, a mobile strategy video game.


History

The origin of strategy video games is rooted in traditional tabletop strategy games like
Chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
and Go, as well as board and miniature wargaming. ''
The Sumerian Game ''The Sumerian Game'' is a text-based strategy video game of land and resource management. It was developed as part of a joint research project between the Board of Cooperative Educational Services of Westchester County, New York and IBM in 19 ...
'', an early mainframe game written by
Mabel Addis Mabel Addis Mergardt (21 May 1912 – 13 August 2004) was an American writer, teacher and the first female video game designer. She designed ''The Sumerian Game'', programmed by William McKay, for the IBM 7090 in 1964. It inspired similarly-styl ...
, based on the ancient
Sumer Sumer () is the earliest known civilization in the historical region of southern Mesopotamia (south-central Iraq), emerging during the Chalcolithic and early Bronze Ages between the sixth and fifth millennium BC. It is one of the cradles of ...
ian city-state of Lagash, was an
economic simulation Business simulation games, also known as economic simulation games
strategy game. The first console strategy game was a ''Risk''-like game called ''Invasion,'' released in 1972 for the Magnavox Odyssey. Strategic Simulations (SSI)'s '' Computer Bismarck'', released in 1980, was the first historical computer wargame. Companies such as SSI,
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
,
MicroProse MicroProse is an American video game publisher and developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization'' and '' X-COM'' series. Most of their in ...
, and
Strategic Studies Group Strategic Studies Group (SSG) is an Australian software development company that makes primarily strategy wargames. The company was founded by strategy game enthusiasts Ian Trout and Roger Keating. Trout was proprietor of a military books sto ...
released many strategy titles throughout the 1980s. '' Reach for the Stars'' from 1983 was one of the first 4X strategy games, which expanded upon the relationship between economic growth, technological progress, and conquest. That same year, '' Nobunaga's Ambition'' was a conquest-oriented
grand strategy wargame A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. It is a genre that has considerable overlap ...
with historical
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
elements. '' The Lords of Midnight'' combined elements of adventure, strategy and wargames, and won the
Crash magazine ''Crash Magazine'' is a French independent magazine published biannually that features articles on women's fashion and cinema. History and profile ''Crash Magazine'' was founded in 1998 by Frank Perrin and Armelle Leturcq; art critics before pu ...
award for Best Adventure game of 1984, as well as Best Strategy Game of the Year at the
Golden Joystick Awards The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vote ...
1989's ''
Herzog Zwei (, German for "'' Duke Two''") is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing ''Dune II''. It was released first ...
'' is often considered the first real-time strategy game,Zzap! Issue 68, December 1990, p.45 - although real-time strategy elements can be found in several earlier games, such as
Dan Bunten Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' T ...
's '' Cytron Masters'' and Don Daglow's ''
Utopia A utopia ( ) typically describes an imaginary community or society that possesses highly desirable or nearly perfect qualities for its members. It was coined by Sir Thomas More for his 1516 book '' Utopia'', describing a fictional island soc ...
'' in 1982; Kōji Sumii's ''
Bokosuka Wars is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well ...
'' in 1983; D. H. Lawson and John Gibson's ''
Stonkers ''Stonkers'' is a strategy video game for the ZX Spectrum published by Imagine Software in 1983. It was written by John Gibson with graphics by Paul Lindale. In 2013, ''TechRadar'' called it an early example of a real-time strategy game. Gameplay ...
'' and Steven Faber's '' Epidemic!'' in 1983; and Evryware's ''
The Ancient Art of War ''The Ancient Art of War'' is a video game designed by Dave and Barry Murry, developed by Evryware, and published by Broderbund in 1984. It is recognized as one of the first real-time strategy or real-time tactics games. Gameplay A battlefield ...
'' in 1984. The genre was popularized by ''
Dune II A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
'' three years later in 1992. Brett Sperry, the creator of ''Dune II'', coined the name "real-time strategy" to help market the new game genre he helped popularize. Real-time strategy games changed the strategy genre by emphasizing the importance of time management, with less time to plan. Real-time strategy games eventually began to outsell turn-based strategy games. With more than 11 million copies sold worldwide by February 2009, ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance a ...
'' (1998) became one of the best-selling games for the personal computer. It has been praised for pioneering the use of unique "factions" in RTS gameplay, and for having a compelling story. 2002's '' Warcraft III: Reign of Chaos'' has been an influence on real-time strategy games, especially the addition of
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
elements and heroes as units. More than the game itself, mods created with the '' World Editor'' led to lasting changes and inspired many future strategy games. ''
Defense of the Ancients ''Defense of the Ancients'' (''DotA'') is a multiplayer online battle arena (MOBA) mod for the video game '' Warcraft III: Reign of Chaos'' (2002) and its expansion, ''The Frozen Throne''. The objective of the game is for each team to destro ...
(DotA),'' a community-created mod based on ''Warcraft III,'' is largely attributed as being the most significant inspiration for the
multiplayer online battle arena Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that ...
(MOBA) format. Since the format was tied to the ''Warcraft'' property, developers began to work on their own "''DOTA''-style" games, including ''
Heroes of Newerth ''Heroes of Newerth'' (''HoN'') was a multiplayer online battle arena (MOBA) video game originally developed by S2 Games for Microsoft Windows, Mac OS X, and Linux. The game idea was derived from the '' Warcraft III: The Frozen Throne'' custo ...
'' (2009), ''
League of Legends ''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', ...
'' (2010), and the mod's standalone sequel, ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to '' Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota ...
'' (2013).
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
, the owner of ''Warcraft'' property, developed a game inspired by ''DotA'' titled ''
Heroes of the Storm ''Heroes of the Storm'' is a crossover multiplayer online battle arena video game developed and published by Blizzard Entertainment. It was released for Microsoft Windows and macOS on June 2, 2015. The game features various characters from Bl ...
'' (2015), which features an array of heroes from Blizzard's franchises, including numerous heroes from ''Warcraft III.'' Former game journalist Luke Smith called ''DotA'' "the ultimate RTS". Since its first title was released in 2000, the ''
Total War Total war is a type of warfare that includes any and all civilian-associated resources and infrastructure as legitimate military targets, mobilizes all of the resources of society to fight the war, and gives priority to warfare over non-com ...
'' series by the '' Creative Assembly'' has sold over 20 million copies, becoming one of the most successful series of strategy games of all time.


