List Of Turn-based Strategy Video Games
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List Of Turn-based Strategy Video Games
:''See Lists of video games for related lists.'' This is a comprehensive index of turn-based strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. The table can be sorted by clicking on the small boxes next to the column headings. Legend List References IGN on Fallen Have"www.ign.com/games/fallen-haven/pc-3063"/ref> IGN on Interactive-Magi"www.ign.com/companies/interactive-magic"/ref> {{Video game lists by genre Timelines of video games Turn-based strategy A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play si ... Turn-based strategy video games ...
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Lists Of Video Games
This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh games Amstrad * List of Amstrad CPC games * List of Amstrad PCW games Atari * List of Atari 2600 games * List of Atari 5200 games * List of Atari 7800 games * List of Atari Jaguar games * List of Atari Jaguar CD games * List of Atari Lynx games * List of Atari ST games * List of Atari XEGS games Bandai * List of Bandai RX-78 games * List of Bandai Super Vision 8000 games * List of Design Master Senshi Mangajukuu games * List of Playdia games * List of Pippin games * List of Terebikko games * List of WonderSwan games * List of WonderSwan Color games Casio * List of Casio Loopy games * List of Casio PV-1000 games Commodore * List of Commodore PET games * List of Amiga games * List of Amiga CD32 games * List of Commodore 64 games ...
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Reach For The Stars (video Game)
''Reach for the Stars'' is a science fiction strategy video game. It is the earliest known commercially published example of the 4X genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Versions for Mac OS, Amiga, Apple IIGS, and DOS were released in 1988. The player commands a home star in the galaxy, and then expands to form an interstellar empire by colonizing far-off worlds, building powerful starships, and researching new technologies. ''Reach for the Stars'' was very strongly influenced by the board game ''Stellar Conquest''. Many of ''RFTSs features have direct correspondence in ''Stellar Conquest''. Graphics are minimal, yet the tactical and strategic elements provide countless rich combinations for colony development and interstellar warfare. The software's AI also offered a challenging opponent in single-player games. It is not uncommon for a ''Reach for the Stars'' game to t ...
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Nebula (video Game)
Julian Gollop is a British computer game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise." Biography Childhood Julian Gollop was born in 1965. He came of age in Harlow, England. When he was a child, his father introduced him to many different types of games, including chess, card games, and board games. His family played games regularly, choosing to play games instead of going to see films. When he was about 14 years old, Gollop started playing more complex games like ''Dungeons & Dragons'', SPI board games, and Avalon Hill board games. After home computers became a reality while he was in secondary school, Gollop's fascination for complex strategy games helped him recognise how computers could allow him to make and play games he enjoyed. Early career (1982 to 1988) In 1982, while he was still in secondary school, Gollop s ...
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Civilization (1980 Board Game)
''Civilization'' is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil (later by Gibsons Games), and in the United States in 1981 by Avalon Hill. The ''Civilization'' brand is now owned by Hasbro. It was out of print for many years, before Gibsons Games republished it in 2018. The game typically takes eight or more hours to play and is for two to seven players. ''Civilization'' is considered the first game ever to incorporate a technology tree (or "tech tree"), a common feature in subsequent board and video games, which allows players to gain certain items and abilities only after particular other items are obtained. Overview The ''Civilization'' board depicts areas around the Mediterranean Sea. The board is divided into many regions. Each player plays a historic civilization and starts in the area where appropriate for that civilization, and attempts to grow and expand their empire over successive turns, trying to build the ...
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Incunabula (video Game)
''Incunabula'' is a video game designed by Steve Estvanik and released by Avalon Hill for IBM PC compatibles in 1984. It is the original computerized version of Avalon Hill's ''Civilization'' board game, preceding Sid Meier's ''Civilization'' which was published in 1991. Gameplay The gameplay loosely follows the rules of Avalon Hill's ''Civilization'' board game. It consists of three type of "scenarios", Incunabula, Imperium, and Traders. Incunabula resembles the board game most. One to three players can play and the computer players can be randomly assigned basis of law and "personality". The personalities determine how likely a computer opponent is to attack you. Personalities are: *Choleric *Phlematic *Melancholic *Sanguine The choices for basis of law are: *Theocracy *Oligarchy *Utopia *Khanate Combat follows Civilization rules with a one for one unit loss. There are no technologies to obtain but each player's progress is tracked through phases such as clan and tribe. ...
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Martin Bryant (programmer)
Martin Bryant (born 1958) is a British computer programmer known as the author of ''White Knight'' and '' Colossus Chess'', a 1980s commercial chess-playing program, and ''Colossus Draughts'', gold medal winner at the 2nd Computer Olympiad in 1990. Computer chess Bryant started developing his first chess program – later named ''White Knight'' – in 1976. This program won the European Microcomputer Chess Championship in 1983, and was commercially released, in two versions (' and ') for the BBC Micro and Acorn Electron in the early 1980s. ''White Knight'' featured a then-novel display of principal variation – called "Best line" – that would become commonplace in computer chess. Bryant used ''White Knight'' as a basis for development of '' Colossus Chess'' (1983), a chess-playing program that was published for a large number of home computer platforms in the 1980s, and was later ported to Atari ST, Amiga and IBM PC as ''Colossus Chess X''. ''Colossus Chess'' sold wel ...
