Paul Reiche III
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Paul Reiche III
Paul Reiche III ( ) is an American game designer, particularly known for his work on video games. Reiche is best known for being the co-creator, together with Fred Ford, of the '' Star Control'' universe. Career Pen and paper RPGs Reiche was a childhood friend of artist Erol Otus, before either of them worked in the role-playing game industry. He and Otus played role-playing games together and released a few small games in the genre. After Otus joined TSR, the then-publisher of ''Dungeons & Dragons'' (''D&D''), Reiche was able to eventually find employment there as a writer. They made contributions to the evolving game and other games by TSR—Otus with artwork, Reiche with game design (primarily on ''D&D'' and ''Gamma World''). Reiche's credits as developer include ''Isle of Dread'', ''Slave Pits of the Undercity'' and ''Assault on the Aerie of the Slave Lords'', and ''The Ghost Tower of Inverness'', and he also contributed to Gary Gygax's ''Legion of Gold'' for ''Gamma Wo ...
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Toys For Bob
Toys for Bob, Inc. is an American video game developer based in Novato, California. As the creators of the award-winning ''Star Control'' and ''Skylanders'' series, the studio originated as a partnership between Paul Reiche III and Fred Ford (programmer), Fred Ford. They had separately attended the University of California, Berkeley in the late 1970s, before entering the video game industry in the early 1980s. They later met through mutual friends in 1988, when Reiche was seeking a programmer to develop ''Star Control'' for Accolade (company), Accolade. This led to the creation of their partnership in 1989 and the debut of ''Star Control'' in 1990. The release was considered a landmark science fiction game and led to the 1992 sequel ''Star Control II'', which greatly expanded the series' story and scale. ''Star Control II'' is celebrated as one of the List of video games considered the best, greatest games of all time and is featured on several "best of" lists for music, writing, ...
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Legion Of Gold
''Legion of Gold'' is a 1981 role-playing game adventure for ''Gamma World'' published by TSR. Plot summary ''Legion of Gold'' is an adventure that deals with a mysterious army of golden, glowing warriors ravaging the countryside around the Great Lake Mitchigoom. Reception William A. Barton reviewed ''Legion of Gold'' in ''The Space Gamer ''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the la ...'' No. 41. Barton commented that "''Legion of Gold'' is a worthy effort and can easily stand with the best of TSR's ''D&D'' modules. It should make ''Gamma World'' fans more excited about the game and may even draw some who have been less enthusiastic to give it a try as well." References {{reflist Gamma World Role-playing game supplements introduced in 1981 Science fiction role-playing game ...
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Game Design
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Game mechanics, Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, Wargame (video games), war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations) ...
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Jack Vance
John Holbrook Vance (August 28, 1916 – May 26, 2013) was an American mystery, fantasy, and science fiction writer. Though most of his work has been published under the name Jack Vance, he also wrote several mystery novels under pen names. Vance won the World Fantasy Award for Life Achievement in 1984, and he was a Guest of Honor at the 1992 World Science Fiction Convention in Orlando, Florida. The Science Fiction and Fantasy Writers of America made him its 15th SFWA Grand Master, Grand Master in 1997, and the EMP Museum#Science Fiction Hall of Fame, Science Fiction Hall of Fame inducted him in 2001, its sixth class of two deceased and two living writers. His most notable awards included Hugo Awards in 1963 for ''The Dragon Masters'', in 1967 for ''The Last Castle (novella), The Last Castle'', and in 2010 for his memoir ''This Is Me, Jack Vance!''; the Nebula Award in 1966, also for ''The Last Castle''; the Jupiter Award (science fiction award), Jupiter Award in 1975 and the ...
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The Escapist (magazine)
''The Escapist'' (formerly known as ''Escapist Magazine'') is an American video game website and online magazine. First published as a weekly online magazine by Themis Media on July 12, 2005, ''The Escapist'' eventually pivoted to a traditional web journalism format. In 2018, ''Escapist Magazine'' launched Volume Two, a rehauled website in conjunction with its purchase by Enthusiast Gaming. The site name reverted to ''The Escapist'' in April 2020. Gamurs Group acquired the site in September 2022. History 2005–2011: Founding and popularity ''The Escapist'' was conceived as a PDF-format magazine by Themis Media, whose president Alexander Macris had previously found success with its sister site WarCry Network. Editor-in-chief Julianne Greer had not been involved in the gaming industry before ''The Escapist'', and had a background in marketing and new media. The premier issue featured pieces from well-known gaming-community authors including Jerry Holkins, Kieron Gillen, and Joh ...