Subgenres


4X

4X games are a genre of strategy video game in which players control an
empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
and "e''x''plore, e''x''pand, e''x''ploit, and e''x''terminate". The term was first coined by
Alan Emrich Alan Emrich is best known as a writer about and designer of video games, who coined the term " 4X", contributed to the design of ''Master of Orion'' and '' Master of Orion 3'', and wrote strategy guides for video games. Before the rise of video game ...
in his September 1993 preview of '' Master of Orion'' for ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
''. Since then, others have adopted the term to describe games of similar scope and
design A design is a plan or specification for the construction of an object or system or for the implementation of an activity or process or the result of that plan or specification in the form of a prototype, product, or process. The verb ''to design' ...
. 4X games are noted for their deep, complex
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
. Emphasis is placed upon economic and technological development, as well as a range of non-military routes to supremacy. Many 4X games also fit into the category of
grand strategy Grand strategy or high strategy is a state's strategy of how means can be used to advance and achieve national interests. Issues of grand strategy typically include the choice of primary versus secondary theaters in war, distribution of resource ...
. Games can take a long time to complete since the amount of
micromanagement In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees. Micromanagement is generally considered to have a negative connotation, main ...
needed to sustain an empire scales as the empire grows. 4X games are sometimes criticized for becoming tedious for these reasons, and several games have attempted to address these concerns by limiting micromanagement. The earliest 4X games borrowed ideas from
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
s and 1970s text-based computer games. The first 4X games were
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
, but
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
4X games are also not uncommon. Many 4X games were published in the mid-1990s, but were later outsold by other types of strategy games.
Sid Meier Sidney K. Meier ( ; born February 24, 1954) is a Canadian-American programmer, designer, and producer of several strategy video games and simulation video games, including the ''Civilization'' series. Meier co-founded MicroProse in 1982 with ...
's ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'' and the Total War series are important examples from this formative era, and popularized the level of detail that would later become a staple of the genre. In the new 2000 millennium, several 4X releases have become critically and commercially successful.