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Colossus Chess
''Colossus Chess'' is a series of chess-playing computer programs developed by Martin Bryant, commercially released for various home computers in the 1980s. History Bryant started ''Colossus Chess'' in 1983, using his '' White Knight Mk 11'' program, winner of the 1983 European Microcomputer Chess Championship, as a basis. It was developed on an Apple II, but was first commercially released for Commodore 64 as ''Colossus Chess 2.0'' ( CDS Micro Systems, 1984). A number of releases for 8-bit microcomputers followed. Version 3.0 was released in 1984 for the Atari 8-bit family of computers (published by English Software), followed by 4.0 in 1985 which was released on most formats of the day (published by CDS). As other games of the time, the Acorn Electron implementation required that part of the screen memory be used as working space. ''Colossus Chess'' featured time-controlled play with game clocks, an opening book with 3,000 positions, and problem-solving mode that could ...
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Anne Westfall
Anne Westfall is an American game programmer and software developer, known for 1983's '' Archon: The Light and the Dark'', originally written for the Atari 8-bit family. She is married to fellow game developer Jon Freeman. Both are founders of Free Fall Associates. Career Westfall began computer programming at the age of 30. Before moving into the video game industry, Westfall worked as a programmer for a civil engineering firm Morton Technology, where she developed the first microcomputer-based program designed to help lay out subdivisions. In 1981, Westfall and her husband, Jon, left Epyx, the video game developer and publisher her husband co-founded just three years earlier. Westfall cited a desire to learn assembly language and to work on the Atari 800 as one reason for their departure from Epyx. Together with game designer Paul Reiche III, they started Free Fall Associates to make computer games free of the politics existing at the now larger Epyx. Together with Jon a ...
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Paul Reiche III
Paul Reiche III ( ) is an American game designer, particularly known for his work on video games. Reiche is best known for being the co-creator, together with Fred Ford, of the '' Star Control'' universe. Career Pen and paper RPGs Reiche was a childhood friend of artist Erol Otus, before either of them worked in the role-playing game industry. He and Otus played role-playing games together and released a few small games in the genre. After Otus joined TSR, the then-publisher of ''Dungeons & Dragons'' (''D&D''), Reiche was able to eventually find employment there as a writer. They made contributions to the evolving game and other games by TSR—Otus with artwork, Reiche with game design (primarily on ''D&D'' and ''Gamma World''). Reiche's credits as developer include ''Isle of Dread'', ''Slave Pits of the Undercity'' and ''Assault on the Aerie of the Slave Lords'', and ''The Ghost Tower of Inverness'', and he also contributed to Gary Gygax's ''Legion of Gold'' for ''Gamma Wo ...
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Jon Freeman (game Designer)
Jon Freeman is a game designer and co-founder of software developer Automated Simulations, which was later renamed to Epyx and became a major company during the 8-bit era of home computing. He is married to game programmer Anne Westfall, and they work together as Free Fall Associates. Free Fall is best known for '' Archon: The Light and the Dark'', one of the earliest titles from Electronic Arts. Career Automated Simulations and Epyx Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations. Their first game, '' Starfleet Orion'', was a two-player only game developed mainly so Connelley could write off the cost of his Commodore PET computer. Freeman provided design while Connelley handled the programming in BASIC. Freeman was amazed when they actually had a finished product and they had to create a company to publish it. So, both he and Connelley fell into the computer game industry by ...
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Adept
An adept is an individual identified as having attained a specific level of knowledge, skill, or aptitude in doctrines relevant to a particular author or organization. He or she stands out from others with their great abilities. All human qualities are developed in them, including intelligence and spirituality. Anyone can become an adept through spiritual development and self-improvement. Etymology The word "adept" is derived from Latin ''adeptus'' 'one who has attained' (the secret of transmuting metals). Authors H. P. Blavatsky Madame Blavatsky makes liberal use of the term ''adept'' in her works to refer to their additional function as caretaker of ancient occult knowledge. She also mentions their great compassionate desire to help humanity and also documents other powers of the adept such as being able to take active control of elemental spirits as well as the physical and astral conditions of non-adepts. Alice Bailey In Alice Bailey's body of writing she outlines a hie ...
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Koei
Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its ''Dynasty Warriors'' games based on the novel ''Romance of the Three Kingdoms'', as well as simulation games based on pseudo-historical events. The company has also found mainstream success in a series of loosely historical action games, the flagship titles of which are the ''Dynasty Warriors'' and ''Samurai Warriors'' series, also known as the ''Musō'' series. Koei also owns a division known as Ruby Party, which focuses on otome games. On April 1, 2009, Koei merged with Tecmo to form the Tecmo Koei Holdings holding company. Koei changed its name to Tecmo Koei Games on April 1, 2010 by absorbing Tecmo, and again on July 1, 2014, to Koei Tecmo Games. History Koei was established in July 1978 by Yōichi Erikawa (also known as Kou Shibusawa) and Keiko Erikawa. Yoichi was a student at Keio University, and when his family's rural dyestuffs business faile ...
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