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Starflight
''Starflight'' is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Macintosh, and Commodore 64. A fully revamped version of the game was released for the Sega Genesis in 1991. Set in the year 4620, the game puts players in the role of a starship captain sent to explore the galaxy. There is no set path, allowing players to switch freely between mining, ship-to-ship combat, and alien diplomacy. The broader plot of the game emerges slowly, as the player discovers that an ancient race of beings is causing stars to flare and destroy all living creatures. The game has been widely praised by both contemporary and modern critics, and is one of the earliest instances of a sandbox game. It led to the development of a sequel, '' Starflight 2: Trade Routes of the Cloud Nebula'', and influenced the design of ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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The Light And The Dark
''The Light and the Dark'' is the fourth novel in C. P. Snow's ''Strangers and Brothers'' series. The book portrays narrator Lewis Eliot's friendship with Roy Calvert, and Calvert's inner turmoil and quest for meaning in life. Calvert was based on Snow's friend, Coptic scholar, Charles Allberry. Their relationship is developed further in ''The Masters''. Plot synopsis Set in England in the lead-up to and during World War II, it portrays Lewis Eliot's friendship with the gifted scholar and remarkable individual Roy Calvert, and Calvert's inner turmoil and quest for meaning in life. Title The title—The Light and the Dark—refers to the beliefs of Manichaeism, which the book refers to as "Christian heresy" but is now often referred to as religion in its own right. "In its cosmology, the whole of cosmology is a battle of the light against the dark. Man's spirit is part of the light, and his flesh of the dark." The title also has resonance to the buildup to war, the sense of catast ...
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World Tour Golf
''World Tour Golf'' is a 1986 video game by Evan and Nicky Robinson, Paul Reiche III and published by Electronic Arts for Commodore 64, Amiga, Apple IIGS, and DOS. Development After completing '' Mail Order Monsters'' in 1985, developers and producers at EA were playing '' Nintendo Golf'', and the Robinsons decided to create a golf game for DOS including a golf course editor. Evan Robinson worked on the game and graphics code (which was adapted from code written by Dan Silva for an internal EA editor named Prism, which eventually became Deluxe Paint) for ''World Tour Golf'', while Nicky Robinson created the editor and Paul Reiche acted as game designer and artist. In 1986 it was unusual for a game to have more than one programmer, and this gave them an easy way to neatly subdivide the work. It also allowed ''World Tour Golf'' to be a significantly larger game in scope than many contemporary titles. The editor supported the accurate (for its day) re-creation of real golf cou ...
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Mail Order Monsters
''Mail Order Monsters'' is an action-strategy computer game created by Paul Reiche III, Evan Robinson, and Nicky Robinson. It was published by Electronic Arts (Ariolasoft in Europe) for the Commodore 64 in 1985, then released for Atari 8-bit family in 1986. Players create monsters which they can use to battle multiplayer or against computer-controlled opponents. Gameplay The players create a variety of monsters and equip them with futuristic and modern weapons to do battle. Monsters can be further customized through buying special abilities, such as adding tentacles to use advanced weaponry. Two players can fight against each other, play capture the flag, or compete for a high score against a computer-controlled horde. In single-player mode, the computer controls an opponent to fight. Battles take place on various different maps that can have tactical effects, such as mountains for agile monsters to hide behind during combat. Monsters can be stored on diskette and can b ...
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Free Fall Associates
Free Fall Associates was a video game developer of the 1980s and early 1990s founded in 1981 by game designer Jon Freeman, game programmer Anne Westfall, and game designer Paul Reiche III. Westfall and Freeman are married. To start the new company, Freeman and Westfall left Epyx, the company Freeman co-founded in 1978. ''Free Fall Associates'' is best known for '' Archon: The Light and the Dark'' (1983), which was one of the first games from new publisher Electronic Arts. Origin Freeman, along with friend Jim Connelley, started Epyx as Automated Simulations as a vehicle to publish a game they had created together called ''Starfleet Orion'' for the Commodore PET home computer. They eventually published dozens of titles for numerous platforms, some very successful. By 1981, however, Freeman had become frustrated with what he called "office politics" and decided to leave the company. His wife, Westfall, joined him, though she cites a desire to learn assembly language programming o ...
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Epyx
Epyx, Inc. was a video game developer and publisher active in the late 1970s and 1980s. The company was founded as Automated Simulations by Jim Connelley and Jon Freeman, originally using Epyx as a brand name for action-oriented games before renaming the company to match in 1983. Epyx published a long series of games through the 1980s. The company is currently owned by Bridgestone Multimedia Group Global. History Formation In 1977, Susan Lee-Merrow invited Jon Freeman to join a Dungeons & Dragons game hosted by Jim Connelley and Jeff Johnson. Connelley later purchased a Commodore PET computer to help with the bookkeeping involved in being a dungeon master, and came up with the idea of writing a computer game for the machine before the end of the year so he could write it off on his taxes. Freeman had written on gaming for several publications, and joined Connelley in the design of a new space-themed wargame. Starting work around August 1978, Freeman wrote the basic rules, missio ...
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