Artillery

Artillery is the generic name for either early two- or three-player (usually
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
)
computer games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
involving
tank A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful ...
s fighting each other in combat or similar derivative games. Artillery games are among the earliest computer games developed; the theme of such games is an extension of the original uses of computer themselves, which were once used to calculate the trajectories of rockets and other related military-based calculations. Artillery games have been typically described as a type of
turn-based tactics Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally s ...
game, though they have also been described as a type of "shooting game." Examples of this genre are Pocket Tanks,
Hogs of War ''Hogs of War'' is a 2000 turn-based tactics video game developed by Infogrames Sheffield House and published by Infogrames for the PlayStation and Microsoft Windows. The game is set in the First World War-era where anthropomorphic pigs enga ...
,
Scorched 3D ''Scorched 3D'' is a free and open source artillery game modeled after the MS-DOS game ''Scorched Earth''. ''Scorched 3D'' is licensed under the GNU GPL-2.0-or-later, and supports numerous platforms: Windows, Unix-like systems (Linux, FreeBSD, ...
and the
Worms Worms may refer to: *Worm, an invertebrate animal with a tube-like body and no limbs Places *Worms, Germany Worms () is a city in Rhineland-Palatinate, Germany, situated on the Upper Rhine about south-southwest of Frankfurt am Main. It had ...
series. Early precursors to the modern artillery-type games were text-only games that simulated artillery entirely with input data values. A
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
game known simply as ''Artillery'' was written by Mike Forman and was published in ''
Creative Computing ''Creative Computing'' was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine covered the spectrum of hobbyist/home/personal computing in a more accessible format t ...
'' magazine in 1976. This seminal home computer version of the game was revised in
1977 Events January * January 8 – Three bombs explode in Moscow within 37 minutes, killing seven. The bombings are attributed to an Armenian separatist group. * January 10 – Mount Nyiragongo erupts in eastern Zaire (now the Democrat ...
by M. E. Lyon and Brian West and was known as ''War 3''; ''War 3'' was revised further in
1979 Events January * January 1 ** United Nations Secretary-General Kurt Waldheim heralds the start of the '' International Year of the Child''. Many musicians donate to the '' Music for UNICEF Concert'' fund, among them ABBA, who write the so ...
and published as ''Artillery-3''. These early versions of turn-based tank combat games interpreted human-entered data such as the distance between the tanks, the velocity or "power" of the shot fired and the angle of the tanks' turrets.


Auto battler (auto chess)

Auto battler, also known as auto chess, is a type of strategy game that features
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to dist ...
-like elements where players place characters on a grid-shaped battlefield during a preparation phase, who then fight the opposing team's characters without any further direct input from the player. It was created and popularized by ''
Dota Auto Chess ''Dota Auto Chess'' is a strategy video game mod for the video game ''Dota 2''. Developed by Drodo Studio and released in January 2019, the game features elements of chess and supports up to eight players. The popularity of the mod, with its hav ...
'' in early 2019, and saw more games in the genre by other studios, such as '' Teamfight Tactics'', '' Dota Underlords'', and '' Hearthstone Battlegrounds'' releasing soon after.


Multiplayer online battle arena (MOBA)

Multiplayer online battle arena (MOBA) is a genre of strategy video games in which each player controls a single character with a set of unique abilities that improve over the course of a game and which contribute to the team's overall strategy. Players work together as a team to achieve a victory condition which is to destroy the opposing team's main structure whilst protecting their own.
Player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s, typically called "heroes" or "champions", are assisted by computer-controlled units that periodically
spawn Spawn or spawning may refer to: * Spawn (biology), the eggs and sperm of aquatic animals Arts, entertainment, and media * Spawn (character), a fictional character in the comic series of the same name and in the associated franchise ** '' Spawn: A ...
in groups and march forward along set paths (called "lanes") toward their enemy's base. Defensive structures, which are usually automatic "towers", are in place to prevent this. The first team to destroy the opponents' main structure wins the match. The genre is seen as a fusion of
real-time strategy games Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pl ...
,
role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
, and action games, however, players usually do not construct either buildings or units. This type of multiplayer online video games gained popularity in early 2010s, with ''
Defense of the Ancients ''Defense of the Ancients'' (''DotA'') is a multiplayer online battle arena (MOBA) mod for the video game '' Warcraft III: Reign of Chaos'' (2002) and its expansion, ''The Frozen Throne''. The objective of the game is for each team to destro ...
'' mod for ''
Warcraft III ''Warcraft III: Reign of Chaos'' is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to ''Warcraft: Orcs & Humans'', after ''Warcraft II: Tides ...
'', ''
League of Legends ''League of Legends'' (''LoL''), commonly referred to as ''League'', is a 2009 multiplayer online battle arena video game developed and published by Riot Games. Inspired by '' Defense of the Ancients'', a custom map for ''Warcraft III'', ...
'', ''
Dota 2 ''Dota 2'' is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to '' Defense of the Ancients'' (''DotA''), a community-created mod for Blizzard Entertainment's '' Warcraft III: Reign of Chaos.'' ''Dota ...
'', ''
Heroes of the Storm ''Heroes of the Storm'' is a crossover multiplayer online battle arena video game developed and published by Blizzard Entertainment. It was released for Microsoft Windows and macOS on June 2, 2015. The game features various characters from Bl ...
'', and '' Smite'' being popular. MOBA games are well-represented in
esports Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional sports, professional players, individually or as ...
as well. In 2018, prize pools reached over US$60 million, 40% of the year's total esports prize pools.


Real-time strategy (RTS)

Usually applied only to certain computer strategy games, the moniker real-time strategy (RTS) indicates that the action in the game is continuous, and players will have to make their decisions and actions within the backdrop of a constantly changing game state, and computer real-time strategy gameplay is characterised by obtaining resources, building bases, researching technologies and producing units. Very few non-computer strategy games are real-time; one example is
Icehouse Icehouse or ice house may refer to: * Ice house (building), a building where ice is stored * Ice shanty, a shelter for ice fishing also known as an ''Icehouse'' * Ice skating rink, a facility for ice skating. * Ice hockey arena, an area where i ...
. Some players dispute the importance of strategy in real-time strategy games, as skill and manual dexterity are often seen as the deciding factor in this genre of game. According to Troy Dunniway, "A player controls hundreds of units, dozens of buildings and many different events that are all happening simultaneously. There is only one player, and he can only pay attention to one thing at a time. Expert players can quickly flip between many different tasks, while casual gamers have more problems with this." Ernest Adams goes so far as to suggest that real-time gameplay interferes with strategy. "Strategic thinking, at least in the arena of gameplay, does not lend itself well to real-time action". Many strategy players claim that many RTS games really should be labeled as "real-time tactical" (RTT) games since the game play revolves entirely around tactics, with little or even no strategy involved. Massively Multiplayer Online Games (MMOG or MMO) in particular have had a difficult time implementing strategy since having strategy implies some mechanism for "winning". MMO games, by their nature, are typically designed to be never-ending. Nevertheless, some games are attempting to "crack the code," so-to-speak, of the true real-time strategy MMOG.Allen 'Delsyn' Rausch (2008-08-15
"Beyond Protocol (PC)"
Gamespy. Retrieved on 2009-04-10.
One method by which they are doing so is by making defenses stronger than the weapons, thereby slowing down combat considerably and making it possible for players to more carefully consider their actions during a confrontation. Customizable units are another way of adding strategic elements, as long as players are truly able to influence the capabilities of their units. The industry is seeking to present new candidates worthy of being known for "thought strategy" rather than "dexterity strategy". While ''
Herzog Zwei (, German for "'' Duke Two''") is a real-time strategy video game developed by Technosoft and published by Sega for the Mega Drive/Genesis. An early real-time strategy game, it predates the genre-popularizing ''Dune II''. It was released first ...
'' is regarded as the first true
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
game, the defining title for the genre was Westwood Studios's ''
Dune II A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
'', which was followed by their seminal ''
Command & Conquer ''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game '' Du ...
'' games. Cavedog's ''
Total Annihilation ''Total Annihilation'' is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion pack ...
'' (1997),
Blizzard A blizzard is a severe snowstorm characterized by strong sustained winds and low visibility, lasting for a prolonged period of time—typically at least three or four hours. A ground blizzard is a weather condition where snow is not falling ...
's ''
Warcraft ''Warcraft'' is a franchise of video games, novels, and other media created by Blizzard Entertainment. The series is made up of five core games: '' Warcraft: Orcs & Humans'', '' Warcraft II: Tides of Darkness'', '' Warcraft III: Reign of Chao ...
'' (1994) series, ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance a ...
'' (1998) series, and
Ensemble Studios Ensemble Studios was an American video game developer. It was founded by Tony Goodman in 1994 and incorporated the following year. It borrowed the name of Ensemble Corporation, a consulting firm founded by Goodman in 1990. It was acquired by Mi ...
' ''
Age of Empires ''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was '' Age of Empires'', released in 1997. Nine total games within the se ...
'' (1997) series are some of the most popular RTS games.


MMORTS

Massively multiplayer online real-time strategy games, also known as MMORTS, combine real-time strategy (RTS) with a
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-ba ...
. Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a
sci-fi Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universe ...
or
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
universe and are distinguished from single or small-scale multiplayer RTS games by the number of players and common use of a
persistent world A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-ba ...
, generally hosted by the game's publisher, which continues to evolve even when the player is offline.


Real-time tactics (RTT)

Real-time tactics (abbreviated RTT(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective.) and less commonly referred to as fixed-unit real-time strategy) is a
subgenre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of
tactical wargame Tactical wargames are a type of wargaming, wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or company (military unit), companies. These units are rated based on types a ...
s played in
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
simulating the considerations and circumstances of operational warfare and
military tactics Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, Mobility (military), mobil ...
. It is also sometimes considered a subgenre of real-time strategy, and thus may in this context exist as an element of gameplay or as a basis for the whole game. It is differentiated from real-time strategy gameplay by the lack of resource
micromanagement In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees. Micromanagement is generally considered to have a negative connotation, main ...
and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Example titles include '' Warhammer: Dark Omen'', '' World In Conflict'', the ''
Close Combat Close combat means a violent physical confrontation between two or more opponents at short range.''MCRP 3-02B: Close Combat'', Washington, D.C.: Department Of The Navy, Headquarters United States Marine Corps, 12 February 1999Matthews, Phil, CQB ...
'' series, and early
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (Turn-bas ...
s such as ''
Bokosuka Wars is a 1983 action-strategy role-playing video game developed by Kōji Sumii (住井浩司) and released by ASCII for the Sharp X1 computer, followed by ports to the MSX, FM-7, NEC PC-6001, NEC PC-8801 and NEC PC-9801 computer platforms, as well ...
'', and '' Silver Ghost.''


Tower defense

Tower defense games have a very simple layout. Usually, computer-controlled monsters called ''creeps'' move along a set path, and the player must place, or "build" towers along this path to kill the creeps. In some games, towers are placed along a set path for creeps, while in others towers can interrupt creep movement and change their path. In most tower defense games different towers have different abilities such as poisoning enemies or slowing them down. The player is awarded money for killing creeps, and this money can be used to buy more towers, or buy upgrades for a tower such as increased power or range. A good example of a game of this genre is
Clash Royale ''Clash Royale'' is a free-to-play real-time strategy video game developed and published by Supercell. The game combines elements from collectible card games, tower defense, and multiplayer online battle arena. The game was released globally ...
made by Finnish developers Supercell.


Turn-based strategy (TBS)

The term turn-based strategy (TBS) is usually reserved for certain computer strategy games, to distinguish them from real-time computer strategy games. A player of a turn-based game is allowed a period of analysis before committing to a game action. Examples of this genre are the ''
Civilization A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). ...
'', ''
Heroes of Might and Magic ''Heroes of Might and Magic'', known as ''Might & Magic Heroes'' since 2011, is a series of video games originally created and developed by Jon Van Caneghem through New World Computing. As part of the ''Might and Magic'' franchise, the series ...
'', '' Making History, Advance Wars'' and '' Master of Orion''. TBS games come in two flavors, differentiated by whether players make their plays simultaneously or take turns. The former types of games are called simultaneously executed TBS games, with ''
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. ...
'' a notable example. The latter games fall into the player-alternated TBS games category, and are subsequently subdivided into (a) ranked, (b) round-robin start, and (c) random, the difference being the order under which players take their turns. With (a), ranked, the players take their turns in the same order every time. With (b), the first player is selected according to a round-robin policy. With (c),
random In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual ran ...
, the first player is, of course, randomly selected. Almost all non-computer strategy games are turn-based; however, the
personal computer game A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
market trend has lately inclined more towards real-time games. Some recent games feature a mix of both real-time and
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
elements thrown together.


Turn-based tactics (TBT)

Turn-based tactics (TBT), or tactical turn-based (TTB), is a genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and
military tactics Military tactics encompasses the art of organizing and employing fighting forces on or near the battlefield. They involve the application of four battlefield functions which are closely related – kinetic or firepower, Mobility (military), mobil ...
in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy (TBS) games. Turn-based tactical gameplay is characterized by the expectation of players to complete their tasks using only the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Examples of this genre include the '' Wars'' and '' X-COM'' series, as well as
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (Turn-bas ...
s such as the ''
Jagged Alliance (series) ''Jagged Alliance'' is a series of turn-based tactics video games. The first games in the series were released for DOS. From ''Jagged Alliance 2'' on, the games were developed using DirectX for native Windows operation. ''Jagged Alliance 2'' was ...
'', '' Fire Emblem series'' and ''
Final Fantasy Tactics is a 1997 tactical role-playing game developed and published by Square for the PlayStation video game console. Released in Japan in June 1997 and in the United States in January 1998 by Sony Computer Entertainment, it is the first game of the ...
''.


Wargames

Wargames are a
subgenre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of strategy video games that emphasize strategic or tactical warfare on a map, as well as historical (or near-historical) accuracy. The primary gameplay mode in a wargame is usually tactical: fighting battles. Wargames sometimes have a strategic mode where players may plan their battle or choose an area to conquer, but players typically spend much less time in this mode and more time actually fighting. Because it is difficult to provide an intelligent way to delegate tasks to a subordinate, war games typically keep the number of units down to hundreds rather than hundreds of thousands. Examples of wargames include
Koei Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on p ...
's '' Nobunaga's Ambition'' and ''
Romance of the Three Kingdoms ''Romance of the Three Kingdoms'' () is a 14th-century historical novel attributed to Luo Guanzhong. It is set in the turbulent years towards the end of the Han dynasty and the Three Kingdoms period in Chinese history, starting in 184 AD ...
'' series,
Longbow A longbow (known as warbow in its time, in contrast to a hunting bow) is a type of tall Bow and arrow, bow that makes a fairly long Bow draw, draw possible. A longbow is not significantly Recurve bow, recurved. Its limbs are relatively narrow an ...
's ''
Hegemony Hegemony (, , ) is the political, economic, and military predominance of one State (polity), state over other states. In Ancient Greece (8th BC – AD 6th ), hegemony denoted the politico-military dominance of the ''hegemon'' city-state over oth ...
'' series and several titles by
Strategic Simulations, Inc. Strategic Simulations, Inc. (SSI) was a video game developer and publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames, its official compute ...
(SSI) and
Strategic Studies Group Strategic Studies Group (SSG) is an Australian software development company that makes primarily strategy wargames. The company was founded by strategy game enthusiasts Ian Trout and Roger Keating. Trout was proprietor of a military books sto ...
(SSG).


Genre Hybrids

Hybrid strategy games can be viewed as distinct from strategy subgenres in the fact they are not so much iterations or combinations of existing subgenres, but instead seek to combine the strategy genre with completely different genres. Efforts to create such strategy game hybrids were most active in the late 1990's to early 2000's, when first-person shooter (FPS) and real-time strategy (RTS) games were both massively popular. Leading to several notable FPS/RTS hybrid games.


See also

* List of real-time strategy video games * List of real-time tactics video games * List of turn-based strategy video games * List of turn-based tactics video games * List of hybrid strategy video games * Micromanagement (computer gaming) * Rush (computer and video games) *
Build order In strategy computer games, of both the turn-based and real-time varieties, a build order is a linear pattern of production, research, and resource management aimed at achieving a specific and specialized goal. They are analogous to chess opening ...
*
Technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and acy ...
* Turtle (game term)


References


External links

* {{VideoGameGenre Video game genres da:Strategispil